# ->==**Ragna/v/ 3**==<- ## Sign-Up and Download Control Panel, for registration and download links: http://135.148.120.210/fluxcp/ - [ ] Battlegrounds Improvements I'm aware some of the temporary links in the rentry are broken. Seems like catbox took some of them down. I'll replace them shortly. There will be maintenance on **Friday, September 13th, 03:00 server @time.** For people in the western hemisphere, that's the night between Thursday and Friday. Quick work this time, mostly just implementing WoE stuff. Since release on the **August 16th, 21:00 GMT**, we've had over 760 accounts made, 424 clicks on the ad and a peak of 151 online. Players have also bought ads, which are still running. Thank you very much for your support! **Notice:** War of Emperium will begin September 15th, on a Sunday. On the 6th~8th weekend, I will gather Guild Leaders to discuss WoE times and the choice of castle. Make sure you speak with your members about ideal time for you to play. **Patch Notes** can be found at the very bottom of this page. [TOC2] ## Basic Settings Pre-Renewal Episode 13.2 Ash Vacuum + Encounter with the Unknown(Manuk and Splendide) Server Location: USA East Coast No Multi Clienting allowed Improved recovery speed for HP/SP There is no Autoloot. Instead, we have Arealoot. When picking up items, everything around gets picked up at once 7x EXP, multi-level ups enabled 1x Quest EXP Drops: 3x Misc/Healing/Usable 5x Equipment 10x Cards 3x Card Granted(this is the rate applied to items that add chance for drops, like Myst Case and Mimic) Items with drop rate 1% or lower are announced ## Other Settings Monster stacking is allowed(this is the setting that lets monsters stack in a single cell, makes it easy to gather and use skills like Grimtooth) No vending tax Provoking monsters will cause them to have sticky aggro MvPs and Bosses have no spawn time variance, they will always respawn on minimum timer Pet intimacy gain 6x, hunger speed halved Mercenaries removed Homunculus removed(Alchemist was reworked) Rodex cannot be used outside Cities Miracle of Sun, Moon and Stars set to 0.5% Kafra and Savepointed added in Lutie Added a portal between Morroc Fields 20 and 01. Without these, there was no walk connection between Morroc and the rest of the world Removed fixed camara perspective in maps like Nameless Island and Juperos Added a map in Amatsu Dungeon 1 with the maze solution Allowed players to /memo in maps which would not be possible by default, such as Niflheim, Einbech and the Abyss Lake entrance ## Client Settings Spaces in guild names allowed. Storage search will not be case sensitive. HP bars for bosses will be larger. Fade in/out time removed. Frost Joker and Scream will not spam the chat. Profanity Filters removed. The /showname and /who commands will work. Damage in GvG/WoE will be displayed. The contents of data folder will not be read. The contents of DATA.ini will not be read. Multi clienting disabled. Flag Emotes enabled. Buttons Hidden: Booking, Achievements, Cash Shop, SNS, Adventure Agency, Attendance, Reputation, Tips. Map objects will become transparent when the player character is behind them. ## Player Commands Player commands are used with the @ sign. You can use @commands to see the entire list in-game, but here's a reference. - arealoot: picks up multiple items at once, instead of one at a time - rates: see exp/drop rates - mobinfo: monster data - iteminfo: item data - time: exact server time - uptime: time since last reboot - exp: current EXP in numbers - showdelay: omit errors - commands: show list of commands you can use - showexp: prints out exp when you receive it - channel: information about global chats - whereis: monster spawn information - whodrops: monster drop information - autotrade: use this while vending, it will log out your character while leaving your stall open - duel: 1x1 combat with another player - invite: add more players to a duel - accept: accept duel - reject: deny duel - leave: interrupt a duel - changegm: transfer guild leadership - memo - killcount ## War of Emperium WoE on our server takes place **every Sunday, at 23:00 server @time. Duration is 1 hour.** Castle Treasure loot is updated with better items than usual, but **guild dungeons are not available.** Additionally, the penalty for having the Emperium shattered is reduced. Current WoE Castle is payg_cas03, Holy Shadow @ Payon ## Custom NPCs Most of the server customization is available on the Starting Area. This is the place where your character appears when you first create it. Speak to the Exit Gate to leave and begin your journey. If you'd like to return to this area, you can speak to any Radical Larry NPC. He is located in just about every city, near the Save Points. **Reset Stats and Skills** Because of the high level of customization in the server, resets are unlimited and cheap. The NPC is located at the Starting Area. **Stylist** Allows changing hair color and style, clothes color and morphing into different sprites of the same tree. For example, as a Knight, you can choose the appearance of a Lord Knight, Rune Knight, Dragon Knight, or Alternative jRO Sprites. Beware that this may have strange effects on your skill window appearance, so if you have any problems, just switch back to your original sprite. Do note that, if you play as a Ninja and switch back to the original Ninja sprite, your auto-attacks with two weapons will not work. **Login Options** This NPC is found in the starting area. With it, you can set the commands @arealoot, @showexp and @showdelay to automatically be set every time you log in. **Ninja Shops in Izlude** Next to the Gunslinger NPCs in Izlude, a pair of NPCs selling Ninja Materials have been placed. **Colored Clip Exchange** There are Red, Yellow and Green Clips[1] you can use, in order to better sort and hotkey your accessories. A NPC on the Starting Area will allow you to swap your clips for others of a different color, even if they have cards inside **Guild Storage** Shared storage between guild members. You can access this only from the Starting Area. ## Custom EXP Tables For non-rebirthed jobs, the EXP required between Lv90 and Lv99 has been reduced. This will reduce the time required to go from Lv90 until rebirth by a large amount. Keep in mind that this is only between Lv90 and 99, and only for non-rebirthed characters. Once you rebirth, you get the original exp requirements. ->![Alt Tag](https://files.catbox.moe/2zlom2.jpg)<- ## Self Buff Toggles Many classes have buffs that only affect themselves, and are essential for gameplay. Because of buff duration timers, you have to constantly reapply these during play. For most of these buffs, they have been made Toggle ON/OFF with infinite duration. They will also persist when you log in/out. This benefit comes at a cost. **When you Toggle ON a buff, it will not only cost SP, but will reduce your MaxSP by its cost.** Turning a buff OFF does not cost SP. ->![Alt Tag](https://files.catbox.moe/rkc2z5.jpg)<- ### Affected Buffs Class | Skill :---------- | :--: Swordsman | Endure, One-Hand Quicken. Endure will end after a certain number of hits, as usual. Reusing Endure does not remove it, instead it refreshes the number of buffs. Knight/Lord Knight | Two-Hand Quicken, Parrying, Aura Blade, Concentration. The Concentration skill will no longer grant Endure Effect(prevents interference). Endure will still end after receiving the maximum number of hits. Crusader/Paladin | Spear Quicken. Auto Guard was already a toggle, but has been made infinite duration. Rogue/Stalker | Preserve Merchant | Crazy Uproar Blacksmith/Whitesmith | Meltdown, Cart Boost, Maximum Overthrust. The other skills are party-wide, so they have not been changed. Archer | Improve Concentration. If using the skill through an item, duration is only infinite if the user is an Archer. Reusing Improve Concentration will not disable the buff, instead it will simply perform its secondary effect of revealing hidden enemies nearby. Hunter/Sniper | True Sight Mage | Energy Coat Sage/Professor | Double Casting Ninja | Ninja Aura, Cicada Skin Shed, Mirror Image. Cicada will still end after 3 hits. Reusing Cicada will not Toggle it Off, it will simply reset the number of dodges to the limit. Gunslinger | Increasing Accuracy, Adjustment, Gatling Fever, Madness Canceller. ## Free Cosmetics When you first create your character and appear on the Starting Area, you will find several NPCs selling cosmetic items. Those are all **costumes**, meaning they don't have any combat stats in them. You're free to use these to style your character. ## Cooking Rebalanced One of our players submitted a proposal for changes in the cooking system. The majority of foods were disproportionately difficult to make, and so this rebalance is focused on fixing that. To avoid any possible exploits, a few nerfs were applied to foods: - all foods sell for 10z - all the effects regarding % heals to HP/SP were removed, the foods only give temporary stats - the in-game recipes in the cookbooks were not edited, so the information they have is wrong, use the list linked below You can see the list of changes [here](https://pastebin.com/V5EayV4b). Keep in mind that **Foods will last 3 hours, instead of 20 minutes**, making them even more worthwhile. Do be careful, because **these bonuses are lost on death**. If you plan to engage in cooking, keep in mind that there is a **hidden EXP value you get from cooking**, so it's better to cook lots of easy foods first. Your Cooking EXP is usually a hidden value, but you can see it on the Options NPC, at the Starting Area. ## Class Balance Changes Every class in the game has been modified to a certain degree. For the majority of them, a few changes were done in order to improve gameplay. For certain others, they have received %red% Soft Reworks. %% Here is the detailed information. #### Swordsman Skill | Icon | What has been changed :---------- | :--: | :------------: One-Hand Quicken | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/kn_onehand.gif) | This skill was previously only available to Knights when Soul Linked. Swordsmen can now learn the skill normally. Pre-requirement is Lv10 Sword Mastery. No longer removes Speed Potion effects on use. #### Knight/Lord Knight Skill | Icon | What has been changed :---------- | :--: | :------------: Two-Hand Quicken | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/kn_twohandquicken.gif) | The skill will give the same CRIT and HIT bonuses as its Renewal counterpart. It is now a toggle. Spear Stab | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/kn_spearstab.gif) | Pushback effect was removed. The skill can CRIT. [Phantom Spear](https://files.catbox.moe/6hr7jk.webm) | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/rk_phantomthrust.gif) | This is a 3rd class utility skill that was passed down to Knight. Damage is 250%~350% with slight scaling with Spear Boomerang. It can PULL targets towards the user. Can be used on allies and does no damage in that case. Head Crush | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/lk_headcrush.gif) | Bleeding was replaced with Critical Wounds. It DOES work on Bosses, but has no effect on MvP skill Full Heal. Riding | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/kn_riding.gif) | You will gain the Walk Speed bonuses from this skill, even if you are not mounted. Mounting the Peco is still necessary for the Weight Capacity increase. Brandish Spear | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/kn_brandishspear.gif) | Being mounted is no longer required. Bowling Bash | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/kn_bowlingbash.gif) | The fix for the gutterlines bug was set. The skill will behave slightly different but no gutterlines will happen. #### Crusader/Paladin Skill | Icon | What has been changed :---------- | :--: | :------------: Spear Quicken | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/cr_spearquicken.gif) | The skill will give the same CRIT and FLEE bonuses as its Renewal counterpart. Can be used with 1 Handed Spears and is a toggle. [Trample](https://files.catbox.moe/0mnpl4.webm) | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/lg_trample.gif) | This is a 3rd class utility skill that was passed down to Crusader. It destroys traps in an area around the user. Riding | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/kn_riding.gif) | You will gain the Walk Speed bonuses from this skill, even if you are not mounted. Mounting the Peco is still necessary for the Weight Capacity increase. Holy Cross | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/cr_holycross.gif) | Range increased by 1. This skill will now have the same +5% Final Accuracy bonus per SkillLv that Bash and Pierce have. The SP cost has also been made to match the cost of Bash, which is 8 SP from 1~5 and 15 SP from 6~10. Finally, this skill will behave similar to its Renewal counterpart, where using it with a Two-Handed Spear will double the damage of each skill Level. At Lv10, it will do 800% damage(opposed to 450% with any other weapon). Grand Cross | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/cr_grandcross.gif) | Each wave of damage will deal damage to every monster in the AoE. You will no longer have issues where stacks of several monsters take less damage each. Shield