#/SCG/ - Star Citizen Introduction & Overview !!! note Updated as of LIVE Patch 3.23.1a !!! note I compiled a list of every useful Star Citizen related links I could find in this [Info & Resources](https://rentry.org/rbrcz) rentry. *** !!! danger I want to set your expectations going forward here. This game is by no means anywhere near complete, and many, many features are missing, along with plenty of tech debt and core technologies still in heavy development. Star Citizen is an alpha project after all; regardless of the lengthy development time, there is no other way to put it. Despite that, development is not slowing down but, in fact, speeding up. **[More info in this video](https://www.youtube.com/watch?v=9NXn9W98hsI)** !!! warning The official guides provided by CIG are horribly outdated. Steer clear of them. !!! note You can play Star Citizen on Linux. Check out the [lug-helper](https://github.com/starcitizen-lug/lug-helper), made by the [LUG](https://robertsspaceindustries.com/orgs/LUG) community. CIG has also expressed multiple times their intent to further support the game on Linux, starting with the integration of the [Vulkan API](https://youtu.be/SV9_chUpDgc?t=825). *** #About ->**[Skip straight to the Table of Contents](https://rentry.org/guier/#comprehensive-table-of-contents)**<- !!! info I won't be covering any planned features or mechanics that CIG has yet to release in any sort of depth, as they are not relevant to the current live experience. The goal I set for this rentry page is to serve as a point of reference for new and returning players interested in delving into Star Citizen while also making sure it is constantly updated to represent the current state of the game. I'm not going to tell you how to do everything step-by-step, but hopefully I will have pointed you in the right direction. If you prefer a Star Citizen guide in video format, I can link you to the most recently updated one I could find **[here](https://www.youtube.com/watch?v=61m8ml42SRQ)**. The downside to these YouTube tutorials for an alpha project like Star Citizen is the fact that frequent updates can and will drastically change many aspects of the game, making these videos redundant fairly often. ->![meme](https://files.catbox.moe/o09dvt.jpg)<- *** #Comprehensive Table of Contents !!!note Significant additions/changes introduced in patches, alongside updates to this rentry will be reflected in [Changelog](https://rentry.org/guier/#changelog). [Introduction](https://rentry.org/guier/#introduction) | [Important to Know](https://rentry.org/guier/#important-to-know) | [Getting Started](https://rentry.org/guier/#getting-started) :----: | :----: | :----: **[What Is Star Citizen?](https://rentry.org/guier/#what-is-star-citizen)** | **[Star Citizens Performance](https://rentry.org/guier/#star-citizens-performance)** | **[Which Starter Pack To Choose?](https://rentry.org/guier/#which-starter-pack-to-choose)** | **[The Playable Star Systems](https://rentry.org/guier/#the-playable-star-systems)** | **[Public Testing Environments](https://rentry.org/guier/#public-testing-environments)** | **[The In-Game Tutorial](https://rentry.org/guier/#the-in-game-tutorial)** | **[What Can You Do In-Game?](https://rentry.org/guier/#what-can-you-do-in-game)** | **[The Roadmap](https://rentry.org/guier/#the-roadmap)** | **[The Mobi-Glas](https://rentry.org/guier/#the-mobi-glas)** | **[Should You Consider Playing?](https://rentry.org/guier/#should-you-consider-playing)** | **[The Issue Council](https://rentry.org/guier/#the-issue-council)** | **[Making Money(WIP)](https://rentry.org/guier/#making-moneywip)** | **[Any /SCG/ Orgs?](https://rentry.org/guier/#any-scg-orgs)** | **[Arena Commander](https://rentry.org/guier/#arena-commander)** | **[Career Paths(WIP)](https://rentry.org/guier/#career-pathswip)** | *** [Knowing Your Ship](https://rentry.org/guier/#knowing-your-ship) | [Game Mechanics](https://rentry.org/guier/#game-mechanics) :----: | :----: **[The Loadout](https://rentry.org/guier/#the-loadout)** | **[Personal & Instanced Hangars(WIP)](https://rentry.org/guier/#personal-instanced-hangars)** **[The Flight Model](https://rentry.org/guier/#the-flight-model)**| **[Crime & Consequences](https://rentry.org/guier/#crime-consequences)** *** #Full Table of Contents [TOC2] **===============================================================================================** ## ->Introduction<- Previous | Topics Covered Here | Next :---: | :---: | :---: **[Table of Contents](https://rentry.org/guier/#comprehensive-table-of-contents)** | **[What Is Star Citizen?](https://rentry.org/guier/#what-is-star-citizen)** | **[Important to Know](https://rentry.org/guier/#important-to-know)** |**[The Playable Star Systems](https://rentry.org/guier/#the-playable-star-systems)** | |**[What Can You Do In-Game?](https://rentry.org/guier/#what-can-you-do-in-game)** | |**[Should You Consider Playing?](https://rentry.org/guier/#should-you-consider-playing)** | |**[Any /SCG/ Orgs?](https://rentry.org/guier/#any-scg-orgs)** | **===============================================================================================** ###->What Is Star Citizen?<- Star Citizen is an ambitious kickstarter videogame project first announced on October 10th, 2012, at GDC by [Chris Roberts](https://en.wikipedia.org/wiki/Chris_Roberts_(video_game_developer)), creator of the [Wing Commander game](https://en.wikipedia.org/wiki/Wing_Commander_(video_game)) series. On October 18th, later that month, the [Star Citizen kickstarter page](https://www.kickstarter.com/projects/cig/star-citizen) was officially launched and quickly met its asking funding goal of $2 million. After the Kickstarter campaign reached its goal and beyond, CIG transferred the project to their own website, where they continue the funding today, primarily through ship sales—or "pledges," if you will. The kickstarter project consists of an MMO and a single-player story campaign, both of which are built upon CIG's in-house heavily modified version of the Cry-Engine into what is now known as the "Star Engine." [This video shows what the Star Engine is currently capable of](https://www.youtube.com/watch?v=nWm_OhIKms8), but it is still far from finished. Info: | Links: --- | --- **Official Website** | https://robertsspaceindustries.com/ **Official Socials** | https://www.youtube.com/channel/UCTeLqJq1mXUX5WWoNXLmOIA ->-> twitter.com/RobertsSpaceInd ->-> https://www.twitch.tv/starcitizen *** ####The Persistent Universe **https://starcitizen.tools/Persistent_Universe** The Persistent Universe is an immersive open-world space sim PvA sandbox MMO that is still in its alpha development phase, with a live environment that is regularly updated every quarter you can download and play. Right now there is only 1 playable star system and over [200 flyable ships, variants, and ground vehicles](https://starcitizen.tools/Ships) that can be purchased in-game with [alpha currency](https://starcitizen.tools/Alpha_UEC). As it stands, there is no official persistent universe "1.0" release date, as we are still waiting on many more features, along with [core back-end networking technology](https://www.youtube.com/watch?v=LTopxLqh5wE) to allow multiple game servers to work simultaneously in a "server mesh" that will enable CIG to add far more content and star systems. *** ####Squadron 42 !!! warning SQ42 does not come with starter packs and is not available to be purchased separately at the moment. SQ42 is a cinematic story campaign that takes place in the [Odin](https://starcitizen.tools/Odin_system) star system, set a few years before the persistent universe. Chris Roberts said himself that SQ42 will be "this generation's Wing Commander", and has for the most part, been the main development focus of CIG up until 2024. The campaign boasts an impressive A-list Hollywood cast with actors such as Gary Oldman, Mark Hamill, Gillian Anderson, Mark Strong, Andy Serkis, John Rhys-Davies, and more. As of Citizencon 2023, CIG announced SQ42 hit a major milestone in its development and is now "feature complete" and has entered its polish phase, **but has yet to provide a solid release date**. Info: | Links: --- | --- **Wiki** | https://starcitizen.tools/Squadron_42 **Feature Complete Announcement** | https://www.youtube.com/watch?v=IDtjzLzs7V8 **Lore Breakdown** | https://www.youtube.com/watch?v=n8mV7Moler0&t *** ->**[Back to the Table of Contents](https://rentry.org/guier/#comprehensive-table-of-contents)**-> *** **===============================================================================================** ###->The Playable Star Systems<- ####Stanton The persistent universe has currently only been host to 1 star system called Stanton, and is home to: - 4 explorable planets, 1 being a gas giant. - 4 handcrafted cities per planet, including a floating city within the gas giant. - 12 moons, 3 in orbit per planet. - 4 orbital stations, and 16 more within [Lagrange points](https://starcitizen.tools/Lagrangian_point). Along with many derelict settlements, [caves](https://starcitizen.tools/Caves_and_caverns), massive [distribution centers](https://starcitizen.tools/Distribution_centers), [a prison](https://starcitizen.tools/Prison), and an outlaw space station called [Grim Hex](https://starcitizen.tools/Grim_HEX). Useful Resources: | Links: :---- | :---- **Wiki** | https://starcitizen.tools/Stanton_system **Overview of the Stanton System** | https://verseguide.com/location/STANTON **===============================================================================================** ###->What Can You Do In-Game?<- Here I will provide an overview of the current professions and money-making opportunities Star Citizen has to offer (in their alpha and incomplete state) and let you decide on what sounds more appealing. Give each a chance, and don't burn yourself out on just doing one mindless grind for money. !!! note These can all be done solo. >**[Cargo Hauling](https://rentry.org/guier/#cargo-hauling) >[Mining](https://rentry.org/guier/#mining) >[Salvaging](https://rentry.org/guier/#salvaging) >[FPS & Ship Combat](https://rentry.org/guier/#fps-ship-combat) >[Honorable mentions](https://rentry.org/guier/#honorable-mentions)** *** ####Cargo Hauling This profession is fairly straight forward and can be done on any ship with [SCU](https://starcitizen.tools/Standard_Cargo_Unit) (standard cargo unit) space. I recommend you take some odd jobs to build capital first (like bounty hunting) before you begin cargo hauling. There are a multitude of cargo-centric ships to progress towards, and these can range from smaller haulers like the [Freelancer](https://starcitizen.tools/Freelancer)/[Hull A](https://starcitizen.tools/Hull_A), up towards much larger, dedicated haulers such as the [Hull C](https://starcitizen.tools/Hull_C). Be aware that each location you can buy or sell commodities at has their own limited storage capacity that refreshes on a set timer; not to mention, **all these locations share their inventory with every server in every region**. So that means you are competing with every dedicated cargo hauler for the valuable commodities, forcing you to wait longer at cargo terminals for the stock to refresh. Cargo Resources: | Links: :---- | :---- **Wiki** | [https://starcitizen.tools/Cargo](https://starcitizen.tools/Cargo) **General Purpose Website(s) for Trading Logistics and more** | https://sc-trade.tools/home ->-> https://uexcorp.space/ ->-> https://www.gallog.co/ *** ####Mining Since its introduction in patch 3.2.0, mining has been Star Citizen's most fleshed-out game loop to date. Mining is available to you as a solo player with the [Prospector](https://starcitizen.tools/Prospector), multicrew with the [MOLE](https://starcitizen.tools/MOLE), ground vehicle