#Entropist Information [TOC] ##Awaken Time https://archive.4plebs.org/tg/thread/91472211/#91472619 >For MP, do all of the Sons awaken their powers at the same time? The text says "You suffer in the deep dark like this through the night", so roughly how long would it take for them to come into their power after falling asleep? - The first time they all sleep. ##Blood Ground ###Interaction with Hell's Demiplanes https://archive.4plebs.org/tg/thread/90893632/#90903220 >If I'm in Hell, will my Blood Grounds work anywhere in Hell or is each demiplane considered its own dimension for this purpose? - Each demiplane is its own dimension (at last as far as powers are concerned), though walking through them is relatively easy. ###Interaction with Minion Cost https://archive.4plebs.org/tg/thread/91472211/#91475232 >empowered blood grounds lowers the summoning cost for minions, is this true? - No, it doesn't lower it, as it creating something from souls, not really a spell. Walk Blessed gets around this because it is a special blessing. Non-entropic powers and other magic systems are affected though, so summoned beings acquired from other systems can benefit (not Elemental Giants, no minion you can pick is affected by the discount or empowerment). ###Stacking https://archive.4plebs.org/tg/thread/91605155/#q91606020 - Blood Grounds do not stack ##Communication Perk and Speak as He Interaction https://archive.4plebs.org/tg/thread/91395714/#91396156 >How does Speak As He interact with the Communication Perk? Perks are explicitly not magic so technically it isn't "cheating" the oath - Communication only gives you the ability to speak languages, not the mastery that Speak As He wants out of you. https://archive.4plebs.org/tg/thread/91395714/#91396252 >Yes, but it's still a big shortcut compared to learning from scratch. - It absolutely does. You practically only need to take a Literature Course in that language to succeed afterwards. ##Counters to Machine Gods https://archive.4plebs.org/tg/thread/91498198/#91499013 >what's the best counter to machine gods - Hound stuff scraps good with them, but the Hound works against anything (they have few to no type advantages though). Demiurges fuck them up good, Perfect Prince stuff annihilates them. ##Currency https://archive.4plebs.org/tg/thread/91310646/#91312172 https://archive.4plebs.org/tg/thread/91310646/#91312183 >What currency is used in the multiverse? What exactly it means to be immensely wealthy (on multiversal scale) like mentioned in the notes section? - Currency varies, but mostly it's condensed magical energy in the form coins. True Goddesses have the monopoly on it. - Roughly what it means irl: you have a large amount of resources available to you, and can purchase influence, mercenaries, dimensions etc... Some Sons work under True Goddesses (who are immensely rich) for this, specially since Demiurges hard counter them, and Sons can help them with that. - for all accounts and purposes, souls and their rarity are currencies for you. Goddesses coins are generally good, but you're going to be negotiating a lot with whatever you have, and souls are what you can handle best. ##Cost of Giving Water and Ice https://archive.4plebs.org/tg/thread/90893632/#90903220 >Does Elemental Simulacrum (Water/Ice) cost 0 SP to grant others because it's free (with purchase) for the player? If not, are they still freebies if you grant a different (Advanced) Element, or would others have to pay the full 5+2 SP just for Water and Ice? If it's not always free, can Ectos get it for free since she has (Fire/Metal) already? - Water costs 5SP to give them ##Daughter Powers https://archive.4plebs.org/tg/thread/91472211/#91472909 >How powerful are the daughters in general? I know you said they're weaker than the Sons, and that they have less ambition. But I was wondering, how much of their weakness stems from their ambition, infighting, and how much of it is due to their actual arsenal. There's a notable lack of healing for Sons outside of full resurrection and fleshwarping, so do the Daughters have more defensive and healing powers while lacking actual firepower? - Decently powerful, more barrier maiden style women than anything, based on shoujo manga heroines and the likes of Athena from Saint Seiya. They're stupidly good at buffing and healing. They could get stronger, but imagine the daughter of an ultra billionaire hounded by legions of pretty boy princes and super knights. Imagine if you told her "maybe you can get strong if Mike Tyson beats the living shit out of you every day". They'd say fuck no, I have armies of pretty boy bodyguards that can do that. You never see that in real life, ever. Also, as you day, their powers are more based on defense, buffing, utility, healing, etc. Infighting is spoiled princess shit, shitflinging and backstabbing each other, until a real threat emerges and the Mother sends a big shot to put them in their place and get them to work. Despite the Mother being much more involved than the Father or the Prince, the scope of her domain is so large she just focuses on the grand picture. In contrast, Sons work separately doing mostly their thing, their contact with each other mostly as a society of peers and a brotherhood of gentlemen, that values freedom but also courteous behaviors with each other. ##Demiurge ###Description PDF - Demiurges are a bit based on Bakker's Second Apocalypse gods and overall gnosticism. They're parasites, divine impostors, inhabiting the Weave Between Worlds, looking to stick to realms and absorb the souls and emotions of their inhabitants. Think of them as beings that draw souls, absorb all their memories and emotions as fuel, and then squeeze powerful emotions out of them (usually suffering), until the shattered psyche of that soul cannot produce any more, after which it’s discarded or sent back to the plane the Demiurge is currently attached to, to reincarnate and restart the cycle. In some horrible cases, souls may begin to degrade due to the immense torture. They do it also for some form of alien entertainment, or taste. They are alien in thought: they may speak human tongues but hold no true understanding of certain words. They may make supreme, impossibly genius plans, only to be outmatched by a casual and improvised strategy, being blind to a concept or a timespan, like the present. They come in a lot of varieties but are never benevolent. - Since Demiurges are extremely powerful, and nearly impossible to defeat, most strategies try to seal or to draw them elsewhere so they may cause less harm. However, Sons are the exception to this. Sons through a variety of means can drag Demiurges down to the physical world, forcing a solid body on them, a process that is extremely traumatizing to them and that weakens them severely. Sons can do this in any way if they can establish a link with the soul of the demiurge, which is absurdly easy as a Demiurge actively absorbing souls and magic off a realm is accessible everywhere, and all Sons can do it at least through Soul Drain (a skill every single Son has access to). The tug of war to draw them into reality depends on the individual power of the Son and the Demiurge, though usually heavily in favor of the Son. Sons then can kill the Demiurge and absorb its soul, or enslave it if they have the power or means to do so (this is VERY difficult, costly, and quite literally on Sons can pull it off, and even then, it requires very capable and experienced Sons). Demiurges have a variety of abilities, so it’s not always an easy fight, and they may escape the hunt attempt, though usually weakened. It’s not uncommon for Sons to track, pursue and eventually kill a powerful Demiurge over several encounters. - Quite literally every faction is open to hiring a Son to deal with a Demiurge problem. Demiurges try to avoid Sons, but Sons are largely invisible to them. ###Enslavement https://archive.4plebs.org/tg/thread/91641610/#91644089 >what's the combination of powers required to enslave a Demiurge? I'm guessing the process involves dragging them into a mortal form (Soul Drain can accomplish this, but Harpoon is probably better), Pain to force them into a more mortal mindset, then Sealing Chain to lock away some aspects of their now-easier-to-influence minds. - You basically mentioned the main ones. Spirit Chains is the big one. Soul Drain also helps a lot. It's a slow and complex process, since you need to put it at the verge of degradation. It's like bringing in a whale to process. It takes, time, but you cannot waste a single second when working on it. https://archive.4plebs.org/tg/thread/91498198/#91501347 >how often do demiurges manage to escape a first confrontation with a son? - Depends on the Son's experience and build, and the demiurge's power and experience. If you have stuff lile a maxed Soul Drain, Spirit Chains, Harpoon, a blessing that helps with hunting etc... It shouldn't be too difficult. Often there are several demiurges, and some scamper while one is dragged in. https://archive.4plebs.org/tg/thread/91540155/#91547770 >If Ectos is the only one with Spirit Chains and captures a Demiurge, is she the only one who can do upkeep on it and summon it in times of need? - Demiurges seem to be seen as pets and little minions. They're abominable divinities that put fear on anything that even thinks of them. You just happen to be amongst the only people that can destroy them easily. You cannot "summon" a demiurge. You upkeep it by feeding it varied souls with sufficient emotions, and is a steep upkeep. Ectos cannot capture one, she's not built for that. Capturing a Demiurge is big fucking deal, as killing them or harming them is easy for you, but capturing and enslaving one is a different ballpark. It gives you a tool that can help deal with your greatest counters, but it is not easy at all. Most Sons aren't even capable of capturing and enslaving one, since they lack the build and abilities to do so. It's a BIG deal, that requires experience, preparation, patience, timing and the right tools. https://archive.4plebs.org/tg/thread/91498198/#91498979 >how hard is it to tame a demiurge? - Much more difficult than killing one. You need the right powers to enslave one (never tame, they're slaves or cattle). https://archive.4plebs.org/tg/thread/91472211/#91474424 >once enslaved demiurges stay in their solid bodies? - If you make one for them, though the lower the quality the less powers they have. Enslaved Demiurges are always weakened in some way, and they aren't easy to enslave (you DID pick Spirit Chains for that, surely?) Demiurges are alien beings mentally, so you could never befriend or tame one. They're either slaves or cattle. ###Transformation https://archive.4plebs.org/tg/thread/90893632/#90903284 >can a demiurge be transformed in a familiar? - No. Demiurges cannot be transformed. ##Demons ###Description https://archive.4plebs.org/tg/thread/90769392/#90775510 - Demons are a pretty big threat and some of the mayor players in existence, and come in all varieties. Lucky for you, they're not really much of a threat, and will avoid you actively. You're to demons what they basically are to non magical peasants. Easy victims. Sons and Father based being keep a lot of nasty shit at bay, which earns them some begrudging respect from would be adversaries. ###Perception of Using Demons https://archive.4plebs.org/tg/thread/90769392/#90775608 >would we be frowned upon by most others for working with/using demons - Maybe if you treat them like equals, or well. Demons are pretty vile, so them being enslaved and on the receiving end of abuse if anything is refreshing for a lot of people. Succubus are not too malevolent, and technically belong to the Realms of Pleasure, so their relationship is different. Other Father related beings might be a bit worried to see them on your ranks, but they wouldn't dwell too much on it. ###Soul Type !!!danger There are contradictions. https://archive.4plebs.org/tg/thread/91540155/#q91547646 - They vary, as they all come in different forms and appearances, much like dream creatures. The nearby, Moloch hell is more monstrous and humanoid than the other types. >Entropistanon, you contradict yourself: - Chimeric Manipulator: ...Demonic souls can be transformed into any variety of soul, for a cost that scales according to the soul being transformed. This process is very inefficient, but could allow you to have, for example, a steady supply of draconic souls without ever killing one... >If demons can have any kind of soul then turning demon souls into dragon souls is worthless because I could just kill demon dragons. >And in the lore document: - ...Demons are better thought to be based around the concept of sins. They still eat souls, but they derive pleasure from sin-based actions, usually harmful and debauched. Imagine them as tapestries of sin, malice and desire. Their bodies are physical, but made from the same "substance" as souls... >The categories of Incompatible Target presumably have to deal with the fundamental nature of the target's soul rather than merely the shape of their body, so if all demons are made of the same stuff why does their soul type vary with body shape? Could you use Fleshwarp to turn a monstrous demon into a humanoid and its soul type would change along with it? What about the basic Soul Magic which changes the "outside" of souls? ##Drawbacks ###Chosen Paladin https://archive.4plebs.org/tg/thread/90742251/#q90754117 >the most pacifist build - The Chosen Paladin would still kill you on sight, as even in truth he would think that the allure of power would corrupt you down the line. ###Consequences of Killing the Mother's Forces from Hunted and Chosen Paladin https://archive.4plebs.org/tg/thread/91472211/#91475232 >Does killing the Mother's forces from Hunted and Chosen Paladin get us on her shitlist? - No. They're not actually terribly important. The mother holds the widest empire around. ###Dead Senses ####Feast of Evil https://archive.4plebs.org/tg/thread/90778906/#q90784332 - you won’t be able to enjoy evil souls as much as normal with dead senses, taste. You still get pleasure from it of course, is just that there’s a bit of a dimension lacking in your enjoyment. Still, not too big of a change in how it works, maybe imagine having sex while eating a delicious cake, you still feel pleasure, but the cake tastes like nothing. ####Power Word >Does (speech) disable Power Word? - Power Word still works but does not have a sound component, becoming like an echo of meaning. It does nerf its at applications to use to weave Entropy into spells and magic systems, but Power Word Kill is so absurdly strong it might even bypass those limitations. ####Telepathy https://archive.4plebs.org/tg/thread/91472211/#91474030 >is it possible to use telepathy if you have dead sense hearing or speech? - Depends. You may have to find a way to communicate information differently with it if you don't have those senses. Maybe you could cook it with Arcane Magic and instead transmit colors, find a way to transfer intent Power Word style (easier said than done, specially without speech), hook telepathy to a magitech speech to text device (again, easier said than done, specially on the whole language front). Ectos or Koryuu could certainly think of something. ####Workaround https://archive.4plebs.org/tg/thread/90791057/#90796093 >Can Dead Senses be worked around