![/codg/ anon's gun-fu(n) guide 4.0](https://i.imgur.com/Iw5KNCF.png) ->*** Testing and data collection done by Stat anon ***<- ->*** Site maintenance done by Guide anon ***<- ->Honorable mention: *** Grug the homeless guy***<- ->** *Do* enjoy the read**<- ## ->MWIII Weapons Guide<- ##**TABLE OF CONTENTS** [TOC2] ##Glossary of Shorthand **%#008A00%BiC%%**= Best-in-Class **%#ff0000%WiC%%** = Worst-in-Class !~#ff4500;default;default;3; **%#ff4500%BiG%%**~! = Best-in-Game **%#8b4513%WiG%%** = Worst-in-Game !~#008000;default;default;4; **%#008000%Bestest%%**~! /!~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! = Better/Worse than that class's normal **%#008A00% BiC%%**/**%#ff0000% WiC%%**. Typically reserved for AM Kits, specific attachment setups, and/or niche situations. **%#008000%ADS%%** = Aim Down Sight Time **%#adff2f% StF%%** = Sprint-To-Fire Time **%#00ff00%Handling%%** = Both **%#008000%ADS%%** & **%#adff2f% StF%%** **(Stat Name)** **%#ffa07a%Floor%%** = The lowest a stat can get via attachments !~#00B0F0;default;default;3; ***%#FF8B5D%Split Handling Floors%%***~! = A gun that can't reach its **%#008000%ADS%%** **%#ffa07a%Floor%%** & **%#adff2f% StF%%** **%#ffa07a%Floor%%** in the same attachment setup. !~#C504EC;default;default;3; ***%#FF8B5D%Unsplit Handling Floors%%***~! being when you can reach both in the same build. **%#3333FF%RoF%%** = Rate Of Fire **%#87cefa%Eff Range%%** = Effective Range (gun does full damage out to this range) **%#00ffff%Min Range%%** = Minimum Range (past this range, gun deals its lowest-possible damage) **%#ff00ff%TTK%%** = Time-to-Kill **%#dc143c%"#-tap"%%** = How many shots it takes to get a kill **%#8b008b%Saved TTK%%**= Faster-than-normal **%#ff00ff%TTK%%** from landing enough headshots to lower the tap count. **%#992e99%Choked TTK%%**= Slower-than-normal **%#ff00ff%TTK%%** from landing enough belly/limb or leg shots to raise the tap count. **%#ff69b4%OBK%%** = A One-Burst-Kill with burst-fire weapons. !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! = How much your point-of-aim moves while firing in **%#008000%ADS%%**, typically in a fixed pattern. !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! = How much random side-to-side deviation is applied to the !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! pattern. Short for "Firing Aim Stability". !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~! = How much the gun shaking obscures your view while firing in **%#008000%ADS%%** (doesn't actually move your point-of-aim). Or, how much your reticle moves around while firing in Hipfire/Tac Stance. !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~! = How big your reticle gets while firing in Hipfire/Tac Stance. How much multiple-bullets-in-a-single-shot deviate from your reticle's center. !~#10D288;default;default;3; ***%#ffd700%Magdump%%***~! = Firing every shot in a single hold of the fire button. !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! = Vertical !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! = Horizontal ->![Separator](https://imgur.com/3lnjvaU.png)<- !~#CA245F;default;default;3; ***%#295CFF%Rechamber%%***~! = Short for "Rechamber Time", the duration of bolt-pulling/pump-pumping animations on certain Snipers/DMRs/Shotguns. DOES NOT AFFECT YOUR **%#3333FF%RoF%%**. If your **%#3333FF%RoF%%** is by-the-math slower than your Rechamber then you'll be unable to fire until well after the animation finished, and if your **%#3333FF%RoF%%** is faster then you'll be able to interrupt the animation to fire "early" (tho this is typically awful for your accuracy). !~#911B78;default;default;3; ***%#295CFF%Fastbolt%%***~! = The Bolt (occasionally Guard or Lever) attachment for a gun that provides the largest **%#3333FF%RoF%%**/!~#CA245F;default;default;3; ***%#295CFF%Rechamber%%***~! speed boost. ***!~#002060;double; UBL~!*** = Underbarrel Launcher. ->![Separator](https://imgur.com/3lnjvaU.png)<- **Additional information that can be found in each entry:** !~violet; %green%YMMV%% ~! = "Your mileage may vary", as in up to you whether these entries are a **!~#7fff00; %#7fff00%Pro%% ~!**, a **!~#f21010; %#f21010%Con%% ~!**, or neither. !!! note Notes Green boxes contain remarks and annotations about specific arms or classes in general !!! warning Bugs, Glitches etc. Here you will find info on bugs, glitches etc. They will be labeled accordingly. !!! danger Warnings Any serious or critical game/gun breaking issues will be put in these boxes. !!! info %violet% !~green; QRD ~! %% %violet% !~green;default;default; **QRD**~! %% = Quick Rundown. Skip to these boxes if you just want the gun summed up in 1-2 quick sentences without all the shorthand. -> ***If you're ESL or otherwise want me to add more shorthand/slang to this glossary just (You) me in the general. *** <- ->![BIG]( https://imgur.com/wnbaZYg.png)<- ##Assault Rifles – ARs (Wannabe Pirates) !!! note Notes Unless said otherwise, all full-auto ARs **%#dc143c%5-tap%%** and have a **%#dc143c%4-tap%%** **%#8b008b%Saved TTK%%** if at least 2 hits are headshots. The **%#ff0000%WiC%%** **%#8b008b%Saved TTK%%** is still faster than the **%#008A00%BiC%%** **%#ff00ff%TTK%%**. Burst **%#ff69b4%OBK%%** **%#ff00ff%TTKs%%** are faster than nearly any auto **%#ff00ff%TTK%%**/**%#8b008b%Saved TTK%%**, though are potentially slower than the SVA's **%#8b008b%Saved%%**+Hyperburst **%#ff00ff%TTK%%** & the Backsaw's **%#8b008b%Saved%%**-or-Hyperburst **%#ff00ff%TTK%%** (these would be painful to test for, pls no bully). However, non-**%#ff69b4%OBK%%** burst **%#ff00ff%TTKs%%** all fall somewhere between Second-**%#ff0000%WiC%%** and !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~!. Most ARs have !~#00B0F0;default;default;3; ***%#FF8B5D%Split Handling Floors%%***~!, typically the neglected stat ends up 20-30ms above its **%#ffa07a%Floor%%**. Guns with Stockless can avoid this while typically also going ~10-20ms under their normal **%#ffa07a%Floors%%**, but at much worse !~#008000;default;default;3; ***%#ffd700%Recoil%%***~!. ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**DG-56/QBZ-97** <- ->![DG56](https://imgur.com/GyIy1vI.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#008A00%BiC%%** **%#ff69b4%OBK%%** **%#ff00ff%TTK%%**. **%#008A00%BiC%%** burst **%#00ff00%Handling%%**/**%#ffa07a%Floor%%**. Second-**%#008A00%BiC%%** **%#008000%ADS%%** **%#ffa07a%Floor%%**, Second-**%#008A00%BiC%%** **%#adff2f% StF%%**/**%#008A00%BiC%%** **%#adff2f% StF%%** **%#ffa07a%Floor%%**. **!~#f21010; %#f21010%Cons%% ~!** - Third-**%#ff0000%WiC%%** **%#ff00ff%TTK%%**. Second-**%#ff0000%WiC%%** **%#87cefa%Eff Range%%** (**%#ff0000%WiC%%** for bursts), **%#ff0000%WiC%%** **%#00ffff%Min Range%%**. **%#ff0000%WiC%%** burst !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! (nothing compared to an auto AR, but the !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! can cause a longer-distance burst to partially miss). No Drill ***!~#002060;double; UBL~!***. !!! info %violet% !~green; QRD ~! %% Fastest-handling burst-fire, but awful range & lacking accuracy. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**FR 5.56/FAMAS F1** <- ->![Famasf1]( https://imgur.com/HOWGh0e.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - !~#C504EC;default;default;3; ***%#FF8B5D%Unsplit Handling Floors%%***~!. **%#008A00%BiC%%** **%#87cefa%Eff Range%%**, **%#008A00%BiC%%** burst **%#00ffff%Min Range%%**. **%#008A00%BiC%%** !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! (nearly zilch). **!~#f21010; %#f21010%Cons%% ~!** - **%#ff0000%WiC%%** **%#ff00ff%TTK%%** if you don't **%#ff69b4%OBK%%**. **%#ff0000%WiC%%** **%#3333FF%RoF%%**/Burst Delay. **%#ff0000%WiC%%** **%#adff2f% StF%%**, **%#ff0000%WiC%%** **%#00ff00%Handling%%** **%#ffa07a%Floor%%**. No Shotgun/Aftermarket ***!~#002060;double; UBLs~!***. !!! info %violet% !~green; QRD ~! %% Longest-range burst-fire, hella accurate but a tad sluggish. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Holger 556 Signal Burst Kit (Vs Burst ARs)**<- ->![HolgerKit](https://imgur.com/YBFXYtI.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Only no-headshots **%#ff69b4%OBK%%**. Second-**%#008A00%BiC%%** **%#87cefa%Eff Range%%**. **!~#f21010; %#f21010%Cons%% ~!** - **%#ff0000%WiC%%** **%#ff69b4%OBK%%** **%#ff00ff%TTK%%** unless you get 2 headshots, **%#ff0000%WiC%%** non-**%#ff69b4%OBK%%** **%#ff00ff%TTK%%**. Second-!~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#008000%ADS%%**, !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#adff2f% StF%%**. Second-!~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#00ff00%Handling%%** **%#ffa07a%Floors%%**. Most-!~#00B0F0;default;default;3; ***%#FF8B5D%Split Handling Floors%%***~!. !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! burst !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! (prominent !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! mid-burst, and your aim starts shifting right if you !~#10D288;default;default;3; ***%#ffd700%magdump%%***~!). Forced Laser can give away your position while **%#008000%ADS%%**. No Barrel/Laser slots, no ***!~#002060;double; UBLs~!***. !!! info %violet% !~green; QRD ~! %% Easier burst-fire to one-burst-kill with since you don't gotta worry about headshots, but slow as fuck with annoying recoil. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**BP50/F2000**<- ->![FN2000](https://imgur.com/ibZ6jU3.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#008A00%BiC%%** **%#ff00ff%TTK%%**/**%#8b008b%Saved TTK%%**. **%#008A00%BiC%%** **%#3333FF%RoF%%**. **%#008A00%BiC%%** **%#008000%ADS%%**/**%#ffa07a%Floor%%**. **%#008A00%BiC%%** **%#adff2f% StF%%**, Second-**%#008A00%BiC%%** **%#adff2f% StF%%** **%#ffa07a%Floor%%** (**%#008A00%BiC%%** for autos). !~#00B0F0;default;default;3; ***%#FF8B5D%Split Handling Floors%%***~! only hurt **%#adff2f% StF%%**. Second-**%#008A00%BiC%%** overall auto !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! (!~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! goes a tad higher than the MCW. !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! trends very slightly rightwards but does so consistently). **!~#f21010; %#f21010%Cons%% ~!** - **%#8b008b%Saved TTK%%** is only on all-headshots. **%#ff0000%WiC%%** **%#87cefa%Eff Range%%**, Second-**%#ff0000%WiC%%** **%#00ffff%Min Range%%**. Second-**%#ff0000%WiC%%** !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! (!~#008000;default;default;3; ***%#ffd700%Recoil%%***~! plot has noticeable but not severe width to it). !!! info %violet% !~green; QRD ~! %% Absolutely phenomenal time-to-kill and handling speeds, very easy recoil, with the only downside being that its range just barely beats SMGs. Move over MTZ, there's a new AR-SMG hybrid in town! ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**SVA 545/"We have an AN-94 At Home"**<- ->![SVA](https://imgur.com/5pDtZXc.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Hyperbursts maintain **%#ff00ff%TTK%%** at longshot distances much better than changing to semi-auto on other ARs. !~#00B0F0;default;default;3; ***%#FF8B5D%Split Handling Floors%%***~! only hurt **%#adff2f% StF%%**. Second-**%#008A00%BiC%%** **%#00ffff%Min Range%%**. **%#008A00%BiC%%** !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! while Hyperburst-only. **!~#f21010; %#f21010%Cons%% ~!** - **%#8b008b%Saved TTK%%** w/ a leg hit needs 3 headshots, can't save on 2 leg hits. Second-**%#ff0000%WiC%%** auto **%#3333FF%RoF%%** after Hyperburst. Second-**%#ff0000%WiC%%** auto **%#adff2f% StF%%**. !~violet; %green%YMMV%% ~! - **%#008A00%BiC%%** **%#ff00ff%TTK%%** & Second-!~#008000;default;default;4; **%#008000%Bestest%%**~! **%#8b008b%Saved TTK%%** if Hyperburst hits, !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! auto **%#ff00ff%TTK%%**/**%#8b008b%Saved TTK%%** if Hyperburst misses. Hyperburst-only **%#ff00ff%TTK%%** is slower than an auto Hyperburst hit, but faster than an auto Hyperburst miss. !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! has decent !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~!, but !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! starts at ~20 shots and pulls substantially to the left. !!! note Note First auto shot & all semi-auto shots fire a nigh-instant 2 shot Hyperburst. !!! info %violet% !~green; QRD ~! %% In full-auto this gun is like a BPD girl's mood swings. Hit your first shot and it's the best time-to-kill, miss your first shot and it's the worst. In burst it's fantastic if you're bad at landing one-burst-kills with the other burst ARs. Not the best handling speeds but still okay. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**RAM-7/TAR-21**<- ->![RAM7](https://imgur.com/pwYGSto.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#8b008b%Saved TTK%%** on 1 headshot if you don't hit legs twice. Second-**%#008A00%BiC%%** **%#008000%ADS%%** **%#ffa07a%Floor%%**. **%#008A00%BiC%%** **%#00ffff%Min Range%%**. **%#008A00%BiC%%** Hip/Tac !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. **!~#f21010; %#f21010%Cons%% ~!** - Third-**%#ff0000%WiC%%** **%#ff00ff%TTK%%**/**%#8b008b%Saved TTK%%** (Second-**%#ff0000%WiC%%** for autos). **%#ff0000%WiC%%** !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! & !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~! make it nigh-impossible to see where you're shooting & noticeably widen !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! plot. !~violet; %green%YMMV%% ~! - First 5 shots have stronger !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~!, but total !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! is barely above Second-**%#008A00%BiC%%** auto. Second-**%#ff0000%WiC%%** !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! on the first ~18 shots tends to draw a squiggly-line that shifts direction every ~6 shots (always right-left-right), but levels off into a mild up-right path for the rest of the !~#10D288;default;default;3; ***%#ffd700%magdump%%***~!. !!! info %violet% !~green; QRD ~! %% The combined awful kick and firing stability will make your view shake so much you'll get motion sickness. Build it for hipfire and embrace a no-aiming lifestyle and you might have fun with it. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**MTZ-556/805 Bren** <- ->![MTZ556](https://imgur.com/ZyTaB1P.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Second-**%#008A00%BiC%%** **%#ff00ff%TTK%%**/**%#8b008b%Saved TTK%%**. Second-**%#008A00%BiC%%** **%#3333FF%RoF%%**. **%#008A00%BiC%%** **%#008000%ADS%%**/**%#ffa07a%Floor%%**. **%#008A00%BiC%%** auto !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~!. **!~#f21010; %#f21010%Cons%% ~!** - **%#8b008b%Saved TTK%%** w/ a leg hit needs 3 headshots, can't save on 2 leg hits. **%#ff0000%WiC%%** auto **%#adff2f% StF%%** **%#ffa07a%Floor%%**. Second-**%#ff0000%WiC%%** auto Ranges. Second-**%#ff0000%WiC%%** !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. !~violet; %green%YMMV%% ~! - **%#008A00%BiC%%** auto !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~!, but **%#ff0000%WiC%%** !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! pulls somewhat left on shots ~1-9, then switches to fairly hard rightwards for shots ~10-20 before leveling off to just !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! again. **%#ff0000%WiC%%** !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! on first ~10 shots but improves somewhat afterwards. !!! info %violet% !~green; QRD ~! %% Amazing time-to-kill and hella fast handling but the recoil pattern can be tricky to deal with. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Holger 556/G36**<- ->![Holger556]( https://imgur.com/qNoDwtP.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#008A00%BiC%%** auto Damage (**%#dc143c%4-tap%%**, **%#dc143c%3-tap%%** on **%#8b008b%Saved TTK%%**). Second-**%#008A00%BiC%%** **%#87cefa%Eff Range%%** (**%#008A00%BiC%%** for autos). Second-**%#008A00%BiC%%** auto !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~!, !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! pulls a bit right on shots ~7-14 but not too prominently. **!~#f21010; %#f21010%Cons%% ~!** - **%#ff0000%WiC%%** auto **%#3333FF%RoF%%**. **%#ff0000%WiC%%** **%#00ff00%Handling%%**, Second-**%#ff0000%WiC%%** auto **%#008000%ADS%%** **%#ffa07a%Floor%%**. Most-!~#00B0F0;default;default;3; ***%#FF8B5D%Split Handling Floors%%***~!. !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! on shots 15+ drops to Second-**%#ff0000%WiC%%** . !~violet; %green%YMMV%% ~! - Third-**%#008A00%BiC%%** **%#8b008b%Saved TTK%%**, Third-**%#ff0000%WiC%%** **%#ff00ff%TTK%%** (Second-**%#ff0000%WiC%%** for autos). !!! info %violet% !~green; QRD ~! %% Nerfs have left it with terrible handling speed. Less shots-to-kill, but at a much slower rate-of-fire so misses will hurt your time-to-kill more, and said **%#ff00ff%TTK%%** is already lower-end unless you headshot. !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! is on the easier side and the range is great, at least. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Holger 556 Signal Burst Kit (Vs Base Holger)** <- ->![HolgerBurstKit](https://imgur.com/YBFXYtI.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Headshot-less **%#ff69b4%OBK%%** substantially improves the **%#ff00ff%TTK%%**, especially if you Save. Overall **%#3333FF%RoF%%** is the same but mid-burst **%#3333FF%RoF%%** is a good deal faster. **!~#f21010; %#f21010%Cons%% ~!** - Second-!~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#008000%ADS%%** & !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#adff2f% StF%%**. Second-!~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#00ff00%Handling%%** **%#ffa07a%Floors%%**. Worse !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! (zero'd-out !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! mid-burst, but much more intense !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! each individual shot). Forced Laser can give your position away while **%#008000%ADS%%**. No Barrel/Laser slots & can't use ***!~#002060;double; UBLs~!***. !~violet; %green%YMMV%% ~! - Is now 4-shot burst-fire rather than full-auto. !!! info %violet% !