gemstone mining with the [ROC](https://starcitizen.tools/ROC), and in FPS gemstone mining with the [Multi-Tool's](https://starcitizen.tools/Pyro_RYT_Multi-Tool) [Orebit Mining Attachment](https://starcitizen.tools/OreBit_Mining_Attachment). Mineable deposits are found all across Stantons asteroid belts, planet and moon surfaces, and caverns. Mining gameplay in Star Citizen involves sending a steady beam of energy from your ship/multi-tool into a mineable deposit while constantly adjusting its power output to keep the energy at optimal levels until it fractures. Although the processes of mining is rather straightforward, there is enough of a challenge to demand your constant attention or risk severe consequences. The large deposits you encounter each have their own inherent resistance and instability based on their total mass and ore contents, which greatly influences whether you can shatter them with the tools you have or necessitate the use of various [mining laser heads](https://starcitizen.tools/Mining_laser), [gadgets](https://starcitizen.tools/Mining_gadget), and [modules](https://starcitizen.tools/Mining_module) to successfully fracture. The profit you make depends on what kind of mining you engage with. Gemstones gathered by FPS/ground vehicle mining can be sold immediately, whereas ship mining raw materials provides players two alternatives. Either sell the raw materials for half the profit or **refine** them for a fee and wait a set length of time to convert the ore into commodities that must be transported with a cargo ship to sell for the full profit. *** ####Salvaging Salvage is the most recent gameplay loop introduced to Star Citizen, first introduced in patch 3.18. You can currently solo salvage with the [Vulture](https://starcitizen.tools/Vulture), multicrew in the [Reclaimer](https://starcitizen.tools/Reclaimer), FPS hull scrape with the [Multi-Tools](https://starcitizen.tools/Pyro_RYT_Multi-Tool) [Cambio Lite SRT Attachment](https://starcitizen.tools/Cambio-Lite_SRT_Attachment) and with the dedicated [Cambio_SRT.](https://starcitizen.tools/Cambio_SRT) Salvaging as a gameplay loop is very simple and provides no actual challenge. As of now, the process by which players salvage a derelict ship is, and **can be done in no particular order**: 1. Stripping any useful and/or valuable components, weapons, and cargo from derelict ships. 2. Scraping off ship hull with your salvage ship/handheld tool and being rewarded with [Recyclable Material Composite](https://starcitizen.tools/Recycled_Material_Composite). 3. Breaking down the wreck into multiple pieces then disintegrating them into [Construction Material](https://starcitizen.tools/Construction_Materials). Those materials are then automatically converted into commodity boxes on your ship for you to sell. This profession also introduces **crafting**, albeit in a minor way. Both salvage ships have terminals that use the materials they gather to craft multi-tools and their attachments. *** ####FPS & Ship Combat For the majority of Star Citizen's history, combat in the PU has been the main focus point of its content. This is in large part due to two main factors: - SQ42 (the separate single-player game still in dev) was CIG's primary development focus for a long time, meaning industrial gameplay irrelevant to the campaign took a backseat to flesh out combat mechanics instead. - It's much easier to make new and different types of combat missions. **PvE combat** missions for both FPS and ships are available through bounty and mercenary contracts, which come in both legal and illegal varieties. For **PvP combat** on the other hand, you must seek it out yourself, either as a pirate or a bounty hunter, as there is still not enough incentive among players to engage in PvP or defend points of interest outside of the [Jumptown](https://starcitizen.tools/Jumptown_(event)) global event. In saying that, engaging in combat is still an inevitability in almost every aspect of the game, sometimes at the detriment of content, missions, and other professions advertised as combat not being the focus. This has been a concern building up in the community over the past couple of years, but I'm not delving further into that here; instead, you can [watch this breakdown on the topic](https://www.youtube.com/watch?v=ykm6TqPCG10). *** ####->**Honorable mentions**<- These career paths are unfortunately not real profit-makers and/or haven't seen their full potential realized yet due to missing dependencies—for lack of a better word. #####Exploration Exploration "gameplay" as it currently exists is just discovering new locations or looting trinkets you've never seen before as you play. #####[Racing](https://starcitizen.tools/Racing) Mainly just something fun to do and not a profit maker right now. There are racing missions in the PU, but the harsher penalties of death after (accidentally) crashing doesn't make it appealing outside of racing in Arena Commander. #####[Refueler](https://starcitizen.tools/Refueling) There is only one ship in the game that can refuel other ships at the moment called the [Starfarer](https://starcitizen.tools/Starfarer), but it has been largely useless as we only have 1 system to explore that has a refuel pad/hangar on every planet, moon, and station. *** ->**[Back to the Table of Contents](https://rentry.org/guier/#comprehensive-table-of-contents)**-> *** **===============================================================================================** ###->Should You Consider Playing?<- !!! danger As of the current poor state of this patch (3.23) and the new player experience overall, I cannot recommend you try to play the game solo. !!! note **TL;DR** Interested? Give Star Citizen a try during a freefly event. As far as spending money is concerned, you don't need more than the initial 45$ starter pack and just buy all the other ships you want with in-game currency. Still not sure? Check back every 3–6 months. >**[Freefly Events](https://rentry.org/guier/#freefly-events) >[Referral Codes](https://rentry.org/guier/#referral-codes)** Let me start off by saying the PU is currently regarded more as a **tech demo** than a game, and that even for an alpha, updates over the years have consistently been hit or miss (mostly miss), full of glitches, bugs, and desyncing problems that will truly test your patience. The goal of this project is to be as **physicalized** and **immersive** as possible, and doing so with very few compromises. Though that might seem great in theory, in reality, basic tasks like traveling or equipping gear—which tend to be trivial in other games—become more of a tedious and time-consuming process in Star Citizen. It should also be mentioned that the live environment will be subjected to occasional **money, reputation or full database wipes** at unspecified points in time for testing and balancing purposes as they continue development. Until the PU gets out of a beta phase, nothing you earn in-game will stick around for long. So with that being said, if you are not a very patient person, don't bother with the project right now and just occasionally check back every few months or so until you think it's in a better spot to try out. On the other hand, provided the servers cooperate, Star Citizen has the potential to deliver some of the most unique gaming experiences that's not offered in any other MMO. The most recent updates have also started to hit their stride, thanks to the many significant technological milestones that have finally come online, which have been followed with larger content and quality of life improvements making their way over to the PU thanks to SQ42's development efforts. So if you wish to give Star Citizen a try, I will always recommend you do so during any of the **freefly events** that take place. Take those opportunities to decide if you think throwing in $45 for a starter pack is currently worth it or not. !!! info I have created an overview on the starter packs you can choose from if you decide to go all in ([click here](https://rentry.org/guier/#which-starter-pack-to-choose)). *** ####Freefly Events Freefly events will allow you to play the game for free within a certain period of time (usually 1-2 weeks) and will lend you some ships to try out for the duration, along with discounts on starter packs. ->![Event Schedule](https://i.imgur.com/zfRizgH.png)<- Freefly Events: | Description: :---: | ---- **[Invictus Launch Week](https://starcitizen.tools/Invictus_Launch_Week)** | This lore event celebrates the UEE Military, and will have every ship manufacturer show off and sell their **combat-focused ships only**, along with a tour inside the [Idris](https://starcitizen.tools/Idris-M) and a [Polaris](https://starcitizen.tools/Polaris) flyby in-game. **[Foundation Festival](https://starcitizen.tools/Foundation_Festival)** | A new player focused event that will reward you and frequent players utilizing the [Guide System](https://starcitizen.tools/Guide_System) on their website. **[Ship Showdown](https://starcitizen.tools/Ship_Showdown)** | This event starts on social media, bringing the community together to show fan creations and screenshots of their favorite ships to fly. CIG will then choose 16 to enter an elimination bracket, and the four finalists will be rewarded with unique event-only skins, distributed during the Intergalactic Aerospace Expo. **[Intergalactic Aerospace Expo](https://starcitizen.tools/Intergalactic_Aerospace_Expo)** | Biggest event of the year that will display/sell (almost) every ship they have ever sold, and distributes event unique ship skins for the winners of the ship showdown contest. *** ####Referral Codes During the account creation process, you have the option to redeem a referral code and gain an extra 5,000 UEC (starting currency), as well as small bonuses for the code giver. ->![referral code prompt](https://i.imgur.com/hsvsuk1.png)<- I have gathered a few of these referral codes, provided by random anons in these threads, and put them in this Google Excel sheet for you to choose from - https://docs.google.com/spreadsheets/d/15pvHtZOaXMmcmSJM4MW1sJVB1nvUODOGbBCkn3UBZ3k/ *I want to continue adding more codes, but I need to find a good method for others to send me theirs. You can find your referral code here - https://robertsspaceindustries.com/referral-program* *** ->**[Back to the Table of Contents](https://rentry.org/guier/#comprehensive-table-of-contents)**-> *** **===============================================================================================** ###->Any /SCG/ Orgs?