# ->==**Ragna/v/ 3**==<- The information here is placeholder until I say otherwise. -Ragnadev **Things left to do:** - [x] Ninja Soft Rework - [x] Star Gladiator Soft Rework - [ ] Soul Linker Full Rework - [ ] Lv3/4 Weapons rebalance - [x] Cosmetics - [x] Preparing for launch [TOC2] ## Basic Settings Pre-Renewal Episode 13.1 Ash Vacuum(Manuk and Splendide) No Multi Clienting allowed Improved recovery speed for HP/SP There is no Autoloot. Instead, we have Arealoot. When picking up items, everything around gets picked up at once 7x EXP, multi-level ups enabled 1x Quest EXP Drops: 3x Misc/Healing/Usable 5x Equipment 10x Cards 3x Card Granted Items with drop rate 1% or lower are announced ## Other Settings Monster stacking is allowed(this is the setting that lets monsters stack in a single cell, makes it easy to gather and use skills like Grimtooth) No vending tax Provoking monsters will cause them to have sticky aggro MvPs and Bosses have no spawn time variance, they will always respawn on minimum timer Pet intimacy gain 3x Mercenaries removed Homunculus removed(Alchemist was reworked) Rodex cannot be used outside Cities Miracle of Sun, Moon and Stars set to 0.5% Kafra and Savepointed added in Lutie Added a portal between Morroc Fields 20 and 01. Without these, there was no walk connection between Morroc and the rest of the world Removed fixed camara perspective in maps like Nameless Island and Juperos Added a map in Amatsu Dungeon 1 with the maze solution Allowed players to /memo in maps which would not be possible by default, such as Niflheim, Einbech and the Abyss Lake entrance ## Client Settings Spaces in guild names allowed. Storage search will not be case sensitive. HP bars for bosses will be larger. Fade in/out time removed. Frost Joker and Scream will not spam the chat. Profanity Filters removed. The /showname and /who commands will work. Damage in GvG/WoE will be displayed. The contents of data folder will not be read. The contents of DATA.ini will not be read. Multi clienting disabled. Flag Emotes enabled. Buttons Hidden: Booking, Achievements, Cash Shop, SNS, Adventure Agency, Attendance, Reputation, Tips. Map objects will become transparent when the player character is behind them. ## Player Commands Player commands are used with the @ sign. You can use @commands to see the entire list in-game, but here's a reference. - arealoot: picks up multiple items at once, instead of one at a time - rates: see exp/drop rates - mobinfo: monster data - iteminfo: item data - time: exact server time - uptime: time since last reboot - exp: current EXP in numbers - showdelay: omit errors - commands: show list of commands you can use - showexp: prints out exp when you receive it - channel: information about global chats - whereis: monster spawn information - whodrops: monster drop information - autotrade: use this while vending, it will log out your character while leaving your stall open - duel: 1x1 combat with another player - invite: add more players to a duel - accept: accept duel - reject: deny duel - leave: interrupt a duel - changegm: transfer guild leadership ## Custom NPCs Most of the server customization is available on the Starting Area. This is the place where your character appears when you first create it. Speak to the Exit Gate to leave and begin your journey. If you'd like to return to this area, you can speak to any Radical Larry NPC. He is located in just about every city, near the Save Points. **Reset Stats and Skills** Because of the high level of customization in the server, resets are unlimited and cheap. The NPC is located at the Starting Area. **Stylist** Allows changing hair color and style, clothes color and morphing into different sprites of the same tree. For example, as a Knight, you can choose the appearance of a Lord Knight, Rune Knight, Dragon Knight, or Alternative jRO Sprites. Beware that this may have strange effects on your skill window appearance, so if you have any problems, just switch back to your original sprite. Do note that, if you play as a Ninja and switch back to the original Ninja sprite, your auto-attacks with two weapons will not work. **Login Options** This NPC is found in the starting area. With it, you can set the commands @arealoot, @showexp and @showdelay to automatically be set every time you log in. **Ninja Shops in Izlude** Next to the Gunslinger NPCs in Izlude, a pair of NPCs selling Ninja Materials have been placed. **Colored Clip Exchange** There are Red, Yellow and Green Clips[1] you can use, in order to better sort and hotkey your accessories. A NPC on the Starting Area will allow you to swap your clips for others of a different color, even if they have cards inside **Guild Storage** Shared storage between guild members. You can access this only from the Starting Area. **Punching Bag** Those are your usual dummies for testing your damage. You can find them at the Prontera Swordsman Training area, on the bottom right corner of the map. Hover the mouse pointer just below the poles to find the hidden NPC that lets you configure their stats, so you can test damage against any target you like. ->![Alt Tag](https://files.catbox.moe/bcfhjl.jpg)<- ## Custom EXP Tables For non-rebirthed jobs, the EXP required between Lv90 and Lv99 has been reduced. This will reduce the time required to go from Lv90 until rebirth by a large amount. Keep in mind that this is only between Lv90 and 99, and only for non-rebirthed characters. Once you rebirth, you get the original exp requirements. ->![Alt Tag](https://files.catbox.moe/2zlom2.jpg)<- ## Self Buff Toggles Many classes have buffs that only affect themselves, and are essential for gameplay. Because of buff duration timers, you have to constantly reapply these during play. For most of these buffs, they have been made Toggle ON/OFF with infinite duration. They will also persist when you log in/out. This benefit comes at a cost. **When you Toggle ON a buff, it will not only cost SP, but will reduce your MaxSP by its cost.** Turning a buff OFF does not cost SP. ->![Alt Tag](https://files.catbox.moe/rkc2z5.jpg)<- ### Affected Buffs Class | Skill :---------- | :--: Swordsman | Endure, One-Hand Quicken Knight/Lord Knight | Two-Hand Quicken, Parrying, Aura Blade, Concentration. The Concentration skill will no longer grant Endure Effect(prevents interference). Endure will still end after receiving the maximum number of hits. Crusader/Paladin | Spear Quicken. Auto Guard was already a toggle, but has been made infinite duration. Rogue/Stalker | Preserve Merchant | Crazy Uproar Blacksmith/Whitesmith | Meltdown, Cart Boost. The other skills are party-wide, so they have not been changed. Archer | Improve Concentration Hunter/Sniper | True Sight Mage | Energy Coat Sage/Professor | Double Casting Ninja | Ninja Aura, Cicada Skin Shed, Mirror Image. Cicada will still end after 3 hits. Reusing Cicada will not Toggle it Off, it will simply reset the number of dodges to the limit. Gunslinger | Increasing Accuracy, Adjustment, Gatling Fever, Madness Canceller. ## Free Cosmetics When you first create your character and appear on the Starting Area, you will find several NPCs selling cosmetic items. Those are all **costumes**, meaning they don't have any combat stats in them. You're free to use these to style your character. ## Class Balance Changes Every class in the game has been modified to a certain degree. For the majority of them, a