~green; QRD ~! %% With how massively the handling speeds (especially the sprint-to-fire) get chonked, and how the recoil is liable to steal your one-burst-kills at a distance (or hamstring your handling even further if you build to keep it in line), it's questionable whether this kit is "worth it" over the base gun for all but camping-heavy playstyles. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Holger Backsaw Kit**<- ->![HolgerKit](https://imgur.com/K1XRXW5.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - !~#008000;default;default;4; **%#008000%Bestest%%**~! **%#ff00ff%TTK%%**/**%#8b008b%Saved TTK%%** if both bullets of first shot hit. **%#992e99%Choked TTK%%** still beats Second-**%#008A00%BiC%%** **%#ff00ff%TTK%%**. !~#008000;default;default;4; **%#008000%Bestest%%**~! auto !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! barely pulls your view up. **%#008A00%BiC%%** Mag Capacity. **!~#f21010; %#f21010%Cons%% ~!** - **%#ff00ff%TTK%%** may Choke due to the first shot's !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~! (rarely @10m, but ~2/3rds of the time @25m). Second-**%#ff0000%WiC%%** auto **%#3333FF%RoF%%**. !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#008000%ADS%%**, !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#00ff00%Handling%%** **%#ffa07a%Floors%%**. Second-!~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#adff2f% StF%%**. !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! & !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~! render the !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! plot an incredibly wide & unreadable rectangle no matter how you build it. No Barrel/Underbarrel/Mag slots. Can't stay **%#008000%ADS%%** while reloading. !~violet; %green%YMMV%% ~! - Semi-auto **%#ff00ff%TTK%%** is typically faster & more reliable than full-auto due to technically being a "**%#dc143c%2-tap%%**" if every bullet hits. This also circumvents the terrible !~#00B050;default;default;3; ***%#ffd700%Stability%%***~!, but not the !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! seems largely irrelevant to the gun's super-wide shot pattern. !!! warning **NOTE** First auto shot & all semi-auto shots fire 2 bullets at once, one always lands on your crosshair but the other has random !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. !!! warning **BUG?** By the blog post's description this kit seems meant to work like the Ettin, firing 2 bullets every shot, rather than working like the SVA and only firing 2x on the first shot. If they fix this its **%#ff00ff%TTK%%** will be even more absurd that it already is. !!! info %violet% !~green; QRD ~! %% Absolutely insane time-to-kill, but kept in check by nearly LMG-tier handling speeds & so much random shot spread that your accuracy is basically RNG-based. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**MCW/ACR** <- ->![ACR](https://imgur.com/95O7hB2.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#8b008b%Saved TTK%%** on 1 headshot if you don't hit belly/limbs twice. !~#C504EC;default;default;3; ***%#FF8B5D%Unsplit Handling Floors%%***~!. **%#008A00%BiC%%** overall auto !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! (Second-**%#008A00%BiC%%** auto !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~!, sometimes has a "sneaky left" moment of !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! on shots ~12-15 but it'd only be relevant at very long distances). **%#008A00%BiC%%** !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! & !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. **!~#f21010; %#f21010%Cons%% ~!** - Second-**%#ff0000%WiC%%** **%#ff00ff%TTK%%** (**%#ff0000%WiC%%** for autos), **%#ff0000%WiC%%** **%#8b008b%Saved TTK%%**. Second-**%#ff0000%WiC%%** **%#008000%ADS%%**, **%#ff0000%WiC%%** auto **%#008000%ADS%%** **%#ffa07a%Floor%%**. **%#ff0000%WiC%%** **%#adff2f% StF%%**, Second-**%#ff0000%WiC%%** auto **%#adff2f% StF%%** **%#ffa07a%Floor%%**. Second-**%#ff0000%WiC%%** auto **%#87cefa%Eff Range%%**. !!! info %violet% !~green; QRD ~! %% Easiest recoil of the full-auto ARs but their worst time-to-kill (besides the SVA when it's on the flow), and its handling speeds were nerfed into the ground. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**MCW Raven Kit** <- ->![ACR-RavenAK](https://imgur.com/BblUde9.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Second-**%#008A00%BiC%%** **%#ff00ff%TTK%%**/**%#8b008b%Saved TTK%%**, Second-**%#008A00%BiC%%** **%#ff00ff%TTK%%**. **%#8b008b%Saved TTK%%** on 1 headshot if you don't hit legs 3 times. Second-**%#008A00%BiC%%** **%#3333FF%RoF%%**. !~#C504EC;default;default;3; ***%#FF8B5D%Unsplit Handling Floors%%***~!. New !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! pattern is arguably an alternate Second-**%#008A00%BiC%%** overall auto (**%#008A00%BiC%%** auto !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~!, !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! kicks in on shots ~8-14 to draw a small "s" then trends slightly to the right). Second-**%#008A00%BiC%%** !~#00B050;default;default;3; ***%#ffd700%Stability%%***~!. **!~#f21010; %#f21010%Cons%% ~!** - Second-**%#ff0000%WiC%%** **%#87cefa%Eff Range%%**. **%#ff0000%WiC%%** auto **%#008000%ADS%%** **%#ffa07a%Floor%%**. !!! info %violet% !~green; QRD ~! %% Same great time-to-kill as the MTZ with the added benefits of leg hits not ruining a headshot speedup & nicer recoil. However, notably slower aim speed than the rest of the fast-firing ARs. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**DG-58 LSW Nightshade Kit**<- ->![QBZ-NightKit](https://imgur.com/l3UrmAi.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#008A00%BiC%%** **%#ff00ff%TTK%%**. **%#008A00%BiC%%** **%#3333FF%RoF%%**. !~#008000;default;default;4; **%#008000%Bestest%%**~! **%#00ff00%Handling%%**, Second-**%#008A00%BiC%%** **%#008000%ADS%%** **%#ffa07a%Floor%%**, !~#008000;default;default;4; **%#008000%Bestest%%**~! **%#adff2f% StF%%** **%#ffa07a%Floor%%**. **!~#f21010; %#f21010%Cons%% ~!** - No **%#8b008b%Saved TTK%%**. Most-!~#00B0F0;default;default;3; ***%#FF8B5D%Split Handling Floors%%***~!. !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#87cefa%Eff Range%%**, Second-**%#ff0000%WiC%%** **%#00ffff%Min Range%%** (**%#ff0000%WiC%%** for autos). !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! has shitloads of !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! (-especially- on the first ~6 shots) -and- draws a backwards "c" during shots ~8-22. Functionally-No Barrel/Laser/Underbarrel slots. !!! info %violet% !~green; QRD ~! %% The best full-auto time-to-kill if you don't care about headshots, can't stand when the SVA is having an episode, and are only at SMG ranges. Fantastic handling speeds but the joke-gun-tier recoil basically forces you to give these up just to make it halfway-controllable. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![BIG]( https://imgur.com/wnbaZYg.png)<- ##Battle Rifles - BRs (aka BRazilians) !!! note Notes ⭐**KRC**⭐ = Kool Range Club. Beyond-**%#008A00%BiC%%** Range that only gets a **%#ff00ff%TTK%%** penalty if you hit all-legs past **%#00ffff%Min Range%%** (members also can't **%#8b008b%Save%%** past **%#00ffff%Min Range%%**). Most BRs in Full Auto **%#dc143c%4-tap%%**, and Save to a **%#dc143c%3-tap%%** from 2 headshots. Likewise, most BRs get a substantial Damage bonus in Semi-Auto, which lowers their tap counts by 1 so long as you don't hit legs, at least partially compensating for the slower **%#ff00ff%TTK%%** from the lower **%#3333FF%RoF%%**. All **%#ff00ff%TTK%%** ranks are regarding Full Auto. The **%#ff0000%WiC%%** **%#8b008b%Saved TTK%%** still ties the Second-**%#008A00%BiC%%** **%#ff00ff%TTK%%**. Most BRs have nearly-identical full-auto !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~!, so !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! descriptions are mostly !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~!-focused. Semi-Auto **%#3333FF%RoF%%** caps do have some variance, but without a macro or some other fancy setup you're unlikely to actually hit the cap on any BR besides the Sidewinder. All MWII BRs have a prominent first-shot !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! in Semi-Auto (all BRs otherwise form similarly-sized small "blobs" as their Semi-Auto recoil pattern). MWII BRs all can't use Aftermarket ***!~#002060;double; UBLs~!***. The SO-14's **%#ff00ff%TTK%%** & Handlings are so abysmally bad that I excluded it from the normal **%#008A00%BiC%%**/**%#ff0000%WiC%%** ranks as a statistical anomaly. It instead uses !~#008000;default;default;4; **%#008000%Bestest%%**~!/!~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! ala an AM Kit. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->** SOA Subverter/ARX-200**<- ->![ARX](https://imgur.com/hZ8KMz8.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#008A00%BiC%%** **%#ff00ff%TTK%%**/**%#8b008b%Saved TTK%%**. **%#008A00%BiC%%** **%#3333FF%RoF%%**. !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! just curves a slight left-right-left that changes every ~5 shots. Second-**%#008A00%BiC%%** !~#00B050;default;default;3; ***%#ffd700%Stability%%***~!, **%#008A00%BiC%%** !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. **!~#f21010; %#f21010%Cons%% ~!** - **%#8b008b%Saved TTK%%** needs 3 headshots. Second-**%#ff0000%WiC%%** Range. Second-**%#ff0000%WiC%%** **%#008000%ADS%%**, **%#ff0000%WiC%%** **%#adff2f% StF%%**, Second-**%#ff0000%WiC%%** **%#adff2f% StF%%** **%#ffa07a%Floor%%**. !~#00B0F0;default;default;3; ***%#FF8B5D%Split Handling Floors%%***~!. Second-**%#ff0000%WiC%%** Tac !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. No Semi-Auto Damage Bonus. !!! info %violet% !~green; QRD ~! %% Fastest no-gimmicks time-to-kill for the class with recoil on the easier side. However, poor range, lacking headshot/semi-auto damage, and slow handling speeds keep it in check. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**BAS-B/MCX Spear** <- ->![BAS-B](https://imgur.com/t6Qo9CO.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Second-**%#008A00%BiC%%** **%#ff00ff%TTK%%**/**%#8b008b%Saved TTK%%**. Second-**%#008A00%BiC%%** **%#3333FF%RoF%%**. Second-**%#008A00%BiC%%** Range (only gains a tap once at 40.7m). !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! only draws a modest "(" on shots ~6-18. **!~#f21010; %#f21010%Cons%% ~!** - A leg hit blocks the **%#8b008b%Saved TTK%%**. **%#ff0000%WiC%%** **%#adff2f% StF%%**/**%#ffa07a%Floor%%**. !~#00B0F0;default;default;3; ***%#FF8B5D%Split Handling Floors%%***~!. Second-**%#ff0000%WiC%%** !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! makes shot pattern inconsistent & renders the otherwise-fine !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~! bad by association. !~violet; %green%YMMV%% ~! - Stockless option can push **%#008000%ADS%%** **%#ffa07a%Floor%%** towards Second-**%#008A00%BiC%%**, only somewhat helps **%#adff2f% StF%%**. !!! info %violet% !~green; QRD ~! %% A great time-to-kill and solid range, though poor stability can make controlling it a tossup and its handling is pretty sluggy. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Sidewinder/"ACR in .450”**<- ->![ACR.450](https://imgur.com/vKmcurP.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - ⭐**KRC**⭐. Second-**%#008A00%BiC%%** **%#008000%ADS%%**, Second-**%#008A00%BiC%%** **%#00ff00%Handling%%** **%#ffa07a%Floor%%**. First ~4 shots have **%#008A00%BiC%%** near-zero !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~!, Second-**%#008A00%BiC%%** !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! only trends very slightly left. **%#008A00%BiC%%** Hip & Tac !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. **!~#f21010; %#f21010%Cons%% ~!** - **%#ff0000%WiC%%** **%#3333FF%RoF%%**. Second-**%#ff0000%WiC%%** **%#adff2f% StF%%**. !~violet; %green%YMMV%% ~! - **%#ff0000%WiC%%** **%#ff00ff%TTK%%** but Third-**%#008A00%BiC%%** **%#8b008b%Saved TTK%%**. **%#008A00%BiC%%** Full-Auto Damage has Semi-Auto tap counts. Semi-Auto doesn't lower the already-low tap count, but allows a Save from 1 head + 1 any. !!! info %violet% !~green; QRD ~! %% Hits like a truck at any range, with surprisingly fast handling, but if you miss shots the slow rate-of-fire will absolutely tank your time-to-kill. Weirdly-viable for Tac Stance builds. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Sidewinder Thunder Kit**<- ->![ACR.meme](https://imgur.com/NGLWnB1.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Same !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! as the base Sidewinder until 15+ shots, at which point it becomes !~#008000;default;default;4; **%#008000%Bestest%%**~! !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~!. **%#008A00%BiC%%** Hip !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!, Second-**%#008A00%BiC%%** Tac !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. **!~#f21010; %#f21010%Cons%% ~!** - !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#008000%ADS%%**/**%#ffa07a%Floor%%**, Second-**%#ff0000%WiC%%** **%#adff2f% StF%%**/**%#ffa07a%Floor%%**. !~violet; %green%YMMV%% ~! - !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#3333FF%RoF%%**, **%#ff00ff%TTK%%**, and **%#8b008b%Saved TTK%%** at default **%#3333FF%RoF%%**. !~#008000;default;default;4; **%#008000%Bestest%%**~! **%#3333FF%RoF%%**, !~#ff4500;default;default;3; **%#ff4500%BiG%%**~! **%#8b008b%Saved TTK%%**, and Second-!~#ff4500;default;default;3; **%#ff4500%BiG%%**~! **%#ff00ff%TTK%%** at Max **%#3333FF%RoF%%**. Semi-Auto doesn't lower bodyshot tap count, but lowers Save to 1 head + 2 belly-up & allows a Double-Save from 2 headshots. !!! note Note **%#3333FF%RoF%%** speeds up during sustained fire, reaching the max at 15+ shots. It maintains this **%#3333FF%RoF%%** Boost between bursts if the gap between firing isn't too long, but -does not- maintain the better !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! until you're at a 15+ shot burst again. !!! info %violet% !~green; QRD ~! %% Starts out as "The Sidewinder but worse", but once you spin that rate-of-fire up its time-to-kill rivals the WSP Swarm's at much longer range. Half a dozen recoil reworks have even made it pretty controllable! ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**MTZ-762/Bren 2**<- ->![MTZ-762](https://imgur.com/79sa4Kx.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#8b008b%Saved TTK%%** only needs 1 headshot if <2 leg hits. ⭐**KRC**⭐. **%#008A00%BiC%%** **%#00ff00%Handling%%** **%#ffa07a%Floor%%**. Second-**%#008A00%BiC%%** !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! has stronger first-shot !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! & !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!, but no !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! until 8+ shots, after which it has a very slight right. **!~#f21010; %#f21010%Cons%% ~!** - Third-**%#ff0000%WiC%%** **%#ff00ff%TTK%%**/**%#8b008b%Saved TTK%%**. Second-**%#ff0000%WiC%%** **%#00ff00%Handling%%**. Second-**%#ff0000%WiC%%** !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. !~violet; %green%YMMV%% ~! - !~#00B0F0;default;default;3; ***%#FF8B5D%Split Handling Floors%%***~!, but neglecting **%#adff2f% StF%%** still leaves it Third-**%#008A00%BiC%%**. !!! info %violet% !~green; QRD ~! %% Wonderful range, solid recoil, and good headshot damage. However, it's got a slower time-to-kill, and the handling is lacking unless you burn attachment slots on it. Try it in semi-auto! ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**MTZ 7.62 AK Heretic Carbine Kit**<- ->![MTZ-HereticKit](https://imgur.com/amt2DGe.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Third-**%#008A00%BiC%%** **%#ff00ff%TTK%%**. Second-**%#008A00%BiC%%** **%#00ff00%Handling%%**, !~#008000;default;default;4; **%#008000%Bestest%%**~! **%#00ff00%Handling%%** **%#ffa07a%Floor%%**. !~#008000;default;default;4; **%#008000%Bestest%%**~! !~#00B050;default;default;3; ***%#ffd700%Stability%%***~!. Second-**%#008A00%BiC%%** !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. !~#008000;default;default;4; **%#008000%Bestest%%**~! Hip !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!, Second-**%#008A00%BiC%%** Tac !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. !~#008000;default;default;4; **%#008000%Bestest%%**~! Mag Capacity. **!~#f21010; %#f21010%Cons%% ~!** - No **%#8b008b%Saved TTK%%**. No ***!~#002060;double; UBLs~!***. !~violet; %green%YMMV%% ~! - !~#00B0F0;default;default;3; ***%#FF8B5D%Split Handling Floors%%***~!, but a mixed build can still match the **%#008A00%BiC%%** **%#ffa07a%Floor%%**. Semi-Auto doesn't Choke at range if you hit 2 head + 1 any. !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! is stronger for first ~5 shots, then the next 5 shots have very little !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! but a hard-left !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! tilt, then the gun matches the class average until shot 20, and finally becomes !~#008000;default;default;4; **%#008000%Bestest%%**~! !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! w/ a slight left for 21+. !!! info %violet% !~green; QRD ~! %% SMG-esque handling potential, a solid rate-of-fire, and zippy move speed, for the arguably-modest cost of no headshot damage bonus. Its recoil pattern is tricky to learn, but very consistent once you've got it down. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Lachmann-762/G3**<- ->![Lachmann](https://imgur.com/DnpZSbC.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#8b008b%Saved TTK%%** inside of **%#87cefa%Eff Range%%** only needs 1 headshot & no leg hits. Second-**%#008A00%BiC%%** **%#008000%ADS%%**, Second-**%#008A00%BiC%%** **%#00ff00%Handling%%** **%#ffa07a%Floor%%**. **!~#f21010; %#f21010%Cons%% ~!** - Second-**%#ff0000%WiC%%** **%#ff00ff%TTK%%**/**%#8b008b%Saved TTK%%**. **%#ff0000%WiC%%** Range (gains a tap at **%#87cefa%Eff Range%%**, and another at **%#00ffff%Min Range%%**). **%#ff0000%WiC%%** !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! (goes substantially above all other BRs) also trends to the right. **%#ff0000%WiC%%** Semi-Auto first-shot !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~!. Second-**%#ff0000%WiC%%** !~#00B050;default;default;3; ***%#ffd700%Stability%%***~!. **%#ff0000%WiC%%** !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. **%#ff0000%WiC%%** Tac !