<- This one is a bit tricky to answer...The short answer is **yes** and **no**. The long answer is that I am aware of one semi-active Star Citizen organization with members who frequent these threads, but **I wont** be providing any links here. Why? Well, /scg/ has been around for a long time, and as groups formed and disbanded over the years, drama and the like from that era have soured the threads to the point where the very mention of creating an org never ends well. I won't delve into that sordid history here as I'm not really qualified to do so, but in saying that, there is no denying Star Citizen **is and always will be** a much more enjoyable experience with groups, given its nature as a game with fuck-huge multicrew spaceships. Maybe you don't care about /scg/'s history and want to join a group regardless; if so, feel free to express your interest in the threads, and someone may point you in the right direction. ->[![TL;DR!](https://files.catbox.moe/ntis1w.png)](https://files.catbox.moe/mc51zt.mp4)<- *** ->**[Back to the Table of Contents](https://rentry.org/guier/#comprehensive-table-of-contents)** -> *** **===============================================================================================** ## ->Important To Know<- Previous | Topics Covered Here | Next :---: | :---: | :---: **[Table of Contents](https://rentry.org/guier/#comprehensive-table-of-contents)** |**[Star Citizens Performance](https://rentry.org/guier/#star-citizens-performance)** | **[Getting Started](https://rentry.org/guier/#getting-started)** **[Introduction](https://rentry.org/guier/#introduction)** |**[Public Testing Environments](https://rentry.org/guier/#public-testing-environments)** | |**[The Roadmap](https://rentry.org/guier/#the-roadmap)** | |**[The Issue Council](https://rentry.org/guier/#the-issue-council)** | |**[Arena Commander](https://rentry.org/guier/#arena-commander)** | **===============================================================================================** ###->Star Citizens Performance<- !!! danger Intel 13th and 14th Gen Raptor Lake CPU's are currently suffering severe performance issues due to apparent corrosion/oxidization after a few months of use. More thorough breakdown in this video by [Gamers Nexus](https://www.youtube.com/watch?v=gTeubeCIwRw) / [This thread](https://www.reddit.com/r/starcitizen/comments/1e9h473/intel_cpu_owners_of_the_13th_and_14th_gen_cpu/) and some possible mitigation solutions. !!! warning The Vulkan API is in its beta stage, so I would not recommend using it for the time being unless you plan on testing or bug reporting. It's a given that, as this project is still undergoing heavy development, there will be a lack of optimization, bugs, and occasional memory leaks here and there that will hinder your experience, especially on older hardware. You should not be expecting smooth and consistent framerates right now. Note that the servers themselves are always under constant strain 24/7, so lag, desync and stuttering are very much commonplace. There's also a misconception that the servers poor performance negatively affects your clients FPS, **[this is false](https://i.imgur.com/yxxn7aQ.png)**. >**[System Requirements](https://rentry.org/guier/#system-requirements) >[How to Display Your FPS & Ping](https://rentry.org/guier/#how-to-display-your-fps-ping) >[The Telemetry](https://rentry.org/guier/#the-telemetry) >[Troubleshooting](https://rentry.org/guier/#troubleshooting)** *** ####System Requirements !!! danger INSTALLING STAR CITIZEN ON A SSD IS MANDATORY. NO EXCEPTIONS. !!! warning Despite 16GB of RAM being the minimum required, **it's heavily recommended** upgrading to 32GB of RAM for **a much better experience**. !!! info Windows 7 is not supported. Your only option is upgrading to 10/11 or Linux. The large cities of Stanton are the most demanding on your system compared to the rest of the locations in the Persistent Universe. There's only so much you can do until further optimizations make their way in. Resources: | Links: ---- | ---- **Minimum System Requirements** | https://support.robertsspaceindustries.com/hc/en-us/articles/360042417374 **Performance Tips** | https://www.youtube.com/watch?v=rozFdpGY5n4 **Building a PC for Star Citizen**| https://www.youtube.com/watch?v=H9zUwbXApbE ![Reccomendations](https://i.imgur.com/VG2PK1x.jpeg) *** ####How to Display Your FPS & Ping Open the game console with the **tilde key** (the key right above TAB), and type `r_displayinfo` followed by the number `1`, `2` or `3` (`0` turns it off). Example with `r_displayinfo 1` ![r_displayinfo 1](https://i.imgur.com/E22Ox5U.png) `2` will display session info, and `3` will display additional GPU debugging information. That additional info is useful to have in screenshots when submitting bug reports on the [Issue Council](https://rentry.org/guier/#the-issue-council). *** ####The Telemetry The live Telemetry tool will provide you with an insight into your PC setup's performance, based on average FPS metrics recorded by tracking tools, allowing you to monitor your in-game experience. Official Resources: | Links: ------ | ------ **Telemetry** | https://robertsspaceindustries.com/telemetry **Telemetry Overview** | https://support.robertsspaceindustries.com/hc/en-us/articles/360011767373-Star-Citizen-Telemetry-Dashboard *** ####Troubleshooting !!! info For owners of an Intel CPU 12th generation and above. There are reported stuttering issues while having E-Cores enabled (mainly for those on Windows 10), so I recommend disabling them. This is done through your motherboard's BIOS, and I cannot guide you through that process here. When running into performance or other severe issues while playing Star Citizen, it's important to do your due diligence and rule out any issues on your end before seeking further assistance. Make sure that you also read up on the **known issues** with the current live patch and any **technical support articles** provided by CIG, linked here. Resources: | Links: ---- | ---- **Known Issues** | https://support.robertsspaceindustries.com/hc/en-us/articles/360056254754-Star-Citizen-Alpha-3-23-1-Known-Issues **Technical Support Page** | https://support.robertsspaceindustries.com/hc/en-us/categories/202530337-Technical-Support ->A basic troubleshooting checklist to run through for Star Citizen goes something like this:<- - [x] **Make sure that your PC specs meet the minimum system requirements.** - [x] **Install the game on an SSD, this cannot be stressed enough.** - [x] **Keep your Operating System and GPU drivers updated.** - [x] **Enable the XMP profile in your motherboards BIOS to unlock your RAMs advertised speeds.** You can view your RAM's current clock speed by right-clicking on your **`Taskbar`** > **`Task Manager`** > **`Performance Tab`**, and it will be displayed near the bottom next to **"Speed."** - [x] **Delete the "USER" folder.** Other performance related issues may be solved by deleting the user folder, located in the default **`C:\Program Files\Roberts Space Industries\StarCitizen\LIVE`** installation path. !~**Before you do so, make sure to backup any custom keybindings and character presets you've made.**~! - Keybind files are located in the **`LIVE\user\client\0\Controls\Mappings`** path. - Character preset **`.chf`** files are located in the **`LIVE\user\client\0\CustomCharacters`** path. - [x] **Delete the "Shaders" folder.** It's recommended to delete the shaders folder if you are having graphical issues in-game, located in the default **`C: \Users\(You)\AppData\Local\Star Citizen`** path (named something akin to **`sc-alpha-3.23.0_vwyoj_0`**). The game will then recompile the shaders for each location you visit as you play. - [x] **Initiate a Character Repair.** In some extreme cases, a potential solution is to initiate a character repair through the official website. On the RSI website, go into your **`Account`** > **`Settings`** > **`Character Repair`** and click **`"Initiate Character Repair"`**. In doing so: - Your playing avatar will be re-created. - Your character will be sent back to your home location. - Inventories, items, currencies and mission progress will persist. - [x] **Restart your PC.** - [x] **Reinstall Star Citizen.** If the provided resources linked above and all these steps prove futile in alleviating your issues, you should then consider reaching out to CIGs customer support for further guidance. *** ->**[Back to the Table of Contents](https://rentry.org/guier/#comprehensive-table-of-contents)** -> *** **===============================================================================================** ###->Public Testing Environments<- Even though Star Citizen's Persistent Universe is still in its alpha development phase, the live environment is also considered and treated as a live-service product. That means CIG wants to maintain its integrity and keep the servers running at all times. This is where these additional test channels come into play. >**[EVOCATI](https://rentry.org/guier/#evocati) >[TECH-PREVIEW](https://rentry.org/guier/#techpreview) >[PTU/EPTU](https://rentry.org/guier/#ptueptu) >[HOTFIX](https://rentry.org/guier/#hotfix) >[LIVE](https://rentry.org/guier/#live)** ->![ptu channels](https://i.imgur.com/6pwEbVI.png)<- *** !!! danger When you have access to either the EPTU, PTU, or TECH-PREVIEW channels, you must copy your account over to their testing servers through the website on your profile first. On the website, go into your profiles **`Account`>`Settings`>`Public Test Universe`** > then click **`"Copy account to PTU"`** Each test environment has its own separate game instance that needs to be installed, so if you have access when the time comes and you want to play these builds, you will find yourself downloading a lot. There are a few different tricks you can do to save space and avoid waiting too long while swapping between these different environments. - **If you want to save space:** - [This thread](https://www.reddit.com/r/starcitizen/comments/17lt803/howto_use_symbolic_links_to_install_multiple/)/[Video tutorial](https://www.youtube.com/watch?v=nVMiT7AAGP8) will guide you through creating symbolic links in Windows that will let you freely swap between the test environments by simply verifying the files in the game launcher. - Or you can just manually change the name of only 1 folder inside your installation path (`"C:\Program Files\Roberts Space Industries\StarCitizen"` by default) to either `"LIVE`/`HOTFIX`/`PTU`/`EPTU`/`TECH-PREVIEW"`, depending on the environment in which you wish to play. - **If you don't mind having multiple environments installed:** - Inside the your installation path (`"C:\Program Files\Roberts Space Industries\StarCitizen"` by default), make a new folder, and name it either `"PTU`/`HOTFIX`/`EPTU`/`TECH-PREVIEW"`, then copy the contents from the `"LIVE"` folder over into that new folder you just made, and verifying the files will only download the update. *** ####EVOCATI **https://starcitizen.tools/Evocati_Test_Flight** !!! note [Evocati patch notes are now public as of February 2024](https://i.imgur.com/xPPPt2V.png). In addition to this change, those who are under the NDA can now speak freely about their experiences with the patch; however, they still cannot share any screenshots, videos, or livestreams of Evocati content. The Evocati test flight, or as they are sometimes referred to as "Avocados", is a handpicked group of players **placed under an NDA** by CIG, chosen based on how active they are on the PTU or on their contributions to the **Issue Council** ([Read more here](https://rentry.org/guier/#the-issue-council)) to test out game builds in their earliest and most broken state before rolling out to the wider audience on the PTU. *** ####TECH-PREVIEW **https://robertsspaceindustries.com/comm-link/transmission/19556-Introducing-Preview-Channel** This channel was created in response to the disastrous launch of the [Persistent Entity Streaming technology](https://starcitizen.tools/Persistent_Entity_Streaming) in patch 3.18, which rendered the LIVE environment unplayable for months. The goal of Tech-Preview is to specifically test out significant core technology (such as the much anticipated [Server Meshing](https://starcitizen.tools/Server_meshing)) in a much more controlled environment before rolling out to the PTU with other gameplay features. **Tech-Preview is not placed under an NDA**, and access is given to a certain portion of the playerbase, or everyone, depending on testing needs. *** ####PTU/EPTU **https://starcitizen.tools/Public_Test_Universe** The **PTU** is the last test platform before the patch proceeds to the LIVE servers. This environment introduces all gameplay features and other additions in the upcoming quarterly patch (shown on the [release view](https://rentry.org/guier/#release-view)), ready to be tested, along with dedicated feedback threads on the forums. The **EPTU** is basically just another test channel that they may use when