[TOC2] ##Build Category |What |Points|Points Left ----|----|----|---- Period |modern Power level| 1st Grade| 28| 28 Type| Student (or maybe I should switch to Sorcerer and go for teacher?)| //free combat training Innate| Technique| Minor Affliction| -2| 26 Technique| Extensions Universal Technique| Reverse Curse technique| -4| 22 | Incomplete Domain| -6| 16 | Black Flash| -4| 12 Extras: Item Extras: Sorcery Extras: Physical |Combat Training: Basic |//free from student | Combat Training: Esoteric| -6| 6 |Freakish Body| -8| -2 Extras: Social Heavenly Restrictions Binding Vows| One of Universals| 2| 0 ##Innate Technique **"Tit for Tat"** Core: Can be applied when attacking a target. The affliction causes it so that the the target after attacking can't attack again unless someone attacks him. Possible details, I'm not 100% sure about: 1. Affliction lasts for a set amount of time, like 1 minute if no attack is performed. Both for the time first stage of "if you perform attack during this time" and the second of "for this long you can't attack until someone attacks you back. 2. The affliction jumps. The target attacked by it gets themselves hit by the stage 1. This includes the user, and he can't dispel it, so unless someone ends up not attacking for a minute or whatever the above ends up, it will keep jumping. 3. To first activate it, the user must have been attacked by the target in the last 1 minute. 4. The stipulation from 3 is not just for first activation, but also for jumps. 5. Does the attack have to hit (and does block and/or parry count as a hit) or are dodges also counted. 6. What about AoE? If we assume that one person gets hit first by a minimal difference, then is this the only person that gets afflicted? Does the attack get canceled on others if it was already fired or does it get nullified? Can it be spread on multiple people if it catches them all in a single attack or a limited amount of time? ##Incomplete Domain **"Turn Based"** Everyone caught inside the domain is put in an initiative queue. One person gets their turn which lasts 5 seconds (or maybe it should be shorter cause sorcerers are fast, like 3 seconds?). Everyone other than the person whose turn it is, can't move more than 50cm from the place they ended their turn or where they were when caught inside the domain (unless the person whose turn it is causes them to move) and can defend themselves, but can't do anything else. The person whose turn it is can do whatever, including leaving the domain as there is no barrier? I'm not 100% how incomplete domains work. Possible details, I'm not 100% sure about: 1. People can uphold or continue to channel technique they started their turn even when their turn ends. 2. The order in the initiative queue, whether it's random or decided by the user or something like whoever attacked last before this will have the last spot in the queue and so on. 3. Are there extra limitations like having to make the turns alternate between him and his allies vs opponents or something. What if the "teams" are imbalanced. Does the smaller team get extra rounds for the "alternating" order? ##Binding Vows Possible ideas: If on the Domain: 1. Rules on the initiative que, like maybe some of already proposed details could count? Or something like the user having to always go last? Or his team as a whole going last? Having to skip the first turn? 2. Condition on activation, like everyone who's about to be caught by the domain has to have been affected by Tit for Tat in the last minute or ten or something. 3. The user can't attack without activating Tit for Tat (can't use the full 5 seconds to combo, limiting to one strike) If on the RCT: 1. Can only be used while under effect of Tit for Tat 2. Can only be used when no one is under the effect of Tit for Tat If on the Black Flash: 1. Can only be used together with Tit for Tat, making exploiting the "consecutive black flash" more difficult as it needs to trade blow for blow with the enemy, and also can't just wail on disable enemy with it. ##Combat Style I was thinking something strongly defensive, and attacks focused on single punches rather than combos or kicks etc. The defense maybe more on the block than dodge side. Maybe there is some meme kung-fu style with a lot of body conditioning like this.