few changes were done in order to improve gameplay. For certain others, they have received %red% Soft Reworks. %% Here is the detailed information. #### Swordsman Skill | Icon | What has been changed :---------- | :--: | :------------: One-Hand Quicken | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/kn_onehand.gif) | This skill was previously only available to Knights when Soul Linked. Swordsmen can now learn the skill normally. Pre-requirement is Lv10 Sword Mastery. #### Knight/Lord Knight Skill | Icon | What has been changed :---------- | :--: | :------------: Two-Hand Quicken | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/kn_twohandquicken.gif) | The skill will give the same CRIT and HIT bonuses as its Renewal counterpart. It is now a toggle. Spear Stab | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/kn_spearstab.gif) | Pushback effect was removed. The skill can CRIT. [Phantom Spear](https://files.catbox.moe/6hr7jk.webm) | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/rk_phantomthrust.gif) | This is a 3rd class utility skill that was passed down to Knight. Damage is 250%~350% with slight scaling with Spear Boomerang. It can PULL targets towards the user. Can be used on allies and does no damage in that case. Head Crush | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/lk_headcrush.gif) | Bleeding was replaced with Critical Wounds. It DOES work on Bosses, but has no effect on MvP skill Full Heal. Riding | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/kn_riding.gif) | You will gain the Walk Speed bonuses from this skill, even if you are not mounted. Mounting the Peco is still necessary for the Weight Capacity increase. #### Crusader/Paladin Skill | Icon | What has been changed :---------- | :--: | :------------: Spear Quicken | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/cr_spearquicken.gif) | The skill will give the same CRIT and FLEE bonuses as its Renewal counterpart. Can be used with 1 Handed Spears and is a toggle. [Trample](https://files.catbox.moe/0mnpl4.webm) | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/lg_trample.gif) | This is a 3rd class utility skill that was passed down to Crusader. It destroys traps in an area around the user. Riding | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/kn_riding.gif) | You will gain the Walk Speed bonuses from this skill, even if you are not mounted. Mounting the Peco is still necessary for the Weight Capacity increase. #### Thief Skill | Icon | What has been changed :---------- | :--: | :------------: Double Attack | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/tf_double.gif) | In Pre-Renewal, Double Attacks take precedence over Crits. Meaning, you had to fail the Double Attack before the game rolled for a Crit. This mutual exclusivity was removed, meaning an auto-attack can both be a Double Attack and a Critical Hit at the same time. #### Assassin/Assassin Cross Skill | Icon | What has been changed :---------- | :--: | :------------: Enchant Deadly Poison | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/asc_edp.gif) | The duration of the buff was massively increased, from 1 minute to 30 minutes. You can get a lot more mileage from each Poison Bottle. [Venom Impress](https://files.catbox.moe/5zskxd.webm) | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/gc_venomimpress.gif) | This is a 3rd class utility skill that was passed down to Assassin. Enemies with this debuff will take more damage from Poison Element attacks. Pre-requirements are Enchant Poison 7 and Venom Splasher 10. #### Rogue/Stalker Skill | Icon | What has been changed :---------- | :--: | :------------: Preserve | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/st_preserve.gif) | The skill was passed down from Stalker to Rogue. It prevents you from accidentally losing your copied skill. It's also been made into an Toggle and will persist after relogs. Compulsion Discount | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/rg_compulsion.gif) | The skill was removed from the game. All methods of obtaining Discount and Overcharge have been taken away. [Reproduce](https://files.catbox.moe/zthkbh.webm) | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/sc_reproduce.gif) | This is a 3rd class skill that was passed down to Stalker. It allows the player to learn a second copied skill. [Auto Shadow Spell](https://files.catbox.moe/ojmeqz.webm) | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/sc_autoshadowspell.gif) | This is a 3rd class skill that was passed down to Stalker. It's a self buff that works similar to Sage's Auto Spell, allowing Stalkers to auto-cast learned skills while auto attacking. Note that it only works for magic attacks. Magic spells from Extended Classes, as well as Holy Magic cannot be auto-casted this way. #### Merchant Skill | Icon | What has been changed :---------- | :--: | :------------: Discount | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/mc_discount.gif) | All means of obtaining NPC Shop Discounts were removed from the game. Overcharge | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/mc_overcharge.gif) | All means of obtaining NPC Shop Overcharging were removed from the game. Axe Mastery | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_axemastery.gif) | This is an Alchemist passive that was moved down to Merchant Class. Despite the name, this mastery works with Swords, too. Learning Potion | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_learningpotion.gif) | This is an Alchemist passive that was moved dwon to Merchant Class. It will improve the efficiency of healing items. #### Blacksmith/Whitesmith Skill | Icon | What has been changed :---------- | :--: | :------------: Axe Training | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/nc_trainingaxe.gif) | This is a 3rd class passive that was passed down to Blacksmith. It behaves like a regular Mastery skill but also gives HIT. Works for Axes and Maces. Overthrust | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/bs_overthrust.gif) | The chance of breaking equipment, yours and your party's, has been removed. #### %red% Alchemist/Creator %% Skill | Icon | What has been changed :---------- | :--: | :------------: Homunculus | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_bioethics.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_callhomun.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_rest.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_resurrecthomun.gif) | Homunculus has been removed from the game. All related skills have been removed from your skill tree. Pharmacy | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_pharmacy.gif) | While all crafting odds have stayed the same, the ratio of materials to products has been increased to 1:3. Meaning, for every set of items that would have resulted in one Grenade Bottle/Acid Bottle/Plant Bottle/Glistening Coat/Marine Sphere, you get 3. This only applies for consumable items, not to potions or any other craftable material. ![Alt Tag](https://files.catbox.moe/yhfzk5.jpg) ![Alt Tag](https://files.catbox.moe/ld1625.jpg) Skill | Icon | What has been changed :---------- | :--: | :------------: Cart Cannon | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/gn_cartcannon.gif) | This is 3rd class attack skill that was passed down to Alchemist. Uses cannon ball ammunition to do AoE damage to enemies. Because Alchemist/Creator do not have the Cart Remodeling skill, Cart Cannon does much less damage compared to when it's performed by an actual 3rd Job Character. Additionally, the skill has a -30% global damage modifier and the size of the AoE was reduced to from 7x7 to 5x5. Neutral Cannon Balls cost 700z and Elemental Balls cost 1000z, consumes one for each shot. ->`Damage = [(250% * SkillLv) + 2 * INT]% ATK , Max Level 5`<- -> ![Alt Tag](https://files.catbox.moe/knvyx3.jpg) <- Skill | Icon | What has been changed :---------- | :--: | :------------: Twilight Alchemy | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_twilight1.