there's already another patch on the PTU, used for any other sort of testing purpose. Relevant Articles: | Links: ----|---- **PTU FAQ** | https://support.robertsspaceindustries.com/hc/en-us/articles/115013195927-Public-Test-Universe-PTU-FAQ **Concierge Overview** | https://support.robertsspaceindustries.com/hc/en-us/articles/360002542733-Concierge-Levels-and-Rewards !!! note There are 5 waves that CIG introduced to the PTU cycle that will slowly grant access to the entire player base over time, with wave 5 being open to all. Waves: | Candidates: ----|---- **Wave 1** | >Legatus Navium Concierge Backers -> -> >Subscribers -> -> >Top active players rated by hours in the previous two major patch cycles **Wave 2** | >Praetorian Concierge backers -> -> >Second most active players rated by hours in the previous two major patch cycles **Wave 3** | >Wing Commander, Space Marshal, and Grand Admiral Concierge backers -> -> >Third most active players rated by hours in the previous two major patch cycles **Wave 4** | >High Admiral Concierge backers -> -> >Fourth most active players rated by hours in the previous two major patch cycles **Wave 5** | >All backers with an active Game Package *** ####HOTFIX This channel's only purpose is to give anyone optional client-side related fixes for certain issues that crop up during a live patch (such as game crashes) before CIG confirms the fixes work and doesn't introduce more issues, then applies the fix to everyone. **The hotfix channel does not exist separately from the live servers**. *** ####LIVE As mentioned before, the LIVE environment is still treated as a testing platform while also being a live service product. Progress is carried over between patches (barring any unforeseen bugs or glitches), and CIG may also decide to wipe the entire database for numerous reasons as they continue development. *** ->**[Back to the Table of Contents](https://rentry.org/guier/#comprehensive-table-of-contents)** -> *** **===============================================================================================** ###->The Roadmap<- ->Every Wednesday on a fortnight, CIG updates the Star Citizen public roadmap release view and progress tracker.<- Resources: | Links: ----|---- **Roadmap Companion** | https://robertsspaceindustries.com/comm-link/transmission/18532-The-Public-Roadmap-Companion **Release View** | https://robertsspaceindustries.com/roadmap/release-view **Progress Tracker** | https://robertsspaceindustries.com/roadmap/progress-tracker/teams *** ####Release View The release view intends to reveal what deliverables are currently slated for the upcoming quarterly patch, and displays them as feature cards. These feature cards are labelled either **tentative**, **committed**, or **released,** depending on where they are currently in development. Label: | Example: | Description: ------ | ------ | ------ **Tentative** | ![Tentative](https://i.imgur.com/L2w111y.png) | This label indicates that the deliverable is scheduled for the upcoming patch, but has not gone through final review, so keep that in mind. **Committed** | ![Committed](https://i.imgur.com/oWeRWRV.png) | Committed cards have passed their final review and, in CIG's words, "There is a very low chance of this deliverable moving." **Released** | ![Released](https://i.imgur.com/WJDdysi.png) | Self explanatory. *** ####Progress Tracker !!! danger This has not been updated for 2024 as of yet. !!! info When a deliverable on the progress tracker is approaching its end date, that doesn't strictly mean its ready for release. The Progress Tracker provides an overview into each team's quarterly development plans, showing their priorities and work completion dates. It displays up to 4 quarters of work scheduled on deliverables. ->![Progress Tracker](https://i.imgur.com/jNY4kk5.png)<- *** ->**[Back to the Table of Contents](https://rentry.org/guier/#comprehensive-table-of-contents)** -> *** **===============================================================================================** ###->The Issue Council<- As is the nature of this buggy mess we call a "game", the Issue Council was created as a dedicated hub for reporting and contributing to bug reports and other issues found within the persistent universe. Official Resources: | Links: ------ | ------ **Issue Council** | https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN **Using the Issue Council** | https://support.robertsspaceindustries.com/hc/en-us/articles/115009643527-Bug-Reports-Using-the-Issue-Council *** When submitting bug reports, it's best to provide a detailed recount on how you encountered the issue, what steps are necessary to reproduce it, and any workarounds you may find, so that others can also contribute to your report and bring more attention to it. Those who actively participate on the issue council have a chance to be picked by CIG to join their [Evocati](https://rentry.org/guier/#evocati) NDA test group. In your report, it is also recommended to have video recordings (preferably) or screenshots of the issue and to include system debugging information by opening up the games console (open with the **tilde** key), then typing "`r_displayinfo 2`" (or `3` for more info) along with the session QR code "`r_displaysessioninfo 1`" to have that displayed in your videos/screenshots so the CIG developers have a much easier time tracking down the problem. *** ->**[Back to the Table of Contents](https://rentry.org/guier/#comprehensive-table-of-contents)** -> *** **===============================================================================================** ###->Arena Commander<- Upon entering the main menu, you will be greeted with two options: **"Persistent Universe"** and **"Arena Commander."** Arena Commander is a separate module, disconnected from the MMO. Its purpose is to give players a taste of some of the activities you can do in the wider persistent universe without the harsher penalties of death and to help developers gather feedback on gameplay features in a more isolated environment. >**[Rewards](https://rentry.org/guier/#rewards) >[REC](https://rentry.org/guier/#rec) >[Experimental Modes](https://rentry.org/guier/#experimental-modes)** Resources: | Links: ----|---- **Wiki** | https://starcitizen.tools/Arena_Commander **Official Article** | https://support.robertsspaceindustries.com/hc/en-us/articles/360003091714-Arena-Commander **Arena Commander Modes Schedule** | https://robertsspaceindustries.com/comm-link/Comm-links/19735-Arena-Commander-Modes-Schedule **Leaderboards** | https://robertsspaceindustries.com/community/leaderboards/top ![AC home screen](https://i.imgur.com/AhmBUOu.jpeg) ->*The AC home screen as of 3.23*<- *** These activities are accessed by means of online matchmaking with other players, creating your own custom lobbies with their own rules, or just practicing offline. The various kinds of gamemodes Arena Commander offers range from: - Team & solo FPS PvP. - Multicrew & solo Ship PvE/PvP. - Racing - Free flying. As well as more kinds of gamemodes on a timed rotation. *** ####Rewards Participating and winning in certain gamemodes offers some small rewards, such as website profile badges, and pledge store unlocks (such as the Pirate Gladius and Pirate Caterpillar upon beating Pirate Swarm). *** ####REC Arena Commander has its own currency called "REC," earned by participating in any of the gamemodes (online matchmaking only), which can only be spent on renting ships or FPS gear within Arena Commander. *** ####Experimental Modes CIG also utilizes Arena Commander to host dedicated gamemodes solely for testing and gathering feedback on new gameplay mechanics before they are rolled out into the PU. *** ->**[Back to the Table of Contents](https://rentry.org/guier/#comprehensive-table-of-contents)** -> *** **===============================================================================================** ## ->Getting Started<- Previous | Topics Covered Here | Next :---: | :---: | :---: **[Table of Contents](https://rentry.org/guier/#comprehensive-table-of-contents)** |**[Which Starter Pack To Choose?](https://rentry.org/guier/#which-starter-pack-to-choose)** | **[Knowing Your Ship](https://rentry.org/guier/#knowing-your-ship)** **[Introduction](https://rentry.org/guier/#introduction)** |**[The In-Game Tutorial](https://rentry.org/guier/#the-in-game-tutorial)** | **[Important to Know](https://rentry.org/guier/#important-to-know)** |**[The Mobi-Glass](https://rentry.org/guier/#the-mobi-glas)** | |**[Making Money(WIP)](https://rentry.org/guier/#making-moneywip)** | |**[Career Paths(WIP)](https://rentry.org/guier/#career-pathswip)** | **===============================================================================================** ###->Which Starter Pack To Choose?<- !!! note Some freefly events come with a discount on starter packs. ->**https://robertsspaceindustries.com/store/pledge/browse/game-packages/**<- If you have decided on purchasing the game, the next question will obviously be, "Which starter pack should I pick?". Further down, I created a list of the starter packs available to choose from with an overview of what they have to offer, along with their loadout, to help you in your decision. When deciding on buying a game package, you should take into consideration: - How much $$ are you willing to spend? - What activities are you interested in pursuing, and does the ship included in the starter pack fulfill that? Or, just get what you think looks cool; its that simple. Each starter pack currently includes: ->![starter pack](https://i.imgur.com/NOb6j1m.png)<- - **Star Citizen Digital Download** - Access to the Persistent Universe. !~**Without this you cannot play the game**. ~! - **Starting Money** - Self explanatory. CIG also provides an extra 20,000 aUEC. - **Insurance** - Insurance does not matter and wont until the game is out of beta. - **Self Land Hangar** - This was part of the [Hangar Module](https://starcitizen.tools/Hangar_Module) that has since been removed from the game. In the very early days of the project, before the Persistent Universe, we only had access to an instanced hanger that allowed us to walk around and interact with the ships we bought, but it was neglected to the point of being unusable, so CIG eventually retired the module in patch 3.13.1. *** ####Starter Pack List !!! warning To make it clear, !~you don't need to spend more than just the initial $45 starter pack~!, but I won't pretend like the other options don't have their clear advantages either. For what its worth, Chirs Roberts himself said that both the **Aurora** and the **Mustang** will be **reworked** to bring them up to the standards starter ships should be at, as they are both admittedly very old designs with outdated standards. When will that happen? Fucked if I know. !!! info The starter packs I'm not including in this list I don't consider worth the thought. $45 Starter Packs: | Breakdown: ----- | ---- ![Aurora MR](https://i.imgur.com/2V3rpP2.png) | **In-game Price** = 680,400 aUEC->->   ->-> ->->Many backers adore the Aurora, but if I had to choose between it and the Mustang in the $45 bracket, I'd choose the Mustang.->->   ->-> ->->**Note:** The Aurora only comes equipped with 2 weapons on its 4 available hardpoint mounts by default.->->   ->-> ->->With the Aurora MR, you get:->->%#9acd32%>A tiny, walkable interior. While not amazing, it provides enough room for entry level delivery missions.%%->->%#9acd32%>A bed. Beds in ships lets you log out and return later with the ship where you left off.%%->->%#9acd32%>3 SCU.%%->->And has a loudout of:->->%#9acd32%>4 Size 1 Weapon hardpoints.%%->->%#9acd32%>1 Missile rack.%%->->%#9acd32%>2 Size 1 Shield generators.%%->->%#9acd32%>1 Size 1 Powerplant.%%->->%#9acd32%>2 Size 1 Coolers.