with technological prosthetics and such, assuming one's in a tech-friendly world? Could you use Perception Change to give yourself synestia to cheat it (if so Alta's even more OP)? - You can’t work around Dead Senses, you’re giving them to the Father. ###Dimensional Merging Restriction on Dimensional Travel https://archive.4plebs.org/tg/thread/90791057/#90796093 >How thoroughly does Dimensional Merging restrict dimensional travel? Mainly asking about BANS, Hell Link, and the Dreamlands. I assumed for the sake of my build that I was unable to leave by any means. - Pretty restricting, but mostly for you. You’re the Conduit of the merging, and are bound until it completes (btw, should be obvious Pallidus has some aspects and inspiration from the Prison). ###Entropy Magnet https://archive.4plebs.org/tg/thread/91498198/#91498979 >how long does it take for Entropy Magnet to start affecting people? - Pretty soon, about an hour of being near you, and it does not reset if they leave, say, in 59 minutes and come back the next day. Ascended humans are more resistant to it, some outright immune. https://archive.4plebs.org/tg/thread/90791057/#90796093 >If I'm in my Sanctum and/or the Dreamlands, does Entropy Magnet follow my body, my soul, or both? - Entropy Magnet follows everything. It’s not too much of a problem in your Sanctum, as souls are obviously ageless. ###Hiding Beacon https://archive.4plebs.org/tg/thread/91498198/#91498979 >can shadow magic + Invisibility hide Beacon perk? - No. Drawbacks trump. They can blur it so in close proximity you have some leeway to use those skills effectively though. ###One Way https://archive.4plebs.org/tg/thread/91472211/#91473846 >Is One Way: Minion transfer a valid drawback? - Yes. >Is absorbing souls from a soul gem restricted by One Way or basically an unrestricted action, as you are only using an item as intended and not gathering souls? - I was inclined to say it is restricted, but One Way is already brutal enough, so I'll say you can use Soul Gems without it being the One Way to acquire souls. ###Pleasure Target https://archive.4plebs.org/tg/thread/91437874/#q91445539 - only low level servants will target you at first, it will take a long time for Nobles to notice your existence. The Prince has been secluded for many years in its lotus and has been hands off for a long time, its servants mostly decentralized. ###The Final Rapture https://archive.4plebs.org/tg/thread/90791057/#90796093 >Would Power Word (base) let me convince Fighter that my magic was real? Could (Kill) bypass his bullshit? Since I intuitively know whether it would work or not, can I use it as a way to judge power levels automatically? - Fighter would expect you to go in depth about how your Powers work, using his own Power Word (in blue) to refute as to why he thinks you’re incorrect, but telling the truth. He does that every day with his own goddess, who enjoys tormenting him, and always comes up with bullshit excuses as to why magic isn’t real, but your plan can still work. ##Dreamlands ###Capital https://archive.4plebs.org/tg/thread/91472211/#91474239 - There is a developed financial system in the capital of the Dreamlands bordering the far planes. I imagined it as a titanic city of impossible geometries ruled by the strongest dream god. You could do all manner of sophisticated transactions inside. ###Cut Off https://archive.4plebs.org/tg/thread/91540155/#q91547646 >If you don't have Sleepless, does it mean that you must cut yourself off completely from the Dreamlands, a huge part of the multiverse, to be able to remove the need for sleep? Is there no other method that would allow removing the need for sleep while keeping the ability to interact with the Dreamlands? - Most Sons don't even have access to the Dreamlands, so there you go. >If you cut yourself off completely from the Dreamlands, can nothing in there affect you? Conversely, can nothing you do affect the Dreamlands? Can you even observe the Dreamlands? Can anything in the Dreamlands observe you? - If they're dropping by to kill you, then they sure can. You could observe if you had the magical means to do so, but would likely have to rely on minions/outside powers to do so. Generally, dreamlands stuff is more wary of the waking world than otherwise, since upper tier of stuff in the waking world is way beyond most things in the Dreamlands, and their powers are generally limited in the waking world. The more they can interact with the waking world, the easier it is to drag them inside. ###Multiversal Travel https://archive.4plebs.org/tg/thread/90769392/#90775693 https://archive.4plebs.org/tg/thread/90769392/#90775713 - Dreamlands are also vital for going to fictional universes. You want to collect pokewaifus, you might want to invest in some dream powers. - The multiverse is by and large unchartered, specially near Earth. The vast majority of fictional worlds are out of the radar (or care) of planeswalkers. Dreamland beings don't need to travel the Weave to get to the Dreamlands equivalent of other universes. They have much wider knowledge about less known worlds, and know how to get to them. ###Perfect Prince https://archive.4plebs.org/tg/thread/90813631/#90817085 >how much of the Dreamlands does the Perfect Prince control and how powerful is he inside? - He controls a decent chunk, but he's not the main force there, thought definitely has the biggest foothold there of all major powers. The Dreamlands are largely decentralized and mostly ignored in the grand scheme of things, sort of seen as a relevant but not mandatory undercurrent to reality, and powers that access it are rare, and beings that can be powerful in the Dreamlands and waking world even rarer. ###Physically Entering the Dreamlands If You Don't Have a Power for It https://archive.4plebs.org/tg/thread/91540155/#q91547646 - You can physically reach the Dreamlands by travelling to the Capital, near the Realms of Pleasure, a Far Realm that spills and mixes into the waking world. That's a long trip, and probably not worth the time. ###Retcon Because of Empyrean Prince !!!danger Retcon >It went from: https://archive.4plebs.org/tg/thread/90756315/#q90762721 - your ambitions are perfectly achievable https://archive.4plebs.org/tg/thread/90756315/#90763396 - Any Dreamland threat would be a joke to you. The only ones capable of challenging you there would rather avoid it >To: https://archive.4plebs.org/tg/thread/91472211/#q91474563 - I don't mean to limit your fantasies and will say it is technically possible. I do think you're heavily overestimating yourself though. It would take an unimaginable amount of time completely focused on that endeavor to even dream of doing that. You're the strongest Dreamlands build, and yet, there are beings in the Dreamlands that could one shot you, and there are beings above them that treat those as disposable minions. And then there are ancient things lurking, that are beyond them. And then there's the God of the Capital, who is unimaginable. >It was the discussions around the blessings and the tier list that made him aware of how op Empyrean Prince is. https://archive.4plebs.org/tg/thread/91406966/#q91407357 - I'm surprised how much people overestimate Empyrean Prince. ##Events ###Locations https://archive.4plebs.org/tg/thread/91552461/#91558743 Draconic Conquistador: Spain Hellish Link: All of Earth, gateway could be anywhere. Chosen of Silence; all of Earth, will likely start in USA. Isekaid Heroes: Japan Shadow Legion: Northern Africa. They will avoid oceans, but will devastate a pretty massive area. Groom of the Goddess: Obvious. Grim: random. Gomorrhan: Undetermined. World of Horror: Global. Guardian Monster: Random. Nascent Machine: Secret Battle Maniac: random, but in a large city. The rest are global or should be obvious they are. ###When Events Begin https://archive.4plebs.org/tg/thread/91472211/#91472619 - Events begin a couple of days (2-3 )after the final sons awakens. ###Chosen of Silence https://archive.4plebs.org/tg/thread/90848206/#q90852279 - Chosen of Silence won’t mess with you in any way unless you fuck him over, and can probably even be hired. https://archive.4plebs.org/tg/thread/90742251/#q90752965 - the Chosen of Silence can be negotiated with. If you tell him “hey can you please leave Europe for last, I’m kinda there right now” he’ll likely listen. ###Draconic Conquistador https://archive.4plebs.org/tg/thread/91498198/#91498921 >Does he send scouts through first or is he the first to set foot down on his new land? How aggressive is he with expansion? I assumed he would be rather defensive, as he's going to be killing most of the world with his ritual anyway, so there's no reason to waste his resources on an actual war. - He's very aggressive for his initial foothold, and then switches to defensive. He's an excellent tactician and very good at making alliances, based on actual conquistadors. https://archive.4plebs.org/tg/thread/91498198/#91499013 >How large is his initial foothold? Small country/large state sized? - Very elite force with some auxiliaries. Not very large but very effective and covering a lot of weaknesses. ###Groom of the Goddess https://archive.4plebs.org/tg/thread/90848206/#q90852279 - the True Goddess doesn’t hate Indians or Chinese. She just sent some servants to do her groom a favor, she could literally care less about their existence. You’ll be dealing with her servants and retainers assigned to the task, they’re the ones you’ll negotiate and work with. ###Isekaid Heroes https://archive.4plebs.org/tg/thread/90893632/#90903253 >Do the Isekaid Heroes have good loot and/or magic systems worth studying, and are their harem members virgins? - No virgin harem members, their items and systems are kinda generic and pretty shit overall (imagine circle magic isekai shit), though at least they could be of some use to you since Earth doesn't have anything like them. You can make something out of it if you have a caster build, since at least they'd be cheap to learn. https://archive.4plebs.org/tg/thread/90848206/#q90852279 - Ester will absolutely make short work of the Isekaid Heroes. All your Gifts can kill them, but Ester in particular can make them into lapdogs for you, as their wills are easily broken. ###Wizard https://archive.4plebs.org/tg/thread/91498198/#91498921 https://archive.4plebs.org/tg/thread/91498198/#91499013 >How experienced is the wizard? He's clearly capable of at least planeswalker, but does he know about the Sons, and if so how well. Is he opposed to them or will he wait to do what you do? - The wizard is about average when it comes to spellcasting, but is very experienced, knowledgeable and verg good at rituals, enchanting and managing the overall logistics of a magical intervention. By himself on a 1v1 situation he's a chump, but he can pull some Gandalf stuff when uniting men, and will most certainly find ways to integrate magic into current military orgs, though at first in a very limited capacity. He's not exactly against Sons, but like most beings, see them as powerful engines of destruction that are not human mentally (remember most people don't have experiences with newborn Sons, they know of guys like He Who Pursues who may as well be death personified, or Petros, who has a Sanctum that leaves most pantheons in the dirt when it comes to magnificence). - The Wizard is more like gandalf than a smelly low Cha wizard. Underestimate him and he'll blindside you with a coalition and super weapon made of shit like Guardian bodies and such. In MP, well yeah, he's toast probably, but maybe it's not a good idea to underestimate him. It's the one event I never consider taking myself. https://archive.4plebs.org/tg/thread/91498198/#91499013 >Is the wizard also fooled by Fallen Angel if paired with Orphan? - The wizard could be fooled in theory. In practice, he will very soon detect a Son (or Sons were born) and can add 1+1 together. He's very perceptive and cunning. ##Do Dragons Lay Eggs Even in Human Form? https://archive.4plebs.org/tg/thread/91310646/#q91313035 >Do dragons lay eggs even in human form? - Yes, they lay eggs in human form. The babies are dragonkin, so basically normal human babies (though tougher) ##Father ###Religion https://archive.4plebs.org/tg/thread/90769392/#q90774972 - The Father's religion is not uncommon at all, of course nowhere near the size of the Mother's, and usually more dispersed (as Sons don't interact with each other much), but they have some distinct advantages to them. For one, their realms are the least likely to get fucked over in the afterlife by some demon, god or demiurge. You die and that's it, or you go to a Son's Sanctum, either to be used to fuel his magic (same as sleeping and then being softly given to the Father) or to live in a Paradise made by the Son, as most Sanctums end up being carefully cultivated paradises for Sons and their loved ones. A lot of ancient Sons just stay in theirs basically forever, and let their minions and servants run their waking world assets. Corners of the multiverse with domains run by Sons in the name of the Father, are usually bereft of any demonic invasions or more eldritch horror attacks. They also are a good places for non-Son agents of the Father to meet, and are usually trade hubs dealing in souls. ###Worship https://archive.4plebs.org/tg/thread/90769392/#q90775830 >Are we expected to worship the father? - No, but a lot of Sons and basically all non-Sons, Father related beings do. Most don't care if you actively worship or anything, just that you advance entropy. Even if you don't advance it, as long as you don't actively attack them, they won't really care, but won't actively support you in that case. Sons are a special existence, naturally divine to Father's worshippers to begin with, you can be as involved or uninvolved as you want with it. As far as religions go, it values actions way more than pointless rituals. ##Gentle Ward Clarification https://archive.4plebs.org/tg/thread/91472211/#91475383 >"torture" is easy enough to understand, but what EXACTLY constitutes "abuse" for a soul? I'm under the impression Alter Soul doesn't inflict any suffering, but from a certain moral angle could still be called "abuse"... - the wording is a bit vague, but maybe not actively bringing harm with negative intent upon others. You could let a child fall for him to learn from his mistakes, but not, say, beat him up because you got angry at him. You have to be honest and not weasel your intent to hurt others. You can take souls outside, put them in a corpse and then do whatever though. ##Fleshwarp https://archive.4plebs.org/tg/thread/91415865/#q91419471 - rule of thumb, is your magic is inherently inefficient in terms of creation, as it is geared towards taking and not giving. Sadly your fleshwarp farm may create powerful minions, but with almost no soul value to speak of. https://archive.4plebs.org/tg/thread/91415865/#91419579 >Does fleshwarp effect the genes? Like could you make a race of furries that could produce viable furry offspring? - With study and some soul tampering yes. Rule of thumb is souls get weaker the more you meddle with them. You could make them overall really strong, just with paltry souls. Overall it's not good for farming, but a great utility spell the rest of the time. ##Gifts ###1v1 Tier List https://archive.4plebs.org/tg/thread/91472211/#91472465 - Another thing that was asked is a 1v1 