#Atë: Goddess of Fall and Ruin >God Rank: C >Synchronization Rate: 100% >Level: 10 >Influence: 3,436/51,200 (+10) >Divinity: 510/510 (+50) >Directive: By Their Own Hand You gain Influence whenever a person touched by your influence meets disaster as a result of their own folly. Additionally, you gain influence for each bystander harmed in the process. Once you meet a certain influence threshold, you may either increase your level or the level of one of your authorities. However, the levels of your authorities may not exceed your level. Additionally, new authorities may be unlocked at higher levels >Secondary Directive: Rebuke Against Heaven Gain significantly more influence by laying low divinities and their followers >Trait: Olympian Exile: Your influence can touch anyone, mortal and god alike. However, you will be recognized and seen as a threat by any incarnation of an >Trait: Sweet Venom: All of your authorities are more effective against individuals who either like you or are under the impression that you are a person that they hold affection for, proportional to the feelings they hold. >Trait: No True Face You are capable of maintaining a form of a persona fabricated using your transformation authorities that a sufficient number of people recognize as your persona (and not as another person) at no personal divinity cost. Additionally, as far as the system is concerned, you do not have a . >Trait: Downfall of the Proud: Increases the power of your authorities when facing an incarnation of a higher level. >Pantheon: Spawn of Discord Assemble your pantheon to gain a bonus to the effective level of all authorities, as well as a bonus authority that is only available upon full pantheon assembly ##Authorities (20/20): >Divine Folly (EX): You may copy one Authority from any incarnation that falls victim to your directive. The authority you copy is random, and you may do so only once per incarnation, and all authorities are copied at level one >Induct (EX): Allows you to grant an authority to a mortal, either directly or via an authority crystal. The target will gain the Pseudo-Myth: >. They share your directives, and any influence, authorities, epithets, or titles garnered by the target are granted to you instead. It is possible for an to betray their god, at which point they will lose their power and pseudo-myth. Authority vanishes upon a single use. >Faustian Bargain (EX): Allows you to claim ownership of an individual’s soul if they willingly sell it to you. If you do so, you must fulfill your end of the bargain to the best of your ability. Gaining a provides regular as well as permanently increasing your divinity. >A Thousand Faces, a Thousand Voices (4): You can temporarily alter your physical appearance and voice as you please, provided you maintain a human shape. Additionally, your words can be understood by anyone, regardless of language. It is possible for you to replicate specific individuals, although you still need to roll to maintain the disguise unless you know the person (or at least their appearance and mannerisms) reasonably well. (20 divinity/level per hour). It is possible to add non-human features to your disguises so long as they don't deviate considerably beyond the human form, such as horns, impossible eye or skin colors, or pointed ears. It remains impossible to use this skill to augment your physical capabilities. When imitating a specific person, their mannerisms, accent, habits, and language of origin become natural to you. >Whisper of Temptation (X): While in effect, individuals sustain permanent losses to their capacity for delayed gratification and impulse control, becoming more severe the longer they hear your voice. Recordings are sufficient for this effect. It is possible to lower the inhibitions of specific impulses. However, the more specific your restrictions, the longer it takes for your authority to take hold, and the more likely it is for your to not have any effect at all. (25 divinity/level per hour). It is also possible to use this authority with nonverbal sounds, such as breaths, footsteps, or clapping. When this skill is in effect, you may have it such that the target or targets experience sounds and words of your choosing contrary to the actual utterances or noises into which this authority is imbued. It is possible to implant not only specific desires, but specific directives through your voice. However, as before, the more specific the command and the less in line with the desires of the target, the more exposure is necessary to bring about the desired effect. You are capable of using your to elicit not only desires, but beliefs which the target desires to be true: (for example, you can convince a person that they are beautiful). This process takes much longer than any other use of this authority. It is also possible to produce