Boomerang | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/cr_shieldboomerang.gif) | The usual effects of Crusader Spirit have been split. The +100% damage aspect will be active at all times, effectively doubling the skill's damage. However, there are certain conditions. Firstly, this comes at a cost. Shield Boomerang will no longer be affected by Bragi. Also, this damage boost is only +25% in WoE and +0% in PvP/Battlegrounds. The Perfect Accuracy and Halved Aftercast Delay aspects still requires Soul Link. #### Thief Skill | Icon | What has been changed :---------- | :--: | :------------: Double Attack | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/tf_double.gif) | In Pre-Renewal, Double Attacks take precedence over Crits. Meaning, you had to fail the Double Attack before the game rolled for a Crit. This mutual exclusivity was removed, meaning an auto-attack can both be a Double Attack and a Critical Hit at the same time. #### Assassin/Assassin Cross Skill | Icon | What has been changed :---------- | :--: | :------------: Enchant Deadly Poison | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/asc_edp.gif) | The duration of the buff was massively increased, from 1 minute to 30 minutes. You can get a lot more mileage from each Poison Bottle. [Venom Impress](https://files.catbox.moe/5zskxd.webm) | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/gc_venomimpress.gif) | This is a 3rd class utility skill that was passed down to Assassin. Enemies with this debuff will take more damage from Poison Element attacks. Pre-requirements are Enchant Poison 7 and Venom Splasher 10. Sonic Blow | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/as_sonicblow.gif) | When the skill is Auto-cast via an item, such as Injustice Card or Ring of Resonance, the player can keep attacking during the animation and even walk away. None of this applies to when the skill is used normally. #### Rogue/Stalker Skill | Icon | What has been changed :---------- | :--: | :------------: Preserve | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/st_preserve.gif) | The skill was passed down from Stalker to Rogue. It prevents you from accidentally losing your copied skill. It's also been made into an Toggle and will persist after relogs. Compulsion Discount | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/rg_compulsion.gif) | The skill was removed from the game. All methods of obtaining Discount and Overcharge have been taken away. [Reproduce](https://files.catbox.moe/zthkbh.webm) | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/sc_reproduce.gif) | This is a 3rd class skill that was passed down to Stalker. It allows the player to learn a second copied skill. [Auto Shadow Spell](https://files.catbox.moe/ojmeqz.webm) | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/sc_autoshadowspell.gif) | This is a 3rd class skill that was passed down to Rogue. It's a self buff that works similar to Sage's Auto Spell, allowing Stalkers to auto-cast learned skills while auto attacking. Note that it only works for magic attacks. Magic spells from Extended Classes, as well as Holy Magic cannot be auto-casted this way. Reject Sword | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/st_rejectsword.gif) | This will no longer work against bosses. Snatcher | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/rg_snatcher.gif) | Rogues will be able to activate the skill with bows. Any player can learn the skill with the Pirate Skeleton Card. #### Merchant Skill | Icon | What has been changed :---------- | :--: | :------------: Mammonite | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/mc_mammonite.gif) | Costs per level down by 20%. Discount | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/mc_discount.gif) | All means of obtaining NPC Shop Discounts were removed from the game. Overcharge | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/mc_overcharge.gif) | All means of obtaining NPC Shop Overcharging were removed from the game. Axe Mastery | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_axemastery.gif) | This is an Alchemist passive that was moved down to Merchant Class. It will affect Swords as well, which is the same behavior as Renewal. Learning Potion | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_learningpotion.gif) | This is an Alchemist passive that was moved dwon to Merchant Class. It will improve the efficiency of healing items. #### Blacksmith/Whitesmith Skill | Icon | What has been changed :---------- | :--: | :------------: Cart Termination | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ws_carttermination.gif) | Costs per level down by 20%. Formula is now 400+(80*Skilllv). Axe Training | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/nc_trainingaxe.gif) | This is a 3rd class passive that was passed down to Blacksmith. It behaves like a regular Mastery skill but also gives HIT. Works for Axes and Maces. Overthrust | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/bs_overthrust.gif) | The chance of breaking equipment, yours and your party's, has been removed. Unfair Trick | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/bs_unfairlytrick.gif) | This skill will also work for Cart Termination. Full Adrenaline Rush | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/bs_adrenaline2.gif) | You have to spend a skill point to learn the skill. However, it can only be used while Soul Linked. Duration will be 10 minutes. #### %red% Alchemist/Creator %% Skill | Icon | What has been changed :---------- | :--: | :------------: Homunculus | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_bioethics.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_callhomun.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_rest.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_resurrecthomun.gif) | Homunculus has been removed from the game. All related skills have been removed from your skill tree. Pharmacy | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_pharmacy.gif) | While all crafting odds have stayed the same, the ratio of materials to products has been increased to 1:3. Meaning, for every set of items that would have resulted in one Grenade Bottle/Acid Bottle/Plant Bottle/Glistening Coat/Marine Sphere, you get 3. This only applies for consumable items, not to potions or any other craftable material. ![Alt Tag](https://files.catbox.moe/yhfzk5.jpg) ![Alt Tag](https://files.catbox.moe/ld1625.jpg) Skill | Icon | What has been changed :---------- | :--: | :------------: Cart Cannon | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/gn_cartcannon.gif) | This is 3rd class attack skill that was passed down to Alchemist. Uses cannon ball ammunition to do AoE damage to enemies. Because Alchemist/Creator do not have the Cart Remodeling skill, Cart Cannon does much less damage compared to when it's performed by an actual 3rd Job Character. Additionally, the skill has a -30% global damage modifier and the size of the AoE was reduced to from 7x7 to 5x5. Neutral Cannon Balls cost 500z and Elemental Balls cost 800z, consumes one for each shot. SP cost is down from 50 to 25. Cast Time is reduced by 1 second, compared to official values(at Max SkillLv). ->`Damage = [(250% * SkillLv) + 2 * INT]% ATK , Max Level 5`<- -> ![Alt Tag](https://files.catbox.moe/knvyx3.jpg) <- Skill | Icon | What has been changed :---------- | :--: | :------------: Twilight Alchemy | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_twilight1.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_twilight2.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_twilight3.gif) | You can learn Twilight 1 and 2 naturally. Twilight 3 was removed. Berserk Pitcher | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_berserkpitcher.gif) | You can learn this skill normally, without having to be Soul Linked. Acid Terror | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_acidterror.gif) | The skill no longer consumes Acid Bottles, it's free to use. Sphere Mine | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_spheremine.gif) | The scaling for the HP of the Marine Sphere was increased to (4000 + 800xSkillLvl) Bio Cannibalize | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_cannibalize.gif) | Plants can move and will follow the user. Their HIT will be equal to the Alchemist's. The Alchemist's ATK(only from stats, not from weapon) and INT will be added to the Plant's own. These summons only take 1 damage from magic. Duration has been set to 5 minutes for all plants. [Acidified Zone](https://files.catbox.moe/fl9ipy.webm) | ![Alt Tag](https://irowiki.org/w/images/2/2a/Acidified_Zone_Fire.png) ![Alt Tag](https://irowiki.org/w/images/0/09/Acidified_Zone_Water.png) ![Alt Tag](https://irowiki.org/w/images/b/b1/Acidified_Zone_Wind.png) ![Alt Tag](https://irowiki.org/w/images/5/56/Acidified_Zone_Ground.png) | Those are 4th Class attack skills, which have been passed down to Creator. You can break the materials needed to use Acid Demonstration into Elemental Acid Bottles, and spend those to perform these skills. The conversion ratio is very favorable, turning 1 Acid + 1 Grenade into 5 Elemental Acid Bottles. The size of the AoE was also reduced, from 7x7 to 5x5. ->`Damage = (400 * SkillLv)% ATK, Max Level 5`<- -> ![Alt Tag](https://files.catbox.moe/hnzr8w.jpg) ![Alt Tag](https://files.catbox.moe/qwj96a.jpg) <- **Comments**: Homunculi are an interesting part of the game, but because they are used as a vector for AFK Gaming, they've been taken out, along with Mercenaries which served the same purpose. In exchange, certain 3rd and 4th job skills were passed down, allowing Alchemists and Creators to level on their own. Naturally, both have been toned down to sensible levels for Pre-Renewal. They are both still very powerful but you are paying Premium for each use, but unlike Acid Demonstration, it's not so expensive that you cannot afford to use it outside of MvPs and WoE. #### Mage Skill | Icon | What has been changed :---------- | :--: | :------------: Fire Ball | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/mg_fireball.gif) | The skill will use it's Renewal behavior. Meaning, the scaling went from 80~170% MATK to 160~340% MATK. The main target takes full damage, while targets hit by the splash damage receive 3/4 of it. #### Wizard/High Wizard Skill | Icon | What has been changed :---------- | :--: | :------------: Recognized Spell | ![AltTag](https://file5s.ratemyserver.net/skill_icons/wl_recognizedspell.gif) | This is a 3rd class self buff, will be available as High Wizard. While it is active, the High Wizard's magic spells will always do maximum damage, but will cost 25% more SP. It doesn't increase your magic's maximum output, it simply gets rid of the variation, meaning your DPS is higher. #### Sage/Professor Skill | Icon | What has been changed :---------- | :--: | :------------: Auto Spell | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/sa_autospell.gif) | You will always use the maximum learned level of spells when auto-casting them, as if you had Soul Link. However, unlike with Soul Link, it will also apply to non-bolt spells too. Fireball, Frost Diver, Napalm Beat and Soul Strike will all be cast at the learned level. Additionally, each skill level will give 3 Flee, for a total of +10 at MaxLv. The Skills Earth Spike(ReqSkillLv 6), Thunderstorm(ReqSkillLv 9) and Heaven's Drive(ReqSkillLv 9) were added to the list. Duration is doubled. Advanced Book | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/sa_advancedbook.gif) | The ASPD bonus per level was increased from 0.5 to 1. All Endows | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/sa_flamelauncher.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/sa_frostweapon.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/sa_lightningloader.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/sa_seismicweapon.gif) | Each point put into this skill gives 6% elemental resist to the corresponding element. This is for the Sage that has the skill, it's not granted to the person receiving the buff. Additionally, Elemental Converters will last 20 minutes instead of 3. #### Hunter Skill | Icon | What has been changed :---------- | :--: | :------------: Blitz Beat | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ht_blitzbeat.gif) | The chance of triggering an Auto Blitz was changed from LUK/3 to LUK/2. Land Mine, Blast Mine, Claymore Trap | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ht_landmine.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ht_blastmine.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ht_claymoretrap.gif) | The INT scaling for traps was tripled. Beast Strafing | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ht_power.gif) | You can learn this skill normally. #### Bard/Dancer/Clown/Gypsy Skill | Icon | What has been changed :---------- | :--: | :------------: Marionette Control | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/cg_marionette.gif) | The upper limit for passing Status Points using this skill was increased from 99 to 120. All Songs and Dance Solos| ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ba_whistle.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ba_assassincross.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ba_poembragi.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ba_appleidun.