%%->->%#9acd32%>1 Size 1 Quantum drive.%% ![Mustang Alpha](https://i.imgur.com/TjVe4rD.png) | **In-game Price** = 642,600 aUEC->->   ->-> ->->I suggest the Mustang over the Aurora in the $45 range as a decent starting point into dabbling with space combat.->->   ->-> ->->**Note:** Like the Aurora, the Mustang only comes equipped with 2 weapons on its 4 available hardpoint mounts by default.->->   ->-> ->->With the Mustang Alpha, you get:->->%#9acd32%>A great cockpit view.%%->->%#9acd32%>4 SCU.%%->->%#9acd32%>No walkable interior, however you can still do entry level delivery missions utilizing its%% [deployable cargo trunk.](https://files.catbox.moe/f0i53l.jpg)->->And has a loudout of:->->%#9acd32%>2 Size 2 & 2 Size 1 Weapon hardpoints.%%->->%#9acd32%>2 Size 1 Shield generators.%%->->%#9acd32%>1 Size 1 Powerplant.%%->->%#9acd32%>2 Size 1 Coolers.%%->->%#9acd32%>1 Size 1 Quantum drive.%% !!! note You can settle with one of the two options above, or throw some more money into these. $60+ Starter Packs: | Breakdown: ----- | ---- ![Cutter](https://i.imgur.com/dRFvNvm.png) | **In-game Price** = 1,146,600 aUEC->->   ->-> ->->A great starter ship in many aspects but combat.->->   ->-> ->->With the Cutter, you get:->->%#9acd32%>Small living quarters.%%->->%#9acd32%>4 SCU.%%->->%#9acd32%>Second largest quantum and hydrogen fuel capacity on this list.%%->->%#9acd32%>Largest total health pool out of any ship listed here.%%->->And has a loudout of:->->%#9acd32%>2 Size 2 Weapon hardpoints.%%->->%#9acd32%>2 Missile racks.%%->->%#9acd32%>1 Size 1 Shield generator.%%->->%#9acd32%>1 Size 1 Powerplant.%%->->%#9acd32%>1 Size 1 Cooler.%%->->%#9acd32%>1 Size 1 Quantum drive.%% ![Avenger Titan](https://i.imgur.com/yTCsjxW.png) | **In-game Price** = 1,358,280 aUEC->->   ->-> ->->The Avenger Titan is an all around community favorite to recommend and is the most combat capable ship on this list.->->   ->-> ->->With the Avenger Titan, you get:->->%#9acd32%>A great cockpit view.%%->->%#9acd32%>8 SCU.%%->->%#9acd32%>Small living quarters.%%->->And a loadout of:->->%#9acd32%>1 Size 4 & 2 Size 3 Weapon hardpoints.%%->->%#9acd32%>2 Missile racks.%%->->%#9acd32%>2 Size 1 Shield generators.%%->->%#9acd32%>1 Size 1 Powerplant.%%->->%#9acd32%>2 Size 1 Coolers.%%->->%#9acd32%>1 Size 1 Quantum drive.%% ![Gatac Syulen](https://i.imgur.com/izb4gm2.png) | **In-game Price** = 2,778,300 aUEC->->   ->-> ->->The Syulen is without a doubt the most visually appealing and uniquely designed starter ship on this list.->->   ->-> ->->**Note:** The Syulen has to take-off and land vertically like a rocket. Currently the only ship in game to be designed like this.->->   ->-> ->->With the Gatac Syulen, you get->->%#9acd32%>Fantastic interior and exterior animations.%%->->%#9acd32%>Comfy living quarters.%%->->%#9acd32%>1 suit locker (non functional atm).%%->->%#9acd32%>Weapon racks that can hold up to 2 Rifles and 4 Pistols/Handheld tools.%%->->%#9acd32%>6 SCU.%%->->%#9acd32%>The largest Quantum and Hydrogen fuel capacity in this list.%%->->%#9acd32%>Great sound design.%%->->And a loudout of:->->%#9acd32%>3 Size 3 Weapon hardpoints.%%->->%#9acd32%>3 Missile racks.%%->->%#9acd32%>2 Size 1 Shield generators.%%->->%#9acd32%>1 Size 1 Powerplant.%%->->%#9acd32%>1 Size 1 Cooler.%%->->%#9acd32%>1 Size 1 Quantum drive.%% ![Nomad](https://i.imgur.com/rRU8Ee1.png) | **In-game Price** = 1,512,000 aUEC->->   ->-> ->->The Nomad will be your introduction to space trucking in Star Citizen and where I draw the line for what I'd consider a starter ship.->->   ->-> ->->With the Nomad, you get:->->%#9acd32%>24 SCU **OR** Space for a small ground vehicle, like the%% [Greycat ROC.](https://starcitizen.tools/ROC)->->%#9acd32%>Exposed cargo bay for ease of cargo loading%%->->%#9acd32%>Tractor beam mounted on the rear.%%->->%#9acd32%>Comfy living quarters.%%->->And a loudout of:->->%#9acd32%>3 Size 3 Weapon hardpoints.%%->->%#9acd32%>1 Size 1 Tractor beam.%%->->%#9acd32%>2 Missile racks.%%->->%#9acd32%>3 Size 1 Shield generators.%%->->%#9acd32%>1 Size 1 Powerplant.%%->->%#9acd32%>2 Size 1 Coolers.%%->->%#9acd32%>1 Size 1 Quantum drive.%% *** ->**[Back to the Table of Contents](https://rentry.org/guier/#comprehensive-table-of-contents)**-> *** **===============================================================================================** ###->The In-Game Tutorial<- !!! warning Make sure that "Show Hints" and "Control Hints" are toggled to "Yes" in "Options>Game Settings" for the tutorial (should be by default). When you first boot up the game and make your character, you will be prompted to take a beginner tutorial. **I recommend taking the tutorial if you are very new to Star Citizen**. It's a decent step-by-step guide that will take you through the very basics of first waking up in your hab, all the way to flying and landing a ship at an orbital space station. ->![tutorial popup](https://i.imgur.com/Tv4nDOD.png)<- After accepting, you will have to choose one of the four main cities as your starting point to begin the tutorial. These are: - [New Babbage](https://starcitizen.tools/New_Babbage) on the planet [Microtech](https://starcitizen.tools/MicroTech_(planet)). - [Lorville](https://starcitizen.tools/Lorville) on the planet [Hurston](https://starcitizen.tools/Hurston). - [Orison](https://starcitizen.tools/Orison) floating in the gas giant [Crusader](https://starcitizen.tools/Crusader). - [Area 18](https://starcitizen.tools/Area18) on the planet covered completely in industrial buildings, [ArcCorp](https://starcitizen.tools/ArcCorp_(planet)). !!! note The tutorial works the exact same way regardless of the city you pick. I wouldn't say there is a "best" starting location to pick from; it just depends on personal preference. I will point out, however, that both Orison and Area 18 don't have much planetary exploration outside of their cities, compared to New Babbage and Lorville. *** ####Tips - [x] The `F` interaction prompt can be held down to open up a radial menu with more options (depending if the item allows for it). When it tasks you to equip a helmet, hold `F` and use that menu to select "Equip", instead of "Carry". - [x] Occasionally, the tutorial will update the **Journal app** in the Mobi-Glas with context relevant on what its guiding you through.![journal](https://i.imgur.com/xo3IcII.png) - [x] When the tutorial guides you to a store, pick yourself up a **[Multi-Tool](https://starcitizen.tools/Pyro_RYT_Multi-Tool)** with a **[TruHold Tractor Beam](https://starcitizen.tools/TruHold_Tractor_Beam_Attachment)** and **[OreBit Mining](https://starcitizen.tools/OreBit_Mining_Attachment)** (if you plan to do some **Mining**) attachments, a couple of **[MedPen (Hemozal)](https://starcitizen.tools/MedPen_(Hemozal))**, and a backpack (if you can afford to do so). You should have these on you at all times. - [x] Once inside the tutorial Pisces, you can use the flight ready bind **`Right Alt` + `R`** to start the ships engines and power at the same time. - [x] You will need to contact the ATC to open the hangar doors after you powered on the ship. The easiest way of doing that is using the default bind **`Left Alt` + `N`** to hail ATC for takeoff/landing. - [x] To avoid having to hold down **`W`** all the time to fly forward, activate cruise control with **`Left Alt` + `C`**, then throttle up. - [x] After the tutorial ends, you can disable "Show Hints" if you no longer wish to have them, but I do recommend leaving "Control Hints" enabled as an in-game reference until you get a good feel for binds. *** ->**[Back to the Table of Contents](https://rentry.org/guier/#comprehensive-table-of-contents)** -> *** **===============================================================================================** ###->The Mobi-Glas<- The Mobi-Glas and its apps are some of the most vital tools you will frequently be interacting with while playing Star Citizen, and now that patch 3.23 has finally introduced its rework, I wanted to provide an overview here in this rentry document. ![Home App Display](https://i.imgur.com/FPY46pw.jpeg) ->*The Home App as of 3.23*<- *** ####App List !!!info The Vehicles App and Comms App have not yet been updated over to their new UI tech. These are the 11 current apps that you see in the above image's bottom bar. I will list them out in order from left to right, with a brief rundown on their purpose. App: | Breakdown: ----- | ---- ![Home App](https://i.imgur.com/Lvj0I9j.png) ->->Default keybind = `F1` | This app provides a general overview of various different aspects of your character's status, environment, spawned ship, active contracts, and your crime level. -> -> Clicking the little top-right pointing arrow ![arrow](https://i.imgur.com/ygjRBt7.png) will take you to the relevant Mobi-Glas app for more information. ![Health App](https://i.imgur.com/bIM92cW.png) | The Health app provides a full overview of your player character's status as well as additional information about any injuries you may have sustained during combat and any active drugs in your system. ![Comms](https://i.imgur.com/cTy8MWE.png) ->->Default keybind =`F11` | The Comms app is mainly used to accept friend and party requests in the **"Friends"** tab, along with requesting landing or takeoff from ATC. On the right is the full list of players on your server in alphabetical order. ![Contracts](https://i.imgur.com/i9vDMvC.png) | This app will provide you with a list of various types of contracts, their aUEC payouts, and a summary of what the contract is asking of you, provided by the many contractors you can earn reputation with.->->   ->-> ->->There are plenty of contracts for the professions currently in-game, such as bounties, salvage claims, mercenary, and cargo hauling missions, to name a few. The **"Verified"** tab can be toggled to display lawful or unlawful contracts. ![Maps](https://i.imgur.com/ZAzj3wm.png) ->->Default keybind = `F2` | The Maps app is how you understand and navigate your way around the Stanton system. It combines both the interior map of any given location you are at, and the larger system-wide overview as a whole, which you are able to freely zoom in and out of.