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. No Shotgun ***!~#002060;double; UBLs~!***. !~violet; %green%YMMV%% ~! - Past **%#87cefa%Eff Range%%**, can Double-Save **%#ff00ff%TTK%%** (matches in-range **%#8b008b%Saved TTK%%**) with 3 headshots. !!! info %violet% !~green; QRD ~! %% The removal of "1-shot headshots at close range" as the "Battle Rifle Class Feature" has left this gun in a very dangerous place. The time-to-kill is slow, the recoil is awful, and the range falloff is even worse, and decent handling doesn't really make up for that trifecta. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Cronen Squall/RM277**<- ->![Squall](https://imgur.com/0KzToBB.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Second-**%#008A00%BiC%%** **%#ff00ff%TTK%%**. Second-**%#008A00%BiC%%** **%#3333FF%RoF%%**. **%#008A00%BiC%%** **%#adff2f% StF%%**/**%#ffa07a%Floor%%**. Semi-Auto also gives a Range bonus (gains a tap at **%#00ffff%Min Range%%**, instead of **%#87cefa%Eff Range%%**). **%#008A00%BiC%%** !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! gets even better at shots 10+, but also then curves a perfect 45° to the left. **%#008A00%BiC%%** !~#00B050;default;default;3; ***%#ffd700%Stability%%***~!, Second-**%#008A00%BiC%%** !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. **!~#f21010; %#f21010%Cons%% ~!** - No **%#8b008b%Saved TTK%%**. **%#992e99%Choked TTK%%** if you hit legs (2 headshots makes up for 1 leg hit). **%#ff0000%WiC%%** **%#008000%ADS%%**, Second-**%#ff0000%WiC%%** **%#008000%ADS%%** **%#ffa07a%Floor%%**. **%#ff0000%WiC%%** Tac !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. !!! danger **WARNING** Composite Ammo reduces the Damage, locking you into the **%#992e99%Choked TTK%%** unless you land 1 head + 3 belly-up, or 3 head + 1 any. !!! info %violet% !~green; QRD ~! %% One of the few MWII BRs to escape Carry Forward mostly-unscathed. Its fantastic rate-of-fire, best sprint-to-fire for the class, arguably the best recoil and decent range more than make up for it lacking a headshot bonus & having a sluggish aim speed. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**FTAC Recon/"AR-15 in .458**<- ->![FTAC](https://imgur.com/1iGZ4hJ.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Honorary ⭐**KRC**⭐ (loses **%#8b008b%Saved TTK%%** at 33.3m). **%#008A00%BiC%%** **%#008000%ADS%%**/**%#ffa07a%Floor%%**, Second-**%#008A00%BiC%%** **%#adff2f% StF%%** **%#ffa07a%Floor%%**. **!~#f21010; %#f21010%Cons%% ~!** - **%#ff0000%WiC%%** **%#ff00ff%TTK%%**/**%#8b008b%Saved TTK%%**. Second-**%#ff0000%WiC%%** **%#3333FF%RoF%%**. Very strong first-shot !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~!, overall !~#10D288;default;default;3; ***%#ffd700%magdump%%***~! trends to the left. Second-**%#ff0000%WiC%%** !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. **%#ff0000%WiC%%** Tac !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. **%#ff0000%WiC%%** Mag Capacity. !~violet; %green%YMMV%% ~! - Semi-Auto reduces tap count by 1 out to 42.8m, but it can no longer Save (except to compensate for range falloff). !!! info %violet% !~green; QRD ~! %% What was once the undisputed king of semi-auto 1-shot-headshots has since been reduced to a whimpering, useless lump that can't get a kill in less than 3 hits. Look at the poor thing, those hammer-swinging bastards gave it depression. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**TAQ-V/SCAR-H**<- ->![TAQ-V](https://imgur.com/85FV4wX.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#008A00%BiC%%** Range (only gains a tap past **%#00ffff%Min Range%%**). **!~#f21010; %#f21010%Cons%% ~!** - No **%#8b008b%Saved TTK%%**. **%#ff0000%WiC%%** **%#008000%ADS%%**, **%#00ff00%Handling%%** **%#ffa07a%Floor%%**. Third-**%#ff0000%WiC%%** !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. Second-**%#ff0000%WiC%%** Tac !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. !~violet; %green%YMMV%% ~! - Semi-Auto doesn't lower the tap count, but adds the ability to Save from 1 head + 2 body or 2 head + 1 any. **%#008A00%BiC%%** !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! (literally none), but Second-**%#ff0000%WiC%%** !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! runs the pattern a bit wide. !!! info %violet% !~green; QRD ~! %% Very slow aim speed, but the most consistent full-auto time-to-kill out of all the BRs (nearly the best range, and the only long-ranger with no leg penalty), with very easy recoil if you can deal with the poor stability. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**SO-14/M14**<- ->![M14](https://imgur.com/8654uNV.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#8b008b%Saved TTK%%** only needs 1 headshot if inside of **%#87cefa%Eff Range%%**. **!~#f21010; %#f21010%Cons%% ~!** - Second-!~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#ff00ff%TTK%%** & **%#8b008b%Saved TTK%%** (Only **%#dc143c%5-tap%%** BR). **%#ff0000%WiC%%** Range (gains a tap at **%#87cefa%Eff Range%%**, and another at **%#00ffff%Min Range%%**). !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#00ff00%Handling%%**/**%#ffa07a%Floor%%**. Second-**%#ff0000%WiC%%** !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~!, !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! turns right-left-right (changes on the ~4th then ~12th shot). **%#ff0000%WiC%%** !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! runs the pattern horrifically wide. Muzzle Flash totally obscures iron sights view. **%#ff0000%WiC%%** Hip & Tac !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. No ***!~#002060;double; UBLs~!***. !~violet; %green%YMMV%% ~! - Semi-Auto reduces tap count by 2 (matches it to the class standard), but it can then no longer Save and can now Choke from a leg hit w/o a headshot. !!! info %violet% !~green; QRD ~! %% If the MWII-to-MWIII headshot damage nerf left the Recon with depression and the Lachmann with depression & anxiety, then it left this gun outright lobotomized. I'm genuinely not sure who on the "balance team" said "yes, it's perfectly fine for a gun to be worse than every other gun in its class in -every- conceivable way", yet here we are. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![BIG]( https://imgur.com/wnbaZYg.png)<- ##Sub-Machine Guns - SMGs (A Brief Treatise Regarding SMG Mating Habits) !!! note Notes Typically, SMGs with >700 **%#3333FF%RoF%%** **%#dc143c%5-tap%%** and those with <700 **%#3333FF%RoF%%** **%#dc143c%4-tap%%**. AM Kits can all **%#dc143c%3-tap%%** in some capacity (if you count akimbos firing thrice each as a "**%#dc143c%3-tap%%**"). SMG **%#8b008b%Saved TTKs%%** all beat the Second-**%#008A00%BiC%%** **%#ff00ff%TTK%%**. Excluding the Swarm & its Kit, the next-**%#008A00%BiC%%** **%#992e99%Choked TTK%%** is still slower than the **%#ff0000%WiC%%** **%#ff00ff%TTK%%**. Stockless **%#00ff00%Handling%%** **%#ffa07a%Floors%%** aren't considered for **%#008A00%BiC%%**/**%#ff0000%WiC%%** rankings, but it's worth noting they're typically around ~20ms better than base **%#00ff00%Handling%%**. **%#ffa07a%Floors%%**, and further compound this boost on Split **%#00ff00%Handling%%** **%#ffa07a%Floor%%** guns by making them !~#C504EC;default;default;3; ***%#FF8B5D%Unsplit Handling Floors%%***~!. Just bear in mind that Stockless will heavily tank your !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! & !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. Even the !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! SMG Tac !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~! **%#ffa07a%Floor%%** is still tight enough to only rarely miss at 25m. ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**RAM-9/"9mm CTAR-21"** <- ->![RAM-9](https://imgur.com/JFd7b3u.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Second-**%#008A00%BiC%%** **%#ff00ff%TTK%%**, **%#008A00%BiC%%** **%#8b008b%Saved TTK%%** on 2 headshots + 2 any (beats the !~#ff4500;default;default;3; **%#ff4500%BiG%%**~! **%#ff00ff%TTK%%**). No **%#992e99%Choked TTK%%**. Second-**%#008A00%BiC%%** **%#3333FF%RoF%%**. **%#008A00%BiC%%** **%#00ffff%Min Range%%**. **%#008A00%BiC%%** Hip/Tac !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. **!~#f21010; %#f21010%Cons%% ~!** - Second-**%#ff0000%WiC%%** **%#adff2f% StF%%**, **%#ff0000%WiC%%** **%#adff2f% StF%%** **%#ffa07a%Floor%%**. !~#00B0F0;default;default;3; ***%#FF8B5D%Split Handling Floors%%***~! (stronger effect on **%#adff2f% StF%%** if neglected). **%#ff0000%WiC%%** !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! (modest rightward pull intensifies on shots ~12-18, then changes to a strong leftward pull for remainder of !~#10D288;default;default;3; ***%#ffd700%magdump%%***~!). Second-**%#ff0000%WiC%%** !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. !!! info %violet% !~green; QRD ~! %% The solid time-to-kill's extra headshot capability gives the Swarm a run for its money, and at far better ranges, but the sprint-to-fire is basically an AR's. The recoil & kick are even worse than its AR brother's, but if you build it for Tac Stance it's got pinpoint spread and is much easier to control. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Striker 9/"LWRC 45 rechambered in 9mm"**<- ->![Striker9]( https://imgur.com/65c8LNU.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Second-**%#008A00%BiC%%** **%#8b008b%Saved TTK%%** on 2 headshots with no leg hits. No **%#992e99%Choked TTK%%**. Second-**%#008A00%BiC%%** **%#adff2f% StF%%** **%#ffa07a%Floor%%**. Near-pinpoint Tac !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~! **%#ffa07a%Floor%%**. Second-**%#008A00%BiC%%** !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~! & !~#00B050;default;default;3; ***%#ffd700%Stability%%***~!. **!~#f21010; %#f21010%Cons%% ~!** - **%#ff0000%WiC%%** **%#00ffff%Min Range%%**. !~violet; %green%YMMV%% ~! - Second-**%#ff0000%WiC%%** !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~!, but **%#008A00%BiC%%** !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! (literally zero, just draws a line straight upwards). !!! info %violet% !~green; QRD ~! %% If you calculate the average for any given stat for the SMG class, this gun's stats are always nearly if not EXACTLY at that average. Truly, the empirically proven jack-of-all-trades SMG. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Striker/UMP45** <- ->![UMP45]( https://imgur.com/MPB9yxP.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#008A00%BiC%%** **%#adff2f% StF%%** **%#ffa07a%Floor%%**. !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! draws a subtle "(" shape during shots ~6-24, but it's gradual enough to be on the easier side. **%#008A00%BiC%%** !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~! & !~#00B050;default;default;3; ***%#ffd700%Stability%%***~!. **!~#f21010; %#f21010%Cons%% ~!** - Second-**%#ff0000%WiC%%** **%#ff00ff%TTK%%**, **%#ff0000%WiC%%** **%#992e99%Choked TTK%%** on 3 belly/limb hits w/o a headshot. Second-**%#ff0000%WiC%%** **%#3333FF%RoF%%**. Second-**%#ff0000%WiC%%** **%#87cefa%Eff Range%%**. !!! info %violet% !~green; QRD ~! %% The Striker 9's "special" sibling. Wants to be a jack-of-all-trades like its big bro, but its bad rate-of-fire & time-to-kill are holding it back. Easier recoil than the 9mm, at least. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**HRM-9/PMX** <- ->![HRM9](https://imgur.com/avGrNjs.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Third-**%#008A00%BiC%%** **%#ff00ff%TTK%%**. No **%#992e99%Choked TTK%%**. Second-**%#008A00%BiC%%** **%#87cefa%Eff Range%%**. Second-**%#008A00%BiC%%** **%#adff2f% StF%%**/**%#ffa07a%Floor%%**. **!~#f21010; %#f21010%Cons%% ~!** - Second-**%#ff0000%WiC%%** **%#00ffff%Min Range%%**. Very few Barrel/Stock options. **%#ff0000%WiC%%** !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. !~violet; %green%YMMV%% ~! - First ~5 shots have intense !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! & !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! that pulls sharply left, but remainder of the !~#10D288;default;default;3; ***%#ffd700%magdump%%***~! has minimal !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! & Second-**%#008A00%BiC%%** !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~!. Near-pinpoint Tac !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~! **%#ffa07a%Floor%%** but poor Tac !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. !!! info %violet% !~green; QRD ~! %% Solid range and a super-consistent middle-of-the-road **%#ff00ff%TTK%%**. Initial recoil is hellish but the rest of the !~#10D288;default;default;3; ***%#ffd700%magdump%%***~! is easy-breezy. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**WSP Swarm/Micro Uzi** <- ->![WSP-swarm](https://imgur.com/4K7IILv.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - !~#ff4500;default;default;3; **%#ff4500%BiG%%**~! **%#ff00ff%TTK%%**. **%#992e99%Choked TTK%%** if legshots > headshots still ties Second-**%#008A00%BiC%%** **%#ff00ff%TTK%%**. **%#008A00%BiC%%** **%#3333FF%RoF%%**. **%#008A00%BiC%%** **%#00ff00%Handling%%**/**%#ffa07a%Floors%%**. **!~#f21010; %#f21010%Cons%% ~!** - !~#00B0F0;default;default;3; ***%#FF8B5D%Split Handling Floors%%***~!. **%#ff0000%WiC%%** **%#87cefa%Eff Range%%**. **%#ff0000%WiC%%** !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! has loads of !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~!, and !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! pulls left during shots 10+. **%#ff0000%WiC%%** !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! makes the shot pattern quite wide. !!! info %violet% !~green; QRD ~! %% Best "normal" **%#ff00ff%TTK%%** in the entire game (so excluding one-bursts, point-blank Akimbos, or headshots with a few guns), though it falls back to the average quickly due to its T-Rex-Arms range. Incredible handling even when you've built it to reign in the hellish recoil. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Swarm Akimbo Brace Kit**<- ->![Swarm-Akimbo](https://imgur.com/hzRLXwp.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - !~#ff4500;default;default;3; **%#ff4500%BiG%%**~! **%#ff00ff%TTK%%**. !~#ff4500;default;default;3; **%#ff4500%BiG%%**~! Hip !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. **!~#f21010; %#f21010%Cons%% ~!** - **%#992e99%Choked TTK%%** unless you hit 4 chest-up + 2 any, 3 chest-up + 2 belly/arms + 1 any, or 2 chest-up + 4 belly/arms. **%#ff0000%WiC%%** **%#87cefa%Eff Range%%**. !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#adff2f% StF%%** **%#ffa07a%Floor%%**. !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! trends to the left overall, but !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! will randomly cause clusters of shots to suddenly pull right & throw off your aim. !~violet; %green%YMMV%% ~! - !~#008000;default;default;4; **%#008000%Bestest%%**~! **%#3333FF%RoF%%** if you count both guns, Second-**%#ff0000%WiC%%** otherwise. !!! info %violet% !~green; QRD ~! %% Slightly better time-to-kill than the base gun on paper, but typically much worse in practice due to limb damage penalties and a very shakey reticle. Poor sprint-to-fire speed holds back the benefit of not needing to account for **%#008000%ADS%%** speed. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**AMR9/"An AR-15 chambered in 9mm"** <- ->![AMR9](https://imgur.com/rDgzafZ.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#8b008b%Saved TTK%%** on 1 head + 3 chest or 2 head + 2 any. No **%#992e99%Choked TTK%%**. Second-**%#008A00%BiC%%** !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! (Minimal !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~!, Second-**%#008A00%BiC%%** !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~!, higher-end !~#00B050;default;default;3; ***%#ffd700%Stability%%***~!). **!~#f21010; %#f21010%Cons%% ~!** - Third-**%#ff0000%WiC%%** **%#ff00ff%TTK%%**. **%#ff0000%WiC%%** **%#00ff00%Handling%%**/**%#ffa07a%Floors%%**. !!! info %violet% !~green; QRD ~! %% Painfully slow handling speeds and low-end base time-to-kill, but great recoil and one of the few SMGs that can speed up its **%#ff00ff%TTK%%** by landing headshots. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**AMR9 Ettin Double Kit** <- ->![AMR9-Ettin](https://imgur.com/QnwAVo2.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Slightly faster than Second-**%#008A00%BiC%%** **%#ff00ff%TTK%%**. No **%#992e99%Choked TTK%%** (if both bullets hit on each shot). Second-**%#008A00%BiC%%** Hip !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. **!~#f21010; %#f21010%Cons%% ~!** - !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#ff00ff%TTK%%** if both bullets don't hit on every shot, which is especially prone to happen at a distance. **%#ff0000%WiC%%** **%#87cefa%Eff Range%%**, !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#00ffff%Min Range%%**. **%#ff0000%WiC%%** **%#00ff00%Handling%%**, !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#00ff00%Handling%%** **%#ffa07a%Floors%%**. Second-**%#ff0000%WiC%%** !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. **%#ff0000%WiC%%** Mag Capacity. !~violet; %green%YMMV%% ~! - **%#008A00%BiC%%** or **%#ff0000%WiC%%** **%#3333FF%RoF%%** depending on if you count the 2x'd bullets. First 15 shots have **%#008A00%BiC%%** !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~!, but the !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! draws a somewhat wide ")" shape. Extra shots from Extended Mags have !~#008000;default;default;4; **%#008000%Bestest%%**~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! (near-zero of either) but tanked !~#00B050;default;default;3; ***%#ffd700%Stability%%***~!, causing their pattern to form a blob shape. !!! note Note Uses 2 bullets per shot, one always lands on your crosshair but the second has a moderate amount of !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. !!! info %violet% !~green; QRD ~! %% Hella fast time-to-kill, but suffers at range sooner and harder than even the Swarm does, and handles like cold molasses. Easy enough recoil, but annoying visual kick. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**WSP-9/Uzi** <- ->![Uzi](https://imgur.com/blejfZB.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#8b008b%Saved TTK%%** on 2 head + 1 any. **%#008A00%BiC%%** **%#adff2f% StF%%**, Second-**%#008A00%BiC%%** **%#adff2f% StF%%** **%#ffa07a%Floor%%**. **%#008A00%BiC%%** **%#87cefa%Eff Range%%**. **%#008A00%BiC%%** !