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/dc_humming.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/dc_dontforgetme.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/dc_fortunekiss.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/dc_serviceforyou.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ba_dissonance.gif) | You can move at full speed while performing, so long as you've mastered the Lessons passive. Soul Link no longer required. Your own songs will also always affect you. You will still need to have a Soul Linker in the party if you want to perform the other gender's songs/dances. Frost Joker and Scream | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/dc_scream.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ba_frostjoke.gif) | You can no longer inflict those status effects on party members. It's safe to have them in your party when they're using it. Arrow Vulcan | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/cg_arrowvulcan.gif) | When the skill is auto-cast via an item(Electric Eel), auto-attacks will not stop during animation. You will be able to use this skill while performing. #### Priest/High Priest Skill | Icon | What has been changed :---------- | :--: | :------------: Gloria | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/pr_gloria.gif) | The duration of this buff was massively increased. At max level, it lasts 4 minutes, matching the duration of Agi and Bless. Magnus Exorcismus | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/pr_magnus.gif) | Cast Time reduced 15- >12 seconds. After Cast Delay reduced 4- >2 seconds. [Canto Candidus and Clementia](https://files.catbox.moe/gt2jj7.webm) | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ab_canto.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ab_clementia.gif) | Those are 3rd Class Party Buffs, passed down to Priest. These skills will cast Increase Agility and Blessing onto all party members on screen. From an SP efficiency perspective, it's worth using these only if the party size is 4 players or more. In Renewal, these skills would actually give more stats than just using the Acolyte version of the buff, but in our server, they will simply use the same level you've learned. Each one requires 3 skill points. #### Monk Skill | Icon | What has been changed :---------- | :--: | :------------: Dodge | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/mo_dodge.gif) | Each level of this skill will give twice as much FLEE. At max level, it will give +30. Finger Offensive | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/mo_fingeroffensive.gif) | The Cast Time for this skill was reduced, from 1 second per thrown sphere, to 0.6 seconds per sphere. Triple Attack | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/mo_tripleattack.gif) | This skill can now crit. Unlike the Thief version, it won't visually display the Crit number font, but you will notice the damage of each hit is consistent with a Crit. All Combos | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/mo_chaincombo.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/mo_combofinish.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ch_tigerfist.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ch_chaincrush.gif) | All these skills are combos that can only be chained after Triple Attacks. Those can now all do Crit damage as well. Critical Explosion and Asura Strike | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/mo_explosionspirits.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/mo_extremityfist.gif) | Being in Critical Explosion State, or after using Asura Strike, will no longer prevent HP/SP recovery. Dangerous Soul Collect | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ch_soulcollect.gif) | The skill was passed from Champion to Monk. Rising Dragon | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/sr_raisingdragon.gif) | This is a 3rd Class skill that increases the maximum number of Spirit Sphereres, from 5 to 15. The HP/SP increasing aspect of the skill was removed, it will only raise the spirit sphere cap. Champions will have this skill, not regular Monks. #### Super Novice The Super Novice Chant can be done at any EXP percentage. You can activate the effect by sending any 10 lines of text in chat, and then with the following lines: - Dear angel, can you hear my voice? - I am [Your full character name] Super Novice~ - Help me out~ Please~ T_T - [Anything works for the last line] Unfortunately, this affect is blocked for Lv99 characters. This restriction is hard coded into the game client .exe. However, you can bypass this by using the Super Novice Helper NPC. You will also be able to reset the Death Counter on the same NPC. Super Novices with a Base Level of 91 or higher will be able to wear all headgears, regardless of restrictions. Likewise, those with a Base level of 97 or higher can also use all Daggers, Swords, One-Handed Axes, Maces, One and Two-Handed Staves. Usually, this ability would be locked behind a Soul Link, but all Super Novices can do this at all times. ->![Alt Tag](https://files.catbox.moe/0os4db.jpg)<- All the skills that were passed to 1st Job Characters, as well as a handful of Taekwon skills, have been given to Super Novice. Skill | Icon :---------- | :--: One-Hand Quicken | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/kn_onehand.gif) Axe Mastery | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_axemastery.gif) Learning Potion | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_learningpotion.gif) Running | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/tk_run.gif) High Jump | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/tk_highjump.gif) Warm Wind | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/tk_sevenwind.gif) Also worth noting that the Overcharge and Discount skills were removed from the game, so Super Novice won't have them, either! ##### Super Novice Helper This is a helpful tool, made to get around some of the limitations for Super Novice features. You can both reset the Death Counter(to gain the +10 bonuses again), as well as activate the Super Novice Chant after Lv99. This NPC is located at the Starting Area. However, you can use it at anytime by **Whispering the NPC**. To do this, simply send a message to "NPC:Super Novice Helper", as if that were the name of a player. Send any message and the NPC Window will appear. ->![Alt Tag](https://files.catbox.moe/cczzzt.jpg) ![Alt Tag](https://files.catbox.moe/v2nf4j.jpg)<- #### %red% Gunslinger %% SP Costs for attack skills are reduced across the board. - Triple Action 20->15 - Bull's Eye 30->20 - Magical Bullet 7->5 - Tracking (10+SkillLv x 5)- >(10+SkillLv x 3), 60->40 at Lv10 - Piercing Shot(10+SkillLvl)- >(5+SkillLv), 15->10 at Lv5 - Rapid Shower (20+2 x SkillLv)- >(10+2 x SkillLv), 40->30 at Lv10 - Desperado (30+2 x SkillLv)- >(15+2 x SkillLv), 50- >35 at Lv10 - Dust (3*SkillLv)->(2 x SkillLv), 30- >20 at Lv10 - Full Buster (15+5 x SkillLv)- >(10+5 x SkillLv), 65->60 at Lv10 - Spread Attack (10+5 x SkillLv)->(10+2 x SkillLv), 60- >30 at Lv10 - Ground Drift (4 x SkillLv)- >(2 x SkillLv), 40->20 at Lv10 Bullets consumed per skill use have all been set to 1. Affected skills: - Rapid Shower - Desperado - Full Buster - Spread Shot Skill | Icon | What has been changed :---------- | :--: | :------------: Coins | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/gs_glittering.gif) | Most skills and buffs that required Coins will no longer require them. Constantly stopping to summon more coins was a frustrating part of Gunslinger gameplay that is just annoying. The only skills that will still require them are Fling and Cracker. Snake's Eye | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/gs_snakeeye.gif) | The range increase from this skill only worked for a handful of skill. It has been made to work with every skill, except Cracker and Dust. Chain Action | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/gs_chainaction.gif) | This is exactly like Thief's Double Attack, but for guns. It only works for Revolver, but has been made to work with all 5 gun types. And just like the Thief version, these attacks can now Crit. Madness Canceller | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/gs_madnesscancel.gif) | After Cast Delay reduced 4- >1 second. Turning it off will no longer consume SP. Gatling Fever | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/gs_gatlingfever.gif) | This buff would normally make the Gunslinger move slower. It has been made so that they move faster instead. Previously, 150- >250, now 150- >110, lower values move faster. Tracking | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/gs_tracking.gif) | This skill now now have the same property as Occult Impactation/Investigate. Meaning, it's like an Ice Pick. Cast Time is also reduced by 0.5 seconds. Ground Drifting | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/gs_grounddrift.gif) | The Splash Damage for each Mine was increased from 3x3 to 5x5. Bullet Crafting | ![Alt Tag](https://files.catbox.moe/yi2qxa.bmp) | This is a Custom Skill. It will craft bullets, using the exact same items as Arrow Crafting. Use the table below for conversion. Armor-Piercing Rounds ignore defense of non-boss enemies. Spread Shot | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/gs_spreadattack.gif) | The damage scaling per level was increased from 20% to 30%, for a total of 280% -> 370% at MaxLv - Regular and Iron Arrows - > Bullets - Immaterial, Oridecon and Steel Arrows - > Armor Piercing - Status Arrows(Stun, Freeze, Sleep, etc) and Sharp Arrows - > Bloody Bullet - Fire/Water/Wind/Earth/Holy+Silver/Poison/Shadow Arrows - > Blaze/Freezing/Electric Shock/Magical Stone/Sanctified/Poison/Blind Bullet Arrows Finally, we had some changes done directly into Gun types. Weapon Type | Icon | What has been changed :---------- | :--: | :------------: Gatling | ![Alt Tag](https://file5s.ratemyserver.net/items/small/13158.gif) | Base speed increased 700->500. Shotgun | ![Alt Tag](https://file5s.ratemyserver.net/items/small/13167.gif) | The inherent splash damage of all shotguns was increased from 3x3 to 5x5. Base speed 1500->1200. Rifle | ![Alt Tag](https://file5s.ratemyserver.net/items/small/13166.gif) | Base speed 750->650. **Comments:** The focus of this soft rework was believing in the potential Gunslinger already has, and simply removing the restrictions holding them back. Lower SP costs, some more splash damage and ASPD, no more coin summoning and the experience was already massively improved. While Tracking's new role as a penetration type skill may result in some seriously big numbers, the fact its cast time cannot be reduced except for a handful of equipment based bonuses is a considerable drawback. #### %red% Ninja %% Upon jobchange, you will notice your class name doesn't become Ninja, but instead will become Oboro/Kagerou depending on gender. The reason for this is because we're using the 3rd Class IDs instead. The main change to Ninja was giving them the ability to **Dual Wield Daggers**, the same way Assassins are able to do. Third Job Ninjas already have that ability, so we're taking advantage of already existing code. Furthermore, by using this sprite, you will be able to visually see both weapons while attacking. From the player's perspective, it's the same as playing regular Ninja, with the same HP/SP, bonus points and skill tree. **The Ninja jobchange will ask for 4x Iron Ore Instead of 10x Cyfars.** ->![Alt Tag](https://files.catbox.moe/j2vj7t.jpg)<- Skill | Icon | What has been changed :---------- | :--: | :------------: Lefthand and Righthand Masteries | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ko_left.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ko_right.gif)| Those are the Ninja analogues to the Hand Masteries that Assassins have, except slightly better. Without these skills, your auto-attacks will not do full damage while Dual Wielding. No pre-requirements. When both Left and Right Hand masteries are maxed, daggers ignore weapon size modifiers. Shadow Hiding | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ko_yamikumo.gif) | This is the Ninja 3rd Class skill that lets them gain Hiding status. It does nothing except grant Hiding, which is not different from the Thief version in any way, except it only takes 1 skill point. Shadow Warrior | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/kg_kagemusya.gif) | This is the Ninja 3rd Class skill that lets them gain Double Attack. It behaves exactly the same as the Thief version, except it's a buff instead of a passive, consuming one Shadow Orb every 3 minutes. Normally, this skill would let you buff other players, granting anybody with Lv10 Double Attack, but for our server it will only affect yourself. [Makibishi](https://files.catbox.moe/l36nkc.jpg) | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ko_makibishi.gif) | This is the Ninja 3rd Class skill that scatters [Caltrops](https://en.wikipedia.org/wiki/Caltrop). Each cast requires up to 7 Caltrops, each one costing 30 zeny and does up to 100% damage(the same as a single normal attack). Has a chance of stunning. Normally, this skill would do damage once every 5 seconds to enemies standing on it, but on our server, it will do damage once every second. [Illusion - Bewitch](https://files.catbox.moe/79r8l3.webm) | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ko_genwaku.gif) | This is a Ninja 3rd Class movement skill. Casting this on an enemy will switch their positions and has a chance of confusing both the enemy and the Ninja, although the chance isn't 100%. Shadow Trampling | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/kg_kagehumi.gif) | This is a Ninja 3rd Class anti-stealth skill. When the skill is used, any enemies around the user that are in Hiding/Cloaking will be immediately revealed and become unable to Hide/Cloak again. Normally, this would also prevent them from moving and using items as well, but that restriction was removed in our server, it will only prevent them from entering Stealth again. This only works against players. Flip Tatami | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/nj_tatamigaeshi.gif) | Although it looks like an attack skill, the main purpose of Flip Tatami is to shield the user against ranged attacks. It behaves exactly like Pneuma, except that the Ninja can only protect himself and not others. The Aftercast Delay has been reduced from 3 seconds to 0.3 seconds. Previously, Aftercast Delay was equal to the shielding's protection, meaning you could do nothing while immune, but now you have a time window large enough to fight back. Level 2 Ninja Magic | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/nj_kaensin.