->->   ->-> ->->Upon opening the app, it will display the interior map of whatever city, station, or ship you are currently standing in with relevant labels for the different zones in the area ([here is a demonstration on setting routes in these zones](https://www.youtube.com/watch?v=1aJqo77yrYk)). ![Journal](https://i.imgur.com/xo3IcII.png) | The Journal app provides relevant information about the star system, which updates frequently as you play. ->-> This information includes commodity price changes, bounty hunter certifications, the planet's jurisdiction and their laws, fines, punishments, along with information on what crime you've committed. ![Assets](https://i.imgur.com/TyWIekt.png) | Formerly known as "NikNax," the Assets app is used to find where your items are stored anywhere in the system, whether they are within a city, space station, or outpost. ![Rep](https://i.imgur.com/n9lG1kB.png) | This app will track your reputation for the various factions and mission givers, what level you are currently at with them, and the bonuses you will receive per tier. ![Wallet](https://i.imgur.com/l0sm5i8.png) | A simple app that lets you send aUEC to anyone you want for a small tax. You can even send money to people who are not on your friends list, not on your server, or not even online. ![Landing](https://i.imgur.com/VVcRWjD.png) | When you need to repair, restock, or refuel, you use this app. ->->**You have to be sitting in your pilots chair and landed on a pad/in a hangar before using the Landing app**. This app is also how you initiate ship-to-ship refueling with the Starfarer when docked using the "manual" option. ![Vehicles](https://i.imgur.com/gEuLz9L.png) | The final app on this list and one of the most important. ->-> Vehicles (aka the "Vehicle Loadout Manager"), is dedicated to customizing your ship's loadout, modules, and applying cosmetic paints. -> -> I have provided a more in-depth overview further down when it comes to understanding your ships loadout [(click here)](https://rentry.org/guier/#the-ship-loadout). *** ->**[Back to the Table of Contents](https://rentry.org/guier/#comprehensive-table-of-contents)** -> *** **===============================================================================================** ###->Making Money(WIP)<- !!! danger Leaving this WIP for now 3.23 has made it almost impossible for a solo newer player to build themselves from the ground up, with the majority of entry-level missions being outright broken and their payouts not reflecting the effort. I cannot recommend you try to play this current patch by yourself without the help from a more experienced player. *** ->**[Back to the Table of Contents](https://rentry.org/guier/#comprehensive-table-of-contents)** -> *** **===============================================================================================** ###->Career Paths(WIP)<- !!! danger WIP *** ->**[Back to the Table of Contents](https://rentry.org/guier/#comprehensive-table-of-contents)** -> *** **===============================================================================================** ##->Knowing Your Ship<- Previous | Topics Covered Here | Next :---: | :---: | :---: **[Table of Contents](https://rentry.org/guier/#comprehensive-table-of-contents)** | **[The Loadout](https://rentry.org/guier/#the-loadout)** | **[Game Mechanics](https://rentry.org/guier/#game-mechanics)** **[Introduction](https://rentry.org/guier/#introduction)** |**[The Flight Model](https://rentry.org/guier/#the-flight-model)** | **[Important to Know](https://rentry.org/guier/#important-to-know)** | | **[Getting Started](https://rentry.org/guier/#getting-started)** | | | | **===============================================================================================** ###->The Loadout<- !!! danger You cannot customize rental ships. !!! warning Your ship needs to be delivered to your current location via the ASOP terminals, cannot be destroyed, and not physically spawned in a hangar in order to start changing components. !!! note The tool you and everyone else will be using to outfit your ship and determine its cooling/power requirements is https://www.erkul.games/. Erkul will also provide you information on where you can purchase components/weapons along with their aUEC price. >**[Components & Utility Modules](https://rentry.org/guier/#components-utility-modules) >[Weapons & Missiles](https://rentry.org/guier/#weapons-missiles) >[Weapon Distinctions](https://rentry.org/guier/#weapon-distinctions) >[Weapon Types](https://rentry.org/guier/#weapon-types) >[Specialty mounts](https://rentry.org/guier/#specialty-mounts) >[What to Upgrade First?](https://rentry.org/guier/#what-to-upgrade-first) >[Where to Purchase Ship Components & Weapons?](https://rentry.org/guier/#where-to-purchase-ship-components-weapons)** ->![Vehicle Loadout](https://i.imgur.com/6QAJOao.png)<- ->*The Vehicles app as of 3.23*<- *** ####Components & Utility Modules https://starcitizen.tools/Ship_components !!! note You can look up your ship's component sizes in the **Vehicles** app on your Mobi-Glas or on the Erkul website. All ships and vehicles come pre-configured from their manufacturer with their standard components. Components make up their characteristics and performance. ->Component sizes currently range from **0-4**, with **size 0** only for ground vehicles and **size 4** reserved for the much larger, capital-class vessels.<- Components: | Description: ---- | ---- **Coolers** | All components generate heat. To dissipate the heat, you need coolers. If your ship overheats, it will malfunction and shutdown. **Power Plant** | All components draw power. If your power plant cannot supply enough energy, your ship will cease to function. **Quantum Drive** | Your ship has a faster-than-light engine. Different drives consist of how fast you will travel over very long distances, and how much fuel it will consume. **Shield Generator** | Your ship has shields. Shields block incoming energy damage as well as dampen ballistic projectile penetration.->->   ->-> ->->**Shields come 3 different configurations depending on the size:**->-> >Size 1 shields come in a bubble configuration. -> -> >Size 2 shields have a 2 sided front and back face configuration. -> -> >Size 3+ shields have a 4 sided front, back, left, right face configuration. **Exterior Paint** | Your ship's exterior paint. As the name suggests, it only applies to the outside of your ship. **Modules** | Some ships come with the option of swapping certain aspects of the spacecraft for a wide variety of gameplay options. *** ####Weapons & Missiles The weapon and missile loadout of your ship and ground vehicles will determine its damage output capabilities, gated by the maximum size of the hardpoint mount and missile rack it can physically accommodate. - **Weapons** that can be currently purchased range from size **1 to 5**, and although size **6** weapons can be bought in-game, **no ship is able to equip them**. - **Missiles** that can be purchased also range from size **1 to 5**, and additionally, size **7** and **9** torpedoes are available for the more dedicated bomber ships. Certain ships and ground vehicles have special weapons that are tailored to them only. These also go by the same size rating but are unique and much stronger compared to others in their bracket, with the trade-off being they **cannot be purchased separately** or **swapped out**, hence the title of **bespoke**. Examples of bespoke weapons are the size 7 [SF7B Gatling](https://starcitizen.tools/SF7B_Gatling) bespoke to the [Ares Inferno](https://starcitizen.tools/Ares_Star_Fighter_Inferno), the size 10 [Destroyer Mass Driver Cannon](https://starcitizen.tools/Destroyer_Mass_Driver_Cannon) bespoke to the [Idris-M](https://starcitizen.tools/Idris-M), and the size 5 [Slayer Cannon](https://starcitizen.tools/Slayer_Cannon) bespoke to the [Nova Tank](https://starcitizen.tools/Nova). *** Weapon & Missile Mounts: | Description: ---- | ---- **Varipuck Gimbal Mount** | The mount on which the weapon attaches to. You cannot attach smaller or larger sizes of weapons than the varipuck mount can accommodate. **Weapon Slot** | This will also (roughly) tell you where the hardpoint for the weapon is located relative to the ship. Examples can be left, bottom, right wing, etc. **Missile Rack** | The physical capabilities of the missile rack. A lot of ships can have variable sizes and amounts of missiles. In general, the bigger the missiles you want, the less you will have of them. Conversely, the smaller the missiles you want, the more you will have of them. **Missile Slot** | Different missiles come with a variety of tracking methods. These are Cross-section (CS), Electromagnetic (EM), and Infrared (IR). *** ####Weapon Distinctions There are three major distinctions between ship guns – **ballistic**, **energy** and **distortion**. Weapon Distinctions: | Description: ---- | ---- **Ballistic** | Have a set amount of ammunition before needing to be restocked. Ballistics can partially penetrate an enemies shield and deal direct hull damage. These weapons can overheat after constant use. **Energy** | Have a set amount of ammo before they need to passively recharge – referred to as capacitors. The more energy weapons you equip, the lower the amount of ammo before the need to recharge. **Distortion** | Distortion is a unique kind of energy class of weapon, designed to disable a ship rather than destroy it. Distortion deals heavy damage to shields, and once the enemy's shields are down, it overloads the enemy's components (cooler/power supply) to temporarily disable them. It does not do any hull damage. *** ####Weapon Types These are the various types currently available to choose from, each with their own strengths an weaknesses. Weapon Types: | Description: ---- | ---- **Cannons** | Cannons have variable projectile speeds, lower than repeaters, and hard-hitting alpha damage. Ideal against the bigger and slower targets, but not so much against the faster and nimble. **Repeaters** | The inverse of cannons – low initial damage with faster projectile speeds. Repeaters are best used to counter fast targets, but prove to be less than ideal for bigger targets. **Gatling** | While there are ballistic repeaters, for those who wish to have an even higher firing rate, Gatling guns are a great choice. Their design is best described as “accuracy by volume” of fire. **Gatling's are ballistic-only.** **Scatterguns** | Live free in the NC! Scatterguns are up-close and personal heavy hitting weapons with a very short range. However, they haven’t been in a good spot for a very long time. **Only available for size 1-3 hardpoints.** *** ####Specialty Mounts As well as components and weapons, certain ships have special mounts to fulfill a job or niche. These range from size **1-3**. Specialty Mounts: | Description: ----- | ---- **Mining Head** | Used in mining ships such as the [Prospector](https://starcitizen.tools/Prospector). **Salvage Head** | Used on salvage ships such as the [Vulture](https://starcitizen.tools/Vulture). **Tractor Beam Module** | Used primarily on cargo, salvage, and the dedicated towing ships like the [SRV](https://starcitizen.tools/SRV). **Quantum Entanglement Device (QED)** | Available on some bounty hunting and interdiction ships such as the [Cutlass Blue](https://starcitizen.tools/Cutlass_Blue), the QED's purpose it to jam all ships in the area from spooling up their quantum drive in NAV mode, preventing them from escaping. **Quantum Snare** | A unique property of the QED currently only available to the [RSI Mantis](https://starcitizen.tools/Mantis). Generates a 20km radius bubble that pulls ships out of quantum jump. Doing so is a crime within comm-array range. **EMP**| An EMP pulse generator. Only available on certain bounty-hunting ships such as the [Avenger Warlock](https://starcitizen.tools/Avenger_Warlock). First charged before manually releasing a massive distortion burst in close proximity to an enemy ship. Some ships fitted with an EMP require you to **manually power it on through the ships MFD**, under the **"Power"** > **"Items"** tab. *** ####->What to Upgrade First?