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! (Stronger !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! on first 4 shots but then **%#008A00%BiC%%** for the rest of the !~#10D288;default;default;3; ***%#ffd700%magdump%%***~!, minimal !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! only applies on the last ~5 shots to pull a bit right). **!~#f21010; %#f21010%Cons%% ~!** - **%#ff0000%WiC%%** **%#ff00ff%TTK%%**. **%#ff0000%WiC%%** **%#3333FF%RoF%%**. Second-**%#ff0000%WiC%%** **%#008000%ADS%%**/**%#ffa07a%Floor%%**. Most-!~#00B0F0;default;default;3; ***%#FF8B5D%Split Handling Floors%%***~! (stronger effect on **%#008000%ADS%%** if neglected). Second-**%#ff0000%WiC%%** !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! noticeably widens shot pattern. !!! info %violet% !~green; QRD ~! %% If you can control its jitters enough to land headshots then it's got fantastic time-to-kill out to solid ranges, but if you hit center-of-mass it's the worst in its class. Slow-ass **%#008000%ADS%%** speed but surprisingly fast sprint-to-fire. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**WSP-9 Broodmother .45 Kit** <- ->![UZI-.45](https://imgur.com/bA7m8oz.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Second-!~#008000;default;default;4; **%#008000%Bestest%%**~! **%#87cefa%Eff Range%%**. **%#008A00%BiC%%** **%#adff2f% StF%%**. !~#008000;default;default;4; **%#008000%Bestest%%**~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! (Sharper first-shot !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~!, followed by almost nothing for the !~#10D288;default;default;3; ***%#ffd700%magdump%%***~!. !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! pulls just a bit right but very steadily/predictably). **!~#f21010; %#f21010%Cons%% ~!** - **%#ff0000%WiC%%** **%#ff00ff%TTK%%**, !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#992e99%Choked TTK%%** if you only hit belly/limbs. !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#3333FF%RoF%%**. !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#008000%ADS%%**/**%#ffa07a%Floor%%**. Mostest-!~#00B0F0;default;default;3; ***%#FF8B5D%Split Handling Floors%%***~! (-very- heavy penalty to **%#008000%ADS%%** if you go for **%#adff2f% StF%%** **%#ffa07a%Floor%%**). Second-**%#ff0000%WiC%%** **%#00ffff%Min Range%%**. !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! Tac !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~! **%#ffa07a%Floor%%**. !!! info %violet% !~green; QRD ~! %% Do you ~badly~ need 2 meters of extra range and babymode recoil? Just how badly? "Giving up your headshot time-to-kill speedup, then also tanking your limb damage, rate-of-fire, and **%#008000%ADS%%** speed" badly? If yes, then boy do I have the AM Kit for you! ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Rival-9/Scorpion EVO 3**<- ->![Scorpion](https://imgur.com/mSu9odW.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Second-**%#008A00%BiC%%** **%#ff00ff%TTK%%**. Second-**%#008A00%BiC%%** **%#3333FF%RoF%%**. Second-**%#008A00%BiC%%** **%#00ff00%Handling%%**, Second-**%#008A00%BiC%%** **%#008000%ADS%%** **%#ffa07a%Floor%%**. **%#008A00%BiC%%** **%#00ffff%Min Range%%**. Second-**%#008A00%BiC%%** Hip !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!, Near-pinpoint Tac !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~! **%#ffa07a%Floor%%**. **!~#f21010; %#f21010%Cons%% ~!** - **%#992e99%Choked TTK%%** on 3 leg hits w/o a headshot. Second-**%#ff0000%WiC%%** **%#adff2f% StF%%** **%#ffa07a%Floor%%**. Second-**%#ff0000%WiC%%** **%#87cefa%Eff Range%%**. Second-**%#ff0000%WiC%%** !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! draws a hard-to-control "C" shape on shots ~10-20. !!! info %violet% !~green; QRD ~! %% Solid handling and time-to-kill at better range than the Swarm or Ettin, but with a far more confounding recoil pattern. Gave up its Hipfire championship belt to start a fruitful new career in the Tac Stance circuit. !!! note **IN MEMORIAM** Former !~#ff4500;default;default;3; **%#ff4500%BiG%%**~! Hipfire !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!, nerfed but not forgotten. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Rival-9 Headhunter Kit** <- ->![R9-HDHNTR](https://imgur.com/M8zhsi1.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - !~#008000;default;default;4; **%#008000%Bestest%%**~! **%#ff00ff%TTK%%** on all-headshots **%#ff69b4%OBK%%**. !~#008000;default;default;4; **%#008000%Bestest%%**~! **%#87cefa%Eff Range%%**, **%#008A00%BiC%%** **%#00ffff%Min Range%%**. You can hold the Fire button to auto-burst. Second-**%#008A00%BiC%%** Hip !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!, Near-pinpoint Tac !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~! **%#ffa07a%Floor%%**. **!~#f21010; %#f21010%Cons%% ~!** - Second-**%#ff0000%WiC%%** **%#008000%ADS%%** **%#ffa07a%Floor%%**, **%#ff0000%WiC%%** **%#adff2f% StF%%** **%#ffa07a%Floor%%**. !~violet; %green%YMMV%% ~! - Any belly/limb hit raises the shots-to-kill, but doesn't impact **%#ff00ff%TTK%%** too much as it's still a 2-burst-kill. Poor mid-burst !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! can make the **%#ff69b4%OBK%%** hard to land, and !~#10D288;default;default;3; ***%#ffd700%magdump%%***~! adds right-drifting !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~!, but overall !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! is still much less than any full-auto SMG. **VS THE DG-56:** More demanding **%#ff69b4%OBK%%** condition but much better multi-burst **%#ff00ff%TTK%%**. Worse **%#adff2f% StF%%**, very slightly faster **%#008000%ADS%%** (more with Stockless but good luck landing the **%#ff69b4%OBK%%** with that). Better Ranges. Worse mid-burst !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! and much worse Horizontal drift on !~#10D288;default;default;3; ***%#ffd700%magdump%%***~!. !!! info %violet% !~green; QRD ~! %% Poor handling limits and average time-to-kill make this a bit of a gimmick gun, but it also has AR-like range and piss-easy recoil. Whenever you're lucky enough to land the one-burst-kill you'll completely forget about the **SUBOPTIMAL** stats. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![BIG]( https://imgur.com/wnbaZYg.png)<- ##Light Machine Guns - LMGs (Clever LMG-based joke goes here) !!! note Notes Most LMGs with a **%#3333FF%RoF%%** of >700 **%#dc143c%5-tap%%**, while those with a **%#3333FF%RoF%%** of <700 **%#dc143c%4-tap%%**. Most LMGs have a **%#8b008b%Saved TTK%%** (typically from 2 headshots), and no **%#992e99%Choked TTK%%** aside from range falloff. The **%#ff0000%WiC%%** **%#8b008b%Saved TTK%%** ties the **%#008A00%BiC%%** **%#ff00ff%TTK%%**. A handful of LMGs have Open Bolt Delay that makes their in-practice **%#ff00ff%TTK%%** noticeably worse. **%#ff00ff%TTK%%** **%#008A00%BiC%%**/**%#ff0000%WiC%%** ranks are based on the "raw" **%#ff00ff%TTK%%** value since that'd be the **%#ff00ff%TTK%%** if you pre-fire, but LMGs whose rank changes once Delay is accounted for will have it noted in their entries. ⭐**KRC**⭐ = Kool Range Club. LMGs in said club don't gain any shots-to-kill from range falloff unless you hit mostly/all-legs, and so are excluded from the regular Range **%#008A00%BiC%%**/**%#ff0000%WiC%%** ranks. LMGs not in the ⭐**KRC**⭐ typically gain 1 shot-to-kill at their **%#87cefa%Eff Range%%**, but no additional shots-to-kill any further out. No LMG can use ***!~#002060;double; UBLs~!***. MWII LMGs besides the RAPP & HCR have limited Scope selections. MWII LMGs can't use Handstops, and belt-fed MWIII LMGs (besides the Bruen) can't use Handstops or Angled Foregrips. However, most LMGs have unique-to-the-class Side Grips that mix together the effects of Angled and Vertical Foregrips. ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**TAQ Evolvere/FN Evolys (7.62)** <- ->![TAQe](https://imgur.com/lTf53JY.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Saves with 1 headshot if you don't hit legs. Second-**%#008A00%BiC%%** Range (no shot-to-kill gain until **%#00ffff%Min Range%%**). **%#008A00%BiC%%** !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. **!~#f21010; %#f21010%Cons%% ~!** - **%#ff0000%WiC%%** **%#ff00ff%TTK%%** & **%#8b008b%Saved TTK%%**. **%#ff0000%WiC%%** **%#3333FF%RoF%%**. Third-**%#ff0000%WiC%%** **%#adff2f% StF%%**, Second-**%#ff0000%WiC%%** **%#008000%ADS%%** **%#ffa07a%Floor%%**, Third-**%#ff0000%WiC%%** **%#adff2f% StF%%** **%#ffa07a%Floor%%**. !~violet; %green%YMMV%% ~! - Third-**%#008A00%BiC%%** !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! with straight-upwards !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! and good !~#00B050;default;default;3; ***%#ffd700%Stability%%***~!, but only for the first ~10 shots of a burst. On longer bursts !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! gets even better, but !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! tanks sharply to Second-!~#ff0000;default;default;4; **%#ff0000%Worstest%%**~!, causing the shot pattern to go -very- wide and periodically recoil straight left/right. !!! note Note Open Bolt Delay drops effective **%#ff00ff%TTK%%** & **%#8b008b%Saved TTK%%** to !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~!. !!! info %violet% !~green; QRD ~! %% Very much a "beginner's LMG". It's easy enough to use to learn the "style" of the class, but its failure to specialize in any major stat alongside the -painfully- slow time-to-kill make it fall behind other options the majority of the time. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**TAQ Evolvere (5.56 "AM Kit")**<- ->![TAQe-556](https://imgur.com/oRdbRVQ.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Second-!~#008000;default;default;4; **%#008000%Bestest%%**~! **%#ff00ff%TTK%%**, **%#008A00%BiC%%** **%#8b008b%Saved TTK%%**. Second-!~#008000;default;default;4; **%#008000%Bestest%%**~! **%#3333FF%RoF%%**. Third-**%#008A00%BiC%%** **%#adff2f% StF%%**. !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! draws a very faint zig-zag, but the overall pattern is still straight-upwards. Third-**%#008A00%BiC%%** !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. **!~#f21010; %#f21010%Cons%% ~!** - Save is blocked by belly or leg hits. Second-**%#ff0000%WiC%%** **%#00ff00%Handling%%** **%#ffa07a%Floor%%**. Second-!~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! Range (gains a shot-to-kill at **%#87cefa%Eff Range%%**, another about halfway between Eff & Min, and a third at Min). Third-**%#ff0000%WiC%%** !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~!. Otherwise-okay !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! lowers after ~10 shots (but not as severely as the base gun), widening the pattern a bit. !!! note Note Open Bolt Delay drops effective **%#ff00ff%TTK%%** to a tad slower than **%#008A00%BiC%%**, & effective **%#8b008b%Saved TTK%%** to Third-**%#008A00%BiC%%**. !!! info %violet% !~green; QRD ~! %% Great time-to-kill, but only at SMG-like ranges. Compared to the SMGs its competing with in its niche, it's got much better recoil & a huge magazine, but much slower handling. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Pulemyot 762/PKP Pecheng** <- ->![Pul](https://imgur.com/CsVUQ5p.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Saves with 1 headshot if other hits are all chest. ⭐**KRC**⭐. **%#008A00%BiC%%** Swap Speed. **%#008A00%BiC%%** !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! after the first 3 shots, !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! trends just slightly right. **!~#f21010; %#f21010%Cons%% ~!** - **%#ff0000%WiC%%** **%#ff00ff%TTK%%** & **%#8b008b%Saved TTK%%**. **%#ff0000%WiC%%** **%#3333FF%RoF%%**. **%#ff0000%WiC%%** **%#008000%ADS%%** & **%#ffa07a%Floor%%**. **%#ff0000%WiC%%** **%#adff2f% StF%%**. Split **%#00ff00%Handling%%** **%#ffa07a%Floor%%** (hybrid setups still end up with !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#008000%ADS%%** & Second-**%#ff0000%WiC%%** **%#adff2f% StF%%** **%#ffa07a%Floors%%**). Lower-end !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! runs the shot pattern a bit wide. Third-**%#ff0000%WiC%%** !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. !!! info %violet% !~green; QRD ~! %% Good fun for hunkering down on objectives or your favorite camping spots & blasting away at longshot distances, but struggles to perform the closer you are to the enemy. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Pulemyot Annihilator Bullpup Kit** <- ->![Pul-AnniB](https://imgur.com/ODCX1yV.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Third-**%#008A00%BiC%%** **%#8b008b%Saved TTK%%**. Saves with 1 headshot if other hits are all chest/arms. Third-**%#008A00%BiC%%** **%#adff2f% StF%%**. ⭐**KRC**⭐. Easy !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! just trends slightly right. Better !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~! than the base gun. **!~#f21010; %#f21010%Cons%% ~!** - Third-**%#ff0000%WiC%%** **%#ff00ff%TTK%%**. Third-**%#ff0000%WiC%%** **%#3333FF%RoF%%**. Third-**%#ff0000%WiC%%** **%#00ff00%Handling%%** **%#ffa07a%Floor%%**. !~#00B0F0;default;default;3; ***%#FF8B5D%Split Handling Floors%%***~! (even a hybrid build pushes **%#008000%ADS%%** **%#ffa07a%Floor%%** further down to Second-**%#ff0000%WiC%%** ). Less Barrel & Stock options than base gun. **%#ff0000%WiC%%** !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~!. !~violet; %green%YMMV%% ~! - First 3 shots have awful !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! and will vary position wildly. Shots ~4-16 have upper-end !~#00B050;default;default;3; ***%#ffd700%Stability%%***~!, after which it starts to run somewhat wide. !!! info %violet% !~green; QRD ~! %% Substantially improves the Puly's ability to do decent at medium ranges. However, while its shots-to-kill from far away stay the same in spite of the range penalty, the amped-up recoil can be a struggle to deal with at the long distances it formerly thrived at. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**DG-58 LSW/QJB-95** <- ->![DG58](https://imgur.com/wbxrk24.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Third-**%#008A00%BiC%%** **%#008000%ADS%%**, Second-**%#008A00%BiC%%** **%#00ff00%Handling%%** **%#ffa07a%Floor%%**. **%#008A00%BiC%%** Swap Speed. **%#008A00%BiC%%** Reload Speed. **!~#f21010; %#f21010%Cons%% ~!** - Third-**%#ff0000%WiC%%** **%#ff00ff%TTK%%** & Second-**%#ff0000%WiC%%** **%#8b008b%Saved TTK%%**. !~#00B0F0;default;default;3; ***%#FF8B5D%Split Handling Floors%%***~! (hybrid setup can't maintain **%#00ff00%Handling%%** **%#ffa07a%Floor%%** ranks). !~violet; %green%YMMV%% ~! - First ~5 shots have stronger !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~!, pull distinctly left, and have very poor !~#00B050;default;default;3; ***%#ffd700%Stability%%***~!. However, remainder of the burst just trends slightly left with average !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! & **%#008A00%BiC%%** !~#00B050;default;default;3; ***%#ffd700%Stability%%***~!. !!! info %violet% !~green; QRD ~! %% A decent no-frills option if you want an LMG that plays more like an AR. Its recoil is easy to handle, though the time-to-kill is a bit lacking. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**TAQ Eradicator/FN HAMR Prototype**<- ->![TAQdestroyer](https://imgur.com/SjTNIXm.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Third-**%#008A00%BiC%%** **%#00ff00%Handling%%** **%#ffa07a%Floor%%**. **%#008A00%BiC%%** Range (no shot-to-kill gain until **%#00ffff%Min Range%%**). **%#008A00%BiC%%** Swap Speed. **%#008A00%BiC%%** Reload Speed. **!~#f21010; %#f21010%Cons%% ~!** - Save is blocked by a leg hit unless you land 3 headshots. Second-**%#ff0000%WiC%%** **%#adff2f% StF%%**. !~#00B0F0;default;default;3; ***%#FF8B5D%Split Handling Floors%%***~! (hybrid setup can't maintain **%#00ff00%Handling%%** **%#ffa07a%Floor%%** ranks). !~violet; %green%YMMV%% ~! - Fast Burst is Second-!~#008000;default;default;4; **%#008000%Bestest%%**~! **%#ff00ff%TTK%%** & **%#008A00%BiC%%** **%#8b008b%Saved TTK%%**, but regular **%#3333FF%RoF%%** is Second-**%#ff0000%WiC%%** **%#ff00ff%TTK%%** & **%#8b008b%Saved TTK%%**. Fast Burst is Second-!~#008000;default;default;4; **%#008000%Bestest%%**~! **%#3333FF%RoF%%** while regular **%#3333FF%RoF%%** is midline. Fast Burst has !~#008000;default;default;4; **%#008000%Bestest%%**~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! (basically none at all). The regular **%#3333FF%RoF%%** has **%#ff0000%WiC%%** !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! & poor !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!, but thankfully mostly-straight !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! & Second-**%#008A00%BiC%%** !~#00B050;default;default;3; ***%#ffd700%Stability%%***~!. !!! note Note First ~6-7 shots have a substantially faster **%#3333FF%RoF%%**. Refreshes when you haven't fired any shots for around a couple of seconds (takes longer than the gun's Centering Speed so it's a bit hard to gauge when it's "ready"). !!! info %violet% !~green; QRD ~! %% You will either love this gun because of the Fast Burst's ability to dunk on the opposition, or will hate it because every stat besides its handling speed tanks to mediocre while said Fast Burst is on cooldown. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Bruen Mk 9/FN Minimi** <- ->![M249](https://imgur.com/ZSukFUm.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Third-**%#008A00%BiC%%** **%#ff00ff%TTK%%** & **%#8b008b%Saved TTK%%**. Third-**%#008A00%BiC%%** **%#3333FF%RoF%%**. ⭐**KRC**⭐. Very solid !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! (**%#008A00%BiC%%** for higher-**%#3333FF%RoF%%** LMGs), !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! follows a very steady 45-degree left after shots 10+. **!~#f21010; %#f21010%Cons%% ~!** - Third-**%#ff0000%WiC%%** **%#008000%ADS%%**, Second-**%#ff0000%WiC%%** **%#adff2f% StF%%**, Third-**%#ff0000%WiC%%** **%#adff2f% StF%%** **%#ffa07a%Floor%%**. !~violet; %green%YMMV%% ~! - Second-**%#008A00%BiC%%** !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!, but it's mostly offset by poor !