tier list, but that's difficult to make. Gifts are summoned with zero souls, so a base Koryuu would lose in such a situation to Elaine simply because she would have no souls to use her abilities. There are many factors to consider, and do not account for other tactical usages a Gift could have. Rule of thumb: Alta wins. With proper support Falista is the strongest, and the one that could let you fight opponents much more powerful than you by helping her "ramp up". Koryuu is to guarantee victories and solve seemingly impossible problems. Say you encounter some super egregore mage that has an ability like Wonder of U plus some extra magic bullshit on top. You could count on Koryuu to beat him (if she has stolen enough abilities). ###Alta Power https://archive.4plebs.org/tg/thread/90769392/#q90776111 - Alta could beat the leader of the Shadow Legion andthe Paladin atthe same time, provided they weren't working together. She could interfere in their match and walk away victorious. It wouldn't be easy, it would take a while and she would end up severely injured, as it would beyond the limit of the strength she starts off with (she'll get stronger over time). But she'd go full anime protagonist in a desperate battle, power through, and actually improve as the fight goes on, until she'd be capable enough to kill them both. She'd come out much more powerful than before. ###Cooking Tier List https://archive.4plebs.org/tg/thread/91472211/#91473808 - Cooking tier list is a bit difficult, since it varies by situation and likes. Elaine is number 1 in overall cooking ability. Nida would be second, making motherly meals I think most people would prefer. I personally would probably enjoy Falista's cooking the most, since she would be the best at preparing game and meat (I love meat, and throw barbeques whenever I have a chance. Sadly I haven't had the opportunity to go hunting in Japan). Koryuu could be really good, but she would only cook for your or her kids. Otherwise she would steal someone else's food and pretend she made it, if she even bothered to do anything in the first place. Drace is pretty good, but can't remember instructions well. Ester is good, but may add blood, her hair, etc on her cooking, and she would not do it for anyone else (outside her children, or towards Kirilia but only using her as a guinea pig). Astra is good at baking, but terrible at cooking, and unlikely to get betters Ectos follows instructions well but for some reason can never make good meals. Sangra is the worst cook, following recipes, but adding ingredients she thinks are better than the suggested ones, making all manner of disasters. Kirilia is really good, and can get better, but may make her dishes too artsy at times. Ebon could be decent, but she refuses to cook, as it is a servant's labor. Alta is bad at cooking, straight up, almost as bad as Sangra. She thinks she's good though, and won't listen to criticism. ###Creation https://archive.4plebs.org/tg/thread/91328028/#91329288 >Were there an "original" Ester and Astra at some point, who gave their essence to the Father to be replicated as Gifts? Or of the other Gifts, for that matter. But I find myself especially intrigued by the two Gifts who aren't a minion type and aren't Bloom either. - There are no "originals" for Gifts, though they do take information from archetypes of all existence. Remember entropy is the beginning and the end, so the Father can gather from just about every experience. The best way to imagine the process, is the Father using Power Word: "Make perfect waifus for my new Son according to the nature of his reality, that they may be as powerful and as loving as possible. Make the best waifus according to circumstances". There were ice queens that may have been a bit similar to Ester outside harem stuff, and gods similar to Astra (though definitely not looking like humans at all). But Gifts are more or less the Father gathering the best ingredients and making a delicious meal just for you. However, the Father cannot just go around making them, he must use your soul's unique composition to be able to create them in the first place. They're born with you, in a way. Ester and Astra are more outside of Entropy than the other Gifts, and more a product of Earth's unique location and circumstances (though Ester's focus on Ice is definitely due to your connection to Entropy). ###Do Ectos and Drace Have Necromancy and Phylactery If You Don’t Take It? https://archive.4plebs.org/tg/thread/91310646/#91313067 >Do ectos and drace have necromancy and phylactery if you don’t take it? - I'm gonna say yes to that. Gifts should be the ultimate expression of minions. ###Height Chart ![Gifts Height Chart](https://i.4pcdn.org/tg/1708093254976292.png) ###Ester ####Time Stop https://archive.4plebs.org/tg/thread/90769392/#90775693 >How well do each of the Gifts resist Ester's time stop? Actually, how do well do powerful beings resist time stop in general? - Time Stop is not instant. It usually takes a while to cast, and it has a MASSIVE signal to it. No matter how well hidden you are, even incompetent mages will know where you're coming from. Ester is pretty fast at casting it, all things considered, but most Gifts could just shut her down in an instant using speed or ranged attacks. Time Stop is also easy to dispel, and requires tremendous concentration. Ester could probably get it off if she's far away enough, but after that, she'd actually have to get close to the Gifts being affected to harm them, and Time Stop is both tiring and very mana intensive. You'll encounter instances of it in extremely rare occasions, and are almost all telegraphed, and most commonly used to escape. Absolute worst case scenario, there are certain Gifts Ester can't do anything about even with Time Stop. Ebon could tank her hits, Alta would put herself in a position where she would take minimum harm, Falista could tank most of her attacks, Astra is mostly in the Dreamlands, etc... Ester is more agent and utility based than other Gifts. She's still really strong, and basically unkillable, but Time Stop is not "haha I did this I win". It's still a very solid trump card against certain opponents. Opponents that rely too much on enchantments for example, Ester could dispel them and one shot them from it, or kill squishy wizards hiding behind enemies. Your Gifts are just built different. There are still absurd amounts of ways Ester can abuse Time Stop, specially with her Duplicates and working with other minions or Gifts. ####Teaching https://archive.4plebs.org/tg/thread/90769392/#90775488 >How good is Ester at teaching? - Pretty decent, but she's easily distracted and will abuse her teaching session with you to do, well, other things. She's no Ectos, but can get he job done. ###If Two Gifts Had Kids >would anything noteworthy happen if Fleshwarp / Arcane were used to artificially create a zygote with the genetics of two of a Son's Gifts, instead of his own? - it would inherit aspects of both Gifts, but it wouldn't be all that strong, since you're the most important part of that equation. ###Sangra Ability Theft https://archive.4plebs.org/tg/thread/90791057/#90796093 >Sangra can steal the abilities and knowledge of vampires; what are the limits on that, and what constitutes a "vampire"? Can I eventually Planeswalk to JoJo and have Sangra steal The World, for example? - Sangra could not steal non-vampiric based abilities (like the World). It’s mostly stealing skills, as she already has most abilities. Just imagine her creating minions, only to harvest them when ripe with skills she desires. She can end up with basically any vampire-based skill you can imagine though. She can only steal one skill at once from a target. This is still insanely good, imagine if she absorbed an ancient vampire sword master. What constitutes a vampire varies, but tends to be pretty strict and based on their stereotypes, so no, aliens that happen to suck blood wouldn’t count. ###Intelligence Ranking https://archive.4plebs.org/tg/thread/91328028/#91329029 Ectos Koryuu Sangra The other Gift I'm writing for the update Elaine Ester Alta Ebon Astra (she's not dumb, just a bit naïve) Kirilia Falista Drace ###Mother Ranking https://archive.4plebs.org/tg/thread/91328028/#91329211 Nida (ara ara... ) Falista Drace (surprisingly) Elaine Sangra Ester Ebon Kirilia Koryuu Alta Ectos Astra (she can get better) ###Number of Gifts a Son Has https://archive.4plebs.org/tg/thread/91234333/#91253576 >What is the average number of gifts a son has? - Most Sons have between 1 and 3, and have between 3 and 5 options to pick from usually. Very rarely more than that. You're getting way more choice and possible max number of Gifts than the majority of Sons. Currently, no Son has more than 6 Gifts at once. Don't think that makes you special amongst Sons overall though, just in that department. All Sons are equal in initial points, but some get different or more choices available depending on the nature of their birthplace and dimension. Gifts are roughly similar in terms of "value", that is to say, don't expect to find a Son with a Gift that is a better version of Alta or Ectos (in their respective niches) for example, but maybe one that is batter in some ways or worse in others. In your case though, since you have so many Gifts and potential GP available, you don't have to settle for a jack of all trades or one that covers a glaring weakness, so choice does mean you excel in that department, even if you don't focus on getting a lot of GP for your build. ##Reverberating Harpoon https://archive.4plebs.org/tg/thread/91437874/#q91445539 - Reverberating Harpoon is the best weapon against enemies like powerful dragons and such, and proper usage lets you punch way above your weight class. https://archive.4plebs.org/tg/thread/91472211/#91473846 >Can you pick what soul is to be struck by the harpoon? - No, first soul hit. Mastery lets you add extra power to pierce through weaker souls or discriminate a bit. https://archive.4plebs.org/tg/thread/91472211/#91473846 >Can you have multiple harpoon launchers at the same time? To shoot multiple harpoons at once. - No. One launcher. ##How Orphan Works https://archive.4plebs.org/tg/thread/91552461/#91558542 > is Orphan drawback immediately apparent to all Sons you meet or only if you actively try to prove to them that you're a Son? And how do the ancient Sons giving oaths react to it? Why offer oaths to (what they see as) an impostor? - Immediately apparent. Everything about you screams impostor, but most Sons will be wary but won't immediately be hostile if encountered. Extended contact is goring to end up very poorly for you though. The oath givers will think that the Shining One succeeded in creating a false Son, and will think "oh wow, good for him I guess" and ignore you seeing you as a fraud but largely innocent experiment. If you approach Karac he'll be hostile immediately though. ##Immortality Piercing https://archive.4plebs.org/tg/thread/91540155/#91547723 >In the notes section, it says that true goddesses and tempered heroes can pierce through immortality. Does this mean that even if you have a phylactery, they can disregard it and kill you? Machine Gods have a natural advantage against Sons too, so can they disregard phylacteries as well? - Machine Gods cannot do that. Very powerful Tempered Heroes and True Goddesses can force and destroy more immortality "charges" than normal, making them the greatest threats around. Never enough to fully go through all 3 extra lives or more than 3 phylacteries though. In the case of True Goddesses, if they catch you in their domain (as they're essentially sentient dimensions) they can try to trap you inside and try to force you to run out of immortality options. This is very difficult, and you have to fuck up colossally to be in this situation, basically picking and actively looking to fight the goddess itself, so you can just avoid a confrontation or fighting them for too long. ##Magics Reliant on Specific in-Universe Things https://archive.4plebs.org/tg/thread/90791057/#q90796320 >Do multiversal magics that rely on a specific in-universe thing (like, say, the Weave) still work if you leave? - Yes but you must supply souls for their effects. In facts, souls are your base energy for any magical system, as they are what gives you this versatility to begin with. ##Minions ###Black Dragons ####Growth Rate of Black Dragons https://archive.4plebs.org/tg/thread/91310646/#q91313035 >What is the growth rate of black dragons? For example how much time would it take ebon to grow to falista initial summoning size? - I don't have a general timeline, just that they grow in "tiers". I'd say it would take around 50 years for Ebon to reach that size, and a normal Black Dragon around 1000. ####Size https://archive.4plebs.org/tg/thread/90791057/#q90798150 - BLACK Dragons are the size of a Fatalis, Ebon is roughly the size of a Safi Jiva, and Falista is 33% bigger than Ebon. ####Your Black Dragon Children's Gender https://archive.4plebs.org/tg/thread/91472211/#91475232 >If you have children with a Black Dragon Gift, are they still all female? - They can be male or female. ###Creation https://archive.4plebs.org/tg/thread/90769392/#90775390 >could someone with high necromancy skills like Dark Sovereign potentially make more categories of minions, like ghouls, wights, and wraiths? - if you have the skills and souls available, you can alter souls, bodies, etc. and basically make your own minions. Dolls are there for ease of making customized minions for Soul Magic Users and Entropists with access to enchantments and such. Can you create a straight up minion choice, that costs x amount of souls, and just add it to the minion section like that? Not really, but you can basically build all manner of custom minions, if you have the powers to do so. One advantage of minions from the minion section is that they're created instantly and can use generic soul energy to be created, no enchantments, soul manipulation, etc. required. You can of course, with the right tools and materials, create phantasmal armies, wights, hydras etc... You can hire or enslave demons, your Gifts can help get certain types of minions etc... You have a big ass toy box to play with ###Death Lord vs Oblivion Berserker https://archive.4plebs.org/tg/thread/91472211/#91474424 >in a 1v1 fight between a fully unlocked (entropic imbue) death lord and a fully unlocked oblivion berserker (Karac race) who would win? - Oblivion Berserker. They have no uses outside of combat, and can't even be properly managed or controlled. They're brutal. ###Entropy Herald Ritual https://archive.4plebs.org/tg/thread/90769392/#q90775830 >would it be possible to use the entropy herald's soul transferring ability to set up a sort of multiversal communication network? - Not really. I mean, maybe you could have a herald send you a message with some sort of altered morse code or something, but each ritual takes a while to set up and is not cheap in terms of involvement and materials. They're more meant "this Herald just loaded up on souls, so know he'll make a big ass ritual to send them your way" type of deal. Also souls don't arrive instantly, they don't take more than a couple of days, but you can't really predict the timing. ###Evil Spirit https://archive.4plebs.org/tg/thread/90893632/#90903220 >When using Evil Spirit, do you choose the