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/nj_suiton.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/nj_raigekisai.gif) | This applies for Blaze Shield(Crimson Fire Formation), Water Escape and Lightning Crash. Normally, these skills would require Fire/Ice/Wind stones to use, but have been made free. Only the higher level spells will require them. Lightning Crash | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/nj_raigekisai.gif) | The AoE effect has become a ground target, instead of targeted around the user. This is the same behavior the skill has in Renewal. All other aspects of the skill are the same. Throw Huuma Shuriken | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/nj_huuma.gif) | The skill will no longer split damage between targets and the splash size increased from 3x3 to 5x5. Cicada Skin Shed | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/nj_utsusemi.gif) | The max level went from 5 to 3. Intermediate levels only increased duration, but because the skill is now a Toggle, these skill levels did nothing. Mirror Image | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/nj_bunsinjyutsu.gif) | While active, grants FLEE + 5 for every skill level, for a max of +50 at Lv10. This is a very strong buff but comes with several drawbacks. First of all, maxing out this skill requires 33 of the 69 skill points available to Ninja. The effect disappears after dodging 5 hits, meaning you have to spend another Shadow Orb. It also consumes the Soul buff, which in turn drains your HP on every cast. [Shadow Jump](https://files.catbox.moe/e50o4s.webm) | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/nj_shadowjump.gif) | Normally, using this skill to get out of Hiding state would always reveal you, requiring you to hide once more after each jump. It has been changed so that, if you jump adjacent to a wall, you will remain hidden. The Ninja is only revealed when jumping out into an open area. The name of the skill will also not be displayed above the character, meaning you will be completely stealthed even to other players while jumping in this state. Throwing Mastery | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/nj_tobidougu.gif) | The bonus damage per level of Throwing Mastery has tripled, meaning +90 damage at Lv10. Furthermore, this Mastery will apply for more skills. Each hit of Makibishi will also benefit from Throwing Mastery, and each of the three hits from Throw Kunai will also benefit. Every level of Throwing Mastery will increase Throw Huuma Shuriken by an extra +30% ATK. Finally, this bonus will apply to auto-attacks as well, but in this case as a regular Mastery attack bonus. Throw Shuriken | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/nj_syuriken.gif) | The scaling per level doubled, meaning +80 damage at MaxLv. The influence of the Shuriken's base attack has doubled as well. The cheapest Shuriken(base 10 atk) will add 20 damage, while the most expensive(base 100 atk) will add 200. When both Throwing Mastery and Throw Shuriken are maxed, the damage is 100% ATK plus 190 damage with the cheapest Shuriken, or plus 370 damage with the more expensive variety. Throw Kunai | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/nj_kunai.gif) | This skill will usually have a 90 x 3 base damage attack. This value will now be influenced by Throwing Mastery, making it 180 x 3 damage. Throw Huuma Shuriken | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/nj_huuma.gif) | The damage will be influenced by Throwing Mastery. Every level of that skill will improve the damage of Throw Huuma by 30%. This improves the damage of Throw Huuma Shuriken, from 900% ATK to up to 1200% ATK when both are mastered. Shadow Slash | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/nj_kirikage.gif) | The maximum level was increased from 5 to 10. At the new max level, damage is 1000% and the bonus Crit Rate is 75%. **Comments:** This rebalance is centered on improving Ninja's damage output without actually straight up increasing the damage modifiers. The best way to do that was by giving them a second weapon, meaning Ninjas get additional output by simply having more card slots. The Hand Masteries and Shadow Warrior were brought along, to support the usage of auto-attacks using two daggers. Bewitch and Shadow Trampling add a little more utility to the class. Makibishi might just be one of the worst 3rd job skills, it's extremely weak in Renewal. But, because of its properties, it's actually pretty good in Pre-Re. You can use it to slow down enemies while casting (something like Throw Huuma), you can choose to fight on top of them for additional DPS, or simply combine it with Status Effect weapons and use it as Crowd Control. Finally, there was Mirror Image. It was always a worse version of Cicada, which took a lot of points for nothing in return. By giving it FLEE scaling, playing an AGI based Ninja becomes a viable option. This skill does have several drawbacks, the worst one being its Skill Point Cost. Magic Builds were the most effective builds before, but will not benefit as much from dual wielding. You can have more DEX from extra Drops Cards, or equip a second Bazerald, but having free Level 2 spells will probably be their best benefit. Changing the targeting type for Lightning Crash will also give Ninjas much needed Wind element damage. If you limit the number of magic spells you get, you can even get Makibishi along with magic, purely for the potential CC. Final Strike will benefit from additional card slots greatly, specially since you can have both an Ice Pick and a 4 slot weapon on the other hand. The ability to move while hiding was an interesting way of giving Ninjas mobility without outright removing the limitations from the Hide effect. Ninjas now probably have one of the toughest Skill Trees, with a lot of good skills and not enough points to get all the better things at once. ->![Skill Tree](https://files.catbox.moe/2g4tvy.jpg)<- #### Taekwon Skill | Icon | What has been changed :---------- | :--: | :------------: Kihop | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/tk_power.gif) | The effects of this skill will cap at 5. That is, the Star Gladiator himself + 5 other party members. #### Star Gladiator Skill | Icon | What has been changed :---------- | :--: | :------------: Record of the Sun, Moon and Stars | ![Alt Tag](https://irowiki.org/w/images/1/19/Solar%2C_Lunar%2C_and_Stellar_Record.png) | This is a 3rd Class skill. Using it will reset the Places set by Feeling, and Targets set by Hatred. It has a 1 hour cooldown but can be used freely otherwise. Demon | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/sg_devil.gif) | The blindness was removed, but each skill level will only give 1% ASPD instead of 3%. Blessings of the Sun, Moon and Stars | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/sg_sun_bless.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/sg_moon_bless.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/sg_star_bless.gif) | These skills were removed. Because of the way EXP calculations work, the bonus EXP is being given to every player in a party, and not just the Star Gladiator. This enables unfair leeching tactics, and thus was removed. All Kicks | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/tk_stormkick.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/tk_downkick.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/tk_turnkick.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/tk_counter.gif) | Upon Jobchanging to Star Gladiator, the Stances will no longer activate. Instead, the character will simply auto-cast the kick, without having to press the button. The game will roll for each kick indiviudually, but having more Stances active will reduce the chance. With 1 Stance active, the chance is 20%, reduced by 5% with each additional Stance. However, those auto-kicks will **not happen if the user has a Warmth Skill active.** Furthermore, auto-casted kicks will cost twice as much, meaning 4 SP is drained for every kick. For reference, here's some maths describing the chances involved. - 1 Stance active: 20% chance of that Kick being activated - 2 Stances active: 15% for each Kick, 27.75% chance of any Kick being activated - 3 Stances active: 10% for each Kick, 27.1% chance of any Kick being activated - 4 Stances active: 5% for each Kick, 18.55% chance of any Kick being activated **Comments:** Do not be fooled by the simplicity of this change. Auto-casting the kicks is a major boost in damage, perhaps the single strongest modification in this entire list. #### %red% Soul Linker %% The Soul Link skills have been entirely reworked. Here's a rundown of what you need to know. - There is a single skill that casts all Soul Links, it costs 1 point - Every existing Soul Link skill is now a passive and only requires 1 point each - If you did not learn the passive skill for a class, trying to Soul Link a character from that class will fail - You can Soul Link an unlimited number of characters at once - You cannot Soul Link another Soul Linker, there is no longer a Soul Linker Spirit skill - Two Soul Linkers cannot Soul Link the same character - While Soul Linked to a character, you are tethered to them and must stay within a certain range. If a given player over-extends the distance, that tether breaks but has no effect on everyone else that is linked - The tether can stretch as far as 11 cells. Because RO measures distances in square boxes, that means you must stay within a 27x27 box of the Soul Linker - There is a small time tolerance for moving out of range, up to five seconds. It depends on server ticks though, so it won't be always 5 - All Pre-requirements involving Soul Links were removed. You can learn them in any order - There will be Soul Links for Ninja and Gunslinger List of Soul Link effects. Class | Effect :---------- | :------------: Knight | Pierce will always deal 3 hits, regardless of enemy size. Lord Knights under Berserk can be Healed if they are under Soul Link. Crusader | The effects of Soul Link upon Shield Boomerang were split. The part about doing double damage will always be active(at the cost of Shield Boomerang no longer being affected by Bragi), while the Perfect Accuracy and Halved Aftercast Delay are now dependant on the Soul Link. Blacksmith | The effects of Unfair Trick are tripled. Meaning, for Mammonite and Cart Termination, the cost is down 30% instead of 10%. Alchemist | Gains a movement speed boost equivalent to what the Lif Homunculus skill Avoid/Urgent Escape would give. Assassin | The same effects as before. That is, +100% damage with Sonic Blow(25% in PvP and 0% in WoE) and a 50% Aftercast Delay. If a non-Assassin uses Sonic Blow(with an auto-cast effect), if they are Soul Linked, they will also benefit from the effect. Rogue | Quadruples the effect of every level of Tunnel Drive, so that when the skill is mastered, you can walk at full speed while Hiding. Priest | You can freely use the Benedictio Sanctissimi Sacramenti skill. Holy Light damage x5 effect as before, but also Magnus Exorcismus x2. For every level of Mace Mastery, ASPD + 2%. Monk | While Steel Body is active, the Monk will be immune to Dispel. Hunter | The usual STR-to-Mastery ATK for Beast Bane still works. Additionally, the Aftercast Delay for Blitz Beats and Falcon Assault is halved. Bard and Dancer | Enables the use of the opposite gender's songs/dances, just like before. Additionally, being Soul Linked will allow Bards and Dancers to perform Ensembles by themselves. If the Soul Link tether is broken, the current song/dance will cancel(you need to stay linked for them to continuously perform). Wizard | Same effects as before, no gemstone consumption and counter-reflecting with Crystal Fragments. Sage | As long as you have at least 1 point in Free Cast, the walk speed is increased by 25% while casting. If you've mastered Free Cast, you can walk at full speed while casting. Star Gladiator | Enables the use of the Union/Fusion skill. Unlike usual, using the skill will not end the Soul Link effect, but instead, if the Soul Link effect ends(such as going out of range), Union will end as well. Ninja | Halves the Aftercast Delay for the following skills: Throw Kunai, Throw Huuma Shuriken, Throw Zeny, Shadow Slash, Crimson Fire Formation/Blaze Shield, Dragon Fire Formation/Exploding Dragon and Snow Flake Drift. If those skills have been copied by a Rogue, the effect will also apply for them. Gunslinger | Halves the SP Cost of every skill. Super Novice | Reduces the SP Cost of every skill by 70%. Skill | Icon | What has been changed :---------- | :--: | :------------: All Ka- type skills | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/sl_kaizel.