a much more immediate effect with this authority by having the intended outcome align with the words you say. Individuals who succumb to this authority will feel a sense of reverence and obedience for you if they are aware of your existence. Individuals affected in this manner will also subconsciously recreate the basic level 1 effect of this authority should you wish them to. >Touch of Madness (6): You may target one individual by making physical contact with them, causing them to temporarily lose all restraint, engaging in indiscriminate violence, extreme indulgence in sex, food, or substances, or even suicide. You may choose what vice they succumb to provided that those impulses existed in at least some capacity within the target. However, these impulses can be resisted with enough willpower, depending on the authority's level. It is possible to project the effects outward beyond your hand, expending one additional point to increase the radius by a number of inches equivalent to the skill's level. You may expend as many points per usage as you would like, however, only one desire can be stoked per target. (5 divinity per use) It is possible to make considerable alterations to the target's sense of reality. For example, as long as the approximate size, rigidity, and shape of an object is maintained, the affected individual could perceive the object as anything. The target's brain will automatically fill in the information to meet the the user choses when the illusions are cast. However, the more outlandish or complex the concept, the more likely the target is to realize they are in an illusion. Once the target realizes that they are under the effects of an illusion, the effects of the authority will immediately end. It is possible to temporarily paralyze a target who is seeing illusions, allowing them to freely move within it while remaining static in the real world. This does not affect involuntary bodily functions. >Regeneration (4): You may expend divinity to recover from any injury or from supernatural physical conditions such as or . The amount of divinity necessary to heal an injury depends on its nature and severity. It is possible for this skill to recover injuries to the brain, such as a concussion, automatically, but it is possible to die from other causes while this process occurs. >Titanic Strength (3): You may infuse your body with divinity, strengthening the power and durability of your muscles. Overuse may cause damage to connective or skeletal tissue. Max Usage: 10 divinity per minute. It is possible to activate this skill on reflex. >To Mortals, A Scourge (3): You may expend divinity to gain a resistance to attacks from mortals or from non-divine natural phenomena. Additionally, you are able to survive any single attack from a mortal while this skill is active, regardless of the power and scope. This includes explosives. However, resisting more damage than would normally be possible will reduce your divinity to zero. (10 divinity per hour) >Bane of Calydon (5): Consumes divinity to temporarily transform you into the . While the skill is in use, you will have access to every natural authority of the , but you will be unable to use any of your other authorities while is active. Additionally, it is possible to utilize the authorities of Divine Relics while transformed. You may adjust the size of the transformation, with a maximum of the beast’s full size and a minimum of your untransformed mass. Immediately clears all mental effects incurred by the use of the beast’s authorities upon ending the transformation. >Assess Hamartia (4): You are able to identify the trait, desire, or flaw of an individual that is most likely to result in their ruin. Additionally, a target of gains penalties to resisting psychological effects targeting their Hamartia. In addition to the individual’s personal failings, this authority now gives information about a target incarnation’s domain, proportional to the difference in level between this authority and the target incarnation. >Omen (4): Gives you a premonition whenever you are at risk of immediate death or severe bodily harm. Also indicates the general direction of the danger. You also gain an instinctual understanding of not just the direction and severity, but the general nature of the oncoming threat. Also alerts you to the presence of poisons. Consumes divinity whenever it activates >Preservation Instinct (4): You will automatically dodge out of the way of attacks directed at you, even if you had no way of knowing that they were coming. Consumes divinity upon activating proportional to both how dramatic or complex the dodging maneuver and how difficult the attack would be to see coming. It is possible to perform movements using this authority that would not be otherwise possible, however doing so will put proportionate strain