cost/power level you want the spirit to have, or is it a function of how much "resentment" is in the chosen area? - You can choose to make smaller spirits in an area with a lot of malevolence, but can't create larger spirits off of multiple areas of low malevolence and power. So basically, some areas have higher potential than others, and can be more or less customized downwards. ###Familiars ####Poison Imbue from Snake Familiars https://archive.4plebs.org/tg/thread/91540155/#91547723 >How strong is the poison imbue you get from Snake Familiars? - Strong for low level minions, meh for stronger ones, though for strong ones it can help them hit targets they would normally resist them a bit better, focusing on the poison itself to channel their attacks, making them better rounded against more resistant targets. ####Switching https://archive.4plebs.org/tg/thread/91540155/#91547646 >How long does it take to switch Familiar bonds? Example: If I have a Horse Familiar and I want to bind to a Tiger Familiar instead, how long would the process take? - You erase your previous familiar, wait a week, and then link with a new one. ####Types https://archive.4plebs.org/tg/thread/91310646/#q91313035 >Are the familiar we have the only type of familiars that can be summoned in the multiverse or other type of familiar exist that we cannot summon? - Yes, there are others. Liches could learn another magic system that has different familiars. They wouldn't obey you though, and they might work on mana instead of souls. They'd basically be summons "native" to that magic system, unrelated to yours. Other Sons have different familiars, or share some with you. ###Fighting while Wounded https://archive.4plebs.org/tg/thread/90769392/#90775129 https://archive.4plebs.org/tg/thread/90769392/#90775214 - Tahneem are really tanky, and the can fight at full strenght basically until they die. >I assume the undead death lords could as well so this seems moot - Tahneem have more "hp", so it applies. Also a Death Lord losing their eyes or an arm heavily affects their combat prowess. Tahneem could have their eyes popped out and still fight as usual, their eyes decorations really, and chopping serpent tentacles means you now have an extra foe to kill. Death Lord's are still stupidly tenacious, just that mechanically, missing a limb affects their combat potential ###Lesser Minion Evolution https://archive.4plebs.org/tg/thread/90769392/#90775333 >Can lesser minions "evolve" to become superior minions, like Black Wyverns becoming Black Dragons? - No, but they can get stronger, though not decisively enough that they can match a Superior minion. Superior minions are special, they're in fact the representation of the archetypes you have access to. ###Mind of Uplifted Tahneem https://archive.4plebs.org/tg/thread/90791057/#90796093 >Do uplifted Tahneem still have the "alien mind" thing going that makes them bad at commanding most minions? How does uplifting affect someone's mind in general, and could possible unwanted side effects be avoid? Or removed with (Alter Soul) and/or Ghost Fire? - Someone uplifted into Tahneem would resist the mental change the more magical potential they already had. Transforming an Instagram “influence” would net you a very confused Tahneem, with almost no semblance of humanity, while some tg nerd would work better, while keeping most of his humanity. ###Pope's Minions https://archive.4plebs.org/tg/thread/91472211/#91474030 >popes must have the requirements to summon a minion (like elemental simulacrum for giants)? - No, otherwise they'd be too limited ###Races https://archive.4plebs.org/tg/thread/91472211/#91475232 >what's the race of stuff like entropy heralds, einherjar, valkyries, masters etc.? Are they living, undead, weird spiritual things or something weirder - I didn't think much about race, I guess some form of ascended, physical spirit? Ascended Masters have some divinity to them, being sort of demigods ###Single Combat https://archive.4plebs.org/tg/thread/90769392/#90775053 https://archive.4plebs.org/tg/thread/90769392/#90775105 >What's the most powerful Minion in single combat? - Black Dragons. Old, experienced Death Lords could beat one, but Black Dragons aren't "JRPG common enemy dragon" they're "Legendary beings of impossible destruction whose mere words cause kings to kneel" type of dragons, and they grow stronger with age (though not as fast as Death Lords). Tahneem can fight pretty well, but they're more "mothership" based monsters than straight up combatants. - context matters. An army of Death Lords could beat a similar number of Black Dragons, simply because the Black Dragons would not work together, would disperse, and some would even kill each other. If they were under Ebon's control, however, they'd blitz Death Lord army. ###Size and Physical Stats https://archive.4plebs.org/tg/thread/91472211/#91472465 - Some minions I left vague since applying precise measurements on large scales is difficult, as the fantasy I was going for was about the ultimate result and not the exact mechanics of every stats. For example Death Lords. Being x160 stronger than a human, in my mind, meant they could throw a 160kg spear as a human could a 1kg one, which while strong, is not terribly impressive. I didn't account for them being several hundreds of times faster than a human linearly, just that they could move impossibly fast, specially if specializing and using abilities in such ways. Tahneem I imagine them as sort of small kaiju sized (without accounting for tentacle length, main body is about small Godzilla sized), with similar destructive capabilities, such as breaking down small buildings and such, or large ones if their tentacles get enough momentum. I imagined them as squishy but "thick" to cut through, much like a real octopus, which I have actually hunted before with my grandfather. In my mind, they have low Def, and high HP. https://archive.4plebs.org/tg/thread/91472211/#91472619 >is the humanoid Scylla form also gigantic? - No, they're human sized, maybe a bit shorter or larger if you want to. ###Spirit Roost https://archive.4plebs.org/tg/thread/91472211/#91474447 >can spirit roosts be carried around as spheres of power or that is just a temporary state? - Temporary state. >when they are made into spheres and shot as a beam by you, your minion or gifts they "die" correct? - They die yes. It is a really strong attack though,. They're meant to round out Soul magic users. >how strong is really this attack? would it work against powerful enemies? - Yes, though it depends on the enemy and their type, so to speak. It would one shot Moloch, and could instakill the Draconic Conquistador if caught off-guard and hitting him in a weak spot. The True Goddess probably wouldn't even notice you shot her with it. ###Succubi ####Customization https://archive.4plebs.org/tg/thread/91234333/#91253576 >At the beginning of the minion introduction it’s been explained that you can customize minions within limitation, but in the succubus section It’s stated another time that you can customize them, what is the difference? - It was meant to emphasize the sexual nature of Succubi, that they get more customization choices than usual. I might elaborate later, but it's just meant to cover the coomer option without dwelling to much on it. Succubi were originally maids and utility based servants btw, I changed them to expand their skillsets and give anons a reliable coomer option. ####Fixation Change https://archive.4plebs.org/tg/thread/90791057/#90796093 >Could I make Succubi that are fixated on someone other than me? - You can alter Succubi for that, imprinting them on someone else. They can be good rewards for others. ###Tahneem vs Death Lord https://archive.4plebs.org/tg/thread/90769392/#90775122 https://archive.4plebs.org/tg/thread/90769392/#90775214 >Who would win between a Tahneem and a Death Lord with their respective armies? - Depends, you mean equal numbers, Death Lords having full soul capacity, how old they are, how many thralls and sea serpents do Tahneem have etc. Straight up, off the cuff, a Tahneem beats a Death Lord, but just barely. An experienced Death Lord can beat a Tahneem consistently, though it would take him some time to kill it. A Tahneem with a large army could outmaneuver and kill an experienced Death Lord. 10 experienced Death Lords, working together, could quickly kill a Tahneem, even if the Tahneem amassed a large army. - Tahneem are really tanky, and the can fight at full strenght basically until they die. That's why speed matters when dealing with them. Generally, Death Lord units are the strongest available to you, and the more you can support them with Familiars, Death Knight squires, veteran Death Lords leading them, etc... The more effective they are. This is just working off their base, without Gifts, Perks or Walk Blessed powers >Their armies consist of thematically appropriate minions. Hitsuji, Whispers, and Deep ones for the Tahneem. Death Knights (main force), Dark Mages, and Black Wyverns for the Death Lord. (These army compositions are the ones I thought would synergies the most together, feel free to change them if I'm wrong.) >Without their commander, the 2 armies are equal if they fight. - With equal amount of souls spent? Death Lords win, more decisively the more experienced they are. Tahneem have more "agent" potential, and Dreamlands presence with their armies. Death Lords and those armies destroy Tahneem armies. ###Themes https://archive.4plebs.org/tg/thread/90769392/#90775333 - Other Sons have different minion choices and themes. Your themes are based on Black Dragons, Liches, Elder Vampires and Death Lords, with smatterings of Dream and Pleasure based options because of the nature of the plane you were born in (Earth). ###Trading https://archive.4plebs.org/tg/thread/90893632/#90903284 >Can sons trade the ownership of minions? - No. You can assign them to other people to so they obey them, but will ultimately always follow you first. ###Turning Black Dragon Minions/Gifts into Dracoliches https://archive.4plebs.org/tg/thread/90791057/#q90796241 >whats stopping anons from just turning their black dragons/black dragon gifts into dracoliches - The fact that all minions return to the Father once dead, and cannot be recycled as other minion types or souls. You can still have dracoliches through other means. If you hunt dragons, you can just raise them and imbue their souls into them. You need Necromancy and Soul Magic for that though, and some powerful draconic souls need a lot of work and the right body and materials to make a dracolich out of them. Ectos makes this easier. - Gifts cannot be transformed into other minion types. ##Mixing Void Cutter with Elements https://archive.4plebs.org/tg/thread/91641610/#91644089 >what would happen if you mix void cutter with wind and lightning? water makes it last more and gravity attacks, would wind and lightning have something special or just more damage? >Not him, but I imagine every element confers some sort of effect. For Earth, I bet you could weave in the Root function, using it to trap someone. Water might be also be able to use Flow to dispel buffs. - Earth: A bit what that other anon said. It has a slow function, and is more "solid", but a bit slow, not being an instant cut. - Wind: Extremely fast multislash, but weaker. Much harder to dodge. - Lightning: This one is easy. A heavy lightning strike. Big, instant damage. - Imbuing Void Cutter isn't easy at all, that's something you'd expect from a build focused on it in some way (like an Ascended Master build or one using it as the main offensive attack). ##Nature Element https://archive.4plebs.org/tg/thread/90893632/#90895004 >What does the nature element do? The gravity bonus confuses me. - Nature is more advanced Earth Magic, opening an entire different element. Gravity is an advanced (and very difficult) application of it. Nature just lets you do druid shit: grow forests, some healing magic, control animals etc... These are all soul inefficient though; growing a large forest would cost several other large forests worth of souls to do, not to mention it would be very difficult, as you don't have any special talents relating to non-entropic powers. ##Necromancy and Create Undead https://archive.4plebs.org/tg/thread/91310646/#q91313035 >How strong are the skeletons created by necromancy? and what is the difference between them end experts “soldiers” created with the modifier? - Necromancy does not create undead servants. It reanimates them. Create Undead is there to give you a reliable source of undead servants. Necromancy shines best when you have a large variety of corpses available. Their strength depends on the corpses you're using. ##Origin Dragon ###How to Be an Origin Dragon https://archive.4plebs.org/tg/thread/91310646/#91312172 >Is “Origin dragon” just a title given to the strongest of dragons? - That's a title you achieve by completing 3 requisites: becoming powerful enough, mastering Power Word to a certain level, and spreading your Dragon type all over existence, and have it make a meaningful impact in reality. You gain certain powers from it that I may elaborate on later. ###Original Origin Dragon Drawback https://archive.4plebs.org/tg/thread/91472211/#91473104 - Origin Dragon as a drawback was originally 2 Gifts from an ancient Son nuking your planet without checking who was inside. You could try to contact them as they came first, and they'd get you out first, or you could planeswalk out beforehand. This was changed for various, obvious reasons, and because I like dragons. ###Power https://archive.4plebs.org/tg/thread/91437874/#q91445539 - You are completely and utterly outmatched by an Origin Dragon. That's an endgame opponent only an Elder Son could match. It could wipe out every single build with ease, even dream builds would get destroyed as its breath bends reality and destroys the nearby hells and Dreamlands. It is an absurd opponent, the only thing in the vicinity capable of fighting it being Grim or a wandering, ancient Exquisite Noble (and only if the Noble could drag him into the Dreamlands, and even then it would only be capable of fighting it for some time, victory being impossible for the Noble). ##Pain https://archive.4plebs.org/tg/thread/91540155/#91547723 >Pain works especially well with ascended type of beings, so I assume it would work well with demiurges, but what other kind of entities does it works well on? - Gods are VERY weak to them, since it forces them into an experience that is otherwise alien to them. True Goddesses can be staggered for a bit if hit all of a sudden, though they adapt very quickly. Alien beings in between dimensions are forced into a more mortal/humanoid mindset, as such it is very effective against them. Some demons and Mother servants are really weak to it too. Hound related beings and Tempered Heroes are more likely to get stronger from it though. ##Perfect Prince ###Description https://archive.4plebs.org/tg/thread/91472211/#91473104 - The Perfect Prince's name comes from Slaneesh, but the identity predates it. In truth, its identity in my mind is much more older than the cyoa, before I even knew about Warhammer. In my mind, there's a Slaanesh style Exquisite Noble, but the Perfect Prince is more abstract, not the in your face coomerism of Slaanesh. The Great God Pan, early depictions of dark forests filled with