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/sl_kaahi.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/sl_kaupe.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/sl_kaite.gif) | You can always use these skills on other players, since there is no longer Soul Links for Soul Linkers. Kaina | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/sl_kaina.gif) | The skill will affect the cost of using Soul Links. **Comments:** The focus of this Rework was shifting Soul Linkers into a class that needs to be actually in a party in order to give benefits. Now that the effects require other players to be within the Soul Linker's range, you can't just accept the buff from a Soul Linker and go off on your own. The number of skill points required for accessing a wide range of links was reduced, making it possible to play a combat effective Linker while still being an effective supporter. Classes that had basic functionality tied to Soul Links(such as Bard, Dancer and Super Novice) now have these effects inherently. Builds that only really worked with Soul Links(such as auto-bolter Sage and Beast Strafing) also have these effects naturally. Expanded Classes have access to links and, although reduced cooldowns and SP Costs might be an uncreative effect, it's really what benefits these classes the most, specially during party-play. Ka -type magic being usable on everyone is a consequence of Soul Link Spirit being gone. Soul Linker buffs like Kaahi and Kaizel are very strong, but not better than things like Poem of Bragi or Assumptio. There's is no big deal in letting them do use those skills on others freely. ## Card Rebalance A number of monster cards were edited. Some were touched up, others changed slots. Here's some important information: - Class Combos have been revised, making them competitive against simply using "meta equipment" - Pre-Renewal has combos for all basic jobs, and all 2-2 jobs - Combos for 2-1 jobs were added - There are no plans for making Combos for expanded jobs - It will be possible to have both the combo for your base class, and for your second class. For example, having Thief+Rogue combos simultaneously - Although those are class combos, anybody can use them and get a portion of the effects - If you choose to have both combos at once, it will take up most of your slots - Normally, combos would conflict with each other. The reason why some of the cards changed slots is to allow players to have both at once - For cards that require high refinement levels, the bonuses you get were improved, since those are extremely difficult to reach - For monsters with very low spawn rates, such as Bloody Knight, Dark Illusion and Gryphon, the effects of their cards were greatly improved ### Card Adjustments by Type Type | Affected Cards | Default Effect | What they have been changed to :---------- | :--: | :------------: | :--: **Critical Racial Weapon** | Assaulter, Bloody Murderer, Cruiser, Dullahan, Goblin Archer, Goblin Steamrider, Kobold Archer, Panzer Goblin, Rotair Zairo | These give +7 Crit Rate to specific races, and +10% Crit Damage. This boost works for all Crit Attacks. | The bonus for Race will be +20 instead of +7, and the damage each one gives will be +20%. Critical Race bonuses do not show up in the stat window, and do not work for skill that can crit(such as Sharpshooting), only for normal attacks. **Critical All Purpose Weapon** | Mobster, The Paper | Mobster gives 15% Crit Damage and 4 Crit for Thieves, The Paper is +20% and drain SP on every attack | Both are set to +30%, becoming effectively the most optimized damage cards for Crits. Mobster is superior but much harder to obtain. **Critical Rate Weapon** | Drosera, Soldier Skeleton | Drosera is for ranged, Soldier Skeleton is all purpose. | Drosera will give normal Crit Rate instead of Ranged-Only but will only work when compounded into Bows/Guns. Soldier Skeleton will go from 9% -> 15% and Drosera from 15% -> 18%. Because these go on the same slots as the Crit Damage cards, if a player wears too many of these, the damage will suffer. **Status Point Switching Armors** | Ancient Mimic, Dame of Sentinel, Egnigem Cenia, Mistress of Shelter, Obsidian, Venatu | These give 1 of a given stat, for every 18 points of a certain other base stat the player has. | Conversion rate will be slightly more favorable. You will get 1 bonus stat for every 15 of the other stat. **Refine Rate Based** | Despero, Dimik, Green Maiden, Kathryn Keyron, Thanatos Odium, Seyren Windsor, Freezer, Orc Baby | All of these cards give variable benefits, which depend on the refine rate of the equipment they're placed in. | Despero, Dimik and Odium will adopt the same standard as Green Maiden, meaning Despero will give 1% MATK per refine, Dimik 2% per refine(needs to be better than a PecoPeco), and Odium will be 1% ASPD per refine. Kathryn Keyron will be 2% Cast Time reduction per refine. Freezer and Orc Baby will require +7 refine instead of +9 for their bonuses. Seyren will go from STR-6 to -4, meaning you need a +7 headgear for it to be better than a Vanberk's +2 STR. **SP Recovery Cards on Weapon** | Beetle King, Caterpillar, Diabolic, Driller, False Angel, Gig, Nereid, Phendark, Tri Joint, Zombie Master | These card give 5 SP when mobs of certain races are killed, and lose 5 SP when removing the weapon. | You can now regain 10 SP per kill with these. **Headgear Status Resist** | Ghoul, Megalodon, Stalactic Golem, Wootan Fighter | These give 20% resistance against status effects. | Ghoul(Poison), Stalactic Golem(Stun), Megalodon(Freeze) and Wootan Fighter(Bleeding) will go from 20% -> 30% resist. **Headgear Elemental Resist** | Dryad, Giant Hornet, Giearth, Leaf Cat, Leib Olmai, Permeter | Giarth and Permeter are 15% resists, the others are 10%, each to a different element. | Those will be 20% elemental Resist now. **Inflict Status Effect when hit Armors** | Brilight, Chimera, Creamy Fear, Dark Frame, Demon Pungus, Disguise, Giant Spider, Grizzly, Karakasa, Killer Mantis, Kraben, Majoruros, Nightmare Terror, Pest, Rybio, Sasquatch, Skeleton Prisoner, Wraith Dead | When the player is hit, the enemy that struck them has a chance of receiving a status effect, varying from 3~9% depending on card and player class/gear. | All the percentages for these were doubled. Creamy Fear was repurposed. **Size Reduction Shields** | Executioner, Mysteltainn, Ogretooth | 25% Damage reduction to Small/Medium/Large and DEF + 1. | The damage reductions will stay the same but the DEF bonus is going up from +1 -> +5. **Magic Spell boosters on Weapon** | Hill Wind, Laurell Weinder, Pitman, Ferus, Death Word | These give small damage bonuses to certain magical spells. | The magnitude on each of them was doubled, making Laurell' effects 6% damage, and the others 10%. **EXP Boosters on Footgear** | Am Mut, Ancient Worm, Christmas Cookie, Explosion, Gajomart, Gullinbursti, Iron Fist, Mini Demon, Skeleton General, Zombie Prisoner. | Receive 10% more EXP from a given race of monsters, in exchange for taking 20% more damage from that given race. | The EXP boost will now be 20%. ### Card Combos The general rule for Card Combos, other than making them better, was changing card slot locations, so that you may have both your Base Class combo, and your Second Class combo simultaneously. Second Class combo only exist for 2-2 jobs. New combos for 2-1 were added and are entirely new. Those are marked in %red%red%% Class | Affected Cards | Default Effect | Changes :---------- | :--: | :------------: | :--: **Swordsman** | Assaulter, Freezer, Heater, Permeter, Solider | STR + 10, HP+20%, HP Recovery +50%, 0.3% chance of Auto-Casting Lv1 Weapon Perfection when attacking, 5% chance to drop Red Potion when killing any monster. For Swordsman specifically, regular Potions recover 50% more HP. | The chance of auto-casting Weapon Perfection increased to 3%, the dropped potion was changed from Red to Orange. **Crusader** | Archdam, Freezer, Heater, Permeter | INT/STR + 1, DEF + 2, +10% SP Recovery, +10% damage with Sacrifice and Shield Chain, -10% Cast Time. For Crusader only, makes the armor Holy. | Cast Time bonus increased to 20%, to offset the penalty for Archdam Card. Damage bonuses for Sacrifice and Shield Chain increased to 20%. Archdam Card changed from Armor to Accessory. Also, Archdam's own effect will only work for Crusader Class. **%red%Knight%%** | Tarou, Permeter, Freezer, Heater, Aliot | There was no Knight Combo before. | +15% damage with Bowling Bash and Spiral Pierce, STR/DEX + 1, DEF + 2. For Knight Class only, Reflect close range physical damage by 15%. **Merchant** | Raggler, Myst Case, Baby Leopard, Zipper Bear, Hylozoist. | LUK +10, restore 2 SP on every attack, +20% with Mammonite. For Merchant class only, 0.05% chance of dropping OPB with every kill, 20% Magic Reflect. | Chance increased to 0.1%, the same you'd get from a Mimic Card, except OPBs are overall more valuable. **Alchemist** | Baby Leopard, Holden, Muka, Raggler, Zipper Bear | STR + 4, +7% HP/SP, +20% Mammonite damage, restore 1 SP on each attack. For Alchemists only, 1% chance of auto-casting Lv1 Adrenaline Rush, adds a chance to obtain Glistening Coat(0.03%) and Stem(0.1%) with each kill. | The chance of using Adrenaline Rush was increased to 3% and the SkillLv used will be 3, drop rates for the materials were adjusted, 0.1% for Glistening Coast and 0.3% for Stem. Holden Card changed from Headgear to Garment. **%red%Blacksmith%%** | Raggler, Baby Leopard, Zipper Bear, Baphomet Jr. | There was no Blacksmith Combo before. | STR + 6, HP + 10%, +20% Mammonite damage, recover 1 SP on each attack. For Blacksmith only, add a chance of obtaining Rough Elunium(0.1%) and Rough Oridecon(0.1%) when killing monsters. **Archer** | Alligator, Cruiser, Dragon Tail, Merman, Anolian | AGI +5, DEX + 3, +20% ranged damage, 20 Perfect Hit. If the player is an Archer, +5% EXP from Brute, 1% chance of Coma on Brute. | The Bonus EXP for Brute is increased to 10%, the Perfect Hit bonus increased to 40. Merman changed from Footgear to Headgear. **Bard/Dancer** | Alligator, Anolian, Cruiser, Dragon Tail, Green Ferus | DEX + 5, +5% damage to Arrow Vulcan, +10% to Musical Strike/Throw Arrow, chance of auto-casting Lv2 Tarot when taking damage. | The damage boosts are increased to 10% for Arrow Vulcan, and 15% for Musical Strike/Throw Arrow. It the user mastered Tarot Card, it will cast Lv5 instead. **%red%Hunter%%** | Alligator, Anolian, Cruiser, Dragon Tail, Eggyra | There was no Hunter Combo before. | DEX + 5, +10% damage with Falcon Assault. When worn by Hunters, has a 5% chance of auto-casting Charge Arrow when physically attacked by short range attacks. **Mage** | Bloody Butterfly, Evil Nymph, Harpy, Loli Ruri, Miyabi Doll, Parasite | DEF +5, MDEF + 5, HP + 500, +10% Damage with Fire/Cold/Lightning Bolt. For Mage class only, MATK+3% and Cast Time reduction -15%. | No change to the combo effect. Loli Ruri slot location moved from Armor to Accessory. **Sage** | Bloody Butterfly, Evil Nymph, Harpy, Miyabi Doll, Yellow Novus | INT + 3, +10% damage with Heaven's Drive and Thunderstorm. Only for Sage Class, add 20% Magic Reflect, -20% Cast Time and 1% chance of obtaining Red and Yellow Gemstone when killing monsters. | No changes to the combo, listed here for reference.. **%red%Wizard%%** | Bloody Butterfly, Evil Nymph, Harpy, Miyabi Doll, Frus | There was no Wizard Combo before. | INT +3, +15% damage with Waterball and Fire Pillar. For Wizard only, -20% Cast Time, MDEF + 20 and 1% chance of obtaining Yellow and Blue Gemstones when killing monsters. **Acolyte** | Cookie, Seal, Geographer, Enchanted Peach Tree, Rideword | VIT +10, -10% Cast Time, -10% SP Costs. For Acolyte only, Receive 30% less damage from Demon and Undead monsters, also gaining 5% more EXP from those races. | EXP Bonuses increased to +10%. **Monk** | Cookie, Seal, Rideword, Waste Stove | STR +3, MaxSP + 80, ATK + 25, auto-spell Lv5 Signum Crucis at 1% chance when attacking and +10% Asura Strike damage. For Monk Class only, -10% SP Costs and Uninterruptible Casting. | STR + 6, MaxSP + 120, same ATK + 25, the Signum Crucis activation chance was increased to 3%. Included Finger Offensive and Occult Impactation along with Asura Strike for the +10% bonus. Geographer Card changed to Accessory. **%red%Priest%%** | Cookie, Seal, Goat, Rideword | There was no Priest Combo before. | INT + 6, MaxHP +500, +10% MATK, 3% chance of auto-casting Lv5 Signum Crucis when attacking, +10% damage with Magnus Exorcismus. For Priest class only, -10% after cast delay and Uninterruptible Cast Time. **Thief** | The Paper, Wanderer, Shinobi, Wild Rose, Dancing Dragon | STR/AGI +5, +5% ASPD, +25% Walk Speed, regain 1 SP with every attack, disable Wander Card effect. For Thief only, allows using skills without Gemstones. | No change, only listed here for reference. **Rogue** | Shinobi, Stainer, Wanderer, Wickebine Tres, Wild Rose | STR + 6, AGI + 4, +10% damage with Backstab, auto-cast Lv5 Strip Armor at 5% chance if the user has mastered it. For Rogue only, disable Wanderer Card effect, SP Costs -20%. | No change to the combo. Wickebine Tres slot moved from Accessory to Weapon. **%red%Assassin%%** | Shinobi, Wanderer, Wild Rose, Martin | There was no Assassin Combo before. | STR +6, AGI + 4, +10% Grimtooth Damage. For Assassin Class only, disable Wander Card Effect, Perfect Hit + 40. ### Other Card changes Card | Default Effect | What has been changed :---------- | :--: | :------------: **Agav** | MATK + 5%, DEF - 10, 100 SP for Mages. | It will also include Ninja and Soul Linker. **Aliot** | Different bonuses depending on the class. | It did nothing for expanded jobs. It now includes Ninja, Gunslinger and Taekwon. **Apocalypse** | VIT +2, HP+800 if Refine is 9 or higher. | The bonus for +9 refine was changed to +1800. **Arch Angeling** | HP + 300, +100% HP/SP recovery if LUK was over 77. | HP + 500, does not require 77 LUK for the other bonuses anymore. **Bloody Knight** | Auto-cast Lv1 Meteor Storm at 2% chance. | Auto-cast Lv7 Meteor Storm at 6% chance. **Cat O'Nine Tails** | MDEF + 3, Reflect Magic 5%. | MDEF +10, Reflect Magic 15%. **Creamy Fear** | 6% chance of inflicting Confusion on enemies when taking damage. | ~~New effect: Allows using Lv3 Teleport(Giant Flywing).