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! running the pattern somewhat wide. Stockless can match Third-**%#008A00%BiC%%** **%#adff2f% StF%%** **%#ffa07a%Floor%%**. **%#ff0000%WiC%%** Swap Speed with Belt but !~#008000;default;default;4; **%#008000%Bestest%%**~! Swap Speed with Mag. !~#008000;default;default;4; **%#008000%Bestest%%**~! Reload Speed @ 60-round Capacity with Mag. No Side Grips, but only belt-fed that can use Angled Grips & Handstops. !!! note Notes Belt-fed Open Bolt Delay drops effective **%#ff00ff%TTK%%** to Second-**%#ff0000%WiC%%** , Mag-fed Open Bolt Delay drops it to between Second-**%#ff0000%WiC%%** & **%#ff0000%WiC%%** . **%#8b008b%Saved TTK%%** is dropped to Second-**%#ff0000%WiC%%** or **%#ff0000%WiC%%** . !!! info %violet% !~green; QRD ~! %% On paper this gun is a very solid option that can perform above-average in most situations, especially if you throw the 60-round Mag on for the huge handling/speed boosts. However, in practice, open bolt delay tanking your time-to-kill makes its otherwise-solid stats stand out much less. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Holger 26/MG36**<- ->![MG36](https://imgur.com/ZREE5fV.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Saves with 1 headshot if you don't hit legs, and the 2-headshot Save is only blocked by 2 leg hits. **%#008A00%BiC%%** **%#008000%ADS%%** & **%#ffa07a%Floor%%**, Second-**%#008A00%BiC%%** **%#adff2f% StF%%**. ⭐**KRC**⭐. **!~#f21010; %#f21010%Cons%% ~!** - Third-**%#ff0000%WiC%%** **%#ff00ff%TTK%%** & Second-**%#ff0000%WiC%%** **%#8b008b%Saved TTK%%**. !~violet; %green%YMMV%% ~! - !~#00B0F0;default;default;3; ***%#FF8B5D%Split Handling Floors%%***~!, a hybrid build is still Third-**%#008A00%BiC%%** **%#008000%ADS%%** **%#ffa07a%Floor%%** but is Third-**%#ff0000%WiC%%** **%#adff2f% StF%%** **%#ffa07a%Floor%%**. Average !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~!. !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! always pushes to the right (typically by ~30-degrees), but lower-end !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! makes the angle a bit inconsistent while also running the pattern slightly wide. !!! info %violet% !~green; QRD ~! %% Basically a side grade of the DG-58 LSW's "this is just an AR with a big mag!" style. Tougher recoil than the DG, but much better range and better headshot damage. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Holger Burnout Kit**<- ->![Burnout](https://imgur.com/dAirfKL.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - !~#008000;default;default;4; **%#008000%Bestest%%**~! **%#ff00ff%TTK%%** (even with Range falloff, still beats the **%#008A00%BiC%%** **%#ff00ff%TTK%%** out to 31.6m). !~#008000;default;default;4; **%#008000%Bestest%%**~! **%#3333FF%RoF%%**. **%#008A00%BiC%%** **%#008000%ADS%%**, Second-**%#008A00%BiC%%** **%#adff2f% StF%%**, Second-**%#008A00%BiC%%** **%#008000%ADS%%** **%#ffa07a%Floor%%**. Second-**%#008A00%BiC%%** !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~! (still a bit hard to manage due to **%#3333FF%RoF%%** tho). **!~#f21010; %#f21010%Cons%% ~!** - No **%#8b008b%Saved TTK%%**. Third-**%#ff0000%WiC%%** **%#adff2f% StF%%** **%#ffa07a%Floor%%**. !~#00B0F0;default;default;3; ***%#FF8B5D%Split Handling Floors%%***~! (can't do a hybrid build, either **%#008000%ADS%%** or **%#adff2f% StF%%** has to go 20ms over their floor). !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! Range (+2 shots-to-kill at **%#87cefa%Eff Range%%**, another +2 at 31.6m, then -another- +2 at **%#00ffff%Min Range%%**). Restricted Optic selection (No Hybrids, & select Optics of each type are unavailable based on physical size). No Barrel or Muzzle slots. Third-**%#ff0000%WiC%%** !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! & Second-**%#ff0000%WiC%%** !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! that runs the pattern quite wide for first 20 shots, but no !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! whatsoever. Shots ~21-26 abruptly pull almost straight right, then shots ~27+ have !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~!, pull ~30-degrees left, and have !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! that renders the pattern -incredibly- wide. !!! note Note !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! pattern "Overheats" and gets much more intense on bursts longer than 20 shots. You can avoid/reset this by briefly letting go of the fire button, but too fast of a gap won't count (it's seemingly based on whether or not the gun has properly started recentering). !!! warning **BUG?** Overheated !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! is tied to individual burst length, but the "barrel heating up" visual effect is tied to how many shots you've recently fired in general, and takes a few seconds to wear off. Given the kit's description, the Overheated !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! activation may have been intended to be tied to the visual effect, rather than being cheesable by firing in barely-spaced-apart bursts. !!! info %violet% !~green; QRD ~! %% You've heard of "full auto", now try "fuller auto"! The time-to-kill is blazingly fast even out to a few dozen meters, with all the rest of its stats besides range remaining surprisingly solid. Just be careful that you don't overheat the barrel, or you'll struggle to hit even the underside of a VTOL. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Sakin MG38/Negev NG7**<- ->![MG38](https://imgur.com/if63mec.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#008A00%BiC%%** **%#ff00ff%TTK%%** & **%#8b008b%Saved TTK%%**. Second-**%#008A00%BiC%%** !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! with a steady 45-degree left after the first 2-3 shots. **!~#f21010; %#f21010%Cons%% ~!** - Needs 3 headshots to Save. **%#992e99%Choked TTK%%** if you get 3+ leg hits without a headshot. Third-**%#ff0000%WiC%%** **%#008000%ADS%%**, Second-**%#ff0000%WiC%%** **%#adff2f% StF%%**, **%#ff0000%WiC%%** **%#00ff00%Handling%%** **%#ffa07a%Floor%%**. Second-**%#ff0000%WiC%%** Range. **%#ff0000%WiC%%** Swap Speed. **%#ff0000%WiC%%** Reload Speed. Second-**%#ff0000%WiC%%** !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! runs the pattern quite wide. Second-**%#ff0000%WiC%%** !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. !!! info %violet% !~green; QRD ~! %% A no-gimmicks time-to-kill that rivals all of the yes-gimmicks time-to-kills. The wide recoil blob is a bit odd to adjust to but very controllable once you've learned it, the main things keeping it in check are instead a molasses aim speed and somewhat below-average range. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**RAAL MG/SIG MG 338**<- ->![RAAL](https://imgur.com/R1I0RyT.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#008A00%BiC%%** **%#adff2f% StF%%**, Second-**%#008A00%BiC%%** **%#adff2f% StF%%** **%#ffa07a%Floor%%**. **%#008A00%BiC%%** Range (no shot-to-kill gain until **%#00ffff%Min Range%%**). **!~#f21010; %#f21010%Cons%% ~!** - Second-**%#ff0000%WiC%%** **%#ff00ff%TTK%%**. Second-**%#ff0000%WiC%%** **%#3333FF%RoF%%**. **%#ff0000%WiC%%** Reload Speed. Only Foregrip options are Side Grips and a Bipod. Can't use Mono/Low/High-Grain Ammos. Second-**%#ff0000%WiC%%** !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! (even worse on first ~4 shots), trends slightly right. !~violet; %green%YMMV%% ~! - Okay !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! but less options to improve it than any other LMG. Stockless **%#008000%ADS%%** **%#ffa07a%Floor%%** matches **%#008A00%BiC%%**. **%#ff0000%WiC%%** Swap Speed but can be improved with Small Belt. !!! note Note Open Bolt Delay drops effective **%#ff00ff%TTK%%** & **%#8b008b%Saved TTK%%** to !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~!. !!! info %violet% !~green; QRD ~! %% A solid wave of buffs gave this lad surprisingly fast handling despite its heavy appearance, but a pathetically slow open bolt delay gives it one of the worst full-auto time-to-kills in the game, and on top of that you'll likely be missing shots due to the fierce recoil. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**556 Icarus/Fightlite MCR**<- ->![RAAL](https://imgur.com/WRMLb2D.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Second-**%#008A00%BiC%%** **%#ff00ff%TTK%%**. Second-**%#008A00%BiC%%** **%#3333FF%RoF%%**. Better-than-average !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! that goes straight up for ~10 shots, then follows an ~50-55-degree right with much less !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! for the rest of the burst. Third-**%#008A00%BiC%%** !~#00B050;default;default;3; ***%#ffd700%Stability%%***~!. **!~#f21010; %#f21010%Cons%% ~!** - No **%#8b008b%Saved TTK%%**. Second-**%#ff0000%WiC%%** **%#adff2f% StF%%** **%#ffa07a%Floor%%**. **%#ff0000%WiC%%** Range. **%#ff0000%WiC%%** Reload Speed. No Side Grips. **%#ff0000%WiC%%** !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~! (-only- LMG where it's just genuinely that bad, rather than being exacerbated by bad !~#00B050;default;default;3; ***%#ffd700%Stability%%***~!). !!! info %violet% !~green; QRD ~! %% One of the best "close-range" LMGs, with a balanced stat distro that neither over-specializes nor overly sacrifices any major aspect, but only if you can handle the severe visual-only kick. Try it with a Canted Laser to cheat your way out of the sight kick without sacrificing aim accuracy! ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**RAPP H/HK21**<- ->![HK21](https://imgur.com/usXgBv8.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#008A00%BiC%%** **%#ff00ff%TTK%%**, Second-**%#008A00%BiC%%** **%#8b008b%Saved TTK%%**. **%#008A00%BiC%%** **%#3333FF%RoF%%**. **%#008A00%BiC%%** Range (no shot-to-kill gain until **%#00ffff%Min Range%%**). **!~#f21010; %#f21010%Cons%% ~!** - Second-**%#ff0000%WiC%%** **%#00ff00%Handling%%**, **%#ff0000%WiC%%** **%#00ff00%Handling%%** **%#ffa07a%Floor%%**. !~violet; %green%YMMV%% ~! - Straight !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! for first ~15 shots, but **%#ff0000%WiC%%** !~#00B050;default;default;3; ***%#ffd700%Stability%%***~!. Longer bursts curve ~30-degrees right and have substantially improved (albeit still a bit wide-patterned) !~#00B050;default;default;3; ***%#ffd700%Stability%%***~!. !!! info %violet% !~green; QRD ~! %% Basically a sidegrade of the Sakin's niche. Much better range & better headshot potential, nigh-identical zippy time-to-kill & slow handling, but stronger recoil that's harder to adjust to due to a mid-burst direction shift. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**HCR 56/AUG HBAR-T**<- ->![HCR 56](https://imgur.com/44caaAG.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Third-**%#008A00%BiC%%** **%#ff00ff%TTK%%**. Second-**%#008A00%BiC%%** **%#008000%ADS%%**, Third-**%#008A00%BiC%%** **%#adff2f% StF%%**, Third-**%#008A00%BiC%%** **%#008000%ADS%%** **%#ffa07a%Floor%%**, **%#008A00%BiC%%** **%#adff2f% StF%%** **%#ffa07a%Floor%%** (35ms!). ⭐**KRC**⭐. **%#008A00%BiC%%** Swap Speed. !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! trends slightly left for ~10 shots then is mostly straight-up. **!~#f21010; %#f21010%Cons%% ~!** - Save is blocked by a leg hit unless you land 3 headshots. No Side Grips. Third-**%#ff0000%WiC%%** !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! (also stronger on first ~3-4 shots). !~violet; %green%YMMV%% ~! - Middling !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! doesn't run the pattern particularly wide, but occasionally causes random left/right curving for a few shots. Third-**%#008A00%BiC%%** !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~! (albeit offset by !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! somewhat). !!! info %violet% !~green; QRD ~! %% A further side grade for the "ARs disguised as LMGs" subclass. Keeps the Holger's extreme range while throwing in solid boosts to time-to-kill & handling speed, but with even stronger recoil that can be a bit inconsistent/tricky. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**RPK/RPK**<- ->![HCR 56](https://imgur.com/2ynFpha.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Third-**%#008A00%BiC%%** **%#ff00ff%TTK%%**. Doesn't gain a shot-to-kill until 125% of **%#87cefa%Eff Range%%**. **!~#f21010; %#f21010%Cons%% ~!** - No **%#8b008b%Saved TTK%%**. Second-**%#ff0000%WiC%%** **%#adff2f% StF%%**. No Side Grips. Third-**%#ff0000%WiC%%** !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! after the first ~9 shots. **%#ff0000%WiC%%** !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! is the least consistent of any LMG (slight right for ~9 shots, then slight left for the rest of the burst, but shots ~18-25 pull a much sharper left than the rest), !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! is at least average after the first ~9 shots. !!! info %violet% !~green; QRD ~! %% Very much tows the line between typical Mag-Fed and Belt-Fed LMG stat spreads. A decent all-rounder option in this regard, though lack of headshot damage & one of the game's weirder recoil patterns (even if it's not too intense) might mean you'll perform better running a more-specialized gun that fits your personal playstyle. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![BIG]( https://imgur.com/wnbaZYg.png)<- ##Marksman Rifles - DMRs (Dude, My Rifles) ->**KVD Enforcer/SVK**<- ->![KVD](https://imgur.com/lsqbzAs.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - One-tap headshot. Only DMR that can Hold Breath without attaching a Medium+ Glint Scope. **!~#f21010; %#f21010%Cons%% ~!** - **%#dc143c%2-tap%%** goes up to a **%#dc143c%3-tap%%** if no shots hit upper chest. **%#ff0000%WiC%%** **%#adff2f% StF%%** starts out slower than its **%#008000%ADS%%** time. Functionally tied for **%#ff0000%WiC%%** **%#3333FF%RoF%%** (only 7% faster). ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**MCW 6.8/"A rechambered ACR"**<- ->![ACR6.8](https://imgur.com/mKCSIT8.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#008A00%BiC%%** Range. Starts with Flinch Resist. Solid **%#3333FF%RoF%%**. **!~#f21010; %#f21010%Cons%% ~!** - **%#ff0000%WiC%%** **%#008000%ADS%%**. Small Mag Capacity relative to Damage (**%#dc143c%3-tap%%** w/ **%#dc143c%2-tap%%** if you get a headshot, 10-round mag). ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**MCW 6.8 Full-Auto AM Kit**<- ->![MCW-kit](https://imgur.com/tCFbGvd.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Functionally tied for **%#008A00%BiC%%** **%#3333FF%RoF%%** (only 7% slower). Only full-auto DMR. Doubled Mag Capacity with same **%#00ff00%Handling%%** as base. **!~#f21010; %#f21010%Cons%% ~!** - **%#dc143c%4-tap%%** if all shots hit limbs/lower chest. **%#dc143c%3-tap%%** any other hit combination. Only DMR with substantial vertical recoil. !!! danger **WARNING** Centering Speed on this kit is bugged and sharply pulls your point-of-aim downwards when you stop firing, by as much as ~30-35° if you dumped the entire mag without any +!~#008000;default;default;3; ***%#ffd700%Recoil%%***~! attachments. Basically, when you move your mouse during a burst to compensate for the recoil, the game also moves the "Centering Spot" by the same amount, and then when you stop shooting it pulls your view down to wherever that spot has ended up. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**DM56/SL8**<- ->![DM56](https://imgur.com/PLASGVs.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#008A00%BiC%%** **%#3333FF%RoF%%**. **%#008A00%BiC%%** **%#00ff00%Handling%%**. SMG-tier **%#00ff00%Handling%%** **%#ffa07a%Floors%%** at 147ms/104ms. **%#008A00%BiC%%** Hip/Tac spreads. Nigh-nonexistent !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! & !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~! even with a 13x Scope. **!~#f21010; %#f21010%Cons%% ~!** - **%#ff0000%WiC%%** Range can push it down to a **%#dc143c%4-tap%%** if all shots hit limbs/lower chest past **%#87cefa%Eff Range%%**. Only a **%#dc143c%2-tap%%** if they're both headshots inside of its **%#87cefa%Eff Range%%**. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**DM56 Burst AM Kit Relative to the other DMRs**<- ->![DM56-signal](https://imgur.com/jx8Q1CY.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Only burst-fire DMR and can **%#ff69b4%OBK%%**. Only 1 headshot needed to go from **%#dc143c%4-tap%%** to **%#dc143c%3-tap%%**. **!~#f21010; %#f21010%Cons%% ~!** - Forced laser can give position away while **%#008000%ADS%%**. Can't fire semi-auto. Loses the crazy **%#00ff00%Handling%%** **%#ffa07a%Floor%%** of the base gun. Lots of mid-burst rightwards !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! makes landing the full burst difficult at longer ranges. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**DM56 Burst Kit Relative to the AR version of the same Kit**<- ->![DM56-signal](https://imgur.com/jx8Q1CY.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Better Damage (only needs 1 headshot to **%#dc143c%3-tap%%**, the AR kit needs 2). Better **%#00ff00%Handling%%**. Slightly better **%#00ffff%Min Range%%**. **!~#f21010; %#f21010%Cons%% ~!** - Prominent rightwards !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! mid-burst (By comparison, the AR's burst recoil is nearly straight upwards, and only starts pulling gradually to the right ~4 bursts into a !~#10D288;default;default;3; ***%#ffd700%magdump%%***~!). Can't fire semi-auto. Worse Flinch. Worse mag capacity. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**MTZ Interceptor/Bren 2 PPS** <- ->![MTZint](https://imgur.com/5Fb6oJy.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#dc143c%1-tap%%** headshot inside of **%#87cefa%Eff Range%%**. **%#dc143c%2-tap%%** anywhere else at nearly any Range. Even past **%#00ffff%Min Range%%**, only becomes a **%#dc143c%3-tap%%** if a shot hits the legs. **!~#f21010; %#f21010%Cons%% ~!** - **%#ff0000%WiC%%** **%#3333FF%RoF%%**. Second-**%#ff0000%WiC%%** **%#00ff00%Handling%%** and **%#ff0000%WiC%%** **%#00ff00%Handling%%** **%#ffa07a%Floor%%**. **%#ff0000%WiC%%** !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~! (its actual !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! is pretty good, but the !