Satyrs, Eastern heavenly gardens, mirrored, prism realities, strange horizons, flower monstrosities, Morrowind concept art, all these things are in my mind when thinking of things relating to it. ###Dreamlands https://archive.4plebs.org/tg/thread/90813631/#90817085 >how much of the Dreamlands does the Perfect Prince control and how powerful is he inside? - He controls a decent chunk, but he's not the main force there, thought definitely has the biggest foothold there of all major powers. The Dreamlands are largely decentralized and mostly ignored in the grand scheme of things, sort of seen as a relevant but not mandatory undercurrent to reality, and powers that access it are rare, and beings that can be powerful in the Dreamlands and waking world even rarer. ###How to Defeat https://archive.4plebs.org/tg/thread/90813631/#q90817029 >What are the chances of the anti Perfect Prince alliance winning? >I think quite a few ancient Sons would be willing to support this endeavor as Protocol FULCRUM is literally built to defeat the Perfect Prince, making this the best opportunity to get rid of this powerful enemy, so take this into account. - You need a big ass alliance to even survive. Resources, planning, brutal war effort. You're dedicating the rest of your existence and all you are to fighting the Perfect Prince. Otherwise, you may as well go hide in some hole far away from it. You picked a fight with one of the top dogs. Older, more powerful beings have been destroyed in their efforts. The Perfect Prince has servants stronger than you, and servants that will always be a threat even in the far future, when you're way stronger. - The crux of your build is whether you can get the Machine Gods into an alliance of sorts against the Prince, this would be what truly distinguishes you from other pretenders. This has never been done before, as True AIs are mad, unreliable, cruel, alien and incomprehensible, and not only is communication difficult, but very likely to get you a fate far worse than death. You better be willing to throw your life to kill the Perfect Prince. You wanted ultra hard mode, you got it. https://archive.4plebs.org/tg/thread/90813631/#90817187 - A lot of Sons would not want to join in, they'd rather do their own thing and avoid such a direct and decisive campaign and confrontation. It's a big, risky fight, that would require full dedication, it is a grand ambition and calling. As I said, the hardest difficulty. https://archive.4plebs.org/tg/thread/90805263/#90808358 >Protocol FULCRUM https://archive.4plebs.org/tg/thread/90805263/#q90808521 - Cool ass build anon, and great plan. The Perfect Prince is one of the top dogs in all of existence, the chances of winning are miniscule. However, you have the right grindset, abilities and approach to make those miniscule odds real, with insane work and willpower. You're custom made and BUILT to fight it. You're right in searching for allies since soloing the Perfect Prince and its entire ecosystem is impossible. ##Phylacteries https://archive.4plebs.org/tg/thread/91472211/#91473927 - Phylacteries: you can make as many as you want. Making one takes a lot of effort and time, though, at least one day of work. The perks only boost the amount of Phylacteries you can be linked to, you could make hundreds of phylacteries for hundreds of people (if their souls can hold them, even with Link it's usually one phylactery per soul, though stronger minions or those related to you should be able to hold around 3 if you have link, otherwise 1 as a rule of thumb). If you have "space" for it, and a prepared phylactery, you can bind it instantly. Losing a phylactery and then refilling that gap in your soul to rebind a new one to replace it isn't easy, you'd have to wait a couple of weeks (or way longer for people without normal affinity to entropy) to refill that slot with a backup phylactery, so abusing a billion phylacteries isn't possible. So yes, you could have a bunch of premade phylacteries, but would not be able to bound them immediately upon losing one, so they're not true, instant backups. People that have the power can get more yes. In your specific case, if you don't have create phylactery, you can still receive as many phylacteries as the person who made it can hold (so Ectos could link you up with 5, for example). Also, Liches only have Phylacteries and their modifiers if you have purchased them, though the assumption is if you have Liches, why would you not have phylacteries in the first place? They're a requirement for a reason. Phylacteries are still one of the best forms of immortality in existence, almost no Son goes without them. https://archive.4plebs.org/tg/thread/91472211/#91473944 - On making phylacteries, you don't have to physically craft the object, and you don't have to sit down and all the work in one sitting. Just preparing the object with soul and death energy is what is required. Ectos can do it faster than a day. Drace can do it in about 2 hours, the fastest anyone can. A lot of shit Drace does defies logic, so she's not a good reference point. https://archive.4plebs.org/tg/thread/91472211/#91474030 >If someone makes phylacteries for you and you don't have Link, can you still pick which phylactery we respawn to or is it random? - It's random, but it still offers the dimensional protection; if you die inside a dimension with no phylacteries, you respawn on the one that has them. https://archive.4plebs.org/tg/thread/91310646/#91313067 >Is the resurrection in another dimension with the “link” modifier only available to you if you take it or is it available to other beings with the souls attuned to a phylactery created by you? - Available to others as well, if you pay the price for a phylactery with that modifier. ##Power Level of the Setting https://archive.4plebs.org/tg/thread/91540155/#q91547646 >What exactly is the power level of the setting? How powerful are average Sons, ancient Sons, True Goddesses, the Father, etc.? >The Origin Dragon will destroy your dimension, the nearby dreamlands and hells very quickly. The OG apocalypse Drawback involved 2 Gifts of an ancient Son dropping by and instantly destroying your planet, and soon afterwards your dimension and local hells and dreamlands. Falista is gonna be nuking countries Son. 10000 or so Serpents could do a Rumbling style event. A moderate Death Lord with a bit of experience, and a couple of levels and techniques, is Yonko level, parting the skies, breaking/sinking islands in half, etc... ##Rejuvenate https://archive.4plebs.org/tg/thread/91310646/#91313067 >can you ask someone to use rejuvenate to your minions if you don’t have it? And if it can be done who decides on what the minion will look like? The son who summoned it or the one who used rejuvenate? - Yes, you can ask someone to use Rejuvenate. It's not a common spell, though. It's pretty high end. The one who rejuvenates decides, but you can of course ask for it to look a certain way. ##Sanguine Evolution https://archive.4plebs.org/tg/thread/91395714/#q91397469 - it is difficult to pick what you get per individual, and to what degree. Fleshwarp helps you adjust their intensity, but often there are abilities you won’t get off a mutation, otherwise it would just be a full transformation, and is the reason why it requires careful study and experimentation. Another fact which is told in the ability description, is weaknesses always come with strengths, and redundant abilities are covered. You could take Sangra’s and Kirilia’s blood, only to get Kirilia’s psychic abilities (stronger) but not Sangra’s ability to steal them. It would also give you catastrophic consequences, balancing them out. Also, replacing an evolution gets rid of all skills acquired through it, so eating a vampire and then replacing Sangra’s abilities would replace anything acquired using it. Evolution makes you more like the target of evolution, so think back for a moment. Kirilia and Sangra have really cool abilities, yes. They also have limited soul capacities. And can’t summon minions. And can’t use the vast majority of entropic abilities available. You see where I’m going with this? The ability affects the soul first, then the body, modifying, not adding, so stronger abilities relative to your own must come with greater weaknesses. Taking in Sangra and Kirilia to make yourself a super chimera of the two, ALSO comes with equivalent weaknesses, that must come from somewhere, as there is never a mutation that outright makes you stronger without nerfing something. https://archive.4plebs.org/tg/thread/91641610/#91642737 >What's the actual deal with Sanguine Evolution? >Some anons are saying you can lose your soul capacity, minion summoning powers and other entropic abilties. Others have suggested you meant soul capacity as in the ability to learn new magic, and another here seemed to suggest you can actually somehow choose your weaknesses you take on - What I meant is that if you're using minions and Gifts that come from YOU, the drawbacks have to come from somewhere, and they would limit your potential as it's taking parts of you while forsaking others. Absorbing and outside being wouldn't affect your soul capacity in any way. The main thing about Evolution, it's the Rogue (from the Rogue, Mage, Warrior trio) way to improve your abilities. You can store large amounts of varied blood types to give yourself specific advantages against certain opponents, play with combinations to give yourself decisive powerups while giving away inconsequential things in return. It gives you a tremendous amount of powers available, that you have to experiment with and use intelligently to get the most out of. You could crazy things like stack up a bunch of physical boosters at the expense of losing all magic, blitz an opponent, and then deactivate your mutations and go back to normal and fight with your base mage build. It requires setup and creativity. It's the way to translate rogue skills in a high power setting. ##Sex Magic https://archive.4plebs.org/tg/thread/91415865/#q91419776 - Sex Magic is completely useless in combat unless it’s the empowered form. You’re wasting your time looking for applications for it really. ##Sons ###Absorbing the Souls of Powerful Beings https://archive.4plebs.org/tg/thread/91310646/#91312172 >If a son finds a way to kill a tempered hero, a true goddess or a machine god can he absorb their souls and bring them in his sanctum and possibly alter their souls? - Machine Gods degrade too quickly to be absorbed, Tempered Heroes can be absorbed, but their raw willpower and ability to be "free" makes them ticking time bombs. True Goddesses are more or less living chunks of existence , entire domains in an of themselves. They're way heavier than you in that department. You could maybe absorb a tiny, tiny one, but that's very likely going to end very poorly for you, and it has never been done. It's like imagining a Son being absorbed by a Demiurge or have his soul taken by a Demon; maybe a really weak Son could get taken, but that's such a complicated, dumb thing to do, and it has never been tried. https://archive.4plebs.org/tg/thread/91472211/#91474563 >you already told us that a son cannot absorb tempered heroes souls, true goddesses souls, and even machine gods souls, but what about the rest? can they absorb a daughter soul or a exquisite noble soul? and what gender exquisite nobles? - They can actually. A Daughter or Exquisite Noble would apply the effects of Beacon, at least temporarily, except much more powerful and focused on beings of the Mother and Prince. The servants of the Prince probably won't do anything, though that depends on the Exquisite Noble and whether you have Pleasure Target. The Daughter is a big deal and will have you targeted by Saints and Knight all over. You're 100% going to be pursued with impunity by whatever forces were tasked with protecting the Daughter. You wouldn't' be the first Son to kill a Daughter, so it's not like this is unsurmountable, though it is a big player action, so you better be a big player and back your shit up, or die for aiming beyond your means. ###General Behavior PDF - Sons are a diverse bunch, but they have some characteristics that are fairly common amongst them. - They rarely join groups or factions, and tend to have little loyalty or care for great causes, though a large number of them are ideologically aligned with the Father, and in the advancement of Entropy. - They almost never work together but tend to be hospitable and positively inclined to give localized help to each other. As such, meeting a Son should be seen as a positive occurrence, where you both host each other, exchange gifts and information, and the eldest Son usually helps the youngest one in some immediate way. Afterwards, your part ways, and likely won't call upon each other as allies or contacts in the future, but will both likely leave with a positive impression. If you're in mortal danger, and there's a Son nearby, chances are he'll come to your rescue. - In that respect, conflicts and fights amongst Sons are almost unheard of. Treating each other dishonesty is seen as a sign of shame and mockery. Older Sons tend to spend most of their time in their Sanctums, which may become some of the most beautiful paradises in existence, where they all keep their family members in endless bliss. https://archive.4plebs.org/tg/thread/91472211/#91472909 >How viable is immediately going to Pluto's Den and ask Pluto for a small loan of a billion (or more?) souls? - Sons almost never loan to each other, specially since you're basically still a child in their eyes. The circumstances and context of your birth are also supremely easy compared to most Sons, who are usually born in magical and much more dangerous worlds (Pluto had to fight and kill an Exquisite Noble early on, and almost got killed by local Tempered Heroes, for example) - You're basically asking for help in supremely easy circumstances early. They'd think you'd be joking at first. https://archive.4plebs.org/tg/thread/91472211/#91474074 - There usually aren't many Sons to set up a financial system, and almost all bartering is playing to each Son's strength, trading artifacts and specific soul type. Example: a hunter style Son trading a 10.000.000 souls worth demiurge to a genocide Son for 300.000.000 worth of low power souls. Each one is playing to his strengths and has different uses for each soul. ###Innate Defenses ####Generally https://archive.4plebs.org/tg/thread/90893632/#90894931 https://archive.4plebs.org/tg/thread/90893632/#90894941 >Does the base son have any defenses? or are they just a human with powers? By that I mean that you start with the whole soul regeneration and some anons thought that means you regenerate from anything that does not destroy your soul. If an starting son that just got their powers went outside their house and got shot in the head by some random thug, are they dead? - Nope, though your mind is separate from your body, and as such brain damage isn't really much of an issue (unless it fucks with your ability to control your body too much). The defenses are mostly against magic, mind control, conceptual bullshit etc. Getting physical defenses against guns from Earth is trivial, as using the smallest bit of defense focused powers makes it so completely non-magical attacks (from rare, completely mundane worlds like Earth) do basically nothing to