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_twilight2.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_twilight3.gif) | You can learn those skills normally, without having to be Soul Linked. Berserk Pitcher | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_berserkpitcher.gif) | You can learn this skill normally, without having to be Soul Linked. [Acidified Zone](https://files.catbox.moe/fl9ipy.webm) | ![Alt Tag](https://irowiki.org/w/images/2/2a/Acidified_Zone_Fire.png) ![Alt Tag](https://irowiki.org/w/images/0/09/Acidified_Zone_Water.png) ![Alt Tag](https://irowiki.org/w/images/b/b1/Acidified_Zone_Wind.png) ![Alt Tag](https://irowiki.org/w/images/5/56/Acidified_Zone_Ground.png) | Those are 4th Class attack skills, which have been passed down to Creator. You can break the materials needed to use Acid Demonstration into Elemental Acid Bottles, and spend those to perform these skills. The conversion ratio is very favorable, turning 1 Acid + 1 Grenade into 5 Elemental Acid Bottles. The size of the AoE was also reduced, from 7x7 to 5x5. ->`Damage = (400 * SkillLv)% ATK, Max Level 5`<- -> ![Alt Tag](https://files.catbox.moe/hnzr8w.jpg) ![Alt Tag](https://files.catbox.moe/qwj96a.jpg) <- **Comments**: Homunculi are an interesting part of the game, but because they are used as a vector for AFK Gaming, they've been taken out, along with Mercenaries which served the same purpose. In exchange, certain 3rd and 4th job skills were passed down, allowing Alchemists and Creators to level on their own. Naturally, both have been toned down to sensible levels for Pre-Renewal. They are both still very powerful but you are paying Premium for each use, but unlike Acid Demonstration, it's not so expensive that you cannot afford to use it outside of MvPs and WoE. #### Mage Skill | Icon | What has been changed :---------- | :--: | :------------: Fire Ball | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/mg_fireball.gif) | The skill will use it's Renewal behavior. Meaning, the scaling went from 80~170% MATK to 160~340% MATK. The main target takes full damage, while targets hit by the splash damage receive 3/4 of it. #### Wizard/High Wizard Skill | Icon | What has been changed :---------- | :--: | :------------: Recognized Spell | ![AltTag](https://file5s.ratemyserver.net/skill_icons/wl_recognizedspell.gif) | This is a 3rd class self buff. While it is active, the Wizard's magic spells will always do maximum damage, but will cost 25% more SP. It doesn't make spells stronger, it simply gets rid of the variation. #### Sage/Professor Skill | Icon | What has been changed :---------- | :--: | :------------: Auto Spell | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/sa_autospell.gif) | You will always use the maximum learned level of spells when auto-casting them, as if you had Soul Link. However, unlike with Soul Link, it will also apply to non-bolt spells too. Fireball, Frost Diver, Napalm Beat and Soul Strike will all be cast at the learned level. #### Hunter Skill | Icon | What has been changed :---------- | :--: | :------------: Blitz Beat | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ht_blitzbeat.gif) | The chance of triggering an Auto Blitz was changed from LUK/3 to LUK/2. Land Mine, Blast Mine, Claymore Trap | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ht_landmine.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ht_blastmine.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ht_claymoretrap.gif) | The INT scaling for traps was tripled. Beast Strafing | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ht_power.gif) | You can learn this skill normally. #### Bard/Dancer/Clown/Gypsy Skill | Icon | What has been changed :---------- | :--: | :------------: Marionette Control | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/cg_marionette.gif) | The upper limit for passing Status Points using this skill was increased from 99 to 120. All Songs and Dance Solos| ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ba_whistle.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ba_assassincross.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ba_poembragi.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ba_appleidun.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/dc_humming.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/dc_dontforgetme.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/dc_fortunekiss.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/dc_serviceforyou.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ba_dissonance.gif) | You can move at full speed while performing, so long as you've mastered the Lessons passive. Soul Link no longer required. However, because Soul Links are no longer a thing, you cannot obtain the other gender's songs/dances by being linked. Frost Joker and Scream | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/dc_scream.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ba_frostjoke.gif) | You can no longer inflict those status effects on party members. It's safe to have them in your party when they're using it. #### Priest/High Priest Skill | Icon | What has been changed :---------- | :--: | :------------: Gloria | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/pr_gloria.gif) | The duration of this buff was massively increased. At max level, it lasts 4 minutes, matching the duration of Agi and Bless. Magnus Exorcismus | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/pr_magnus.gif) | Cast Time reduced 15- >12 seconds. After Cast Delay reduced 4- >2 seconds. [Canto Candidus and Clementia](https://files.catbox.moe/gt2jj7.webm) | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ab_canto.