<- !!! danger Some components that come default with ships have very little hp, so you need to be aware of that and make sure to replace them immediately. More info - https://www.youtube.com/watch?v=ZQ3Q62QbR6I !!! warning You won't lose upgraded components in the event that your ship gets destroyed, nor will you have to re-equip them (for now). !!! info Component classes (Competition, Military, Industrial, Stealth, Civilian) and grades (A, B, C, D) currently hold no significance over each other in terms of performance. CIG hasn’t balanced any system components yet and has largely equalized them. The only important system components that are worth spending any credits on right now are the **Quantum Drive** and **Weapons** >**[Quantum Drive](https://rentry.org/guier/#quantum-drive) >[Weapons](https://rentry.org/guier/#weapons) >[Coolers & Powerplants](https://rentry.org/guier/#coolers-powerplants) >[Missiles](https://rentry.org/guier/#missiles)** Resources: | Links: ----- | ---- Ship Components Guide | https://www.youtube.com/watch?v=_rAYVZNXEXY Ship Weapons Guide | https://www.youtube.com/watch?v=6S4gpU1_KRM *** #####Quantum Drive The only considerations you should take when upgrading the quantum drive are fuel efficiency and travel speed. Erkul will tell you about your ship's fuel tank capabilities and the time it will take to travel across the system per quantum drive. *** #####Weapons Laser cannons in patch 3.23 are highly recommended for both PvE and PvP. *** #####Coolers & Powerplants These are only upgraded if the additional components you add exceed their capabilities. You can see the power and cooling consumption rate of your custom build on Erkul. Usually, you would not need to upgrade these two components from whatever is provided on your ship by default; just make sure to check. *** #####Shields Shields from size 1-3 of the same grade (A, B, C) have the exact same stats, so stick with whatever you have as default. *** #####Missiles Missiles are not in the best state right now, so I don't recommend spending the credits upgrading them. *** ####Where to Purchase Ship Components & Weapons? !!! warning Shop data is no longer available in the games files as of patch 3.20. Websites that relied on dataminig game builds to provide information on store locations and pricing for all items and ships have to resort to manually gathering the information themselves and from volunteers for the time being. Expect outdated pricing information from these websites going forward, especially right after a patch drops. Plenty of third-party websites provide you info on where specific items are sold with their in-game cost, and the websites I recommend using would be https://finder.cstone.space/ and https://www.erkul.games/. *** ->**[Back to the Table of Contents](https://rentry.org/guier/#comprehensive-table-of-contents)** -> *** **===============================================================================================** ###->The Flight Model<- With patch 3.23 comes the introduction of the newest and highly controversial overhaul to flight model in Star Citizen, dubbed **"Master Modes".** The goal of 3.23's initial release was primarily to replace the old flight model on all ships in the game and place them into just a handful of flight archetypes so they could begin immediately gathering and iterating on player feedback and data. With that hurdle out of the way, [CIG will begin addressing the many issues that MM has.](https://i.imgur.com/lkhrwQg.png) >**[What is Master Modes?](https://rentry.org/guier/#what-is-master-modes) >[SCM](https://rentry.org/guier/#scm) >[NAV](https://rentry.org/guier/#nav)** Resources: | Links: --- | --- **Master Modes Overview** | https://robertsspaceindustries.com/comm-link/transmission/20053-Master-Modes-Guide ->->https://www.youtube.com/watch?v=enjxVl35G9U **Keybind Change Summary for Returning Players** | https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/3-23-ptu-keybind-change-summary **BuzZzKiller's Recommended/Exported Bindings for HOTAS & HOSAS** | https://robertsspaceindustries.com/spectrum/community/SC/forum/50174/thread/buzzz-killer-s-recommended-exported-bindings/7039443 **Settings and Keybinding Recommendations** | https://www.youtube.com/watch?v=r9JYA3qiCoo -> -> https://www.youtube.com/watch?v=Ya2yVvM9Q9k (Targeting Pip) -> -> https://www.youtube.com/watch?v=dEg2lDJGle4 (Sub-targeting Components) ->-> *** ####What is Master Modes? As the name suggests, Master Modes is the splitting of the combat and navigation aspects of the flight experience into two separate toggleable modes. These two modes are called **"Standard Combat Mode"** (SCM) and **"Navigation"** (NAV), as well as additional **"Operator Modes"** for specific use cases. The main goals that CIG is trying to achieve with Master Modes are, but are not limited to: - Defining and tuning each ship into their own archetypes (light fighter, heavy bomber, Interceptor, etc) based on their role and niche. - Lowering the barrier of entry to PvP. - Keeping fights closer together. - Slowing down combat. Both of these modes enable and disable certain aspects of your ship, which I will go into here. *** ####SCM SCM mode enables the use of your ship's arsenal for combat as well as allowing specialized ships that mine or salvage for example, to also utilize their tools, at the cost of speed. Resources: | Links: --- | --- **Flight & Fight Tips** | https://www.youtube.com/watch?v=D6aU7tL6raA (Maneuvering) ->->https://www.youtube.com/watch?v=ayEBxAQVQNs (Distance Control) ->-> https://www.youtube.com/watch?v=SMO4Iwjq6hQ (Flying Coupled & Decoupled) ->-> https://www.youtube.com/watch?v=M25_x1tVrmU (Pitch Fighting) **%Green%While in SCM, you gain:%%** - [x]**Weapons** - [x]**Missiles** - [x]**Shields** - [x]**Flares** - [x]**A lower EM/IR signature** - [x]**Mining/Salvage/QED capabilities** **%Red%But at the cost of:%%** - [ ] **Limited speed's down to 200-260 m/s depending on your ship's archetype** - [ ] **Engaging quantum travel** >**SCM mode comes with 3 different operator modes, toggled by using the default keybind `Middle Mouse Button`** Operator Mode: | Breakdown: :----: | ---- **SCM GUNS** |GUNS is the default operator mode when swapping into SCM. GUNS enables the use of all the ship weapons you have equipped. **SCM MISL** | **Only accessible if your ship can equip missiles.** MISL operator mode enables the use of the missiles you have equipped. ->-> Co-pilots on your ship can also use the MISL operator mode from their seats independently of the pilot. **SCM SCN** |Stands for "Scanning." In this operator mode, you are able to target and scan any ship (or mineable rock) for more information about its contents, ownership, occupants, loadout, and any cargo they are carrying. >**Dedicated mining and salvage ships come with an additional mode while in SCM, toggled by using the default keybind `M`.** Industrial Ship Specific: | Breakdown: :----: | ---- **Mining Mode** | Enables the use of the mining laser head found only on dedicated **mining** ships for cracking and extracting valuable mineable rocks. **Salvage Mode** | Enables the use of the salvage head found only on dedicated **salvage** ships for hull scraping and structurally disintegrating ship wrecks. *** ####NAV NAV mode enables much greater traversal speeds by spooling up your quantum drive and encasing your ship within a quantum bubble. This, however, comes at a significant cost. **%Green%While in NAV, you gain:%%** - [x] **Maximum speeds of over 900-1400+ m/s depending on your ship's archetype** - [x] **Ability to quantum jump** **%Red%But at the cost of:%%** - [ ] **Weapons** - [ ] **Missiles** - [ ] **Shields** - [ ] **Flares** - [ ] **A higher EM/IR signature** - [ ] **Mining/Salvage/QED capabilities** >**NAV mode comes with 3 different operator modes, toggled by using the default keybind `Middle Mouse Button`** Operator Mode: | Breakdown: :----: | ---- **NAV QTM** | QTM stands for "Quantum", and is the default operator mode when swapping over to NAV. -> -> QTM enables the use of the quantum drive and fills your screen with all the locations you can jump to, or just the relevant markers after setting a route using the Maps app. **NAV FTL** | FTL stands for "Faster than Light Travel," and its only purpose is to not obstruct your view with HUD elements while you enjoy cruising around. **NAV SCN** | Same as SCM SCN - In this operator mode, you are able to target and scan any ship (or mineable rock) for more information about its contents, ownership, occupants, loadout, and any cargo they are carrying. *** ->**[Back to the Table of Contents](https://rentry.org/guier/#comprehensive-table-of-contents)**-> *** **===============================================================================================** ##->Game Mechanics<- Previous | Topics Covered Here :---: | :---: **[Table of Contents](https://rentry.org/guier/#comprehensive-table-of-contents)** | **[Personal & Instanced Hangars(WIP)](https://rentry.org/guier/#personal-instanced-hangars)** **[Introduction](https://rentry.org/guier/#introduction)** |**[Crime & Consequences](https://rentry.org/guier/#crime-consequences)** **[Important to Know](https://rentry.org/guier/#important-to-know)** | **[Getting Started](https://rentry.org/guier/#getting-started)** | **[Knowing Your Ship](https://rentry.org/guier/#knowing-your-ship)** | **===============================================================================================** ###->Personal & Instanced Hangars<- !!! danger WIP - Awaiting next patch. *** ->**[Back to the Table of Contents](https://rentry.org/guier/#comprehensive-table-of-contents)** -> *** **===============================================================================================** ###->Crime & Consequences<- Stanton is classified as a mid-sec system. That basically implies that, while there are laws in place to dissuade crime, it is largely up to other players to keep the peace because the major corporations of the system do not adequately police the areas they govern and numerous criminal organizations are looking to make Stanton their home. Although difficult, you could live a life of crime in Stanton. There are serious penalties to being caught after committing a crime, so understanding how to avoid them could save you a lot of time and money. >**[Understanding the Law with the Journal App](https://rentry.org/guier/#understanding-the-law-with-the-journal-app)** >**[Armistice Zones & Comm-Arrays](https://rentry.org/guier/#armistice-zones-comm-arrays)** >**[Trespassing](https://rentry.org/guier/#trespassing)** >**[Crimestat Levels](https://rentry.org/guier/#crimestat-levels)** >**[Paying off Fines & Surrendering](https://rentry.org/guier/#paying-off-fines-surrendering)** >**[Security Post Kareah](https://rentry.org/guier/#security-post-kareah)** >**[GrimHex](https://rentry.org/guier/#grimhex)** >**[Prison](https://rentry.org/guier/#prison)** Resources: | Links: ----- | ---- **Overview** | https://www.youtube.com/watch?v=CgKBYweBFkw&t *** ####Understanding the Law with the Journal App The Journal App provides you with all the information about the jurisdiction and laws for the planet where you currently reside, from misdemeanors to felonies and their associated fines, along with a list of prohibited goods and controlled substances. The jurisdictions of both the main four planets of Stanton and the UEE are currently identical. When you commit a crime, the app will update with another tab that tells you about the crime you committed, how much the fine is, and the time you have left to pay it off before it escalates further. ![Journal App](https://i.imgur.com/ZldX2Kk.jpeg) ->*The Journal App as of 3.23*<- *** ####->Armistice Zones & Comm-Arrays<- Upon waking up in a city or station, you may have noticed these 2 Icons on the top left of your screen above the minimap. ->![Icons](https://i.imgur.com/DR7AG7o.png)<- - The Icon on the left denotes that your current location is under the watch of an active **Comm-Array**. - The icon on the right denotes that you are within an **Armistice Zone**. *** #####What are Armistice Zones? In each city, station, and some outposts, an armistice zone is put in place that prohibits the use of any weapons. Until the security AI are in a more responsive state and can react accordingly to hostiles in these zones, the artificial limitation that makes it impossible to use weapons will remain. On the other hand, you are able to use tractor beams inside armistice zones for manually loading and unloading cargo to and from your ship. *** #####What are Comm-Arrays? !!! info Space stations themselves act as a comm-array, but their range only extends out a few kilometers. Comm-Arrays are large, satellite-like structures that constantly monitor the planet or moon they orbit. Any crime committed while under the eye of an active comm-array will instantly give you a crime status. There is 1 Comm-Array in orbit per planet and moon in the Stanton system. Comm-Array's can be **disabled** manually