you. When you learn other world systems, your body adapts and naturally becomes more attuned to magic, and this is no longer required. This is mostly because you were born on Earth, a magically desolate wasteland. Boost from Consume Soul is enough for this, for example. - if you fleshwarp or alter your body with elemental magic or something, you also basically become a "magical" being. It really is more of a problem in like, the first day of being a Son. Most of the time you just need to apply magic at least once that affects your body to get it up to speed. ####Against the Dreamlands https://archive.4plebs.org/tg/thread/90769392/#90775673 >how fucked is someone if they don't get nightmare power or a minion to defend them while sleeping - Not much. Your passives are beefing you the fuck up against psychic attacks. The Eclipsed God is basically using the extra power you took to get its claws on you. If you venture into the Dreamlands, however, yeah you have to be careful. Is not as dangerous as you might think, specially with your passives, but still not a good place to be if you have zero boosts or defenses. You could just sleep normally and stock to your dreams. Sons Passives are way more useful than you might think, and they're really defensively oriented, extremely rare for any powerful being to have such comprehensive resistances. If you step into the Dreamlands, and you have a powerful enemy there, and you have no support... Yeah good luck ###Vs True Goddesses - I highly advise rethinking your strategy against the True Goddess. They're possibly THE worst matchup against an Entropist, things can go real bad real quick. Her retainers are perfectly manageable, but the goddess herself is just gonna give you a very bad time. Maybe, if you wish to save those people, why not try to take them into your Sanctum? Or try to open a Planeswalking gate to other universes and try to squeeze as many as possible out before she arrives? It's difficult, but possible, and you won't save them all, but fighting a True Goddess is something I highly, highly, highly recommend you avoid, much like trying to fight an Origin Dragon to prevent the Apocalypse. ##Soul Drain https://archive.4plebs.org/tg/thread/90848206/#q90852297 - Soul Drain has more uses than you might think even when not sucking up, and I’ll add it to the lore section. You’re establishing a direct connection with another being’s soul, allowing you to apply all manner of effects directly to them (all Sons have this ability, and use it in some capacity for a reason). https://archive.4plebs.org/tg/thread/91472211/#91472619 >what sort of noise does the lightning make? (I recall that you said it's green in color, so fairly eye-catching.) - Soul Drain sounds like the Star Wars generic sound, or the Skyrim sound, crackling, clearly loud (nowhere near the level of a gunshot though). It's not stealthy at all without the required modifier. https://archive.4plebs.org/tg/thread/91472211/#91472916 >when you say "aging and damaging the victim's body until it perishes", does "perishes" mean that the body dissolves into dust, or do they just get reduced to a corpse? - becoming a charred husk. If you apply drain on the soulless husk for a couple of extra seconds, I'm gonna say it turns to dust. ##Soul Gems https://archive.4plebs.org/tg/thread/91472211/#91473846 https://archive.4plebs.org/tg/thread/91472211/#91473857 - Soul Gems aren't instant "mana potions". They transfer souls to the holder at a rate of 100 souls per second, but the holder needs to concentrate while touching one, and has to sort of "prepare" the stone beforehand, akin to opening a small hole in a balloon, so using it in the middle of battle is possible but not instant, and may make the soul gems leak completely if prepared way before the battle. They can be installed on weapons, artifacts and machines easily though, are perfect for enchanting, and refilling magical reserves of artifacts and such. - Soul Gems don't need to be used up all at once like that, and can be customized, transfer soul between each other, etc... Just that for directly transferring souls to you in the middle of battle, delicate handling while maintaining efficiency and high transfer speed, is nearly impossible. They're best suited for utility and out of combat usage. https://archive.4plebs.org/tg/thread/90791057/#90796093 >Do Liches' soul gems come fully charged as part of the creation cost, or do they need to be filled up with another max capacity worth of souls? Are they consumed on use, or rechargeable? - Lich gems start out empty and can be recharged. They do not transfer souls immediately to a user, but are pretty fast all things considered. ##Soul Transfer https://archive.4plebs.org/tg/thread/91472211/#91473846 >Can minions transfer souls among each other? Can they use easy transfer that way? - They can transfer souls but it is very difficult depending on the minion type, even more than to you. Those with Easy Transfer can do it easily by touch though. ##Spheres under Elemental Magic https://archive.4plebs.org/tg/thread/90769392/#q90775830 >Wtf do the spheres under Elemental magic mean - If you master an Elemental Magic, and study it extensively, you may use other types of magic by proxy using it. Those are the spheres, not full magical systems you can easily control, but can definitely access in some capacity due to their connection with an element. ##Starting with Walk Blessed https://archive.4plebs.org/tg/thread/90791057/#q90796320 >are you allowed to have walk blessed in your starting points or no? - You can start with Walk Blessed, IF you set all your future powers and choices in stone. As in, you can't change your build afterwards. Otherwise, a vampiric based blessing coukd be abused by the player not taking future vampiroc skill that the blessing was based on. Otherwise, Walk Blessed must activate later. You can keep Walk Blessed skill between versions etc, as long as you have the same theme and powers the Walk Blessed skill obviously based itself on, or affects in any capacity. There are some starter powers you begin with though, such as the Extra Lives, extra phylacteries, gift summon the 1 Wizard Tower, etc... Mostly to help you early on. It's a direct blessing from the Father after all, outside of the more strict rulings of the setting. Generally, interpret the wording benevolently, but not disingenuously. ##Stillness https://archive.4plebs.org/tg/thread/91540155/#91547723 >Is there anything stopping us from using Stillness in a library or server room and acquiring knowledge at a superhuman rate as a result? - No at the time you use it. Though you still have to process it, ruminate, and understand it afterwards, after you're done using Stillness. It's like watching a bunch of home improvement youtube shorts, and then never checking on them again. How much of that info is sticking with you if you don't engage with it or seek to apply it? Even if you technically know it, you don't truly understand it after Stillness runs its course. Lich and Ascended Master transformations make this easier, and you will eventually be able to do just that. ##True Resurrection on Sons https://archive.4plebs.org/tg/thread/91498198/#91498979 - True Resurrection does not apply to you; if you die and have no way to come back, you're taken back to the Father. There are other forms of immortality you could potentially acquire, such as spreading yourself over multiple Doll bodies, if you have the right powers and/or blessing for it, so Extra Lives and Phylactery aren't the only ways to escape death. ##Tempered Hero ###Description https://archive.4plebs.org/tg/thread/90805263/#90808297 - Tempered heroes are common men that after struggling and fighting impossible opponents, forcibly surpass their limits and become extremely strong. They come in all shapes and sizes, but are really rare, and really are dispersed amongst organizations, as solo agents, etc. - Tempered Heroes are will and strife made manifest, covering their souls and attacks with it, breaching and forcing entropy down by virtue of their cruel motion. ###Son Becoming a Tempered Hero https://archive.4plebs.org/tg/thread/90893632/#90903284 >Can a Son become a tempered hero? - A Son technically could, but It has never happened though, all that free shit and survivability get rid of the effort and strife required to reach that level. https://archive.4plebs.org/tg/thread/91415865/#q91419776 - your chances at becoming a Tempered Hero are… slim, to say the least. Evey single non-Son human on Earth has a MUCH greater chance of becoming one, and most likely Earth won’t produce a single Tempered Hero. You’re last in line, and it’s a long ass line. ###Matchups https://archive.4plebs.org/tg/thread/90805263/#90808297 - Tempered Heroes would struggle against a Demiurge, while the Demiurge itself would go AIEEEEEEEEEEE SON SAMA I KNEEL to you since it would have no way to deal with you. Likewise, Sons are probably better off avoiding Tempered Heroes, or fighting them indirectly. ####Vs Sons - Most minions and Gifts are using your base power and archetypes, and tend to have the same overall weaknesses and strengths as you (with obvious exceptions, like Astra). Notice how most still use souls and have entropic abilities. Obviously it depends on context, minion or Gift type, etc but Tempered Heroes are bad news for almost every Son, their minions and their Gifts (remember Sons have a wide variety of Gifts and minions outside of Earth). You can imagine someone like Alta could put up a better fight than say Ebon, but both would still lose as their abilities begin failing them. Ester would probably your best Gift to use against such an opponent, not to beat them, but to occupy them and generally make it so they can't do meaningful damage to your operation as you try to outmaneuver them. You have to get creative with Tempered Heroes. - Or you can do what big dick Sons do and toss an enslaved Demiurge at them and call it a day. ##What Normally Happens to the Souls of the Dead on Earth >Echoed Roar says souls of the dead on Earth stay "fresh" and available for absorption for ~4 h, but what happens to them after that? Do they drift into some other world, reincarnate, or something else? - They stick around as very faint traces for decades, that you can only recall with Seance and such, and then they escape this dimension, where they may reincarnate if they had some magical potential, whisked away by some being from there (this is very rare to occurs, specially coming from Earth, and usually implies high a Feast of Evil stack) or just go back to the Father. ##Why so Much Shit Is Happening on Earth All at Once ###Why the Events Are Happening https://archive.4plebs.org/tg/thread/90893632/#90894978 >If Earth is such magicless trash. why are so many things (events) happening all at once? Is it just coincidence? - (you) are the reason. For example: The Dragon sensed more magic than there really was, and just said "fuck it I already invested a tremendous amount of resources to colonize this place, let's do it". True Goddesses are always looking for their Destined Grooms, and the "ping" from Earth gave one of them a signal her Groom was there. The Shadow Legion made a random jump to a nearby magical on their way to escape from a lost battle, your world overflowing with magic at the right time. Something similar to the Demiurge (which may as well be a sunday cartoon character with its bad luck). ###Why Father Decided to Ascend So Many Sons All at Once in the Same Place https://archive.4plebs.org/tg/thread/91472211/#91474424 >is there an in lore reason for multiplayer anons on why father decided to ascend so many sons all at once in the same place? - No, multiplayer was added last, and actually contradicts my notes on certain things in the setting. I'll say it was a coincidence, and all your souls are somehow connected in some way that made you have that special something to be Sons. Maybe it was coming to tg and playing the cyoa haha. ##Data ###Builds' Gift Count ![Gift Count](https://i.4pcdn.org/tg/1720490663640341.png) ###Oath/Perk/Minion/Gift/Drawback Count ![Times Options Were Picked](https://i.4pcdn.org/tg/1704791062754342.png) ##Tier Lists ###Blessings Tier List https://rentry.org/35quy4et ![Blessings Tier List](https://i.4pcdn.org/tg/1705884948676503.png) ###Minion Count Tier List V1.1 ![Minions Count Tier List V1.1](https://i.4pcdn.org/tg/1699459490523452.png) ###Waifu Count Tier List V1.1 ![Waifu Count Tier List V1.1](https://i.4pcdn.org/tg/1699398683561801.png) ##Blessings ###Lists ####List of Blessings in Total Multiplayer: Unkillable, Dark Sovereign, Apex Hunter, Grand Harbinger, Empyrean Prince, Father's Paladin, Exquisite Puppeteer, Meteoric Piercer, Pleasure Seeker, Spiral Center, Nightmare Master, Arcana, Gathering Rage, Protocol FULCRUM, Death Sphere, Remnant Chronicler, Promised Prophet, Entropic Storm, Star Bones, Tortured Armaments, Random Jumper, Dime Maker, Foe Seeker, Hoarded Technique, Discipline, Shifting Territory, Creeping Conquest, Patriarch Dragon, Man of the Purple Rose, Kingmaker, Song of the King, Endbringer, Dismantle Ego, Dark Justice Nightmare Strike, Pale Rider, Magnificent Titan, Scattered Spirit, Red Ravager, Storm Knight, Wyrm Hunter, Repeated Armament, Lingering Magic, Dread Legate, Black Fire Imbue, Draco Warlock, Leviathan Pursuit, Sunward Traveller, Master of Monsters, Red Mist, Spirit Force, Entropic Generator, Transcendence Through Death and Destruction, Colossal Strikes, Pillar and Foundation, Ascended Ensemble, Lord of Winds, Center of Knowledge, Grand Master, Dreamwalker Dragonknight, Lucid Dreamer Singleplayer: Overlapped Technique, Unending, Elder Son, Vampire Emperor, Spark of Light, Impeccable Reaper, Primal Letters, Void Captain, Whispering Shadow, Promised King, Chimeric Manipulator, Soul Gardener, Bone Engineer, Unassailable Pillar, Enchanted Monarch, Ungraspable, Forced Destiny, Stoic Fighter, Peace, Judgement Storm, Tour of Sin, Evolving Hunter, Astral Star, It Will be Spoken, Destined Decree, The Messiah, The Strongest 60 multiplayer; 27 singleplayer; 87 total ####List of Author Created Blessings Multiplayer: Unkillable, Dark Sovereign, Apex Hunter, Grand Harbinger, Empyrean Prince, Father's Paladin, Exquisite Puppeteer, Meteoric Piercer, Pleasure Seeker, Spiral Center, Nightmare Master, Arcana, Gathering Rage, Protocol FULCRUM, Death Sphere, Remnant Chronicler, Promised Prophet, Entropic Storm, Star Bones, Tortured Armaments, Random Jumper, Dime Maker, Foe Seeker, Hoarded Technique, Discipline, Shifting Territory, Creeping Conquest, Patriarch Dragon, Man of the Purple Rose, Kingmaker, Song of the King, Endbringer, Dismantle Ego, Dark Justice Nightmare Strike, Pale Rider, Magnificent Titan, Scattered Spirit, Red Ravager, Storm Knight, Wyrm Hunter, Repeated Armament, Lingering Magic, Dread Legate, Black Fire Imbue, Draco Warlock, Leviathan Pursuit, Sunward Traveller, Master of Monsters, Red Mist, Spirit Force, Entropic Generator, Colossal Strikes, Pillar and Foundation, Ascended Ensemble, Lord of Winds, Center of Knowledge, Grand Master Singleplayer: Overlapped Technique, Unending, Elder Son, Vampire Emperor, Spark of Light, Impeccable Reaper, Primal Letters, Void Captain, Whispering Shadow, Promised King, Chimeric Manipulator, Soul Gardener, Bone Engineer, Unassailable Pillar, Enchanted Monarch, Ungraspable, Forced Destiny, Stoic