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ab_clementia.gif) | Those are 3rd Class Party Buffs, passed down to Priest. These skills will cast Increase Agility and Blessing onto all party members on screen. From an SP efficiency perspective, it's worth using these only if the party size is 4 players or more. In Renewal, these skills would actually give more stats than just using the Acolyte version of the buff, but in our server, they will simply use the same level you've learned. Each one requires 3 skill points. #### Monk Skill | Icon | What has been changed :---------- | :--: | :------------: Dodge | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/mo_dodge.gif) | Each level of this skill will give twice as much FLEE. At max level, it will give +30. Finger Offensive | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/mo_fingeroffensive.gif) | The Cast Time for this skill was reduced, from 1 second per thrown sphere, to 0.6 seconds per sphere. #### Super Novice The Super Novice Chant can be done at any EXP percentage. You can activate the effect by sending any 10 lines of text in chat, and then with the following lines: - Dear angel, can you hear my voice? - I am [Your full character name] Super Novice~ - Help me out~ Please~ T_T - [Anything works for the last line] Unfortunately, this affect is blocked for Lv99 characters. This restriction is hard coded into the game client .exe. However, you can bypass this by using the Super Novice Helper NPC. You will also be able to reset the Death Counter on the same NPC. All the skills that were passed to 1st Job Characters, as well as a handful of Taekwon skills, have been given to Super Novice. Skill | Icon :---------- | :--: One-Hand Quicken | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/kn_onehand.gif) Axe Mastery | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_axemastery.gif) Learning Potion | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/am_learningpotion.gif) Running | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/tk_run.gif) High Jump | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/tk_highjump.gif) Warm Wind | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/tk_sevenwind.gif) Also worth noting that the Overcharge and Discount skills were removed from the game, so Super Novice won't have them, either! ##### Super Novice Helper This is a helpful tool, made to get around some of the limitations for Super Novice features. You can both reset the Death Counter(to gain the +10 bonuses again), as well as activate the Super Novice Chant after Lv99. This NPC is located at the Starting Area. However, you can use it at anytime by **Whispering the NPC**. To do this, simply send a message to "NPC:Super Novice Helper", as if that were the name of a player. Send any message and the NPC Window will appear. ->![Alt Tag](https://files.catbox.moe/cczzzt.jpg) ![Alt Tag](https://files.catbox.moe/v2nf4j.jpg)<- #### %red% Gunslinger %% SP Costs for attack skills are reduced across the board. - Triple Action 20->15 - Bull's Eye 30->20 - Magical Bullet 7->5 - Tracking (10+SkillLv x 5)- >(10+SkillLv x 3), 60->40 at Lv10 - Piercing Shot(10+SkillLvl)- >(5+SkillLv), 15->10 at Lv5 - Rapid Shower (20+2 x SkillLv)- >(10+2 x SkillLv), 40->30 at Lv10 - Desperado (30+2 x SkillLv)- >(15+2 x SkillLv), 50- >35 at Lv10 - Dust (3*SkillLv)->(2 x SkillLv), 30- >20 at Lv10 - Full Buster (15+5 x SkillLv)- >(10+5 x SkillLv), 65->60 at Lv10 - Spread Attack (10+5 x SkillLv)->(10+2 x SkillLv), 60- >30 at Lv10 - Ground Drift (4 x SkillLv)- >(2 x SkillLv), 40->20 at Lv10 Skill | Icon | What has been changed :---------- | :--: | :------------: Coins | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/gs_glittering.gif) | Most skills and buffs that required Coins will no longer require them. Constantly stopping to summon more coins was a frustrating part of Gunslinger gameplay that is just annoying. The only skills that will still require them are Fling and Cracker. Snake's Eye | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/gs_snakeeye.gif) | The range increase from this skill only worked for a handful of skill. It has been made to work with every skill, except Cracker and Dust. Single Action | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/gs_singleaction.gif) | This is exactly like Thief's Double Attack, but for guns. It only works for Revolver, but has been made to work with all 5 gun types. And just like the Thief version, these attacks can now Crit. Madness Canceller | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/gs_madnesscancel.gif) | After Cast Delay reduced 4- >1 second. Turning it off will no longer consume SP. Gatling Fever | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/gs_gatlingfever.gif) | This buff would normally make the Gunslinger move slower. It has been made so that they move faster instead. Previously, 150- >250, now 150- >110, lower values move faster. Tracking | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/gs_tracking.gif) | This skill now now have the same property as Occult Impactation/Investigate. Meaning, it's like an Ice Pick. Ground Drifting | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/gs_grounddrift.gif) | The Splash Damage for each Mine was increased from 3x3 to 5x5. Bullet Crafting | ![Alt Tag](https://files.catbox.moe/yi2qxa.bmp) | This is a Custom Skill. It will craft bullets, using the exact same items as Arrow Crafting. Use the table below for conversion. - Regular and Iron Arrows - > Bullets - Immaterial, Oridecon and Steel Arrows - > Armor Piercing - Status Arrows(Stun, Freeze, Sleep, etc) and Sharp Arrows - > Bloody Bullet - Fire/Water/Wind/Earth/Holy+Silver/Poison/Shadow Arrows - > Blaze/Freezing/Electric Shock/Magical Stone/Sanctified/Poison/Blind Bullet Arrows Finally, we had some changes done directly into Gun types. Weapon Type | Icon | What has been changed :---------- | :--: | :------------: Gatling | ![Alt Tag](https://file5s.ratemyserver.net/items/small/13158.gif) | Base speed increased 700->500. Shotgun | ![Alt Tag](https://file5s.ratemyserver.net/items/small/13167.gif) | The inherent splash damage of all shotguns was increased from 3x3 to 5x5. Base speed 1500->1200. Rifle | ![Alt Tag](https://file5s.ratemyserver.net/items/small/13166.gif) | When using AP Rounds, all attacks(normal and skills) will ignore enemy defence, but only for normal monsters. Base speed 750->650. **Comments:** The focus of this soft rework was believing in the potential Gunslinger already has, and simply removing the restrictions holding them back. Lower SP costs, some more splash damage and ASPD, no more coin summoning and the experience was already massively improved. While Tracking's new role as a penetration type skill may result in some seriously big numbers, the fact its cast time cannot be reduced except for a handful of equipment based bonuses is a considerable drawback. #### %red% Ninja %% Upon jobchange, you will notice your class name doesn't become Ninja, but instead will become Oboro/Kagerou depending on gender. The reason for this is because we're using the 3rd Class IDs instead. The main change to Ninja was giving them the ability to **Dual Wield Daggers**, the same way Assassins are able to do. Third Job Ninjas already have that ability, so we're taking advantage of already existing code. Furthermore, by using this sprite, you will be able to visually see both weapons while attacking. From the player's perspective, it's the same as playing regular Ninja, with the same HP/SP, bonus points and skill tree. ->![Alt Tag](https://files.catbox.moe/j2vj7t.jpg)<- Skill | Icon | What has been changed :---------- | :--: | :------------: Lefthand and Righthand Masteries | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ko_left.