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~! can make it difficult to adjust point-of-aim quickly/smoothly between shots). ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![BIG]( https://imgur.com/wnbaZYg.png)<- ##**Sniper Rifles (newspeak for: xXOptikQuik-Flikz420SnopezXx)** !!! note Notes All Snipers except the KATT **%#dc143c%2-tap%%** legs. **%#ff00ff%TTK%%** **%#008A00%BiC%%**/**%#ff0000%WiC%%** ranks are referring to **%#dc143c%2-tap%%** or "Missed, then got a **%#dc143c%1-tap%%** follow-up" situations. **%#3333FF%RoF%%** **%#008A00%BiC%%**/**%#ff0000%WiC%%** ranks are identical to **%#ff00ff%TTK%%** **%#008A00%BiC%%**/**%#ff0000%WiC%%** ranks, so they're unlisted. The **%#008A00%BiC%%** bolt-action **%#ff00ff%TTK%%** ties the **%#ff0000%WiC%%** semi-auto **%#ff00ff%TTK%%** (!~#911B78;default;default;3; ***%#295CFF%Fastbolt%%***~! beats it by ~100ms but is still slower than the other semis). The **%#ff0000%WiC%%** !~#911B78;default;default;3; ***%#295CFF%Fastbolt%%***~! **%#ff00ff%TTK%%** still beats the Third-**%#008A00%BiC%%** bolt **%#ff00ff%TTK%%** by 77ms. Non-**%#008A00%BiC%%**/**%#ff0000%WiC%%** **%#adff2f% StF%%**/**%#ffa07a%Floors%%** are all mostly identical (13ms gaps). On most Snipers, point-of-aim does -not- recenter to where your first shot fired, it instead ends up somewhere in-between where the shot landed and where the !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~! temporarily hiked your view up to. By default, the lowest-magnification Optic Snipers can equip is a 2.5x ACOG (including the further-**%#008000%ADS%%**-boosting Riser variant). You can technically get to No Zoom via Hybrid Optics, but then you get 20ms less of an **%#008000%ADS%%** speed bonus as compared to using the 2.5x Riser. !!! warning CLASSWIDE BUG Every Sniper can equip the Incendio Reflex regardless of their normal Optic restrictions, save a custom blueprint while you still can! ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**KV Inhibitor/SVCh-8.6**<- ->![KVIn](https://imgur.com/TsLCQcK.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Second-**%#008A00%BiC%%** **%#ff00ff%TTK%%**. Second-**%#008A00%BiC%%** **%#008000%ADS%%**/**%#ffa07a%Floor%%** & **%#adff2f% StF%%** **%#ffa07a%Floor%%**. Second-**%#008A00%BiC%%** Spare Ammo. **%#008A00%BiC%%** Swap Speed. Second-**%#008A00%BiC%%** !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~! only moves a bit past where the next full-**%#3333FF%RoF%%** shot will land and has a much smoother animation that other Snipers. **!~#f21010; %#f21010%Cons%% ~!** - Can't **%#dc143c%1-tap%%** belly, nor chest/arms past **%#00ffff%Min Range%%**. Second-**%#ff0000%WiC%%** Ranges. **%#ff0000%WiC%%** Flinch, !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! @ **%#00ff00%Handling%%** **%#ffa07a%Floor%%**. !~violet; %green%YMMV%% ~! - Second-Lowest-Magnification default Optic. Full-**%#3333FF%RoF%%** !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! steadily moves up-right (**%#ff0000%WiC%%** !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! & Third-**%#ff0000%WiC%%** !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~!), but it's also one of only 2 snipers whose aim re-centers to where the first shot hit if you fire slower than **%#3333FF%RoF%%**. Very !~#00B0F0;default;default;3; ***%#FF8B5D%Split Handling Floors%%***~!, but ignoring -!~#00B050;default;default;3; ***%#ffd700%Stability%%***~!/-Flinch parts while building for **%#008000%ADS%%** **%#ffa07a%Floor%%** puts you at Third-**%#008A00%BiC%%** **%#adff2f% StF%%** **%#ffa07a%Floor%%** & only 10ms over Second-**%#008A00%BiC%%** **%#008000%ADS%%** **%#ffa07a%Floor%%**. !!! warning BUGS Custom Suppressor can't be unlocked (%#E60000%P%%%#E16305%a%%%#EBB903%Y%%%#F1EB03%p%%%#A7F004%I%%%#24E604%G%%%#05D537%s%% %#03D7AF%c%%%#03B4D7%A%%%#0259D8%n%% %#2B03D7%G%%%#7501F5%e%%%#AE04F2%T%% %#EC04F2%i%%%#F105BE%T%% %#EF078C%f%%%#ED0970%R%%%#EE084A%o%%%#E60000%M%% %#E16305%t%%%#EBB903%H%%%#F1EB03%e%% %#A7F004%C%%%#24E604%l%%%#05D537%E%%%#03D7AF%a%%%#03B4D7%R%%%#0259D8%c%%%#2B03D7%U%%%#7501F5%t%% %#AE04F2%t%%%#EC04F2%R%%%#F105BE%a%%%#EF078C%C%%%#ED0970%e%%%#EE084A%R%% %#E60000%p%%%#E16305%A%%%#EBB903%c%%%#F1EB03%K%% %#A7F004%t%%%#24E604%H%%%#05D537%o%%) The aim-recentering is touchy, and might still try to drag your aim down after a burst even if you were moving the mouse, if the game feels like you didn't move it ***enough***. !!! info %violet% !~green; QRD ~! %% Great handling speeds and phenomenal rate-of-fire, offset by poor range/damage that can prevent 1-shot-kills on even upper chest hits if you're at longshot distances. Has weird love-it-or-hate-it recoil mechanics. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Signal 50/GM6 Lynx:**<- ->![Signal 50](https://imgur.com/HAb62Kg.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Third-**%#008A00%BiC%%** **%#ff00ff%TTK%%**. Can use Reflex/Holo optics. **%#008A00%BiC%%** semi-auto Ranges. **!~#f21010; %#f21010%Cons%% ~!** - Can't **%#dc143c%1-tap%%** arms past **%#87cefa%Eff Range%%**. Second-**%#ff0000%WiC%%** **%#008000%ADS%%**/**%#ffa07a%Floor%%**. Second-**%#ff0000%WiC%%** !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! moves shots prominently but inconsistently upwards and noticeably to the right. **%#ff0000%WiC%%** semi-auto !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. **%#ff0000%WiC%%** Swap Speed. !!! info %violet% !~green; QRD ~! %% A rate-of-fire that beats all the bolties, but still has the same one-shot-kill locations & doesn't overly sacrifice range. Instead, it sacrificed its aim speed. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Carrack .300/WA 2000**<- ->![WA 2000]( https://imgur.com/YIBm0tU.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#008A00%BiC%%** **%#ff00ff%TTK%%**. Second-**%#008A00%BiC%%** **%#008000%ADS%%**. Second-**%#008A00%BiC%%** Swap Speed. **%#008A00%BiC%%** !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! if you fire at full **%#3333FF%RoF%%** (first shot has a small bit of !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! but successive shots are !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!-only and will keep hitting the same spot). Extended Mags come with disproportionately extra Spare Ammo. **!~#f21010; %#f21010%Cons%% ~!** - Can only **%#dc143c%1-tap%%** the head, and can't even do that past ~58.3m. Second-**%#ff0000%WiC%%** **%#87cefa%Eff Range%%**. !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! shifts point-of-aim a bit up and to the left if you aren't firing at full **%#3333FF%RoF%%** (tho it's still Second-**%#008A00%BiC%%**). !~violet; %green%YMMV%% ~! - Bipod is equipped via Barrel slot. !!! info %violet% !~green; QRD ~! %% The blisteringly-fast rate-of-fire, solid handling speed, and great recoil are still held *waaaaay* back by the fact this is the only sniper that ***needs*** a headshot to one-shot-kill. Might still be worth giving a try if you're the type to hitmarker a lot anyway. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Longbow/"AK-Bolty7"**<- ->![Longbow](https://imgur.com/iger7zA.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Third-**%#008A00%BiC%%** **%#ff00ff%TTK%%**, **%#008A00%BiC%%** bolt **%#ff00ff%TTKs%%**. Can use any Optic. **%#008A00%BiC%%** **%#00ff00%Handling%%**/**%#ffa07a%Floors%%**. **%#008A00%BiC%%** !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! & !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!, near-zero on both. **%#008A00%BiC%%** Mag Capacity & Spare Ammo. **%#008A00%BiC%%** Flinch (average @ **%#00ff00%Handling%%** **%#ffa07a%Floor%%**). **%#008A00%BiC%%** Swap Speed. !~#911B78;default;default;3; ***%#295CFF%Fastbolt%%***~! !~#CA245F;default;default;3; ***%#295CFF%Rechamber%%***~! is so fast you won't even notice the increased shake. **!~#f21010; %#f21010%Cons%% ~!** - Can't **%#dc143c%1-tap%%** belly. Loses chest/arms **%#dc143c%1-tap%%** past ~22.9m. **%#ff0000%WiC%%** **%#87cefa%Eff Range%%**, Second-**%#ff0000%WiC%%** **%#00ffff%Min Range%%** (!~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! @ **%#00ff00%Handling%%** **%#ffa07a%Floor%%**). !~violet; %green%YMMV%% ~! - Lowest-Magnification default Optic. !~#00B0F0;default;default;3; ***%#FF8B5D%Split Handling Floors%%***~!, but the neglected stat will still be Second-**%#008A00%BiC%%**. !!! warning **BUG** Custom iron sights are only equippable via its Conversion Kit, despite being listed in its progression as a regular attachment. !!! info %violet% !~green; QRD ~! %% This fast-handling, fastish-firing, nigh-recoilless DMR snuck its way into the Snipers section just by wearing a Scope over its head, and the devs still haven't noticed. Stay within SMG ranges to keep the upper-body one-shot-kill, then listen as those delicious rage mics start rolling in. Don't put a laser on it, they're hella bugged rn. !!! danger !~#ff0000;default;default;4; **%#ff0000%WARNING%%**~! Lasers/Flashlights tank this gun's !~#CA245F;default;default;3; ***%#295CFF%Rechamber%%***~! speed without changing the **%#3333FF%RoF%%**, which will fuck with your accuracy because your point-of-aim is still calculated based on the "correct" speed, so shots fired mid-animation don't line up with your scope's dot. Mags also cause this issue if you're using the Fast Bolt, but might actually help you be -more- accurate if you're using the Slow Bolt (the animation will finish well ahead of the **%#3333FF%RoF%%**). Handing **%#ffa07a%Floors%%** w/o a Laser are only 10ms worse so I strongly recommend -not- using one unless this gets fixed, likewise avoid using a Mag + Fast Bolt if you can bear giving up the 10-rounder's **%#00ff00%Handling%%** boost. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Longbow JAK Tyrant 762 Kit**<- ->![TyrantKit](https://imgur.com/sJCrTRa.png)![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - ~10m longer **%#dc143c%1-tap%%** Range than the regular Longbow. Can use any Optic. !~#008000;default;default;4; **%#008000%Bestest%%**~! **%#008000%ADS%%** & **%#008A00%BiC%%** **%#008000%ADS%%** **%#ffa07a%Floor%%**. **%#008A00%BiC%%** **%#adff2f% StF%%** & Second-**%#008A00%BiC%%** **%#adff2f% StF%%** **%#ffa07a%Floor%%**. **%#008A00%BiC%%** !~#008000;default;default;3; ***%#ffd700%Recoil%%***~!/!~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~! (both near-zero). Second-**%#008A00%BiC%%** Mag Capacity & Spare Ammo. **%#008A00%BiC%%** Flinch (average @ **%#00ff00%Handling%%** **%#ffa07a%Floor%%**) & Swap Speed. **!~#f21010; %#f21010%Cons%% ~!** - Still can't **%#dc143c%1-tap%%** belly, loses chest/arms **%#dc143c%1-tap%%** at **%#00ffff%Min Range%%** line. **%#ff0000%WiC%%** **%#87cefa%Eff Range%%**, !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#00ffff%Min Range%%**. No Magazine, Bolt, or Ammo slots. Poor Velocity has noticeable hit delay and drop past ~50m. !~violet; %green%YMMV%% ~! - Starts with Iron sights. 400ms slower **%#ff00ff%TTK%%** than the base gun but still beats every other bolty's !~#911B78;default;default;3; ***%#295CFF%Fastbolt%%***~! **%#ff00ff%TTK%%**. Still has !~#00B0F0;default;default;3; ***%#FF8B5D%Split Handling Floors%%***~!, but the neglected stat is now only hit by a negligible 10-20ms. !!! warning **BUG** Same Laser Warning as the base gun, but the !~#CA245F;default;default;3; ***%#295CFF%Rechamber%%***~! change is now small enough to be mostly inconsequential. Can equip Mags/Bolts/Ammos, but they have no effect and are a wasted slot. !!! info %violet% !~green; QRD ~! %% This lets you squeeze a few more meters of one-shot-kill range out of the Longbow than base gun setups using High Grain would, but at the expense of locking you to its Slow Bolt rate-of-fire. Also defaults you to iron sights, which can save you an attachment slot if you already planned on using a Reflex Sight or etc for their aim speed boost. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**XRK Stalker/CDX-50 Tremor**<- ->![CDX50](https://imgur.com/DSzT6py.png) ![DLCLogo]( https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Second-**%#008A00%BiC%%** !~#911B78;default;default;3; ***%#295CFF%Fastbolt%%***~! **%#ff00ff%TTK%%**. Can use Reflex/Holo Optics. **!~#f21010; %#f21010%Cons%% ~!** - Second-**%#ff0000%WiC%%** **%#ff00ff%TTK%%**. Can't **%#dc143c%1-tap%%** belly/arms past **%#87cefa%Eff Range%%**. **%#00ff00%Handling%%** **%#ffa07a%Floor%%** Barrel has Second-**%#ff0000%WiC%%** **%#87cefa%Eff Range%%** & !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#00ffff%Min Range%%**. !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! Flinch @ **%#00ff00%Handling%%** **%#ffa07a%Floor%%**. !~#911B78;default;default;3; ***%#295CFF%Fastbolt%%***~!'s !~#CA245F;default;default;3; ***%#295CFF%Rechamber%%***~! view shake keeps going for a good bit even after you're able to fire. !~violet; %green%YMMV%% ~! - Highest-Magnification default Optic. Lower-end !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! doesn't hike view too much, but Second-**%#ff0000%WiC%%** bolt !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! pulls inconsistently to the right. !!! warning **BUG** Flinch Resist Barrel & Stockless can't be unlocked (Thankfully, the +**%#008000%ADS%%** Stock is only 8/15ms worse **%#008000%ADS%%**/**%#adff2f% StF%%**). !!! info %violet% !~green; QRD ~! %% Upper-end rate-of-fire for a bolt-action so long as you use the Fastbolt, but if you build it to have decent aim speed you'll get assloads of hitmarkers thanks to how hard the range gets tanked. The only boltie besides the Longbow that might not kill on a belly hit. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**KATT AMR/HS .50-M1**<- ->![KATT](https://imgur.com/aIdxAvi.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Always a **%#dc143c%1-tap%%** (Even on legs, and no tap gain even past **%#00ffff%Min Range%%**). Free Bipod. **%#008A00%BiC%%** **%#87cefa%Eff Range%%**. Second-**%#008A00%BiC%%** !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! only moves aim up minimally. **!~#f21010; %#f21010%Cons%% ~!** - **%#ff0000%WiC%%** **%#ff00ff%TTKs%%** (If a shot penetrating cover becomes a **%#dc143c%2-tap%%**). **%#ff0000%WiC%%** **%#00ff00%Handling%%**, **%#ff0000%WiC%%** **%#008000%ADS%%** **%#ffa07a%Floor%%**, Second-**%#ff0000%WiC%%** **%#adff2f% StF%%** **%#ffa07a%Floor%%**. **%#00ffff%Min Range%%** equal to **%#87cefa%Eff Range%%**. **%#ff0000%WiC%%** bolt !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! pulls to the right. !~#911B78;default;default;3; ***%#295CFF%Fastbolt%%***~!'s !~#CA245F;default;default;3; ***%#295CFF%Rechamber%%***~! view shake is comedically intense. Very prominent bullet trail reminiscent of Halo's sniper rifles will give your firing position away even if you're using a Suppressor & Ghost. !~violet; %green%YMMV%% ~! - Second-Highest-Magnification default Optic. Weird !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~! moves the gun's model much further up than where it temporarily tilts your view angle, but the actual view angle jump is below-average. !!! note Note Slow Bolt actually marginally raises your **%#3333FF%RoF%%**, but doesn't seem to noticeably change the !~#CA245F;default;default;3; ***%#295CFF%Rechamber%%***~! pattern. !!! info %violet% !~green; QRD ~! %% It kills in one shot no matter where you hit them, no matter how far away they are (as long as you aren't shooting them through cover), so who cares if the handling speeds are like molasses in the wintertime! Be careful about the bullet trail giving you away if you miss tho. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**MCPR-300/MRAD**<- ->![MCPR](https://imgur.com/jxKkWmq.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Second-**%#008A00%BiC%%** Ranges. Second-**%#008A00%BiC%%** **%#adff2f% StF%%** **%#ffa07a%Floor%%**. Second-**%#008A00%BiC%%** Spare Ammo. Only Sniper that can currently use the Canted Laser or Iron sights (not counting the awful Bullseye Irons) **!~#f21010; %#f21010%Cons%% ~!** - Can't **%#dc143c%1-tap%%** arms past **%#87cefa%Eff Range%%**. **%#ff0000%WiC%%** Swap Speed. Second-**%#ff0000%WiC%%** !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! hikes point-of-aim up noticeably on each shot. !~#911B78;default;default;3; ***%#295CFF%Fastbolt%%***~! stat changes are miniscule. !~violet; %green%YMMV%% ~! - Third-**%#008A00%BiC%%** bolt **%#ff00ff%TTK%%**, but Second-**%#ff0000%WiC%%** !~#911B78;default;default;3; ***%#295CFF%Fastbolt%%***~! **%#ff00ff%TTK%%**. !!! info %violet% !~green; QRD ~! %% The median performer by which all other Snipers are judged. The rate-of-fire is a tad slow but the solid handling speeds, range, and 1-shot-kill consistency more than make up for it. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Victus XMR/AW50**<- ->![XMR](https://imgur.com/YDMYfAK.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Can use Holo Optics. **%#008A00%BiC%%** Ranges. **%#008A00%BiC%%** !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! (fully re-centers between shots, well before **%#3333FF%RoF%%** catches up). **!~#f21010; %#f21010%Cons%% ~!** - Third-**%#ff0000%WiC%%** **%#ff00ff%TTK%%**, no !~#911B78;default;default;3; ***%#295CFF%Fastbolt%%***~!. Can't **%#dc143c%1-tap%%** arms. Third-**%#ff0000%WiC%%** **%#008000%ADS%%**/**%#ffa07a%Floor%%**. !~violet; %green%YMMV%% ~! - Highest-Magnification default Optic. !!! warning **BUG** Stat changes erroneously show that the +**%#008000%ADS%%** Stock would unequip the +**%#00ff00%Handling%%** Grip if the Grip was put on first, but you can put both on together just fine. !!! info %violet% !~green; QRD ~! %% *Wait what the FUCK do you mean* ***"it's a .50 Cal but it can't one-shot-kill the arms"***? ***And*** *"the aim speed and rate-of-fire are ass, too"??? Don't even tell me the pros, I am no longer interested*. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**FJX Imperium/M200 Intervention**<- ->![FJX](https://imgur.com/kednxrs.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Hits **%#00ff00%Handling%%** **%#ffa07a%Floor%%** in only 4 attachments. **!~#f21010; %#f21010%Cons%% ~!** - Second-**%#ff0000%WiC%%** **%#ff00ff%TTK%%**, **%#ff0000%WiC%%** !~#911B78;default;default;3; ***%#295CFF%Fastbolt%%***~! **%#ff00ff%TTK%%**. Can't **%#dc143c%1-tap%%** arms past **%#87cefa%Eff Range%%**. **%#ff0000%WiC%%** !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! hikes point-of-aim up substantially on each shot. **%#ff0000%WiC%%** Flinch @ **%#00ff00%Handling%%** **%#ffa07a%Floor%%**. Not much **%#3333FF%RoF%%** boost from !