~~ Still need to implement this. **Dark Illusion** | -10% Cast Time, in exchange for -10% HP/SP. | Made it -20% Cast Time. **Gryphon** | FLEE + 2, CRIT +7. For Swordsman Only, auto-cast Lv5 Bowling Bash at 1%. | Auto-cast chance increased to 4%. **Ice Titan** | VIT +2, chance to grant DEF + 10 for 10 seconds. | Duration was increased to 30 seconds. **Ninetails** | AGI + 2, FLEE + 20 if compounded into a +9 Garment or higher. | The FLEE bonus was changed to 30 but still requires a +9 Garment. **Pirate Skeleton** | Allows using Lv5 Discount. | The effect was removed. All means of obtaining Discount and Overcharge have been removed. Instead, this card gives Lv1 Snatcher/Gank. **Mobster, Wild Rose and Wanderer** | These cards had effects that only applied to Thief Classes. | They have been extended to also include Ninjas. **Clock** | Auto-cast Lv3 Auto Guard. | Because of the Toggle changes, the effect can be permanent. However, removing the Armor containing the card will cancel the buff. If you activate the effect a second time, it will toggle off. **Anolian** | Auto-cast Lv1 Attention Concentrate. | Will cast Lv1 Sight instead. This card is mostly worn as part of the Archer combo, and in those cases, it would simply toggle Attention Concentrate off, which is not something you want to do during combat. ## Level 3 and 4 weapon rebalance In Pre-Renewal, because of the way cards work, a Lv1 weapon with [4] slots is better than a rare weapon with less slots. The aim of this rebalance is to make Lv3 and Lv4 weapons more attractive, expanding your options for gearing up your character. It's also a way to make MvP drops more interesting. Many MvPs, specially the older ones, have nothing good in their drop table. ### Criteria Some of these changes were done to regular monster dropped items, purely for rebalancing purposes. Most notably, the almight Orc Archer Bow was nerfed, but it also includes other useful changes, like making the "Elemental" Fists actually elemental. For MvP Drops, these weapons were split into three tiers. - Tier 1 weapons are analogous to existing options, weapons with special perks(like having a rare element such as Holy or Ghost), weapons with support abilities(such as HP/SP recovery), or weapons that are superior to previous options but only in very specific scenarios or unique builds. More or less the same power level as a Krasnaya or Giant Axe, and similar drop rates - Tier 2 weapons are the rare drops, things that can massively improve your damage and are, in average, superior to Tier 1 weapons. This is where you'd find things like Ice Pick[0], and will have similar drop rates - Tier 3 weapons are the ultra rare drops, even better than Tier 2 weapons by a certain margin. This is where you find Ice Pick[1], Violet Fear[2] among others, at 0.05% chance In this list, you'll find cases where some weapons are very similar to others. For example, for Two-Handed Sword, Krasnaya[3] is an existing option and usually considered the best. Inside the rebalance list, you'll see Zweihander[3] and Atlas Weapons[3] listed. Both of these weapons have 200 ATK, the same as Krasnaya, and now with the same number of slots. Meaning, Krasnaya is no longer the Best In Slot, but one of three analogous options, each with their own benefits: Krasnaya has the conditional +20 ATK for STR >=95, Atlas has Crit + 10, and the Zweihander is indestructible. There is also a matter of availability. Certain weapons are very high drop chance but only obtainable by killing Biolab MvPs, or reaching the top of the Endless Tower. So, if you're unable to do either one, those are locked away from the player. For such weapons, they have been added as a low drop rate to other MvPs, giving you a chance at obtaining them. Of course, the best way of getting them is still by doing these difficult tasks, but you can still luck out somehow from common MvPs. For weapons that you need to socket enchant, the rates will be slightly higher. For example, Crescent Scythe[0] will be a higher drop rate compared to other weapons in the same tier, because you need to socket enchant it in order to get the actually useful Crescent Scythe[3]. The types of weapons have also been taken into consideration. Two-Handed Spears are very difficult to use because most Knights and Crusaders would be reluctant to give up a Shield, so in average they have been made much stronger than One-Handed Spears. The same logic also applies to Two-Handed Axes. #### Tier 1 Weapon Name | Type | What has been changed | Comments :---------- | :--: | :------------: | :------------: Brionac | 2H Spear | Slots [0] to [2]. | It's Holy, 2nd highest ATK for its weapon type and gives Lv5 Heal, so [2] is the best it can go. Crescent Scythe[1] | 2H Spear | Slots [1] to [3]. | This is probably the single strongest Crit Weapon in the game now, specially since Crit Cards in general were massively improved, but it's still a Two-Handed Spear so it's hard to use. Baphomet has a tiny chance to drop it, but you'll have to socket the [0] version most likely. Gae Bulg[2] | 2H Spear | Slots [2] to [3]. | You'll have to socket it to get the good version, but it has high ATK. Even against non-dragons, it will perform well as an all around weapon. Hellfire[0] | 2H Spear | Slots [0] to [1]. | Highest ATK of its class, but we can only give it [1] because it's also heavy. It will be inferior to a Hunting Spear[1] for Spiral Pierce but will perform reasonably well, in case you can't get your hands on the Hunting Spear. Longinus' Spear[0] | 2H Spear | Slots [0] to [3]. | Against Angel and Demi-Humans, it will likely be the best 2H Spear. Spectral Spear[1] | 2H Spear | Slots [1] to [2]. | Against enemies that are Shadow and Demon(or Undead), the +20% bonus applies twice already. With [2] slots, it potentially do can the equivalent of a [4] weapon, except it also has 170 ATK. The catch is that you need to socket it first. The Seal of Red Silk has also been granted a slot, to go along with this. Ivory Lance[1] | 2H Spear | Slots [1] to [3]. | Weaker than the other 2H Spears but slightly faster. Zephyrus[3] | 2H Spear | The MvP will drop the slotted version. Atlas Weapons[1] | 2H Sword | Slots [1] to [3]. | Will do similar damage to a Krasnaya. Dragon Slayer[2] | 2H Sword | Slots [2] to [3]. | Weaker than other swords like Krasnaya, Atlas Weapon and Zweihander but will demolish Dragons. A racial specialized weapon. Gelerdria[0] | 1H Spear | Slots [0] to [2]. | Probably one of the best things to wear if you're going to tank. Has very respectable ATK for a 1H Spear. Schweizersabel[2] | 2H Sword | MvPs will drop the socketed version instead. Cutlus[1] | 1H Sword | [1] to [2], MvPs will drop the socketed version instead. Edge[0] | 1H Sword | [0] to [2]. Excalibur[0] | 1H Sword | [0] to [2]. | Stronger than the Holy Avenger but with 1 less slot and less class restrictions. Immaterial Sword[0] | 1H Sword | [0] to [1]. Mysteltainn[0] | 1H Sword | [0] to [2]. | Very high ATK and nice perks like DEX + 3 and damage to Ghosts. Nagan[0] | 1H Sword | [0] to [2]. | Enabling Lv5 Double Attack, it's probably one of the best for auto-attacking, specially for Assassins. Solar Sword[0] | 1H Sword | [0] to [2] | An HP Drain sword. Star Dust Blade[1] | 1H Sword | [0] to [4]. | This is a Super Novice Only sword, making it [4] slots will only buff physical Super Novice. Orcish Sword[0] | 1H Sword | [0] to [2]. | Weak but indestructible. Sashimi[0] | 1H Sword | [0] to [2]. Kronos[0] | 2H Staff | [0] to [1]. Eraser[0] | 1H Staff | [0] to [1]. Staff of Bordeaux[0] | 1H Staff | [0] to [2] Doom Slayer[2] | 2H Axe | [1] to [2], the -40% ASPD effect was removed. | Compared to a Giant Axe[1], it will be worse for Cart Termination, but better for Mammonite. Slaughter[0] | 2H Axe | [0] to [3]. | Three slots might seem excessive, but this weapon only has 120 ATK. Compared to the meta axes, that have well over 300. Sabbath[0] | 2H Axe | [0] to [3]. | Same as above. Guillotine[0] | 2H Axe | [0] to [2]. | Higher attack than the two above, but still a lot less than Doom Slayer[2] and Giant Axe[1]. Great Axe[0] | 2H Axe | [0] to [2]. | 15% to chance to Stun on hit makes this an auto-attack option. While it's worse than the 30% from Doom Slayer, Great Axe isn't locked behind STR >= 95. War Axe[1] | 1H Axe | [1] to [2]. | Compared to an Orcish Axe[4], when both are fully carded with Zipper Bear Cards, the War Axe[2] is better by about 5 ATK, and it has better refine scaling, too. Berserk[1] | Fist | [1] to [3], the ASPD effect was increased from +12% to +20%. | When carded for Asura Strike, compared to a Lunakaligo, it will only do more damage against Small Targets. That's because Fists have very bad size modifiers for Medium and specially Large, which is the size of most MvPs. Assassin Dagger[1] | Dagger | [1] to [2]. | You need to socket the dropable version to get this. Exorciser[0] | Dagger | [0] to [2]. | Racial specialized weapon. Ginnungagap[1] | Dagger | [1] to [2], MvPs will drop this version instead of the [0]. | Comparable ATK to the Assassin Dagger but inflicting blind is not as valuable as HP/SP. Sucsamad[1] | Dagger | [1] to [2]. | Has bonus damage versus Wind and Earth. Mailbreaker[0] | Dagger | This will drop from MvPs, no changes. | You need to socket it if you want to get the good version. Swordbreaker[0] | Dagger | This will drop from MvPs, no changes. | You need to socket it if you want to get the good version. Dragon Wings[0] | Bow | [0] to [1]. | Will be the best bow against Dragons, specially high DEF bosses like Detale and Nydhoggur. Ixon Wing[1] | Bow | 7% ASPD for 7 seconds changed to 15% ASPD for 15 seconds. | Only worth it for auto-attack builds, but will be best for these. Rudra Bow[0] | Bow | [0] to [1], resistances increased from 50% to 100%. | Less damage than a carded Composite[4] but not the worse, specially if the resists are importnt to you. Golden Mace[2] | Mace | MvPs will drop the slotted version. Grand Cross[1] | Mace | MvPs will drop the slotted version. Slash[0] | Mace | [0] to [1]. Wrench[0] | Mace | [0] to [2]. Iron Driver[0] | Mace | [0] to [1]. Gunslinger Weapons | All 5 kinds | You'll be able to obtain them from more sources. Some of the weapons you could only quest for, and unobtainable ones like the slotted version of Jungle Carbine, will come from bosses as well. #### Tier 2 Weapon Name | Type | What has been changed | Comments :---------- | :--: | :------------: | :------------: Ice Pick[0] | Dagger | Obtainable from more sources, same rate. Brocca[0] | 1H Spear | Slots [0] to [2]. | Low ATK compared to other 1H spears but piercing Defense will make it best for a lot of things. The DEF ignoring is only for non-bosses. Gungnir[2] | 1H Spear | Slots [2] to [3]. MvPs will drop the socketed version. | 25% chance of ignoring FLEE check and built in HIT + 30, for when you're fighting things that have very high evasion, including MvPs when they buff up. Very good ATK for a 1H Spear. Executioner[1] | 2H Sword | Slots [1] to [2], MvPs will drop the socketed version. | For all PvP and Demi-human needs. A specialized racial weapon. Masamune[0] | 2H Sword | Slots [0] to [2], the -5 STR was removed. | Absolutely wrecks your Defense in exchange for ASPD. Very similar to weapons like Grimtooth and Spike. Has a niche in PvP, as a counter to Ice Pick. Scissor Sword[0] | 1h Sword | Slots [0] to [2]. | Analogous to Executioner but for Plants, and it's a 1H Sword. Holy Avenger | 1H Sword | Slots [0] to [3]. | Very strong and Holy but only