on your body. Limited use of this authority is possible even when physically unable to move, such as the cases of torn ligaments, crushed bones, severe nerve damage, or paralytics and anesthetics. >Supernatural Speed (4): You can infuse divinity into your body, causing you to move faster. This does not slow down your perception of time, but does heighten your reflexes and instincts. Using the skill for prolonged periods of high capacity can lead to muscle soreness. Max Usage: 10 divinity per minute. It is possible to activate this skill on reflex. Slows your perception of time by one third of the factor that speed is increased. >Guerilla Tactics (5): Hides the presence of yourself and designated allies. Additionally, obscures the information that can be gleaned about you or your . Consumes influence proportional to the number of targets. Also shields you from the passive effects of authorities at lower levels by incarnations who are not aware of your presence. Can fail against higher level authorities. Negates the information gathering effects of shop items available below level 5, as well as similar effects provided by divine relics below uncommon grade. >Specter's Wail (1): Releases an ear splitting scream. Causes inner ear damage at close ranges and inspires despair at long ones. >Stealth (6) Makes you and any objects or persons with whom you make physical contact invisible to mortals and incarnations below a certain level. Consumes 1 divinity every two minutes. Also masks non-visual indicators of your presence to all of those with whom you are not sharing the benefits of this authority, such as sounds, smells, and, to a limited extent, the effects you have on the world around you. >Divine Armor (3) Wraps divinity around your body like armor, protecting you from physical harm and negating some or all of the effects of authorities used against you below a certain level. Protection is directly proportional to divinity used. Consumes up to 1 divinity per second >Weapon Training (Claws) (3): Does not consume divinity. Gives proficiency with a chosen weapon. Can be taken multiple times. The focus of this skill can be changed by expending the influence required to level it up. You may also infuse divinity into the weapon of choice, increasing its destructive power (max of 30 per minute) >Cackle (1): You may infuse your laughter with , causing temporary panic in any mortals that hear it. Additionally, you can use any currently affected mortals who can hear your laughter as a point of origin for your other authorities at an increased cost proportional to distance. Does not function over recordings or brodcasts ##Miracles (1/5): >Divine Servant (1): Allows you to an individual in exchange for their soul, using one of the you possess. You may spend their influence as if it was your own. You may have a number of equal to this miracle’s level. If an individual is already an , you may still undergo this process, and, when they are granted with your , they will instead gain all of the authorities that a new incarnation would have gained had they deified with that epithet. ##Titles: >: You may plunder (EX) rated authorities, but in a degraded state However, other incarnations will be able to identify you as the holder of this title. >
Your appearance (while no transformation, disguise, or stealth abilities are in effect) defies comprehension. Those who gaze upon you may be stricken with madness. As this effect is not based in divinity, neither you no your allies are immune to it >: Whenever you use a you may overcome masking or stealth authorities used by your target that are lower in level than your Incarnation Level. All titles may be freely exchanged between incarnations, unlike other titles. A special reward is granted to any incarnation that collects every title. Only one incarnation can hold any given title at a time. Even if another incarnation meets the requirements, they cannot gain the same title as another living incarnation. ##Epithets: >Phonoi, Spirits of Murder (Plural Myth): Synchronization Rate: 80% >Chrysus, Spirit of Gold: Synchronization rate: 17% >Epimetheus, Titan of Hindsight: Synchronization Rate: 8% >Polyphemus, the Blinded Cyclops: Synchronization Rate: 5% >Pandora, Harbinger of Maladies: Synchronization Rate: 90% >Wrath of Artemis, Calydonian Boar: Synchronization Rate: 20% >Atalanta, the Swift-Footed Huntress: Synchronization Rate: 10% >Pride of Artemis, Ceryneian Hind: Synchronization rate: 1% >Dysnomia, Goddess of Lawlessness: Synchronization rate: 79.83% >Opaline Offering, Cretan Bull: Synchronization Rate: 82.5% >Wretched Blight, Catoblepas Synchronization Rate: 53.9% >Agamemnon, the Felled King Synchronization Rate: 27.4% >Lethe, River of Forgetfullness: Synchronization Rate: 73.2% >Maniae, Spirits of Madness (Plural Myth): Synchronization Rate: 83.7%