~#911B78;default;default;3; ***%#295CFF%Fastbolt%%***~!. !~violet; %green%YMMV%% ~! - Bipod is equipped via Barrel slot. Second-Highest-Magnification default Optic. !!! note Note The Short Barrel's **%#008000%ADS%%** boost decreases as you equip other non-Optic +**%#008000%ADS%%** parts, hitting 0ms benefit in as little as two other parts if you're building for the **%#00ff00%Handling%%** **%#ffa07a%Floor%%**, so make sure you don't accidentally waste a slot on it. !!! warning **BUG** MW3-era Ammo variants can't be unlocked. !!! info %violet% !~green; QRD ~! %% Its stats are suboptimal compared to numerous other snipers, but it's still decent enough, just like how it stacked up back in '09. Go climb that Highrise rooftop and pretend it's the good ol' days. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**SP-X 80/M2010 ESR**<- ->![FJX](https://imgur.com/HAWHM7b.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Second-**%#008A00%BiC%%** bolt & !~#911B78;default;default;3; ***%#295CFF%Fastbolt%%***~! **%#ff00ff%TTKs%%**. Third-**%#008A00%BiC%%** **%#008000%ADS%%**/**%#ffa07a%Floor%%**. **!~#f21010; %#f21010%Cons%% ~!** - Can't **%#dc143c%1-tap%%** arms past ~51.5m. **%#ff0000%WiC%%** **%#00ffff%Min Range%%**. **%#ff0000%WiC%%** !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! hikes point-of-aim up substantially on each shot. !~#911B78;default;default;3; ***%#295CFF%Fastbolt%%***~!'s !~#CA245F;default;default;3; ***%#295CFF%Rechamber%%***~! view shake still goes for just a bit after you're ready to fire. !~violet; %green%YMMV%% ~! - Second-Lowest-Magnification default Optic. !!! info %violet% !~green; QRD ~! %% Incredible rate-of-fire for a boltie and fantastic aim speed, with a consistent 1-shot-kill, but intense recoil will make missed shots harder to recover from. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**LA-B 330/Mk 13 Mod 0:**<- ->![LA-B](https://imgur.com/m4XhkfO.png) ![romannumeral](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Second-**%#008A00%BiC%%** bolt & !~#911B78;default;default;3; ***%#295CFF%Fastbolt%%***~! **%#ff00ff%TTKs%%**. **!~#f21010; %#f21010%Cons%% ~!** - Can't **%#dc143c%1-tap%%** arms past ~50m. **%#ff0000%WiC%%** **%#adff2f% StF%%**/**%#ffa07a%Floor%%**. Second-**%#ff0000%WiC%%** bolt **%#87cefa%Eff Range%%**. Second-**%#ff0000%WiC%%** !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! hikes point-of-aim up noticeably on each shot. !~violet; %green%YMMV%% ~! - Second-Lowest-Magnification default Optic. !!! warning **BUG** +Ammo Comb still speeds up **%#008000%ADS%%** rather than slowing it down as per its description, despite multiple patches claiming to have fixed this. !!! info %violet% !~green; QRD ~! %% Same great rate-of-fire & 1-shot-kill consistency as the SP-X, with far more manageable recoil, but then every other stat is worse. Certainly not the best tradeoff, but for completionists going for camos it'll still perform bearably-enough. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![BIG]( https://imgur.com/wnbaZYg.png)<- ##Machine Pistols (YOU SEE, IVAN? WHEN YOU HOLD PEESTOL LIKE MACHINE GUN...) !!! note Notes **"5-6mERC"** is dumb shorthand for "In the Worst-in-Class 5-6m Effective Range Club™". Most MPs **%#dc143c%6-tap%%**. Every MP has a **%#8b008b%Saved TTK%%**, typically needing 2 headshots. MPs w/o a listed **%#008000%ADS%%** **%#ffa07a%Floor%%** rank are all only at most 10ms slower than the **%#008A00%BiC%%**. MPs w/o a listed **%#adff2f% StF%%** or **%#adff2f% StF%%** **%#ffa07a%Floor%%** rank are all nigh-identical (80ms base, ~55ms **%#ffa07a%Floor%%**) and technically **%#ff0000%WiC%%** . Every MP can hit its **%#00ff00%Handling%%** **%#ffa07a%Floor%%** with at least 1 attachment slot still open (even the AM Kits). !!! danger **CLASSWIDE WARNING** MWII Machine Pistols have an unlisted Akimbo -Damage- Penalty of ~50%, in addition to the 50% Range Penalty all Akimbos have. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Renetti Ferocity Kit/CAA Roni**<- ->![Renetti Kit](https://imgur.com/8oV4tJK.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - !~#008000;default;default;4; **%#008000%Bestest%%**~! Ranges (50% better **%#00ffff%Min Range%%** than **%#008A00%BiC%%**) even outclass most SMGs. **%#008A00%BiC%%** !~#00B050;default;default;3; ***%#ffd700%Stability%%***~!. Second-**%#008A00%BiC%%** Hip & Tac !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. **!~#f21010; %#f21010%Cons%% ~!** - !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#ff00ff%TTK%%** & **%#8b008b%Saved TTK%%**. Second-**%#ff0000%WiC%%** **%#3333FF%RoF%%**. No Fastdraw or Akimbo. **%#ff0000%WiC%%** **%#008000%ADS%%**, Second-**%#ff0000%WiC%%** **%#008000%ADS%%** **%#ffa07a%Floor%%**. !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#adff2f% StF%%**/**%#ffa07a%Floor%%**. Second-!~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! & !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! (snakes right-left-right-left during the !~#10D288;default;default;3; ***%#ffd700%magdump%%***~!). **%#ff0000%WiC%%** Swap Speed. !!! warning **BUG** **%#3333FF%RoF%%** on the in-game stat sheet doesn't show any change from the base gun, but tests have shown that the **%#3333FF%RoF%%** is actually buffed from 621 to 857. !!! info %violet% !~green; QRD ~! %% Aside from the great range, this kit is unfortunately a pretty straight downgrade from the base Renetti, and underperforms compared to every other machine pistol due to its lacking time-to-kill and aggravating recoil pattern. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**WSP Stinger/Micro Uzi**<- ->![Stinger](https://imgur.com/rAitPcf.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Second-**%#008A00%BiC%%** **%#ff00ff%TTK%%** & **%#8b008b%Saved TTK%%**. Second-**%#008A00%BiC%%** **%#3333FF%RoF%%**. **%#008A00%BiC%%** **%#008000%ADS%%**. **%#008A00%BiC%%** **%#adff2f% StF%%**/**%#ffa07a%Floor%%** is nigh-instant. Hits **%#00ff00%Handling%%** **%#ffa07a%Floor%%** in 2 attachments. **%#008A00%BiC%%** !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! (least !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~!, -very- slight rightward trend). **%#008A00%BiC%%** Tac !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. Second-**%#008A00%BiC%%** Akimbo !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!, **%#008A00%BiC%%** Akimbo !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. **!~#f21010; %#f21010%Cons%% ~!** - **%#8b008b%Saved TTK%%** needs 3 headshots. No Optic or Underbarrel slots. 5-6mERC, **%#ff0000%WiC%%** **%#00ffff%Min Range%%**. Third-**%#ff0000%WiC%%** !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! somewhat widens the shot pattern, and may cause the !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! trend to randomly flip to the left unless you build for it. **%#ff0000%WiC%%** !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. **%#8b4513%WiG%%** full-auto Velocity has prominent hit delay and bullet drop even before 50m. !~violet; %green%YMMV%% ~! - Ridiculous !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~! & poor first-shot !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! w/o a Stock essentially mean you need to aim -below- your target to hit them effectively. Using a Stock helps alleviate this and gives it !~#008000;default;default;4; **%#008000%Bestest%%**~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~!, but !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#008000%ADS%%**/**%#ffa07a%Floor%%**. No Akimbo Damage Penalty, but Akimbo cuts the **%#3333FF%RoF%%** of each gun in half. !!! info %violet% !~green; QRD ~! %% A reliable time-to-kill and zippy handling speeds, but its ludicrous visual kick can only be reigned in by utterly tanking the aim speed with a stock, or by making it a dedicated Hipfire/Tac Stance gun. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**FTAC Siege/Tec-9**<- ->![Siege](https://imgur.com/xjkqvmW.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#008A00%BiC%%** **%#ff00ff%TTK%%**. Second-**%#008A00%BiC%%** **%#8b008b%Saved TTK%%** (also on only 1 headshot if <3 leg hits). DOUBLE-**%#8b008b%Saved TTK%%** on 3 head & <2 leg hits matches **%#008A00%BiC%%** **%#8b008b%Saved TTK%%**. **%#008A00%BiC%%** **%#3333FF%RoF%%**. **%#008A00%BiC%%** **%#008000%ADS%%** **%#ffa07a%Floor%%**, Second-**%#008A00%BiC%%** **%#adff2f% StF%%** **%#ffa07a%Floor%%**. **%#008A00%BiC%%** **%#00ffff%Min Range%%**. **%#008A00%BiC%%** Hipfire/Akimbo !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. **%#008A00%BiC%%** Mag Capacity. **!~#f21010; %#f21010%Cons%% ~!** - No Fastdraw. 5-6mERC. Second-**%#ff0000%WiC%%** !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! noticeably widens the shot pattern, and can only be somewhat improved via the Compensated Flash Hider muzzle. **%#ff0000%WiC%%** Akimbo !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. Second-**%#ff0000%WiC%%** Swap Speed. !~violet; %green%YMMV%% ~! - Stocks substantially alter the iron sight view, basically giving you a free Reflex Optic. Stockless !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! is **%#ff0000%WiC%%** !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! and trends a bit to the right, but Stocked !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! is Second-!~#008000;default;default;4; **%#008000%Bestest%%**~! ***and doesn't impact the gun's*** ***%#00ff00%Handling%%*** ***%#ffa07a%Floor%%*** ***ranking***. !!! info %violet% !~green; QRD ~! %% Fantastic time-to-kill, and throwing on a stock gives you great recoil control without much of an impact to its solid aim speed. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**X13 Auto/Glock 18**<- ->![Glock18](https://imgur.com/UaSZDWH.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#008A00%BiC%%** **%#008000%ADS%%**. **%#008A00%BiC%%** **%#00ffff%Min Range%%**. Second-**%#008A00%BiC%%** Stockless !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! (barely higher than the Stinger, but trends noticeably left). **!~#f21010; %#f21010%Cons%% ~!** - **%#ff0000%WiC%%** **%#ff00ff%TTK%%**/**%#8b008b%Saved TTK%%**. **%#8b008b%Saved TTK%%** needs -5- headshots. **%#992e99%Choked TTK%%** on as little as 1 leg hit (leg hit count to Choke varies based on how many belly/arms hits you get, if headshots are compensating, etc). No Tac Stance. No Underbarrel or Stock. 5-6mERC. **%#ff0000%WiC%%** !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! heavily widens the shot pattern and can't be substantially improved from attachments (MWII Silencers only help a -very- tiny bit). **%#ff0000%WiC%%** Hipfire/Akimbo !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. Second-**%#ff0000%WiC%%** !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. !!! info %violet% !~green; QRD ~! %% A sluggish time-to-kill and restrictive attachment options unfortunately hold this gun back from properly competing with its classmates. !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! & visual kick are decent if you're a No Stocks Allowed purist but that still doesn't exactly make up for its shortcomings. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**X13 Impact Point "Kit"**<- ->![X13-impact](https://imgur.com/M8KI7wp.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - ¯\\(ツ)/¯ Second-**%#008A00%BiC%%** !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! & **%#008A00%BiC%%** **%#00ffff%Min Range%%**, I guess! **!~#f21010; %#f21010%Cons%% ~!** - Same **%#ff00ff%TTK%%** downsides as base gun. No Fastdraw or Akimbo. 5-6mERC. **%#ff0000%WiC%%** Tac !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!, Second-**%#ff0000%WiC%%** Hip !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. Only 4 attach slots, yet worse **%#008000%ADS%%** and !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! than the base gun. !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! is either !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! + a leftward trend while Stockless, or Stocked has **%#8b4513%WiG%%** !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! that seems -genuinely- random irrespective of !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! (I have had it recoil -downwards- for a few shots on some !~#10D288;default;default;3; ***%#ffd700%magdumps%%***~!). !!! warning **GLITCH** In MWII you could glitch Akimbo onto this, then save it as a Custom Blueprint to not lose it. Thanks to its ability to equip a Hipfire Underbarrel while Akimbo this was !~#ff4500;default;default;3; **%#ff4500%BiG%%**~! Akimbo !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. RIP to the "Glicks". !!! info %violet% !~green; QRD ~! %% Why yes, I *would* like a conversion kit that just makes my gun worse in every meaningful stat, how did you know? ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**GS Magna/"Illegal Deagle"**<- ->![D(rill)eagle](https://imgur.com/2DpaI1e.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#008A00%BiC%%** **%#8b008b%Saved TTK%%**. 1 headshot blocks **%#992e99%Choked TTK%%**. **%#008A00%BiC%%** **%#87cefa%Eff Range%%**. **!~#f21010; %#f21010%Cons%% ~!** - **%#ff0000%WiC%%** **%#992e99%Choked TTK%%** on all belly/arms or 1 leg hit. **DOUBLE**-**%#992e99%Choked TTK%%** on all leg hits (worse than Ferocity's **%#ff00ff%TTK%%**). **%#ff0000%WiC%%** **%#3333FF%RoF%%**. No Tac Stance. No Laser. **%#ff0000%WiC%%** **%#008000%ADS%%**/**%#ffa07a%Floor%%**. Second-**%#ff0000%WiC%%** **%#00ffff%Min Range%%**. **%#ff0000%WiC%%** !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~! & Akimbo !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. **%#ff0000%WiC%%** Hipfire/Akimbo !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. **%#ff0000%WiC%%** Mag Capacity. !~violet; %green%YMMV%% ~! - **%#ff0000%WiC%%** first-shot !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! but the rest of the !~#10D288;default;default;3; ***%#ffd700%magdump%%***~! isn't that strong, just has lots of !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~! and trends a bit rightwards. !!! info %violet% !~green; QRD ~! %% Amazing time-to-kill if you land headshots, but very punishing limb damage can quickly push it behind every other machine pistol. Painfully slow aim speed for the class on top of awful visual kick also makes actually landing your shots a real challenge. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![BIG]( https://imgur.com/wnbaZYg.png)<- ##FULLY Semi-Automatic Pistols (safety: Always Off) !!! note Notes !~#93a1f6;default;default;3; **%#c2c8f1%Lo-Cal%%**~! = Can't one-tap, !~#4a0606;default;default;3; **%#6b0909%Hi-Cal%%**~! = Can one-tap. **%#ff00ff%TTK%%** **%#008A00%BiCs%%** exclude **%#dc143c%1-tap%%** situations. All **%#ff00ff%TTKs%%** assume you're using a Handgun's highest-**%#3333FF%RoF%%** Trigger. !~#93a1f6;default;default;3; **%#c2c8f1%Lo-Cal%%**~! Handguns are on-average a **%#dc143c%3-tap%%**, and only occasionally have a **%#8b008b%Saved TTK%%** or **%#992e99%Choked TTK%%** (never both). !~#93a1f6;default;default;3; **%#c2c8f1%Lo-Cal%%**~! **%#8b008b%Saved TTKs%%** still only match the middle-of-the-road **%#ff00ff%TTKs%%**. **%#992e99%Choked TTKs%%** land between the **%#ff0000%WiC%%** and Second-**%#ff0000%WiC%%** !~#93a1f6;default;default;3; **%#c2c8f1%Lo-Cal%%**~! **%#ff00ff%TTKs%%**. !~#93a1f6;default;default;3; **%#c2c8f1%Lo-Cals%%**~! with no listed **%#008000%ADS%%**/**%#ffa07a%Floor%%** **%#008A00%BiC%%**/**%#ff0000%WiC%%** ranks are all nearly tied for **%#008A00%BiC%%** (~150ms base, ~120ms **%#ffa07a%Floor%%**). All Handguns with no listed **%#adff2f% StF%%**/**%#ffa07a%Floor%%** **%#008A00%BiC%%**/**%#ff0000%WiC%%** ranks are nearly tied for Second-**%#008A00%BiC%%** (~80ms base, ~40-55ms **%#ffa07a%Floor%%**). Every Handgun can reach its **%#00ff00%Handling%%** **%#ffa07a%Floor%%** with at least 1 attachment slot still open. "***None*** !~#008000;default;default;3; ***%#ffd700%Recoil%%***~!" is the baseline Handgun experience, so for the most part only guns w/ **%#ff0000%WiC%%** !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! ranks will have any mention of the stat. All !~#4a0606;default;default;3; **%#6b0909%Hi-Cals%%**~! have **%#ff0000%WiC%%** Hip !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~! to some degree or another. Akimbo applies a Range penalty of ~50% that doesn't list on the in-game stats sheet. !!! danger **CLASSWIDE WARNING** MWII Akimbos have an unlisted ~50% **Damage** penalty in addition to the Range penalty. ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**COR-45/Glock 21C**<- ->![Pew45](https://imgur.com/TsaoWdf.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#008A00%BiC%%** **%#ff00ff%TTK%%** if you can click fast enough, still nearly Second-**%#008A00%BiC%%** even when past **%#87cefa%Eff Range%%**. **%#008A00%BiC%%** non-burst **%#3333FF%RoF%%**. Hits **%#00ff00%Handling%%** **%#ffa07a%Floor%%** in just 3 attachments. **%#008A00%BiC%%** near-pinpoint Tac !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!, Second-**%#008A00%BiC%%** Hip & Akimbo !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. **!~#f21010; %#f21010%Cons%% ~!** - **%#ff0000%WiC%%** **%#87cefa%Eff Range%%**. !~violet; %green%YMMV%% ~! - Akimbo has no Damage penalty, which can make the **%#ff00ff%TTK%%** potential absurdly high if every shot lands. !!! info %violet% !~green; QRD ~! %% An incredibly solid & gimmick-free Handgun in just about every stat. Its range is a bit lacking, but the high rate-of-fire cap makes up for it by preserving its zippy time-to-kill even after the damage lowers. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**COR-45 Binary Trigger Kit**<- ->![COR-Binary](https://imgur.com/9KpNE3K.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Second-**%#008A00%BiC%%** **%#ff00ff%TTK%%**. **%#008A00%BiC%%** **%#3333FF%RoF%%** mimics a machine pistol's. **%#008A00%BiC%%** !~#93a1f6;default;default;3; **%#c2c8f1%Lo-Cal%%**~! **%#00ffff%Min Range%%**. **!~#f21010; %#f21010%Cons%% ~!** - No Fastdraw or Akimbo. **%#ff0000%WiC%%** **%#008000%ADS%%**, !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! !~#93a1f6;default;default;3; **%#c2c8f1%Lo-Cal%%**~! **%#008000%ADS%%** **%#ffa07a%Floor%%**. !