Fighter, Peace, Judgement Storm, Tour of Sin, Evolving Hunter, Astral Star, It Will be Spoken, Destined Decree 57 multiplayer; 25 singleplayer; 82 total ####List of Non Author Created Blessings Multiplayer: Transcendence Through Death and Destruction, Dreamwalker Dragonknight, Lucid Dreamer Singleplayer: The Messiah, The Strongest 3 multiplayer; 2 singleplayer; 5 total ####V1.1 List of Blessings Multiplayer: Unkillable, Dark Sovereign, Apex Hunter, Grand Harbinger, Empyrean Prince, Father's Paladin, Exquisite Puppeteer, Meteoric Piercer, Pleasure Seeker, Spiral Center, Nightmare Master, Arcana, Gathering Rage, Protocol FULCRUM, Death Sphere, Remnant Chronicler, Promised Prophet, Entropic Storm, Star Bones, Tortured Armaments, Random Jumper, Dime Maker, Foe Seeker, Discipline, Shifting Territory, Patriarch Dragon Singleplayer: Overlapped Technique, Unending, Elder Son, Vampire Emperor, Spark of Light, Impeccable Reaper, Primal Letters, Void Captain, Whispering Shadow, Promised King, Chimeric Manipulator, Soul Gardener, Bone Engineer, Unassailable Pillar, Hoarded Technique, Creeping Conquest, Enchanted Monarch 26 multiplayer; 17 singleplayer; 43 total ####V2.2 List of Blessings #####Total Multiplayer: Creeping Conquest, Arcana, Empyrean Prince, Hoarded Technique, Man of the Purple Rose, Kingmaker, Song of the King, Grand Harbinger, Protocol FULCRUM, Tortured Armaments, Endbringer, Dismantle Ego, Dark Justice Nightmare Strike, Pale Rider, Dark Sovereign, Magnificent Titan, Scattered Spirit, Red Ravager, Storm Knight, Apex Hunter, Wyrm Hunter, Repeated Armament, Lingering Magic, Dread Legate, Black Fire Imbue, Draco Warlock, Leviathan Pursuit, Sunward Traveller, Master of Monsters, Red Mist, Remnant Chronicler, Father's Paladin, Exquisite Puppeteer, Spirit Force, Patriarch Dragon, Entropic Generator, Transcendence Through Death and Destruction, Colossal Strikes, Pillar and Foundation, Ascended Ensemble, Lord of Winds, Center of Knowledge, Grand Master, Dreamwalker Dragonknight, Lucid Dreamer Singleplayer: Elder Son, Ungraspable, Overlapped Technique, Unending, Vampire Emperor, Spark of Light, Chimeric Manipulator, Forced Destiny, Stoic Fighter, Peace, Judgement Storm, Tour of Sin, Evolving Hunter, Astral Star, It Will be Spoken, Destined Decree, The Messiah, The Strongest 45 multiplayer; 18 singleplayer; 63 total #####Returning Multiplayer: Creeping Conquest, Arcana, Empyrean Prince, Hoarded Technique, Grand Harbinger, Protocol FULCRUM, Tortured Armaments, Dark Sovereign, Apex Hunter, Remnant Chronicler, Father's Paladin, Exquisite Puppeteer, Patriarch Dragon Singleplayer: Elder Son, Unending, Overlapped Technique, Vampire Emperor, Spark of Light, Chimeric Manipulator 13 multiplayer; 6 singleplayer; 19 total #####New Multiplayer: Man of the Purple Rose, Kingmaker, Song of the King, Endbringer, Dismantle Ego, Dark Justice Nightmare Strike, Pale Rider, Magnificent Titan, Scattered Spirit, Red Ravager, Storm Knight, Wyrm Hunter, Repeated Armament, Lingering Magic, Dread Legate, Black Fire Imbue, Draco Warlock, Leviathan Pursuit, Sunward Traveller, Master of Monsters, Red Mist, Spirit Force, Entropic Generator, Transcendence Through Death and Destruction, Colossal Strikes, Pillar and Foundation, Ascended Ensemble, Lord of Winds, Center of Knowledge, Grand Master, Dreamwalker Dragonknight, Lucid Dreamer Singleplayer: Ungraspable, Forced Destiny, Stoic Fighter, Peace, Judgement Storm, Tour of Sin, Evolving Hunter, Astral Star, It Will be Spoken, Destined Decree, The Messiah, The Strongest 32 multiplayer; 12 singleplayer; 44 total #####Links Creeping Conquest (MP) https://archive.4plebs.org/tg/thread/91627254/#91632625 Arcana (MP) https://archive.4plebs.org/tg/thread/91366484/#91372017 Empyrean Prince (MP) https://archive.4plebs.org/tg/thread/93293785/#93294640 Elder Son (SP) https://archive.4plebs.org/tg/thread/91366484/#91372696 Hoarded Technique (MP) https://archive.4plebs.org/tg/thread/91366484/#91372707 Man of the Purple Rose (NEW-MP) https://archive.4plebs.org/tg/thread/91375486/#91379183 Ungraspable (NEW-SP) https://archive.4plebs.org/tg/thread/91490427/#91497451 Overlapped Technique (SP) https://archive.4plebs.org/tg/thread/91481480/#91488625 Kingmaker (NEW-MP) https://archive.4plebs.org/tg/thread/91447045/#91448003 Song of the King (NEW-MP) https://archive.4plebs.org/tg/thread/91395714/#91398249 Grand Harbinger (MP) https://archive.4plebs.org/tg/thread/91375486/#91378418 Protocol FULCRUM (MP) https://archive.4plebs.org/tg/thread/91395714/#91398820 Tortured Armaments (MP) https://boards.4chan.org/tg/thread/93256989#p93259985 Unending (SP) https://archive.4plebs.org/tg/thread/91375486/#91383902 Endbringer (NEW-MP) https://archive.4plebs.org/tg/thread/91384383/#91384981 Vampire Emperor (SP) https://archive.4plebs.org/tg/thread/91384383/#91384859 Dismantle Ego (NEW-MP) https://archive.4plebs.org/tg/thread/91406966/#91407005 Spark of Light (SP) https://archive.4plebs.org/tg/thread/91384383/#91386739 Dark Justice Nightmare Strike (NEW-MP) https://archive.4plebs.org/tg/thread/91384383/#91387023 Pale Rider (NEW-MP) https://archive.4plebs.org/tg/thread/91384383/#91387078 Dark Sovereign (MP) https://archive.4plebs.org/tg/thread/93328580/#93332485 Magnificent Titan (NEW-MP) https://archive.4plebs.org/tg/thread/91395714/#91396406 Scattered Spirit (NEW-MP) https://archive.4plebs.org/tg/thread/91395714/#91396559 Red Ravager (NEW-MP) https://archive.4plebs.org/tg/thread/93269119/#93271520 Storm Knight (NEW-MP) https://archive.4plebs.org/tg/thread/91406966/#91407357 Apex Hunter (MP) https://archive.4plebs.org/tg/thread/91406966/#91410429 Chimeric Manipulator (SP) https://archive.4plebs.org/tg/thread/91410893/#91414369 Lingering Magic (NEW-MP) https://archive.4plebs.org/tg/thread/93333669/#93335892 Wyrm Hunter (NEW-MP) https://archive.4plebs.org/tg/thread/91415865/#91419564 Repeated Armament (NEW-MP) https://archive.4plebs.org/tg/thread/93300402/#93301352 Dread Legate (NEW-MP) https://archive.4plebs.org/tg/thread/91415865/#91419940 Black Fire Imbue (NEW-MP) https://archive.4plebs.org/tg/thread/91476544/#91479935 Forced Destiny (NEW-SP) https://archive.4plebs.org/tg/thread/91437874/#91445528 Draco Warlock (NEW-MP) https://archive.4plebs.org/tg/thread/91437874/#91445528 Leviathan Pursuit (NEW-MP) https://archive.4plebs.org/tg/thread/91437874/#91445544 Stoic Fighter (NEW-SP) https://archive.4plebs.org/tg/thread/91481480/#91485440 Sunward Traveller (NEW-MP) https://archive.4plebs.org/tg/thread/91520229/#91520881 Master of Monsters (NEW-MP) https://archive.4plebs.org/tg/thread/91437874/#91445557 Red Mist (NEW-MP) https://archive.4plebs.org/tg/thread/91472211/#91473111 Remnant Chronicler (MP) https://archive.4plebs.org/tg/thread/93350300/#93355084 Peace (NEW-SP) https://archive.4plebs.org/tg/thread/91437874/#91445569 Judgement Storm (NEW-SP) https://archive.4plebs.org/tg/thread/91447045/#91447452 Father's Paladin (MP) https://archive.4plebs.org/tg/thread/91490427/#91496100 Exquisite Puppeteer (MP) https://archive.4plebs.org/tg/thread/91552461/#91558595 Spirit Force (NEW-MP) https://archive.4plebs.org/tg/thread/91540155/#91546173 Tour of Sin (NEW-SP) https://archive.4plebs.org/tg/thread/91548090/#91548860 Patriarch Dragon (MP) https://archive.4plebs.org/tg/thread/91552461/#91558432 Entropic Generator (NEW-MP) https://archive.4plebs.org/tg/thread/91552461/#91558598 Transcendence Through Death and Destruction (NEW-MP) https://archive.4plebs.org/tg/thread/91899025/#91905815 Evolving Hunter (NEW-SP) https://archive.4plebs.org/tg/thread/91514799/#91515331 Colossal Strikes (NEW-MP) https://archive.4plebs.org/tg/thread/91520229/#91520740 Pillar and Foundation (NEW-MP) https://archive.4plebs.org/tg/thread/91552461/#91554276 Ascended Ensemble (NEW-MP) https://archive.4plebs.org/tg/thread/91627254/#91628765 Lord of Winds (NEW-MP) https://archive.4plebs.org/tg/thread/91561342/#91564330 Center of Knowledge (NEW-MP) https://archive.4plebs.org/tg/thread/91598970/#91603059 Astral Star (NEW-SP) https://archive.4plebs.org/tg/thread/91641610/#91642636 It Will be Spoken (NEW-SP) https://archive.4plebs.org/tg/thread/91641610/#91642646 Destined Decree (NEW-SP) https://archive.4plebs.org/tg/thread/91641610/#91642667 Grand Master (NEW-MP) https://archive.4plebs.org/tg/thread/91641610/#91644141 The Messiah (NEW-SP) https://archive.4plebs.org/tg/thread/93006357/#93010666 Dreamwalker Dragonknight (NEW-MP) https://archive.4plebs.org/tg/thread/93280415/#93282686 The Strongest (NEW-SP) https://archive.4plebs.org/tg/thread/93350300/#93350543 Lucid Dreamer (NEW-MP) https://archive.4plebs.org/tg/thread/93269119/#93273089 #####Unblessed https://archive.4plebs.org/tg/thread/91389406/#91394813 https://archive.4plebs.org/tg/thread/91395714/#91396672 https://archive.4plebs.org/tg/thread/91447045/#91451477 https://archive.4plebs.org/tg/thread/91472211/#91474326 https://archive.4plebs.org/tg/thread/91506283/#91508517 https://archive.4plebs.org/tg/thread/91561342/#91566215 https://archive.4plebs.org/tg/thread/91620203/#91626868 https://archive.4plebs.org/tg/thread/93269119/#93274090 https://archive.4plebs.org/tg/thread/93293785/#93296170 https://archive.4plebs.org/tg/thread/93375374/#93376127 ###Apex Hunter https://archive.4plebs.org/tg/thread/91406966/#91410429 Apex Hunter: You may assign one area once every two years as your "base". You can Planeswalk and Teleport to this area for 10% of the normal cost, and gates that open to it are much bigger than normal, and last for longer. Others cannot teleport to your base without your permission. Your base can be the size of a large city. You can use Entropic Mark, an ability that lets you track perfectly, no matter where they are in the multiverse, any being you can strike once, or of which you have a body part of. You can only have one Mark active at a time. All your Gifts know where this Mark is as well. The Mark tells you the being's overall Strength, weaknesses, health, and even its skills. Marks may be rescinded, but those beings can never be marked again in that case, and you can only apply a Mark after one month of rescinding one, instead of instantly. Marked beings take extra damage from you and your Gifts, and their attacks and abilities are less effective against you in return. Power Word Diminish is several orders of magnitude more effective against them. You will be extremely popular amongst other Sons, and will be asked on hunts often. ###Arcana https://archive.4plebs.org/tg/thread/91366484/#91372017 Arcana: You’re a master of magic, it comes to you as easily as bird flies gracefully on the skies. You can transform souls into mana with greater efficiency, making all non-entropic powers 33% cheaper. You understand and study magic much faster than before, and your soul memory (capacity of learning new magic systems) is greatly increased, though only for caster-based systems. You gain the ability Wizard Tower. For 500000 souls, you may create a Wizard Tower. Create a massive tower, customized to however you want it to look. This tower is highly resistant to attacks, but nowhere near indestructible, as such it’s always under the effects of a weaker version of Invisibility (you can deactivate this whenever). This invisibility coats the tower’s magical signal, but in a lesser way compared to your own, as such it might be undetected usually, but magically sensitive beings will find it if actively looking for it. Inside your Wizard Tower, all spells are 15% cheaper (stacks with other discounts), and you find your connection to magic improved, letting you learn magical systems and create new spells with greater ease. The inside of your towers has its own atmosphere. You can teleport from one Wizard Tower to another up to 3 times a day, for free, as long as they’re in the same dimension. Once a day, you may destroy a Wizard Tower to teleport yourself to a safe location of your choice, or any Wizard Tower in your dimension. Inside a Wizard Tower, you cannot be killed unless the Tower itself is destroyed. You start with 1 tower, at a location of your choice. ###Ascended Ensemble https://archive.4plebs.org/tg/thread/91627254/#91628765 Ascended Ensemble: Your Perish Song is now an exalted song of impossible beauty. You can break it down into smaller parts or solos, at their shortest 3 seconds, which can apply the full effect of Perish Song on their own, at a greatly diminished level. The shorter the part, the less powerful the beings whose souls you can absorb relative to you (you must be transcendentally more powerful than someone to absorb their souls in 3 seconds). The breadth of beings affected by Perish Song increases, letting you take enemies more powerful than usual (if they listen to the full 90 seconds). While playing, your speed and dexterity increase immensely, and you become nearly immune to ranged attacks. You can use Wind Magic much better than before, and can use Sound music, letting you do such things as launching sound slashes, coating yourself in vibrations or mesmerizing others with a beautiful melody. Your Talented for making music is boosted, specially when combining multiple abilities (such as Harpoon, territory etc) to make a grandiose sound. The more divine, exquisite, impossible the noise you create when combining all your available methods, the grander the heights you achieve, and doing so increases the power of your Echoed Roar and effects of Perish Song permanently, based off your latest grand performance (you must strive for grander performances to improve upon this, as ones that are worse won’t improve your abilities). ###Astral Star https://archive.4plebs.org/tg/thread/91641610/#91642636 Astral Star: You Aura of Majesty is empowered, making others less likely to attack you, as they feel you as a friend (or a lover, becoming more appealing overall), and this diminishes some of the effects of Beacon. Your abilities in the Dreamlands are empowered, and you may easily travel into them. You can use Ascension once a day for free, and those empowered by it have much greater potential, and access to more varied abilities, than before. You can carry beings you’ve personally Ascended to the Dreamlands, as well as minions and Gifts, though this requires concentration and some time to set up. While inside the Dreamlands, you’re nearly immune to damage of any kind, as long as you’re not fighting back (directly or indirectly, such as giving orders) or performing violent acts (fighting back gets rid of this effect for at least 24 hours), effectively making you immune to one sided surprise attacks and such. You gain a sense of the nearest dimension that would interest you, or that would hold value to you, and how to get there. ###Black Fire Imbue https://archive.4plebs.org/tg/thread/91476544/#91479935 Black Fire Imbue: You and all your Death Knights and Death Lords are slightly stronger than before. Your Valkyries are now also effective commanders, though nowhere near the level of Death Lords. You can now use Entropic Flames, very similar to a Black Dragon's breath attack. They're much more expensive and difficult to control than regular Fire Magic, but much more powerful and with a variety of entropic properties. By mixing it with Entropic Imbue, you can coat yourself and your attacks in these flames, greatly increasing their damage. Your Spirit Armor can also be coated in flames, greatly increasing its defenses and giving it offensive potential, as nearby opponents take damage from the