Crusaders can use, and almost every Crusader/Paladin skill is forced Holy or Neutral, so there isn't a lot they can do with this. Holy Stick | 1H Staff | Drop from more sources. | This is a key item for Magnus Exorcismus but only obtainable by reaching ET Floor 100. You'll have a tiny chance of getting this from other places now. Electrical Guitar[0] | Musical Instrument | [0] to [3] | It's a guitar that enables Lv1 Jupitel Thunder. Bloody Roar[0] | Katar | [0] to [1], the reductions to FLEE and Recovery rate were removed. | Against high DEF targets, it should do more damage than an Infiltrator[1]. Chakram[2] | Katar | [2] to [3], the bonus was increased from HIT + 10 to HIT + 30. | The ATK on this weapon is not much higher than a Jur[3]'s, but the bonus HIT will help you not miss. You can even afford to get less DEX by using this Katar. Book of Apocalypse[0] | Book | [0] to [3]. | Star Gladiators now have something to upgrade to. Otherwise, their best weapon would be any Book with 3 slots. Poison Knife[2] | Dagger | [2] to [4]. | It has ATK comparable to a Main Gauche[4] but 30% chance to Poison. Ballista[2] | Bow | [1] to [2], Rogues can use. | On a side-by-side comparison with an ideal [4] Composite, equipped on a Sniper, they deal the same damage. The Ballista can be better only if over refined. For characters with less base DEX, such as Bards, the Ballista will be better. The less DEX you can get, the better it becomes in comparison. For Rogues/Stalkers, it will be quite a bit stronger than a [4] Composite. #### Tier 3 Weapon Name | Type | What has been changed | Comments, if any :---------- | :--: | :------------: | :------------: Ice Pick[1] | Dagger | Obtainable from more sources, but still low rate. Violet Fear[2] | 2h Sword | Obtainable from common MvPs. | Ridiculously high ATK and potentially ignoring Defense. Unfortunately, the DEF ignoring does not work for bosses. Tae Goo Lyeon[2] | 2h Sword | Slots [2] to [3]. Usually only obtainable from Sealed Baphomet, it will drop at a very low chance from other MvPs. | This is supposed to be the ultimate Two-Handed Sword, but very difficult to obtain. Byeollungum[0] | 1h Sword | Slots [0] to [2]. | Reasonable ATK for a sword, +50% damage to bosses and Stats + 2, probably the best thing you can use for bossing, but unfortunately makes you vulnerable to non-boss monsters. Tirfing[0] | 1h Sword | Slots [0] to [3]. | From a purely ATK perspective, this is the strongest 1h sword for general use. Weihna[2] | Dagger | Slots [2] to [3], activation of the effect increased from 0.5% to 3%. | Performs considerably better than a Scalpel, but it's only for Thieves. #### Rebalanced Weapons Weapon Name | Type | What has been changed | Comments :---------- | :--: | :------------: | :------------: Ahlspiess[0] | 2H Spear | [0] to [1]. | While Brocca is 1 handed and has the +25% bonus to Neutral, Ahlspiess works against bosses, while Brocca does not. Long Horn[1] | 1H Spear | [1] to [2]. Regarding the combo with Valk Shield, the chance of activating Assumptio was increased from 0.5% to 2%. Tournament Shield[1] | Shield | The ASPD penalty for Lord Knight was removed. Katzbalger | 2H Sword | [0] to [2], every refine level will add an additional DEF + 1 and VIT + 1. Muramasa | 2H Sword | [0] to [2]. Muscle Cutter | 2H Sword | The Level of Agi Down used now depends on refine rate. Berserk Guitar | Musical Instrument | [0] to [1], the DEX reduction will be mitigated by the refine level. | What this weapon does is set your ASPD to 190 and reduce your DEX equal to your Base DEX. If you have 90 DEX, it gives -90 DEX, meaning the only DEX you have is your bonus amount. Each refine rate will mitigate that penalty by 5%. Oriental Lute[2] | Musical Instrument | [2] to [3]. | This is the ideal weapon for Arrow Vulcan. However, you need to farm it from normal monsters and then socket it. Queen's Whip[2] | Whip | [2] to [3]. | Queen's Whip is the dancer analogue to the Oriental Lute. Blade Whip[0] | Whip | Chance of Bleeding was replaced for a chance to inflict Critical Wounds. Chemeti Whip[0] | Whip | [0] to [3]. Electrical Eel[2] | Whip | [2] to [3] Lariat Whip[0] | Whip | [0] to [3]. Jumping Rope[0] | Whip | [0] to [2] Inverse Scale[0] | Katar | [0] to [2] | These [2] Katars will do damage similar to what you'd get from a Jur[3]. Unholy Touch[0] | Katar | [0] to [2] | These [2] Katars will do damage similar to what you'd get from a Jur[3]. Wild Beast Claw[0] | Katar | [0] to [2] | These [2] Katars will do damage similar to what you'd get from a Jur[3]. Sharpened Legbone of Ghoul[0] | Katar | [0] to [2] | These [2] Katars will do damage similar to what you'd get from a Jur[3]. Legacy of Dragon[0] | Book | [0] to [2] Bradium Stone Hammer[2] | 2H Axe | [0] to [2]. Elemental Fists[3] | Fists | Instead of a chance of casting endow on self, they have simply been made elemental. Kitchen Knife[0] | Dagger | [0] to [1]. | Inferior to a Platinum Shotel but it's a dagger, so it will trigger Double Attacks. Hakujin[1] | Ninja Dagger | [1] to [3]. | Comparable to a Scalpel but Ninja only. Khukri[0] | Ninja Dagger | [0] to [2]. | Very strong dagger that is Ninja only, the curse chance is very high. Kamaitachi[0] | Ninja Dagger | [0] to [2]. | Inferior damage to a Khukri but slightly faster. Orc Archer Bow[0] | Bow | The combo with Steel Arrow was changed to +50% damage against Neutral enemies. | Previously, this weapon could be used with Endows, meaning you could farm a single bow to use against almost any target. Lunakaligo[3] | Mace | The chance to obtain +5 foods was removed. | It was way too easy to obtain foods with this weapon. Huuma Blaze Shuriken[0] | Huuma | [0] to [2]. Huuma Wing Shuriken [0] | Huuma | [0] to [2]. ## MvP Drops Because old MvPs have outdated drop tables, their drops have been updated, giving you a reliable way of obtaining some of the weapons above. **The listed rates are already multiplied by the server's drop rate**. - For Tier 3 weapons, they have 0.05% drop rate only(same as an Ice Pick[1]) but can be obtained by 3 different MvPs - Tier 2 weapons drop at 1% - Tier 1 weapons drop at 5%(except the ones you need to socket) - For Tier 1 weapons that need to be socketed, drop rate will be 25%(except Mailbreaker and Swordbreaker, those are 5% each) - For Tiers 2 and 1, at least one MvP will drop, possibly more - Naght Seiger Swords and Holy Stick will drop from at least one MvP, but at low chance - Some Gunslinger weapons were sprinkled in the list at 5% each - Bio3 MvPs will drop their weapons at 50% chance. Every bio3 weapon will drop from at least one more MvP If there are any discrepancies, let me know so I can fix them. Between making the lists, editing, testing, implementing and putting out this list, it's not impossible I may have made mistakes. MvP Name | New and old drops(rate) :---------- | :------------: Osiris | Assassin Dagger[0] (25%), Chakram[3] (1%), Edge[2] (5%) Baphomet | Crescent Scythe[0] (original 20%), Crescent Scythe[3] (2.5%), Longinus' Spear[3] (1%), Brocca[2] (1%). Doppelganger | Byeollungum[2] (0.05%), Zweihander[0] (25%), Mysteltainn[2] (1%), Mailbreaker[0] (5%), Excalibur[2] (5%) Mistress | Gungnir[0] (25%), Jungle Carbine[1] (5%), Rudra Bow[1] (1%), Nagan[2] (5%), Slash[1] (5%) Golden Thief Bug | Golden Mace[2] (7.5%), Great Axe[1] (1%), Kronos[1] (5%), Holy Avenger[3] (1%) Orc Hero | Orcish Sword[2] (50%), Berserk[3] (1%) Drake | Byeollungum[2] (0.05%), Immaterial Sword[1] (5%), Cutlus[2] (7.5%), Hellfire[1] (5%) Eddga | Sage's Diary[2] (1%), Grimtooth[0] (5%) Maya | Book of the Apocalypse[3] (1%) Moonlight Flower | Spectral Spear[0] (original 25%), Holy Stick[1] (1%) Pharaoh | Staff of Survival(Dex)[1] (1%), Hellfire[1] (5%), Solar Sword[2] (5%), Destroyer[1] (5%) Phreeoni | War Axe[2] (5%), Sucsamad[0] (25%), Ginnungagap[2] (5%), Tirfing[3] (0.05%), Sashimi[2] (5%), Weihna[3](0.05%) Orc Lord | Sabbath[3] (1%), Tae Goo Lyeon[2] (0.05%), Doom Slayer[2] (5%), Scissor Sword[2] (1%), Gae Bolg[0] (25%) Stormy Knight | Zephyrus[3] (7.5%), Twin Edge of Naght Seiger Blue[3] (0.05%), Gate Keeper-DD[0] (5%), Brionac[2] (1%) Garm/Hatii | Poison Knife[4] (1%), Weihna[3] (0.05%) Dark Lord | Kronos[1] (original 5%), Grimtooth[0] (original 15%), Executioner[2] (1%) Turtle General | Iron Driver[1] (5%), War Axe[2] (5%), Tae Goo Lyeon[2] (0.05%), Immaterial Sword[1] (5%), Swordbreaker[0] (5%), Doom Slayer[2] (5%) Lord of the Dead | Brocca[2] (1%), Ivory Lance[3] (5%), Ice Pick[0] (original 0.5%), Spectral Spear[0] (25%), War Axe[2] (5%), Iron Driver[1] (5%) Dracula | Electric Guitar[3] (1%), Wizardry Staff[0] (5%), Ballista[2] (1%), Inferno[1] (5%), Book of the Apocalypse[3] (1%) Evil Snake Lord | Schweizersabel[2] (5%), Masamune[2] (1%), Hellfire[1] (5%), Gae Bolg[0] (25%), Ballista[2] (1%) Incantation Samurai | Masamune[2] (1%), Tae Goo Lyeon[2] (0.05%), Twin Edge of Naght Seiger(R)[3] (0.05%), Zweihander[0] (25%) Amon Ra | Guillotine[2] (5%), Tirfing[3] (0.05%), Solar Sword[2] (5%), Staff of Bordeaux[2] (5%) Tao Gunka | Exorciser[2] (5%), Ice Pick[1] (0.05%), Excalibur[2] (5%), Gelerdria[2] (5%), Spectral Spear[0] (25%), Slaughter[3] (5%), Sucsamad[0] (25%) RSX-0806 | Hunting Spear[1] (5%), Ice Pick[0] (original 0.5%), Ice Pick[1] (original 0.05%), Butcher[1] (5%), Wrench[2] (5%) Bacsojin/White Lady | Tomahawk[0] (1%), Gae Bolg[0] (25%), Nagan[2] (5%), Red Silk Seal[1] (5%) Boss Egnigem Cenia | Excalibur[2] (5%), Tirfing[3] (0.05%), Schweizersabel[2] (5%), Nagan[2] (5%) Vesper | Grand Cross[1] (1%), Bloody Roar[1] (1%) Lady Tanee | Dragon Wing[1] (1%), Ixion Wings[1] (5%), Ballista[2] (1%), Violet Fear[2] (0.05%) Detale/Detardeurus | Violet Fear[2] (0.05%), Ice Pick[1] (0.05%), Combat Knife[0] (1%), Pole Axe[1] (original 5%), Weihna[3] (0.05%) Kiel D-01 | Ice Pick[1] (0.05%), Staff of Survival(DEX)[1] (original 25%) Ktullanux | Dragon Slayer[2] (1%) Atroce | Atlas Weapon[3] (5%), Ring[1] (reduced to 20%) Ifrit | Hellfire[1] (original 100%) Fallen Bishop Hibram | Long Horn[2] (original 50%), Hunting Spear[1] (original 50%) Gopinich | Ixion Wings[1] (Original 5%) ## Monster Changes In Pre-Renewal, certain monsters on the Ash Vacuum area have stats that are disproportionate to Pre-Renewal gameplay. This caused most of the monsters in these areas to have Attack values so high that they would instantly kill any player on contact. To make things fair, their stats were adjusted. This is the same change we had on Ragna/v/ 2. For these monsters, their Attack and Attack2 have been divided by a factor of 5: - Tatacho - Centipede - Hillslion - Hardrock Mammoth - Tendrillion - Cornus - Naga - Luciola Vespa - Rata - Duneyrr - Ancient Tree - Dark Shadow - Bradium Golem On the previous server, this change also affected the MvP Nydhoggur's Shadow, but this time around his stats were left alone. Therefore, he will have the same 17000-49000 as usual. ## Pet Evolution The Pet Evolve system is from Renewal, but has been partially ported into the server. You will be able to evolve some pets into higher forms, although their bonuses will be the same. It's purely cosmetic. Poring - > Mastering - > Angeling Bongun - > Yao Jun Deviruchi - > Diabolic Orc Warrior - > High Orc Peco Peco - > Grand Peco Petite - > Deleter Rocker - > Metaller Savage Babe - > Savage Yoyo - > Choco ## Other changes - You will be able to /memo on the Abyss Lake entrance map(unlike previous Ragna/v/s) - You will be able to teleport inside ama_dun01(Tatami Maze) - Panzer Goblin spawns increased from 1 to 10, no respawn time(this is the mob that drops the unslotted Butcher) - Mobsters will drop the [4] version of Poison Dagger - Mobster spawns increased from 1 to 2 - The Paper respawn timer reduced from 10 to 7 minutes - Leib Olmai spawns increased from 1 to 3 at Louyang Dungeon 1 - Mi Gao multiplication removed(exploit fixed) - Majoruros will only spawn slaves with drops/EXP on spawn, respawned slaves will have no drops(exploit fixed) - The monsters spawned on Rogue jobchange quest don't drop items anymore(exploit fixed) - When Sonic Blow or Arrow Vulcan are auto-casted, usually the character would stop attacking during animation. This will no longer happen - Status foods cooked by players have longer duration. Instead of 20 minutes, will last up to 3 hours - Seals quest(open seals for God Item creation) were disabled - The 10.000 donations for starting the Rachel Sanctuary Quest were already given, you may begin the quest normally - On the Veins Siblings Quest, the Silk Camel will poop at 100% chance, removing the RNG element of the quest - All Kafra warps cost 1.000(10k for island like Amatsu and Louyang) Zeny and you have access to the full list from everywhere. You still have to use the airship when outside Rune Midgard - The time needed for the airship to go between stops was reduced - Tool Dealers added closer to kafras, for cities where the distance between the save spot and the Tool Shop was long. Alberta, Ayothaya, Comodo and Einbroch - The Save spot for Ayothaya was moved closer to the Kafra, and not on the other side of the map from her - Thanatos Tower: Gunslinger doesn't require Lv4 weapon, the BaseLevel restriction for accessing upper floors for Extended Jobs was removed ## Battlegrounds This is the objective based battle arena of the server. You will be able to take part in battles, at **any time during the day**. There are 3 Battleground modes available: - Tierra Gourge: 6x6 Destroy the Enemy's base - 3 Bravery Badges for a win, 1 for losing - Flavius: 5x5 Destroy the Enemy's guardians, and then their Crystal - 9 Valor Badges for a win, 3 for losing - KvM: 3x3 Battle with no respawning - 5 KvM Badges for a win, 1 for losing You can read more about Battlegrounds [here](https://irowiki.org/classic/Battlegrounds), but do keep in mind that rewards and required players to start have been modified. Inside the Battlegrounds room, you will find a NPC that will give you a **one time only starter set.