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ko_right.gif)| Those are the Ninja analogues to the Hand Masteries that Assassins have, except slightly better. Without these skills, your auto-attacks will not do full damage while Dual Wielding. No pre-requirements. Shadow Hiding | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ko_yamikumo.gif) | This is the Ninja 3rd Class skill that lets them gain Hiding status. It does nothing except grant Hiding, which is not different from the Thief version in any way, except it only takes 1 skill point. Shadow Warrior | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/kg_kagemusya.gif) | This is the Ninja 3rd Class skill that lets them gain Double Attack. It behaves exactly the same as the Thief version, except it's a buff instead of a passive, consuming one Shadow Orb every 3 minutes. Normally, this skill would let you buff other players, granting anybody with Lv10 Double Attack, but for our server it will only affect yourself. [Makibishi](https://files.catbox.moe/l36nkc.jpg) | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ko_makibishi.gif) | This is the Ninja 3rd Class skill that scatters [Caltrops](https://en.wikipedia.org/wiki/Caltrop). Each cast requires up to 7 Caltrops, each one costing 30 zeny and does up to 100% damage(the same as a single normal attack). Has a chance of stunning. Normally, this skill would do damage once every 5 seconds to enemies standing on it, but on our server, it will do damage once every second. It requires Lv1 Throw Zeny, meaning 26 skill points are required just to unlock. [Illusion - Bewitch](https://files.catbox.moe/79r8l3.webm) | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/ko_genwaku.gif) | This is a Ninja 3rd Class movement skill. Casting this on an enemy will switch their positions and has a chance of confusing both the enemy and the Ninja, although the chance isn't 100%. Shadow Trampling | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/kg_kagehumi.gif) | This is a Ninja 3rd Class anti-stealth skill. When the skill is used, any enemies around the user that are in Hiding/Cloaking will be immediately revealed and become unable to Hide/Cloak again. Normally, this would also prevent them from moving and using items as well, but that restriction was removed in our server, it will only prevent them from entering Stealth again. This only works against players. Flip Tatami | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/nj_tatamigaeshi.gif) | Although it looks like an attack skill, the main purpose of Flip Tatami is to shield the user against ranged attacks. It behaves exactly like Pneuma, except that the Ninja can only protect himself and not others. The Aftercast Delay has been reduced from 3 seconds to 0.3 seconds. Previously, Aftercast Delay was equal to the shielding's protection, meaning you could do nothing while immune, but now you have a time window large enough to fight back. Level 2 Ninja Magic | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/nj_kaensin.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/nj_suiton.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/nj_raigekisai.gif) | This applies for Blaze Shield(Crimson Fire Formation), Water Escape and Lightning Crash. Normally, these skills would require Fire/Ice/Wind stones to use, but have been made free. Only the higher level spells will require them. Lightning Crash | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/nj_raigekisai.gif) | The AoE effect has become a ground target, instead of targeted around the user. This is the same behavior the skill has in Renewal. All other aspects of the skill are the same. Throw Huuma Shuriken | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/nj_huuma.gif) | The skill will no longer split damage between targets and the splash size increased from 3x3 to 5x5. Cicada Skin Shed | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/nj_utsusemi.gif) | The max level went from 5 to 3. Intermediate levels only increased duration, but because the skill is now a Toggle, these skill levels did nothing. Mirror Image | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/nj_bunsinjyutsu.gif) | While active, grants FLEE + 5 for every skill level, for a max of +50 at Lv10. This is a very strong buff but comes with several drawbacks. First of all, maxing out this skill requires 33 of the 69 skill points available to Ninja. The effect disappears after dodging 5 hits, meaning you have to spend another Shadow Orb. It also consumes the Soul buff, which in turn drains your HP on every cast. [Shadow Jump](https://files.catbox.moe/e50o4s.webm) | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/nj_shadowjump.gif) | Normally, using this skill to get out of Hiding state would always reveal you, requiring you to hide once more after each jump. It has been changed so that, if you jump adjacent to a wall, you will remain hidden. The Ninja is only revealed when jumping out into an open area. The name of the skill will also not be displayed above the character, meaning you will be completely stealthed even to other players while jumping in this state. **Comments:** This rebalance is centered on improving Ninja's damage output without actually straight up increasing the damage modifiers. The best way to do that was by giving them a second weapon, meaning Ninjas get additional output by simply having more card slots. The Hand Masteries and Shadow Warrior were brought along, to support the usage of auto-attacks using two daggers. Bewitch and Shadow Trampling add a little more utility to the class. Makibishi might just be one of the worst 3rd job skills, it's extremely weak in Renewal. But, because of its properties, it's actually pretty good in Pre-Re. You can use it to slow down enemies while casting (something like Throw Huuma), you can choose to fight on top of them for additional DPS, or simply combine it with Status Effect weapons and use it as Crowd Control. It does take a lot of points to unlock so it doesn't fit into every build. Finally, there was Mirror Image. It was always a worse version of Cicada, which took a lot of points for nothing in return. By giving it FLEE scaling, playing an AGI based Ninja becomes a viable option. This skill does have several drawbacks, the worst one being its Skill Point Cost. Magic Builds were the most effective builds before, but will not benefit as much from dual wielding. You can have more DEX from extra Drops Cards, or equip a second Bazerald, but having free Level 2 spells will probably be their best benefit. Changing the targeting type for Lightning Crash will also give Ninjas much needed Wind element damage. If you limit the number of magic spells you get, you can even get Makibishi along with magic, purely for the potential CC. Final Strike will benefit from additional card slots greatly, specially since you can have both an Ice Pick and a 4 slot weapon on the other hand. The ability to move while hiding was an interesting way of giving Ninjas mobility without outright removing the limitations from the Hide effect. Ninjas now probably have one of the toughest Skill Trees, with a lot of good skills and not enough points to get all the better things at once. ->![Skill Tree](https://files.catbox.moe/2g4tvy.jpg)<- #### Taekwon Skill | Icon | What has been changed :---------- | :--: | :------------: All Kicks | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/tk_stormkick.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/tk_downkick.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/tk_turnkick.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/tk_counter.gif) | Usually, when you are doing auto attacks and the Stance is prepared, the Taekwon will stop auto attacking until you either press the button, or the opportunity window for pressing the button runs out. Now, the Taekwon will continue to attack even during the window. #### Star Gladiator Skill | Icon | What has been changed :---------- | :--: | :------------: Record of the Sun, Moon and Stars | ![Alt Tag](https://irowiki.org/w/images/1/19/Solar%2C_Lunar%2C_and_Stellar_Record.png) | This is a 3rd Class skill. Using it will reset the Places set by Feeling, and Targets set by Hatred. It has a 1 hour cooldown but can be used freely otherwise. All Kicks | ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/tk_stormkick.