to allow you to commit crimes without receiving a crime status in that area and prevent bounty hunters from actively tracking your location. Disabling them is not easy; they are guarded by a multitude of missile launchers that deter trespassers from getting too close. In order to disable a comm-array, you will need a [Tigersclaw](https://starcitizen.tools/Tigersclaw) hacking chip. There are also missions within the **unverified tab** on the Contracts app that will task you with taking down a nearby comm-array as well as an optional free hacking chip you can pickup at a marked location. Resources: | Links: ----- | ---- **Wiki** | https://starcitizen.tools/CommArray_SCC **Where to Find/Purchase Tigersclaw Hacking Chips** | https://www.youtube.com/watch?v=mmFDY5Nqvjg&t **How to Make a Stealthy Approach** | https://www.youtube.com/watch?v=q1Q93zebc6w *** ####Trespassing !!! info Some missions may take you to areas controlled by hostile factions, encouraging a more stealthy approach. Many locations in Stanton, such as security facilities and salvage claims, are under the jurisdiction of various corporate and criminal factions. If you have no business at these locations, a trespass warning will appear in red and will instantly **mark you as hostile** to any defense turrets in the area. This also applies to **other players ships**, where if you sneak aboard ship, they have full rights to **shoot you without repercussion**. ->![Trespass Warning](https://i.imgur.com/pLbQQwD.png)<- Accepting contracts beforehand will give you the rights to enter certain locations and complete missions, denoted by the green text that briefly appears on the hud. ->![Example](https://i.imgur.com/lyaNvJd.png)<- *** ####->Crimestat Levels<- ->https://starcitizen.tools/CrimeStat<- Crimestat levels reflect the severity of the crime you committed, ranging from 1 being the lowest (misdemeanors) to 5 being the most severe (multiple felonies). The higher the level, the higher the **bounty on your head** and the **time you will spend in prison**. Your crimestat level will be displayed as an icon on the bottom left of your screen and in the Home app of your Mobi-Glas. *** #####**Crimestat Level 1–2** Committing any misdemeanors (such as illegal towing) will give you a crimestat level in the range of 1–2, as well as fines in the thousands of aUEC. Level 1–2 does not hinder your ability to continue doing legal activities and calling ATC to request landing at stations and cities. A crime status level of 1-2 **can be paid off** at any **Fines & Citations Payment System terminal** around the Stanton system, and a timer is put in place to encourage you to pay off the fines before it escalates further (the Journal App displays the timer). ![crimestat 1](https://i.imgur.com/CAtTbeX.png) *** #####**Crimestat Level 3–5** Committing any felonies (such as homicide), stacking misdemeanors, or not paying off a level 2 in time will give you a crimestat level of 3, and any subsequent crimes after the fact will further increase the level. From level 3, you will be deemed **hostile** to all lawful players and station defensive turrets, and you will lose certain privileges, such as the ability to accept **verified contracts** and **request landing** at specific stations and cities. Furthermore, a **bounty** will be placed on your head, and any bounty hunters on your server will be able to see and accept the contract. Removing a crime status level of 3 depends on how you attained it: - Committing any felonies will mean you **cannot pay off your level 3**. Your only options then are to either **surrender** or remove it by hacking the security terminal at **[Security Post Kareah](https://rentry.org/guier/#security-post-kareah)**. - Allowing a level 2 to escalate to a level 3 or stacking enough misdemeanors allows you to pay off your crimestat 3 at a Fines & Citations terminal, although you may need to use the terminal at **[GrimHex](https://rentry.org/guier/#grimhex)**, as stations will treat you as hostile. ![crimestat 3](https://i.imgur.com/p4u6OVe.png) *** ####Paying off Fines & Surrendering https://starcitizen.tools/Fines_%26_Citations_Payment_System For those who have a level 1–2 crime status level and want that paid off before it escalates, you would need to go to a **Fines & Citations Payment System** terminal, located in each station (at the admin office in the Galleria) and city. ![Fines & Citations Payment System terminal](https://i.imgur.com/eGvXvXU.png) If your crimes are more severe and cannot be paid off, and just decided bite the bullet and surrender, you can do so by either: 1. Clicking the **"Surrender"** button on the bottom right of the Fines & Citations Payment System terminal screen, and be sent straight to prison. 2. When approached by security ships that sometimes patrol the perimeter of stations, you can then surrender by **powering down your ship**. *** ####Security Post Kareah !!! note Recommended to take down the Comm-Array that orbits Cellin to avoid more criminal charges, if you go down this route. For those who have a crime status rating of 3+ and want to remove it and avoid going to prison, the only way to do so is to hack it off at Security Post Kareah. Security Post Kareah (or SPK) is a security station that orbits Cellin, one of Crusader's moons, and is the **only place in the Stanton system** where you can remove your crime status without surrendering. The station is guarded against any trespassers, with plenty of turrets and FPS AI in and around the station, making it a challenge to breach. You will need a Tigersclaw hacking chip to initiate the hacking process at the security terminal once you make it inside, and once it starts, a server-wide mission will trigger for all other players on the server to try and stop the hack. Resources: | Links: --- | --- **Wiki** | https://starcitizen.tools/Security_Post_Kareah **SPK Guide** | https://www.youtube.com/watch?v=7ZviGq1ntv4 *** ####GrimHex Living a life of crime in Stanton is difficult; being denied landing privileges while also being hunted by other players will severely hinder your movements around the system—this is where GrimHex comes into play. GrimHex is an abandoned station turned into a criminal safe haven, located within the asteroid belt in orbit around Yela, one of the 3 moons of Crusader. Grim will not turn anyone away regardless of their criminal status; in addition, the station itself is shielded from the eyes of Comm-Arrays, preventing bounty hunters from actively tracking you. GrimHex will provide you with all the amenities that other stations provide, such as: - A Hospital - FPS Guns & Armor Store - Ship Component & Weapons Store - Tigersclaw Store - Hangars & Habs - Fines & Citations Payment Terminal making it the ideal place for outlaws to call home. Resources: | Links: --- | --- **Wiki** | https://starcitizen.tools/Grim_HEX **GrimHex POI Guide** | https://www.youtube.com/watch?v=EN_mlkmeMPc *** ####->Prison<- ->https://starcitizen.tools/Klescher_Rehabilitation_Facility_(Aberdeen)<- !!! info Your incarceration timer ticks down regardless of whether you are online or offline. Star Citizen has an underground prison named Klescher Rehabilitation Facility, located in Aberdeen, one of the three moons that orbit Hurston. Criminals that fail to outrun bounty hunters or turn themselves in will do time here. The time you spend in prison will depend on the **severity** and **total number of crimes** you've committed, which ticks down the moment you get sent. When your time is up and you take the elevator to the surface, you will be sent to Everus Harbor, the orbital station above the planet Hurston, and all of the gear you had on you prior to surrendering will be returned. *** #####Merits You can earn time off in Klescher by trading in merits. Merits are currency earned by doing various activities inside the prison, that are also used to buy small commodities and can be traded with other players. The current methods of earning merits are: - [x] Hand mining rocks in the underground cave system, then turning the gems in. The rarity of the gem will determine how much merit you receive. >Hadanite = 460 merits >Dolivine = 250 merits >Aphorite = 60 merits - [x] Accepting repair missions that will take you down into the cave system and fix oxygen dispensers that occasionally break down. Guide: | Links: --- | --- **YT Guide on Merits** | https://youtu.be/Q23x5T6cs_k?t=98 *** #####Breaking out You also have the option of breaking out of Klescher. The method of escape is rather simple, and the path you travel to the surface is **static**, so when you successfully break out for the first time, it is going to be the same the next time. Keep it in mind that if you choose to take this method, **you will require the help of another player** after you have reached the surface. You're on a timer since Aberdeen's harsh atmosphere will eventually cook you alive, and your prison suit has very limited oxygen supply. Even if you make it out and find a ride off Aberdeen, you're not completely out of the woods yet. You will still have a criminal record that needs to be cleared at SPK, and a contract will trigger your re-apprehension, which other players on your server can take until you clear your record. Guide: | Links: --- | --- **How to escape prison** | https://www.youtube.com/watch?v=k83Y_pZnOuM *** ->**[Back to the Table of Contents](https://rentry.org/guier/#comprehensive-table-of-contents)** -> *** **===============================================================================================** ##->Changelog<- !!! info This link has a list of all the patch notes since the hangar module: https://starcitizen.tools/Patch_notes > - [x] **`Patch 3.24 (Pending)`** > - [x] **`2024-05-16`**/**`Patch 3.23.1`** https://robertsspaceindustries.com/comm-link/Patch-Notes/19974-Star-Citizen-Alpha-3231 >> - Small but significant update. Introducing the long awaited **Modularity tech**, starting off with the Retaliator (along with a goldpass), adding both the **Torpedo Module** and the **Cargo Module**, with more to be added at a later date. Another noteworthy change is that you can now set your spawn to **any tier of medbed** (read the patch notes for more info). > - [x] **`2024-05-10`**/**`Patch 3.23`** - https://robertsspaceindustries.com/comm-link//19915-Star-Citizen-Alpha-3230 >>- [x]**Added:** **[The Mobi-Glas](https://rentry.org/guier/#the-mobi-glas) & [The Flight Model](https://rentry.org/guier/#the-flight-model)** in response to the 3.23 changes I believed are worth detailing here. >>> - 3.23 is the biggest patch introduced to Star Citizen since 3.0, adding a whole slew of long-awaited QoL updates and additions, most notably the **overhauled Mobi-Glas/Starmap** and a fully **revamped character creator** with save, load, and import functionality. This patch also finally introduces **fauna** to the game and a completely **reworked flight model** dubbed "Master Modes." Another tech hurdle was passed with the **Replication Layer**. This tech gives Star Citizen true **server crash recovery** (most of the time), and is the final piece of the Server Meshing puzzle. Theres so much more to cover in this update, so I suggest going through the patch notes at your own leisure. *** ->**[Back to the Table of Contents](https://rentry.org/guier/#comprehensive-table-of-contents)** -> *** **===============================================================================================** #->End<- !!! note If there is anything in this document that you think should be clarified further, or have any other suggestions, feel free to point them out in the threads. ![Him](https://i.imgur.com/uttbJ8o.jpeg) *** ->**[Back to the Table of Contents](https://rentry.org/guier/#comprehensive-table-of-contents)**<- ***