** It contains White, Blue and Green Potions, to use in battle. Notice that **all supplies obtained through the Battlegrounds System will only work inside BG maps**. Next to that NPC, you will find another that will exchange your KvM/Bravery/Valor Badges for rewards. You will likely have to spend some of your Badges, in order to continuously buy more potions, but the exchange rate if very favorable. Even if you spend a lot, you will come out positive on badges, even on a losing streak. The **set boxes can only be opened outside of Battlegrounds**, meaning you can't carry more than your weight capacity by keeping the set boxes items in your inventory and using them during a match. Also note that, for **all three modes, queuing as party or guild has been disabled**. Players are randomly inserted into teams, every fight. Minimum level to participate is Base Lv80. To join a match, use the built-in button on the interface. You can queue from anywhere. ![Alt Tag](https://files.catbox.moe/jjw0fz.jpg) Inside Battlegrounds, the following skills will not consume materials/zeny. - Mammonite - Cart Termination - Safety Wall - Stone Curse - Sanctuary - Magnus - Fire Pillar(this is not working right now for some reason, needs a fix next maintenance) - Venom Dust - Venom Splasher - Volcano - Deluge - Violent Gale - Dispel - Ganbantein - Gravitation - Acidified Zone Fire/Water/Earth/Wind - Demonstration - Cannibalize - Chemical Protection(Full and Parts) - Enchant Deadly Poison(duration is only 60 seconds inside BG) - Fiberlock/Spider Web - Ninja Tier 3 Magic Keep in mind you need to have at least one of the item in your inventory to use the skills. Without at least 1 unit of the required item, it will not work. The current selection of Rewards is only an initial list, I would like to expand it further. However, first I will wait and see how frequently players get Battlegrounds matches going and at what rate these items are being obtained. The idea is that Battlegrounds shouldn't be the easiest and fastest way to obtain gear, it's merely an extra incentive to play them. ## Rules As a 4chan community server, there aren't many rules. Here's a list of what you cannot do. You are **not** allowed to: - Multi client(sometimes referred to as Multiboxing). This mean, you can only be controlling one character at any time. This ban includes using things such as Virtual Machines, side-by-side computers and remote accessing another computer - Modify the game's files in a way to gain advantages over players. This includes all forms of sprite edits for players, monsters and items - Exploit bugs in the game. If you find something that can be exploited, report it - Automate gameplay, by using bots or scripts - Manipulate the results of Battlegrounds matches. This includes swapping wins, losing on purpose, sabotaging your own team mates - Spawn kill players in Battlegrounds matches Chat will not be moderated. ## Punishment Log - September 4th: Caught player Toots leeching player Nascita inside in_sphinx04, both on the same IP. The character being leeched was reverted to 1/1 Novice. Next infraction will be a permanent ban on all accounts associated with the IP ## Patch Notes ### September 10th - Fixed issue where the 2x Crit modifier for Katars wasn't being applied to Crit Racial Cards - Added Manuk and Splendide to the list of locations where you can open Mail/RODEX - Restored the Emperium drop to the GTB droptable - Reduced the delay between @duels to 1 minute - Added Holy Cross, Bash and Charge Arrow to Plagiarize NPC - Clarified description of Bio Cannibalize, regarding the ATK of plants ### September 8th - Disabled vending inside the Starting Area - Fixed issue where returning from Ayothaya would place the character inside water - Added Fire Pillar, Fire Wall and Chain Combo to Plagiarize NPC. Keep in mind that, to use Chain Combo, you need to have also copied Triple Attack AND it does not work with bows - Fixed issue where you could not send mail from Moscovia and Morroc ### September 5th - Maintenance - Post-maintenance - The issue where your Left-Hand Attack while dual yielding weapons as an Assassin Cross wasn't being affected by Enchant Deadly Poison is fixed - The change to Taekwon Kicks has been reverted to its original behavior. It was meant to be a buff, however players actually playing Taekwon have stated that it disrupts their infinite combos as Taekwon Ranker - Sage's Auto Spell will now include Earth Spike(ReqSkillLv 6), Thunder Storm(ReqSkillLv 9) and Heaven's Drive(ReqSkillLv 9) - Alchemist's Sphere Mine damage increased. Does damage equal to Marine Sphere's remaining HP. The HP of the summoned monster is increased from 2000+400*SkillLv to 4000+800*SkillLv. A max level Sphere will do up to 8000 Fire damage now - Alchemist's Bio Cannibalize has been changed in several key ways: - Summoned monsters take 1 damage from magic, meaning your summons don't die to magical AoEs when partying - Summoned monsters can move and will follow the Alchemist - The HIT of your plants will match the Alchemist's HIT - The Alchemist's ATK is added to the ATK of summoned plants - The Alchemist's INT is added to the ATK of summoned plants. This matters when summoning Geographers, which will use Heal on Master and allies, causing the heals to become a lot more powerful - Duration will be 5 minutes for every skill level - Pre-maintenance - Doubled the duration of Sage's Auto Spell, for every skill level - Rogue's Auto Shadow Spell will not persist relogs. With this, you'll be able to switch between your two skills by simply relogging - Bloody Axe is back on Orc Lord's drop table - Fantastic Cooking Kit is back on Lady Tanee's drop table - Coronet is back on Mistress' drop table - ~~Added Heal to the Plagiarize NPC. Same as Turn Undead and Magnus Exorcismus, you need to have an Evil Druid equipped to actually copy the skill~~ Non-Players cannot healbomb so this didn't work, you'll have to copy Heal from a player instead - Added Frost Nova to Plagiarize NPC - Thief Combo: Having the full combo will disable the effect of Shinobi Card(similar to how it works with Wanderer Card) - All issues regarding Champion's Rising Dragon not working properly were fixed - Alchemist 3x and 5x crafted sets will skill confirmation when opening them - Professor's Memorize will have a buff icon - Doubled the Pet Intimacy gain rate and halved the speed at which they go hungry. This will ease up on how fast they will consume food without making it slower to gain intimacy ### September 2nd - Enchant Deadly Poison will persist after relog ### August 30th - Enabled Day/Night Cycles, but will only take effect next maintenance. For now, the server is in Night Mode for the weekend. This has no effect on gameplay, only the ambience - Super Novice not being able to join Flavius/Tierra BGs was fixed, but will only take effect next maintenance - Flavius BG: The DEF, ATK and HP of Guardians was severely reduced ### August 29th - Maintenance - Initial implementation of Battlegrounds - Initial implementation of a partial Pet Evolution system - Updates rules, to include behavior within Battlegrounds - The weapon Weihna(Dagger) was intended to be a Tier 3 weapon, with very small drop rates. However, Phreeoni was dropping it at 5% and several players have acquired it already. I will collect all these daggers from players and offer ample compensation for them. I apologize for the issue - Rogue NPC for copying skills moved back to the Starting Area, will no longer present a danger to nearby people by using skills - Leib Olmai spawns in Louyang Dungeon 1 increased from 1 to 3 - Fixed a sprite error that was specific to Male Lord Knight morphing into jRO Rune Knight - Added Radical Larry to Einbech - Additional Rebalance - Gunslinger's Spread Shot(shotgun only) damage modifier increase per level changed from 20 to 30. At max Level, it will go from 280% ATK ->370% - Each Skill Point put into Sage's endow skills(Flame Launcher, Frost Weapon, etc) will give 6% damage reduction from that element. At MaxLv, it's -30% damage received from that given element - ASPD with Books granted by Sage's Advanced Book increased from 0.5% to 1% per level, 5% -> 10% at MaxLv - Every point put into Sage's Auto-Spell will increase FLEE by 3, 30 at MaxLv After two postponements, a few balance changes were skipped until next maintenance, mostly targeting Alchemist. Special balance changes that are only valid inside BGs were also postponed for now. ### August 28th - Fixed an issue where the Alchemist Combo was auto-casting Lv3 Adrenaline Rush, instead of doing Lv1 at 3% chance. I've kept the Lv3 auto-cast and properly increased the chance to 3%, meaning it's now better than advertised. The effect is already working but descriptions will only be changed next time I patch an Item Description file update - Gunslinger's Tracking cast-time down by half a second - Alchemist's Cart Cannon cast-time down by 1 second - Alchemist's Acid Terror is free to use, will no longer consume Acid Bottle - Gunslinger skills that consume multiple bullets(Rapid Shower, Desperado, Full Buster and Spread Shot) will only consume 1 bullet ### August 27 - Fixed an issue where Huuma Shurikens did not have the right number of slots ### August 22th - Maintenance - Pre-Maintenance - The issue where Kafras in Amatsu, Kunlun, Louyang and Moscovia would not have teleport options has been fixed - Radical Larry(warp to starting area) was added to more cities - Removed section in this rentry about the Punching Bags, they were buggy - Fixed Mistress dropping the unslotted version of Gungnir - Added @killcount command. Slots vary from 0 to 9. The reset command only resets the first slot, others need to be replaced with another monster. Will only work with MobIDs, not names - Post-Maintenance - An attempt was made to fix the issue where certain players would cause others on-screen to disconnect(let me know if it worked) - Players will have @memo command - Rogues will be able to use Snatcher(Gank) with bows - Fixed Throw Kunai's Description, wrongly stating the pre-req was Throw Mastery 5. It was actually Shuriken 5 - A recent rAthena update changed Ninja Throwing skills to be double elemental. Meaning, they gained bonus damage from element, but the final damage was applied as Neutral. This caused Throwing skills(Shuriken and Kunai) to not do damage to ghosts. This behavior was reverted - Cart Revolution and Magic Crasher had the same effect and also had it reverted, both will be able to hurt ghosts now - Monks will be able to recover HP/SP at full speed during Fury/Critical Explosion status - Dangerous Soul Collect was passed down from Champion to Monk. In return, Champions get to learn Rising Dragon, which increases the Spirit Sphere Cap from 5 to 15. Our version of the skill will not increase HP/SP, only increase the Spirit Sphere cap. The additional Spirit Spheres will not increase Asura Strike damage, either - The maximum level for Ninja's Shadow Slash was increased from 5 to 10. Damage, SP Cost will scale per level, the range is the same - Clowns and Gypsies will be able to use Arrow Vulcan while performing - Axe Mastery(originally Alchemist skill, passed to Merchant) will now properly affect Swords as well(same behavior as Renewal) - Soul Link range expanded from 23x23 to 27x27. There is now a small tolerance window for stepping out of range, up to 5 seconds. If you return to range within the window, the Tether will not break - Cost of Soul Link reduced from 100 to 70. The skill Kaina will affect the SP cost of Soul Links - Fixed a bug where Super Novices would still get duration on Attention Concentrate - Attention Concentrate can now be toggled on and off. This will make it harder to use it for revealing enemies, but won't make low level characters stuck with the effect permanently - Anolian Card: Replaced Lv1 Attention Concentrate with Lv1 Sight. This change was done because, if an Archer is wearing it and the effect activates, it would toggle off Attention Concentrate - Armor Piercing Rounds crafted by Gunslingers will pierce the defense of normal enemies with all gun types, not just rifles - A new NPC was added to Prontera(169,228) whose purpose is to give Rogues and Stalkers skills to copy - Fixed an issue where Star Dust(1001) was being displayed as if it were a Card -type item - SP Cost of Cart Cannon is down from 50 to 25 - The Options NPC will display cooking EXP ### August 20th - Fixed the issue where jRO sprites would crash upon relog. Requires patching - Monk combo skills can crit ### August 19th - Reduced the price of Cart Termination and Mammonite by 20% - Increased duration of Elemental Converters from 3 minutes to 20 - Price of Cannon Balls down by 20%, for parity with the CT/Mammo