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/tk_downkick.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/tk_turnkick.gif) ![Alt Tag](https://file5s.ratemyserver.net/skill_icons/tk_counter.gif) | Upon Jobchanging to Star Gladiator, the Stances will no longer activate. Instead, the character will simply auto-cast the kick, without having to press the button. The game will roll for each kick indiviudually, but having more Stances active will reduce the chance. With 1 Stance active, the chance is 20%, reduced by 5% with each additional Stance. For reference, here's some maths describing the chances involved. - 1 Stance active: 20% chance of that Kick being activated - 2 Stances active: 15% for each Kick, 27.75% chance of any Kick being activated - 3 Stances active: 10% for each Kick, 27.1% chance of any Kick being activated - 4 Stances active: 5% for each Kick, 18.55% chance of any Kick being activated **Comments:** Do not be fooled by the simplicity of this change. Auto-casting the kicks is a major boost in damage, perhaps the single strongest modification in this entire list. ## Card Rebalance A number of monster cards were edited. Some were touched up, others changed slots. Here's some important information: - Class Combos have been revised, making them competitive against simply using "meta equipment" - Pre-Renewal has combos for all basic jobs, and all 2-2 jobs - Combos for 2-1 jobs were added - There are no plans for making Combos for expanded jobs - It will be possible to have both the combo for your base class, and for your second class. For example, having Thief+Rogue combos simultaneously - Although those are class combos, anybody can use them and get a portion of the effects - If you choose to have both combos at once, it will take up most of your slots - Normally, combos would conflict with each other. The reason why some of the cards changed slots is to allow players to have both at once - For cards that require high refinement levels, the bonuses you get were improved, since those are extremely difficult to reach - For monsters with very low spawn rates, such as Bloody Knight, Dark Illusion and Gryphon, the effects of their cards were greatly improved ### Card Adjustments by Type Type | Affected Cards | Default Effect | What they have been changed to :---------- | :--: | :------------: | :--: **Critical Racial Weapon** | Assaulter, Bloody Murderer, Cruiser, Dullahan, Goblin Archer, Goblin Steamrider, Kobold Archer, Panzer Goblin, Rotair Zairo | These give +7 Crit Rate to specific races, and +10% Crit Damage. This boost works for all Crit Attacks. | The bonus for Race will be +20 instead of +7, and the damage each one gives will be +20%. Critical Race bonuses do not show up in the stat window, and do not work for skill that can crit(such as Sharpshooting), only for normal attacks. **Critical All Purpose Weapon** | Mobster, The Paper | Mobster gives 15% Crit Damage and 4 Crit for Thieves, The Paper is +20% and drain SP on every attack | Both are set to +30%, becoming effectively the most optimized damage cards for Crits. Mobster is superior but much harder to obtain. **Critical Rate Weapon** | Drosera, Soldier Skeleton | Drosera is for ranged, Soldier Skeleton is all purpose. | Drosera will give normal Crit Rate instead of Ranged-Only but will only work when compounded into Bows/Guns. Soldier Skeleton will go from 9% -> 15%. Because these go on the same slots as the Crit Damage cards, if a player wears too many of these, the damage will suffer. **Status Point Switching Armors** | Ancient Mimic, Dame of Sentinel, Egnigem Cenia, Mistress of Shelter, Obsidian, Venatu | These give 1 of a given stat, for every 18 points of a certain other base stat the player has. | Conversion rate will be slightly more favorable. You will get 1 bonus stat for every 15 of the other stat. **Refine Rate Based** | Despero, Dimik, Green Maiden, Kathryn Keyron, Thanatos Odium, Seyren Windsor, Freezer, Orc Baby | All of these cards give variable benefits, which depend on the refine rate of the equipment they're placed in. | Despero, Dimik and Odium will adopt the same standard as Green Maiden, meaning Despero will give 1% MATK per refine, Dimik 2% per refine(needs to be better than a PecoPeco), and Odium will be 1% ASPD per refine. Kathryn Keyron will be 2% Cast Time reduction per refine. Freezer and Orc Baby will require +7 refine instead of +9 for their bonuses. Seyren will go from STR-6 to -4, meaning you need a +7 headgear for it to be better than a Vanberk's +2 STR. **SP Recovery Cards on Weapon** | Beetle King, Caterpillar, Diabolic, Driller, False Angel, Gig, Nereid, Phendark, Tri Joint, Zombie Master | These card give 5 SP when mobs of certain races are killed, and lose 5 SP when removing the weapon. | You can now regain 10 SP per kill with these. **Headgear Status Resist** | Ghoul, Megalodon, Stalactic Golem, Wootan Fighter | These give 20% resistance against status effects. | Ghoul(Poison), Stalactic Golem(Stun), Megalodon(Freeze) and Wootan Fighter(Bleeding) will go from 20% -> 30% resist. **Headgear Elemental Resist** | Dryad, Giant Hornet, Giearth, Leaf Cat, Leib Olmai, Permeter | Giarth and Permeter are 15% resists, the others are 10%, each to a different element. | Those will be 20% elemental Resist now. **Inflict Status Effect when hit Armors** | Brilight, Chimera, Creamy Fear, Dark Frame, Demon Pungus, Disguise, Giant Spider, Grizzly, Karakasa, Killer Mantis, Kraben, Majoruros, Nightmare Terror, Pest, Rybio, Sasquatch, Skeleton Prisoner, Wraith Dead | When the player is hit, the enemy that struck them has a chance of receiving a status effect, varying from 3~9% depending on card and player class/gear. | All the percentages for these were doubled. Creamy Fear was repurposed. **Size Reduction Shields** | Executioner, Mysteltainn, Ogretooth | 25% Damage reduction to Small/Medium/Large and DEF + 1. | The damage reductions will stay the same but the DEF bonus is going up from +1 -> +5. **Magic Spell boosters on Weapon** | Hill Wind, Laurell Weinder, Pitman, Ferus, Death Word | These give small damage bonuses to certain magical spells. | The magnitude on each of them was doubled, making Laurell' effects 6% damage, and the others 10%. **EXP Boosters on Footgear** | Am Mut, Ancient Worm, Christmas Cookie, Explosion, Gajomart, Gullinbursti, Iron Fist, Mini Demon, Skeleton General, Zombie Prisoner. | Receive 10% more EXP from a given race of monsters, in exchange for taking 20% more damage from that given race. | The EXP boost will now be 20%. ### Card Combos The general rule for Card Combos, other than making them better, was changing card slot locations, so that you may have both your Base Class combo, and your Second Class combo simultaneously. Second Class combo only exist for 2-2 jobs. New combos for 2-1 were added and are entirely new. Those are marked in %red%red%% Class | Affected Cards | Default Effect | Changes :---------- | :--: | :------------: | :--: **Swordsman** | Assaulter, Freezer, Heater, Permeter, Solider | STR + 10, HP+20%, HP Recovery +50%, 0.3% chance of Auto-Casting Lv1 Weapon Perfection when attacking, 5% chance to drop Red Potion when killing any monster. For