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#adff2f% StF%%**/**%#ffa07a%Floor%%**. Second-**%#ff0000%WiC%%** **%#87cefa%Eff Range%%**. !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! mimics a machine pistol's. !~violet; %green%YMMV%% ~! - Second-**%#ff0000%WiC%%** per-shot damage (only **%#dc143c%4-tap%%** Handgun). !~#008000;default;default;4; **%#008000%Bestest%%**~! Hip !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~! & solid Tac !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!, but !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! Hip/Tac !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~! can make staying on-target a hassle. !!! note Note Fires a shot on Fire Button press -and- release, making it much easier to reach the max **%#3333FF%RoF%%**. !!! danger **WARNING** Hipfire !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~! has an incredibly slow centering speed that can and will keep trying to drag your aim gradually downwards for multiple seconds after you stop shooting. !!! info %violet% !~green; QRD ~! %% The only high-rate-of-fire handgun where you never need to strain your finger to shoot at max speed! Has a great time-to-kill as a result, but sacrifices quite a bit in the handling speed & recoil control departments to get there. Surprisingly tight hip spread gives the Snakeshot Revolvers a run for their money at better potential ranges, but only if you can keep the reticle in check. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Renetti/B92FS**<- ->![Renny](https://imgur.com/ZZfVATm.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#8b008b%Saved TTK%%** on 1 headshot & <2 belly/limbs, or 2 head & 2 any. **%#008A00%BiC%%** **%#adff2f% StF%%**/**%#ffa07a%Floor%%**. Second-**%#008A00%BiC%%** !~#93a1f6;default;default;3; **%#c2c8f1%Lo-Cal%%**~! **%#87cefa%Eff Range%%**. Second-**%#008A00%BiC%%** Tac !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!, **%#008A00%BiC%%** Akimbo !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. **!~#f21010; %#f21010%Cons%% ~!** - Second-**%#ff0000%WiC%%** !~#93a1f6;default;default;3; **%#c2c8f1%Lo-Cal%%**~! **%#ff00ff%TTK%%** due to burst delay. **%#ff0000%WiC%%** !~#2EC093;default;default;3; ***%#ffd700%Horz%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! & !~#00B050;default;default;3; ***%#ffd700%Stability%%***~! causes shot pattern to go a bit wide (Stock mostly alleviates this). !~violet; %green%YMMV%% ~! - **%#ff0000%WiC%%** per-shot damage (only **%#dc143c%5-tap%%** Handgun). Akimbo "One-Bursts-Kill" is the sleeper !~#008000;default;default;4; **%#008000%Bestest%%**~! **%#ff00ff%TTK%%**. Akimbo w/o Stock has a shitload of !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!, while Akimbo w/ Stock has a bit more !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~! but no !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. !!! info %violet% !~green; QRD ~! %% The burst-fire is a gimmick that only serves to tank your time-to-kill, without offering any substantial benefit over other pistols, but in Akimbo it can absolutely slap due to how firing both guns at once can technically get you a one-burst-kill. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**P890/SIG P220**<- ->![SIG](https://imgur.com/X3Xsrfq.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#8b008b%Saved TTK%%** on 1 headshot + 1 any. **!~#f21010; %#f21010%Cons%% ~!** - **%#ff0000%WiC%%** !~#93a1f6;default;default;3; **%#c2c8f1%Lo-Cal%%**~! **%#ff00ff%TTK%%**. **%#ff0000%WiC%%** !~#93a1f6;default;default;3; **%#c2c8f1%Lo-Cal%%**~! **%#3333FF%RoF%%**. No Tac Stance. **%#ff0000%WiC%%** **%#00ffff%Min Range%%**. **%#ff0000%WiC%%** !~#93a1f6;default;default;3; **%#c2c8f1%Lo-Cal%%**~! !~#1EC8D0;default;default;3; ***%#ffd700%Vert%%***~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! & !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. **%#ff0000%WiC%%** !~#93a1f6;default;default;3; **%#c2c8f1%Lo-Cal%%**~! Hip & Akimbo !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. !!! info %violet% !~green; QRD ~! %% 150 HP taking away this gun's 1-shot-headshot potential has unfortunately left it pretty much dead in the water compared to every other low-caliber handgun, as its **%#ff00ff%TTK%%** is now at best middling and at worst godawful. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**X12/Glock 17**<- ->![Glock17](https://imgur.com/RvOYP4l.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#008A00%BiC%%** **%#87cefa%Eff Range%%** (For !~#93a1f6;default;default;3; **%#c2c8f1%Lo-Cal%%**~!, >2x all but the Renetti). **!~#f21010; %#f21010%Cons%% ~!** - **%#992e99%Choked TTK%%** on 2 belly/limb hits, or 1 belly/limb hit with no headshots. **%#ff0000%WiC%%** Tac !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. Second-**%#ff0000%WiC%%** !~#93a1f6;default;default;3; **%#c2c8f1%Lo-Cal%%**~! Hip & Akimbo !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. !!! info %violet% !~green; QRD ~! %% Much better range than any other low-caliber handgun, but tricky limb damage requires you to be extra-accurate to take proper advantage of it. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**9mm Daemon/Staccato P**<- ->![WickGun](https://imgur.com/FvpxnnJ.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#008A00%BiC%%** Hip !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. **%#008A00%BiC%%** Reload Speed w/ Magwell Grip. **!~#f21010; %#f21010%Cons%% ~!** - **%#992e99%Choked TTK%%** on 2 leg hits, or 1 leg hit with no headshots. No Tac-Stance. **%#ff0000%WiC%%** **%#008000%ADS%%**, **%#ff0000%WiC%%** !~#93a1f6;default;default;3; **%#c2c8f1%Lo-Cal%%**~! **%#008000%ADS%%** **%#ffa07a%Floor%%**. Second-**%#ff0000%WiC%%** **%#87cefa%Eff Range%%**. Abnormally rapid Range falloff pushes it up to a **%#dc143c%5-tap%%** even with a headshot at just 25m. **%#ff0000%WiC%%** !~#93a1f6;default;default;3; **%#c2c8f1%Lo-Cal%%**~! Reload Speed. Non-Fastdraw Swap Speed is **%#ff0000%WiC%%** . !~violet; %green%YMMV%% ~! - Second-**%#008A00%BiC%%** Akimbo !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~! Max, but **%#ff0000%WiC%%** Akimbo !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~! Min. Akimbo Damage penalty has a less-pronounced effect on shots-to-kill so is still a **%#ff00ff%TTK%%** speedup. !!! info %violet% !~green; QRD ~! %% Decent surface-level stats are marred by a bunch of gimmicky crap (like the Reload & Swap Speeds both being ass w/o their respective Rear Grips equipped), and a deceptively fast range falloff that quickly tanks the time-to-kill. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Tyr/Rsh-12**<- ->![TYR](https://imgur.com/Tlx3Y6Q.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Only !~#4a0606;default;default;3; **%#6b0909%Hi-Cal%%**~! w/ Tac Stance. Second-**%#008A00%BiC%%** **%#adff2f% StF%%**/**%#ffa07a%Floor%%**. **%#008A00%BiC%%** **%#00ffff%Min Range%%**. **%#008A00%BiC%%** **%#dc143c%1-tap%%** Range (~11.5m chest, always on headshot). Higher-Zoom Scopes than the Basilisk. **!~#f21010; %#f21010%Cons%% ~!** - **%#ff0000%WiC%%** **%#ff00ff%TTK%%** & **%#3333FF%RoF%%**. **%#ff0000%WiC%%** **%#008000%ADS%%**. **%#ff0000%WiC%%** **%#87cefa%Eff Range%%**. **%#ff0000%WiC%%** !~#4a0606;default;default;3; **%#6b0909%Hi-Cal%%**~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~!. **%#ff0000%WiC%%** !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~! even with Stocks. **%#ff0000%WiC%%** Reload Speed. !~violet; %green%YMMV%% ~! - Second-**%#008A00%BiC%%** !~#4a0606;default;default;3; **%#6b0909%Hi-Cal%%**~! **%#008000%ADS%%** **%#ffa07a%Floor%%**, but Second-**%#ff0000%WiC%%** overall **%#008000%ADS%%** **%#ffa07a%Floor%%**. **%#008A00%BiC%%** near-pinpoint Tac !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!, but only if you skip out on a Fast Trigger. !!! warning **BUG** **%#3333FF%RoF%%** doesn't account for Trigger Response Time, so the listed value on the stat sheet is innaccurate (the actual **%#3333FF%RoF%%** is <200rpm even with the fastest Trigger). !!! warning **GLITCHES** Snakeshot !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~! while moving isn't penalized by the Scarlet Laser, so using it gives near-pinpoint Hip !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~! unless you're midair. This makes the Snakeshot a consistent **%#dc143c%2-tap%%** out to the **%#00ffff%Min Range%%** line, or a potential **%#dc143c%1-tap%%** machine out to just shy of 10m if further paired with Akimbo and the Long Barrel. Also, Snakeshot !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~! is zero while **%#008000%ADS%%** with any Optic equipped, essentially firing a slug (same **%#dc143c%2-tap%%** effect as Scarlet Laser). In either Glitchshot's case, the pellets and/or "slug" cease to exist midair at the **%#00ffff%Min Range%%** line. !!! info %violet% !~green; QRD ~! %% Solid 1-shot-kill potential with handling speeds that are still reasonable, but most guns can kill you before you get a second shot off if you miss. Akimbo Snakeshot spread glitches can help it 1-shot way more consistently, albeit by giving up your ability to hit further-away targets. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Tyr Beholder Kit**<- ->![TYR-Behold](https://imgur.com/x27juS2.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - !~#008000;default;default;4; **%#008000%Bestest%%**~! Ranges (Chest **%#dc143c%1-tap%%**s out to **%#87cefa%Eff Range%%**, ~5-8m further than the base gun depending on part setups). !~#008000;default;default;4; **%#008000%Bestest%%**~! !~#4a0606;default;default;3; **%#6b0909%Hi-Cal%%**~! !~#008000;default;default;3; ***%#ffd700%Recoil%%***~! & !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. **!~#f21010; %#f21010%Cons%% ~!** - **%#ff0000%WiC%%** **%#ff00ff%TTK%%** & **%#3333FF%RoF%%**. No Fastdraw or Akimbo. !~#ff0000;default;default;4; **%#ff0000%Worstest%%**~! **%#008000%ADS%%**/**%#ffa07a%Floor%%**. **%#ff0000%WiC%%** Reload Speed. !~violet; %green%YMMV%% ~! - Alternate Scope options than base gun. Worse Tac !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~! than base, but better Tac !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. Snakeshot uses the base gun's Range (with no ability to use the Long Barrel), but the Kit's improved !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. !!! warning **BUG** Same **%#3333FF%RoF%%** bug as base gun. The Kit is supposed to block the Rear Grip and Barrel slots but doesn't, equipping parts in these slots has no effect (or in the case of the Short Barrel causes the gun to completely shit itself). !!! warning **GLITCHES** Same as the base Tyr's, sans the ability to go Akimbo. !!! info %violet% !~green; QRD ~! %% A nice chunk of extra 1-shot range, but at the expense of an aim speed that's slower than most DMR primaries. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**Basilisk/S&W M500**<- ->![Bazil](https://imgur.com/lihG5Kd.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#008A00%BiC%%** !~#4a0606;default;default;3; **%#6b0909%Hi-Cal%%**~! **%#008000%ADS%%**, **%#008A00%BiC%%** **%#008000%ADS%%** **%#ffa07a%Floor%%**. **!~#f21010; %#f21010%Cons%% ~!** - Second-**%#ff0000%WiC%%** **%#ff00ff%TTK%%** & **%#3333FF%RoF%%**. Second-**%#ff0000%WiC%%** **%#87cefa%Eff Range%%** (loses **%#dc143c%1-tap%%** chest at **%#87cefa%Eff Range%%** line, and 1-shot headshot at 23m). Limited Laser options. **%#ff0000%WiC%%** Hip !~#1F9D49;default;default;3; ***%#ffd700%Kick%%***~!. !~violet; %green%YMMV%% ~! - **%#008A00%BiC%%** !~#4a0606;default;default;3; **%#6b0909%Hi-Cal%%**~! Hip/Akimbo Max !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!, but **%#ff0000%WiC%%** !~#4a0606;default;default;3; **%#6b0909%Hi-Cal%%**~! Hip/Akimbo Min !~#3333FF;default;default;3; ***%#ffd700%Spread%%***~!. Akimbo can still "**%#dc143c%1-tap%%**" if both shots hit despite the Damage penalty. !!! note Note Due to Trigger Response Time the Match Grade Trigger gives a higher **%#3333FF%RoF%%** than the by-the-stat-sheet "fastest" trigger. !!! warning **BUG** Same **%#3333FF%RoF%%** bug as Tyr. Loader attachments have had no stat effects since like S2 of MW2. **%#008000%ADS%%** **%#ffa07a%Floor%%** will be even lower if they ever fix that. !!! info %violet% !~green; QRD ~! %% Somewhat shorter 1-shot ranges than the Tyr, but much faster aim speed & a slightly upped rate-of-fire. ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![MW2OG>MWII]( https://imgur.com/k0HBu4u.png)<- ->**.50 GS/Desert Eagle**<- ->![Deagle](https://imgur.com/9wS5pRn.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - **%#008A00%BiC%%** **%#87cefa%Eff Range%%**. Hits **%#00ff00%Handling%%** **%#ffa07a%Floor%%** in just 3 attachments. **!~#f21010; %#f21010%Cons%% ~!** - **%#ff0000%WiC%%** !~#4a0606;default;default;3; **%#6b0909%Hi-Cal%%**~! Damage can only **%#dc143c%1-tap%%** on headshots inside of **%#87cefa%Eff Range%%**. **%#ff0000%WiC%%** **%#008000%ADS%%**/**%#ffa07a%Floor%%**. Akimbo can only "**%#dc143c%1-tap%%**" if one of the shots is a headshot inside of ~8.5m. !~violet; %green%YMMV%% ~! - **%#008A00%BiC%%** !~#4a0606;default;default;3; **%#6b0909%Hi-Cal%%**~! **%#ff00ff%TTK%%** & **%#3333FF%RoF%%**, but still a slower **%#ff00ff%TTK%%** than any !~#93a1f6;default;default;3; **%#c2c8f1%Lo-Cal%%**~!. !!! info %violet% !~green; QRD ~! %% The best high-caliber handgun if you're bad at landing the 1-shot-kills, but at that point why not just use a low-caliber that'll have ***way*** better handling speeds and time-to-kill? ->[Back to the top](https://rentry.org/newprosandcons#table-of-contents)-> ->![BIG]( https://imgur.com/wnbaZYg.png)<- -> Stay frosty-> -> *-Guide anon*-> ->[Changelog](https://rentry.org/trx8utii)-> ##Grug's Boom-Tube Collection !!! note Notes This section was ghost-written by the homeless guy who lives in the alleyway next to our apartment building, Grug. I tried to quote his descriptions as closely as possible. Idk what country/language Grug/his name might originate from, but he mumbles to himself a lot about "big scary long ice" and how he "misses sharp-tooth and fuzz-tusk meat", so maybe somewhere up north? He's a nice dude, waves and says hi any time I walk by, always seem cheery, but he can barely speak English and just didn't seem to have much to do to keep his mind stimulated, so sometimes I bring my older laptop I don't really use anymore out to him & let him play video games on it while I read a book nearby or w/e. CoD is one of his favorites, he runs Launchers and Melee exclusively, so I asked him if he wanted to share his Launcher-related thoughts for the guide as a fun break from his normal stimulus. I'm not sure if he actually understands what a "guide" is, he kept calling it a "guide-Grug", but either way he seemed to enjoy the activity. He also told me to say ***"Tell codg-Grug that Grug say happy hi with big wave!"*** ->![GRUG]( https://imgur.com/xUGqdIT.png)<- ->**Stormender/CERBAIR Chimera** <- ->![GRUG](https://imgur.com/HPP6401.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Boom makes metal boom-monsters go "Waaaah why can I no boom???". As many booms as Grug wants! **!~#f21010; %#f21010%Cons%% ~!** - Booms on not-Grug just makes them face itchy. !!! info %violet% !~green; QRD ~! %% Grug love this boom for make BIG SHOUT. Yell at boom-monsters that Grug not afraid, then boom-monsters get so scared of Brave Grug they boom themself, because Grug's shout is very stronger than them. ->![GRUG]( https://imgur.com/xUGqdIT.png)<- ->**RGL-80/AV-140 MSGL** <- ->![RGL-80](https://imgur.com/o4d2nIl.png) ![DLCLogo](https://imgur.com/vKENvFM.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Full of much booms! **!~#f21010; %#f21010%Cons%% ~!** - Booms are tiny-weak & take many booms to win fight with not-Grug. !!! info %violet% !~green; QRD ~! %% Grug says don't use as boom-tube, use as bonk-tube! Work more good that way on not-Grugs, like bonking them with stick but for far away. ->![GRUG]( https://imgur.com/xUGqdIT.png)<- ->** PILA/SA-25**<- ->![GRUG](https://imgur.com/bHKMghu.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Smart booms never miss the metal birds that tell not-Grugs you're best hiding spots. **!~#f21010; %#f21010%Cons%% ~!** - Boom is not fast and not big, has hard time winning fight with not-Grugs. !!! info %violet% !~green; QRD ~! %% Grug use these booms to hunt metal birds, not not-Grugs. Sad there is no meat from hunt, but with birds hunted Grug can sneak up on not-Grug better for bonking them with stick. aEd27eJ ->![GRUG]( https://imgur.com/xUGqdIT.png)<- ->**JOKR/FGM-148 Javelin**<- ->![GRUG](https://imgur.com/AHZjk3k.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Huuuge boom! Flies above not-Grugs to come down and boom them on head by surprise. **!~#f21010; %#f21010%Cons%% ~!** - Boom only likes to fly if it can watch booming spot careful & spot is far away. Boom takes veeeery long time to come down after fly up. !!! info %violet% !~green; QRD ~! %% Grug sometimes wish Grug could fly, then Grug could fly up-and-down to surprise not-Grugs with bonking them on head from above with stick! ->![GRUG]( https://imgur.com/xUGqdIT.png)<- ->**RPG-7/RPG-7**<- ->![GRUG-7](https://imgur.com/aEd27eJ.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Best boom to kill not-Grugs with easy, very nice boom-size. **!~#f21010; %#f21010%Cons%% ~!** - Boom drank too much fire-water and no whoosh straight. !!! info %violet% !~green; QRD ~! %% As long as Grug use boom up close (but not so close Grug could bonk not-Grug with stick), Grug no have to worry about boom whooshing bad into wall! ->![GRUG]( https://imgur.com/xUGqdIT.png)<- ->**Strela-P/Carl Gustaf M4**<- ->![GRUG](https://imgur.com/d0E46S4.png) ![romantwo](https://imgur.com/Domeu13.png)<- **!~#7fff00; %#7fff00%Pros%% ~!** - Haha boom go whoosh very fast. **!~#f21010; %#f21010%Cons%% ~!** - Metal sky monsters take many fast-booms to hunt. Smaller boom only good for fighting one not-Grug at time. YMMV - Strong magic-looker good for find metal monsters, but make it hard to point boom at not-Grugs if they're close to Grug. !!! info %violet% !~green; QRD ~! %% Best Not-Grug say this boom is good for hunt metal ground-monsters that carry not-Grugs like horse in "Big Dirt Large Fight", but Grug no play that fight, it too big for bonking not-Grugs with stick good.