Swordsman specifically, regular Potions recover 50% more HP. | The chance of auto-casting Weapon Perfection increased to 3%, the dropped potion was changed from Red to Orange. **Crusader** | Archdam, Freezer, Heater, Permeter | INT/STR + 1, DEF + 2, +10% SP Recovery, +10% damage with Sacrifice and Shield Chain, -10% Cast Time. For Crusader only, makes the armor Holy. | Cast Time bonus increased to 20%, to offset the penalty for Archdam Card. Damage bonuses for Sacrifice and Shield Chain increased to 20%. Archdam Card changed from Armor to Robe. **%red%Knight%%** | Gryphon, Permeter, Freezer, Heater, Aliot | There was no Knight Combo before. | +15% damage with Bowling Bash and Spiral Pierce, STR/DEX + 1, DEF + 2. For Knight Class only, Reflect close range physical damage by 15%. **Merchant** | Raggler, Myst Case, Baby Leopard, Zipper Bear, Hylozoist. | LUK +10, restore 2 SP on every attack, +20% with Mammonite. For Merchant class only, 0.05% chance of dropping OPB with every kill, 20% Magic Reflect. | Chance increased to 0.1%, the same you'd get from a Mimic Card, except OPBs are overall more valuable. **Alchemist** | Baby Leopard, Holden, Muka, Raggler, Zipper Bear | STR + 4, +7% HP/SP, +20% Mammonite damage, restore 1 SP on each attack. For Alchemists only, 1% chance of auto-casting Lv1 Adrenaline Rush, adds a chance to obtain Glistening Coat(0.03%) and Stem(0.1%) with each kill. | The chance of using Adrenaline Rush was increased to 3%, drop rates for the materials were adjusted, 0.1% for Glistening Coast and 0.3% for Stem. Holden Card changed from Headgear to Garment. **%red%Blacksmith%%** | Raggler, Baby Leopard, Zipper Bear, Baphomet Jr. | There was no Blacksmith Combo before. | STR + 6, HP + 10%, +20% Mammonite damage, recover 1 SP on each attack. For Blacksmith only, add a chance of obtaining Rough Elunium(0.1%) and Rough Oridecon(0.1%) when killing monsters. **Archer** | Alligator, Cruiser, Dragon Tail, Merman | AGI +5, DEX + 3, +20% ranged damage, 20 Perfect Hit. If the player is an Archer, +5% EXP from Brute, 1% chance of Coma on Brute. | The Bonus EXP for Brute is increased to 10%, the Perfect Hit bonus increased to 40. Merman changed from Footgear to Headgear. **Bard/Dancer** | Alligator, Anolian, Cruiser, Dragon Tail, Green Ferus | DEX + 5, +5% damage to Arrow Vulcan, +10% to Musical Strike/Throw Arrow, chance of auto-casting Lv2 Tarot when taking damage. | The damage boosts are increased to 10% for Arrow Vulcan, and 15% for Musical Strike/Throw Arrow. It the user mastered Tarot Card, it will cast Lv5 instead. **%red%Hunter%%** | Alligator, Anolian, Cruiser, Dragon Tail, Eggyra | There was no Hunter Combo before. | DEX + 5, +10% damage with Falcon Assault. When worn by Hunters, has a 5% chance of auto-casting Charge Arrow when physically attacked by short range attacks. **Mage** | Bloody Butterfly, Evil Nymph, Harpy, Loli Ruri, Miyabi Doll, Parasite | DEF +5, MDEF + 5, HP + 500, +10% Damage with Fire/Cold/Lightning Bolt. For Mage class only, MATK+3% and Cast Time reduction -15%. | No change to the combo effect. Loli Ruri slot location moved from Armor to Accessory. **Sage** | Bloody Butterfly, Evil Nymph, Harpy, Miyabi Doll, Yellow Novus | INT + 3, +10% damage with Heaven's Drive and Thunderstorm. Only for Sage Class, add 20% Magic Reflect, -20% Cast Time and 1% chance of obtaining Red and Yellow Gemstone when killing monsters. | No changes to the combo, listed here for reference.. **%red%Wizard%%** | Bloody Butterfly, Evil Nymph, Harpy, Miyabi Doll, Frus | There was no Wizard Combo before. | INT +3, +15% damage with Waterball and Fire Pillar. For Wizard only, -20% Cast Time, MDEF + 20 and 1% chance of obtaining Yellow and Blue Gemstones when killing monsters. **Acolyte** | Cookie, Seal, Geographer, Enchanted Peach Tree, Rideword | VIT +10, -10% Cast Time, -10% SP Costs. For Acolyte only, Receive 30% less damage from Demon and Undead monsters, also gaining 5% more EXP from those races. | EXP Bonuses increased to +10%. **Monk** | Cookie, Seal, Rideword, Waste Stove | STR +3, MaxSP + 80, ATK + 25, auto-spell Lv5 Signum Crucis at 1% chance when attacking and +10% Asura Strike damage. For Monk Class only, -10% SP Costs and Uninterruptible Casting. | STR + 6, MaxSP + 120, the Signum Crucis activation chance was increased to 3%. Included Finger Offensive and Occult Impactation along with Asura Strike for the +10% bonus. **%red%Priest%%** | Cookie, Seal, Goat, Rideword | There was no Priest Combo before. | INT + 6, MaxHP +500, +10% MATK, 3% chance of auto-casting Lv5 Signum Crucis when attacking, +10% damage with Magnus Exorcismus. For Priest class only, -10% after cast delay and Uninterruptible Cast Time. **Thief** | The Paper, Wanderer, Shinobi, Wild Rose, Dancing Dragon | STR/AGI +5, +5% ASPD, +25% Walk Speed, regain 1 SP with every attack, disable Wander Card effect. For Thief only, allows using skills without Gemstones. | No change, only listed here for reference. **Rogue** | Shinobi, Stainer, Wanderer, Wickebine Tres, Wild Rose | STR + 6, AGI + 4, +10% damage with Backstab, auto-cast Lv5 Strip Armor at 5% chance if the user has mastered it. For Rogue only, disable Wanderer Card effect, SP Costs -20%. | No change to the combo. Wickebine Tres slot moved from Accessory to Weapon. **%red%Assassin%%** | Shinobi, Wanderer, Wild Rose, Martin | There was no Assassin Combo before. | STR +6, AGI + 4, +10% Grimtooth Damage. For Assassin Class only, disable Wander Card Effect, Perfect Hit + 40. ### Other Card changes Card | Default Effect | What has been changed :---------- | :--: | :------------: **Agav** | MATK + 5%, DEF - 10, 100 SP for Mages. | It will also include Ninja and Soul Linker. **Aliot** | Different bonuses depending on the class. | It did nothing for expanded jobs. It now includes Ninja, Gunslinger and Taekwon. **Apocalypse** | VIT +2, HP+800 if Refine is 9 or higher. | The bonus for +9 refine was changed to +1800. **Arch Angeling** | HP + 300, +100% HP/SP recovery if LUK was over 77. | HP + 500, does not require 77 LUK for the other bonuses anymore. **Bloody Knight** | Auto-cast Lv1 Meteor Storm at 2% chance. | Auto-cast Lv7 Meteor Storm at 6% chance. **Cat O'Nine Tails** | MDEF + 3, Reflect Magic 5%. | MDEF +10, Reflect Magic 15%. **Creamy Fear** | 6% chance of inflicting Confusion on enemies when taking damage. | ~~New effect: Allows using Lv3 Teleport(Giant Flywing).~~ Still need to implement this. **Dark Illusion** | -10% Cast Time, in exchange for -10% HP/SP. | Made it -20% Cast Time. **Gryphon** | FLEE + 2, CRIT +7. For Swordsman Only, auto-cast Lv5 Bowling Bash at 1%. | Auto-cast chance increased to 4%. **Ice Titan** | VIT +2, chance to grant DEF + 10 for 10 seconds. | Duration was increased to 30 seconds. **Ninetails** | AGI + 2, FLEE + 20 if compounded into a +9 Garment or higher. | The FLEE bonus was changed to 30 but still requires a +9 Garment. **Pirate Skeleton** | Allows using Lv5 Discount. | The effect was removed. All means of obtaining Discount and Overcharge have been removed. ## Level 3 and 4 weapon rebalance In Pre-Renewal, because of the way cards work, a Lv1 weapon with [4] slots is better than a rare weapon with less slots. The aim of this rebalance is to make Lv3 and Lv4 weapons more attractive, expanding your options for gearing up your character. It's also a way to make MvP drops more interesting. Many MvPs, specially the older ones, have nothing good in their drop table. ### Criteria Some of these changes were done to regular monster dropped items, purely for rebalancing purposes. Most notably, the almight Orc Archer Bow was nerfed, but it also includes other useful changes, like making the "Elemental" Fists actually elemental. For MvP Drops, these weapons were split into three tiers. - Tier 1 weapons are analogous to existing options, weapons with special perks(like having a rare element such as Holy or Ghost), weapons with support abilities(such as HP/SP recovery), or weapons that are superior to previous options but only in very specific scenarios or unique builds. More or less the same power level as a Krasnaya or Giant Axe, and similar drop rates - Tier 2 weapons are the rare drops, things that can massively improve your damage and are, in average, superior to Tier 1 weapons. This is where you'd find things like Ice Pick[0], and will have similar drop rates - Tier 3 weapons are the ultra rare drops, even better than Tier 2 weapons by a certain margin. This is where you find Ice Pick[1], Violet Fear[2] among others, at 0.05% chance In this list, you'll find cases where some weapons are very similar to others. For example, for Two-Handed Sword, Krasnaya[3] is an existing option and usually considered the best. Inside the rebalance list, you'll see Zweihander[3] and Atlas Weapons[3] listed. Both of these weapons have 200 ATK, the same as Krasnaya, and now with the same number of slots. Meaning, Krasnaya is no longer the Best In Slot, but one of three analogous options, each with their own benefits: Krasnaya has the conditional +20 ATK for STR >=95, Atlas has Crit + 10, and the Zweihander is indestructible. There is also a matter of availability. Certain weapons are very high drop chance but only obtainable by killing Biolab MvPs, or reaching the top of the Endless Tower. So, if you're unable to do either one, those are locked away from the player. For such weapons, they have been added as a low drop rate to other MvPs, giving you a chance at obtaining them. Of course, the best way of getting them is still by doing these difficult tasks, but you can still luck out somehow from common MvPs. For weapons that you need to socket enchant, the rates will be slightly higher. For example, Crescent Scythe[0] will be a higher drop rate compared to other weapons in the same tier, because you need to socket enchant it in order to get the actually useful Crescent Scythe[3]. The types of weapons have also been taken into consideration. Two-Handed Spears are very difficult to use because most Knights and Crusaders would be reluctant to give up a Shield, so in average they have been made much stronger than One-Handed Spears. The same logic also applies to Two-Handed Axes. #### Tier 1 Weapon Name | Type | What has been changed | Comments :---------- | :--: | :------------: | :------------: Brionac | 2H Spear | Slots [0] to [2]. | It's both Holy, 2nd highest ATK for its weapon type and gives Lv5 Heal, so [2] is the best it can go. Crescent Scythe[1] | 2H Spear | Slots [1] to [3]. | This is probably the single strongest Crit Weapon in the game now, specially since Crit Cards in general were massively improved, but it's still a Two-Handed Spear so it's hard to use. Baphomet has a tiny chance to drop it, but you'll have to socket the [0] version most likely. Gae Bulg[2] | 2H Spear | Slots [2] to [3]. | You'll have to socket it to get the good version, but it has high ATK. Even against non-dragons, it will perform well as an all around weapon. Hellfire[0] | 2H Spear | Slots [0] to [1]. | Highest ATK of its class, but we can only give it [1] because it's also heavy. It will be inferior to a Hunting Spear[1] for Spiral Pierce but will perform reasonably well, in case you can't get your hands on the Hunting Spear. Longinus' Spear[0] | 2H Spear | Slots [0] to [3]. | Against Angel and Demi-Humans, it will likely be the best 2H Spear. Spectral Spear[1] | 2H Spear | Slots [1] to [2]. | Againt enemies that are Shadow and Demon(or Undead), the +20% bonus applies twice already. With [2] slots, it potentially do can the equivalent of a [4] weapon, except it also has 170 ATK. The catch is that you need to socket it first. The Seal of Red Silk has also been granted a slot, to go along with this. #### Tier 2 Weapon Name | Type | What has been changed | Comments :---------- | :--: | :------------: | :------------: Ice Pick[0] | Dagger | Obtainable from more sources, same rate. Brocca[0] | 1H Spear | Slots [0] to [2]. | Low ATK compared to other 1H spears but piercing Defense will make it best for a lot of things. The DEF ignoring is only for non-bosses. Gungnir[2] | 1H Spear | Slots [2] to [3]. MvPs will drop the socketed version. | 25% chance of ignoring FLEE check and built in HIT + 30, for when you're fighting things that have very high evasion, including MvPs when they buff up. Very good ATK for a 1H Spear. Executioner[1] | 2H Sword | Slots [1] to [2], MvPs will drop the socketed version. | For all PvP and Demi-human needs. A specialized racial weapon. Masamune[0] | 2H Sword | Slots [0] to [2], the -5 STR was removed. | Absolutely wrecks your Defense in exchange for ASPD. Very similar to weapons like Grimtooth and Spike. Has a niche in PvP, as a counter to Ice Pick. Scissor Sword[0] | 1h Sword | Slots [0] to [2]. | Analogous to Executioner except it's a 1H Sword. Holy Avenger | 1H Sword | Slots [0] to [3]. | Very strong and Holy but only Crusaders can use, and almost every Crusader/Paladin skill is forced Holy or Neutral, so there isn't a lot they can do with this. Holy Stick | 1H Staff | Drop from more sources. | This is a key item for Magnus Exorcismus but only obtainable by reaching ET Floor 100. You'll have a tiny chance of getting this from other places now. #### Tier 3 Weapon Name | Type | What has been changed | Comments, if any :---------- | :--: | :------------: | :------------: Ice Pick[1] | Dagger | Obtainable from more sources, but still low rate. Violet Fear[2] | 2h Sword | Obtainable from common MvPs. | Ridiculously high ATK and potentially ignoring Defense. Unfortunately, the DEF ignoring does not work for bosses. Tae Goo Lyeon[2] | 2h Sword | Slots [2] to [3]. Usually only obtainable from Sealed Baphomet, it will drop at a very low chance from other MvPs. | This is supposed to be the ultimate Two-Handed Sword, but very difficult to obtain. Byeollungum[0] | 1h Sword | Slots [0] to [2]. | Reasonable ATK for a sword, +50% damage to bosses and Stats + 2, probably the best thing you can use for bossing, but unfortunately makes you vulnerable to non-boss monsters. Tirfing[0] | 1h Sword | Slots [0] to [3]. | From a purely ATK perspective, this is the strongest 1h sword for general use. #### Rebalanced Weapons Weapon Name | Type | What has been changed | Comments :---------- | :--: | :------------: ## Rules As a 4chan community server, there aren't many rules. Here's a list of what you cannot do. You are **not** allowed to: - Multi client(sometimes referred to as Multiboxing). This mean, you can only be controlling one character at any time. This ban includes using things such as Virtual Machines, side-by-side computers and remote accessing another computer - Modify the game's files in a way to gain advantages over players. This includes all forms of sprite edits for players, monsters and items - Exploit bugs in the game. 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