flames. Your Eldritch Blast can be modified to become an Entropic Fireball, greatly increasing its damage and spread, but also increasing its cost. ###Bone Engineer https://archive.4plebs.org/tg/thread/90813631/#q90816421 Bone Engineer: Your mastery over Necromancy greatly increases. You may control bones telepathically with ease, and may assemble giant, elaborate bone constructs of your choice with little effort. You’re much more adept at designing bone related creatures, items, and constructs. All your bone related creations are stronger, and the properties of bones used are superior, conducting magic more easily, becoming much more stable as construction pieces, and overall stronger in every way. Create Undead spells are 40% cheaper, and those minions benefit from the superior bones you can create, making them overall more effective and stronger than normal. If you transform yourself into a Lich, all these abilities are easier to master and develop. ###Center of Knowledge https://archive.4plebs.org/tg/thread/91598970/#91603059 Center of Knowledge: Information acquired using Stillness is much easier to process, and to understand even after Stillness is done being used. You can hold an extra parallel thought process and can use it to cast spells and to fulfill the concentration requirement for abilities that need it. You can absorb the souls of enemies to acquire parts of information they hold (you cannot pick what you learn, but it will usually be relevant to you). Souls consumed this way cannot be used for powers or to fulfill oaths and such. Your Drace’s intelligence does not change, but she can now transform souls she kills into orbs of knowledge, which you can use to transfer information into. Information transferred to orbs is lost to you (though you can relearn it), but anyone that eats such an orb will instantly gain it. You can also use up orbs of knowledge to empower abilities and spells (destroying the orb in the process), however the information lost this way cannot be reacquired by using Stillness or supernatural means; you must relearn it mundanely, as normal. The more complex, the larger the “amount”, and more valuable the information lost, the greater the boost. Value is determined according to what other Sons as a whole know, so revelations that would shatter a mortal’s mind (such as what comes after death), don’t hold much value. Drace can also use orbs of knowledge in much the same way. Before you ask, yes, you can use this to triangulate in a sense what Sons in general know, and you will know when you have a secret that none of them know. ###Chimeric Manipulator https://archive.4plebs.org/tg/thread/91410893/#91414369 Chimeric Manipulator: You can create soul chimeras with ease, breaking them down to their minute components, able to weave them and enchant them with even non-entropic abilities with ease. Your Familiar effects are more powerful. Demonic souls can be transformed into any variety of soul, for a cost that scales according to the soul being transformed. This process is very inefficient, but could allow you to have, for example, a steady supply of draconic souls without ever killing one. Power Word can be used when altering souls, brute forcing effects that would normally be impossible, opening a massive amount of possible magical developments, mostly limited by the number of souls owned and creativity. You can hold two parallel streams of thought. You can induce soul degradation for research purposes, without inflicting suffering, though at an immense cost. ###Colossal Strikes https://archive.4plebs.org/tg/thread/91520229/#91520740 Colossal Strikes: Your Mausoleum is now a titanic glaive. When used without parade, you cannot move it. However, with parade, its size can be anything between a normal sized glaive and one the size of a skyscraper (roughly 500m tall). You can imbue Reap and all manner of abilities to this glaive. While using Stillness (remember you must stay still), you can swing your Mausoleum as if it were the weight of a large glaive, regardless of size. Even without Stillness you can move it, if you can handle its weight. Your Mausoleum is very resilient, but remember it is not indestructible. Its power is immense, especially when you boost yourself with Physical Empowerment. You can throw your Mausoleum (though doing so destroys it upon impact). This thrown attack increases its damage and area of effect massively, scaling with your Physical Empowerment, letting you use it as a massive attack that can cause titanic degrees of devastation, but stops you from using Malevolent Territory for at least 5 days. Beings struck this way have maxed out Fate for your Harpoon, letting you follow up with it if anything survives your glaive. Normally you wouldn’t be able to wield your Mausoleum like that. However the blessing changes that. ###Creeping Conquest https://archive.4plebs.org/tg/thread/91627254/#91632625 Creeping Conquest: Your Liches get access to Planeswalk, and your minions work much better together than before, and can function well independently. Even Black Dragons will be willing to work together with a detached army in some capacity, though will still not work well together with fellow Black Dragons (unless Ebon is around). Once every 200 years, you may assign a world as a Seat of Power. Inside this world, you’re more powerful than usual, and gain one Extra Life while inside it. All your Liches can use Planeswalk directly to this world, no matter how far they are in the multiverse. This allows for an organized, centralized, multiversal campaign. Opening permanent gateways to your Seat of Power is cheaper and less complicated than normal. Heralds can now store x2 souls. ###Dark Justice Nightmare Strike https://archive.4plebs.org/tg/thread/91384383/#91387023 Dark Justice Nightmare Strike: Your powers are all boosted while wearing Spirit Armor. Your Perception Change’s effects upon others are even greater, your impression upon them incredible. Your Aligned Magnificence hits more often, for greater damage, and it is guaranteed to occur when you’re put against the ropes, just when you need it most. Your Dark Smite, once per battle, will activate as a finisher when your opponent is in range of being defeated by it. This finisher (name it as you will) has your speed increased immensely while delivering the attack, which is guaranteed to be imbued with Aligned Magnificence, and deals several times the amount of damage it normally would. As long as you uphold your oaths, you will be seen as a beloved hero of justice by even factions that would normally hate Sons, opening all sorts of opportunities for teamups. You can go inside the Dreamlands, and while inside it you don’t get extra strength, your Dark Smite is supremely effective against its natives, especially deities and rulers, letting you keep in check evildoers even there. ###Dark Sovereign https://archive.4plebs.org/tg/thread/93328580/#93332485 Dark Sovereign: Your minions are more powerful than they would normally be and are much more effective at their tasks. Summoning minions costs 33% less souls than normal. You start with 2 free Gift summons instead of 1. Your mastery of death magic is absurd, even Ectos could learn from you. You can weave spirits and create complex undead servants with a flick of your wrists, armies rising from the ground to serve you in a split second. All areas touched by Drain Nature will net you more souls, and when fully absorbed, will begin creating random Undead over time to serve you. You may appoint 10 minions as Royal Guards. They can be summoned to your side once a day, and will take any damage in your stead if you’re ever harmed. The become much more powerful, in between a top tier minion and a Gift, in terms of strength. You can appoint a Royal Guard once every 3 months. Liches become excellent architects, engineers and inventors, and will create massive palaces to your specifications. Inside these palaces, you gain Sleepless for free. ###Death Sphere https://archive.4plebs.org/tg/thread/90784843/#q90786817 Death Sphere: Your defenses increase greatly, and you take the shape of a dark sphere, though inside your Sanctum you remain in the shape of a man. Inside your Sanctum, your Dead Senses Drawbacks no longer apply. Outside it, the only thing you sense is souls, and you gain the ability to point at a the closest “Large Soul” near you, even across dimensions, letting you always have a way to reach something to eat. You can jump into the Weave Between Worlds casually, though you may not know when you’re doing it. Your Sanctum will be your only world, perhaps you'll find the victims you absorb a somewhat interesting way to measure your path of destruction. ###Destined Decree https://archive.4plebs.org/tg/thread/91641610/#91642667 Destined Decree: Your mastery over Void Cutter and Power Word increases, and you improve them faster. You can alter Void Cuts even more drastically with Power Word, specially inside your territory. With tremendous effort, using Golden Truth as a Void Cut in between events, you may apply the result of a future action instantly. This is more difficult the more complex the action and result wanted, the less steps you know to take in order to achieve the result, less information you have, more powerful the opponent applied to, and time between now and the future where the action takes place. This lets you do such things as apply damage without even using an attack, defeat opponents by merely stating it, block an attack before it is even used, learn things now that you'd learn in the future. All Ascended Masters have a better form of Talented and can learn one magic system, your Heralds are now excellent administrators, and Kannon Soldiers can now teleport once a month to the Pope that created them (if created by one). ###Dime Maker https://archive.4plebs.org/tg/thread/90813631/#q90817142 Dime Maker: Your attacks and moves are much more stylish and flashier than before. Your charisma is greatly increased and you know perfectly well how to move a crowd. Fighters in the arena will be quick to see you as a friend, rival or superstar, but will never ignore you. You gain the secret technique, Shining Kick, which pierces all defenses, is nearly impossible to dodge and scales in damage with how close you are to losing. However, while using it, your defenses basically go out, making you extremely vulnerable while using it, and immediately after finishing the attack. Riches, fame and powerful opponents will come to you in a seemingly perfectly picked order that weaves itself into a grand narrative. ###Discipline https://archive.4plebs.org/tg/thread/90848206/#q90849376 Discipline: You gain the souls of all those ethots you mentioned in your image build. Planeswalking to worlds rife with misery is free. You gain Sleep Magic with the Nurturing modifier for free. You gain an ability that lets you see the objective happiness of any world you visit. You must strive to make every world you visit genuinely happier. This happiness cannot be coerced or forced through magic, chemical means or disingenuous alterations that would bring about an artificial or forced emotion. Happiness must be pure, genuine, free, and you cannot bend the wording or the nature of the spirit of it. Every 10 years, every world you have visited (including your Sanctum) is judged. If your direct or indirect actions have caused more net suffering than happiness in any world, you lose all means of immortality instantly, and become a beacon for all powerful beings in existence, that may track you with ease. Killing you when this beacon is active severs your connection to the Father, and as such any Son can acquire your soul this way, along with all you have. ###Dismantle Ego https://archive.4plebs.org/tg/thread/91406966/#91407005 Dismantle Ego: You can break apart a target's consciousness and create from it egregores with a variety of abilities to serve you. The target must be weakened or incapacitated, and does not work against beings such as Sons, True Goddesses, Tempered Heroes etc. However, it does works on AIs even if they're not weakened, giving you an advantage in an otherwise poor matchup, being able to break apart permanently aspects of themselves until you can corner their soul and destroy it. It still requires time and effort to do so, but it is overall a powerful tool that forces most True AIs to fight defensively, focusing on retreat. Your created egregores can also be transformed into powerful weapons, armors and items of varying quality and abilities, depending on the target they're based on. Your will becomes unbreakable and can use Pain on a greater level and it ramps up x3 times as fast. Pain is also super effective against AIs and can force the concept of pain into even soulless objects and machines, destroying them physically very quickly. Your Void Cutter's physical damage increases significantly, and you master it much faster than usual. ###Draco Warlock https://archive.4plebs.org/tg/thread/91437874/#91445528 Draco Warlock: Your overall mastery of magic greatly increases, specially in regard to Necromancy and Soul Magic. You can infuse your breath attacks with raw arcane might, very effective against magical, spiritual and ethereal opponents. You gain 2 extra breath attacks. Your Dracoliches can have 12SP instead of 8SP assigned to them, and your Liches can store x2 the amount of souls they normally can. Death Mages, Liches, and Dracoliches are overall better at magic as well. You can weave spells with Power Word more effectively than before, and your overall mastery of it increases. ###Dread Legate https://archive.4plebs.org/tg/thread/91415865/#91419940 Dread Legate: Your minions are much more disciplined and coordinated. You gain a form of long-distance sight inside whatever dimension you’re in, which you can focus on minions, letting you coordinate them in complex formations. You cannot use your powers while using far sight to bypass range limits, though you can use Teleportation on any place you have seen using this skill. Minions under your sight follow orders with preternatural ability, almost as if you were controlling them, fully understanding the spirit and intent of your commands. All minions are 20% cheaper. Your Death Knights become master builders and can build massive fortresses that suit your tastes. Inside these fortresses all your abilities are empowered, your minion discount becomes 35% instead of 20%, and the Suicide drawback does not advance while inside one (so if you say 300 days left until you must commit suicide, and spend a week inside a fortress, you’d still have 300 days left). ###Dreamwalker Dragonknight https://archive.4plebs.org/tg/thread/93280415/#93282686 Dreamwalker Dragonknight: Your soul is shifted to become more draconic and is connected even further to the Dreamlands. As such you are considered Royalty among Dragons and can assume a human-hybrid form. You gain an improved version of the Black Dragon's most feared ability to continually grow in power with age and are almost immune to being weakened or contained as a result. This affects your Entropic powers as well to a much lesser degree. Upon sleep you physically enter the dreamlands, though you are not able to leave if you are under the effects of the Deep Sleep drawback. If you survive long enough to become an Origin Dragon, you may enter at will, and the race of Dragons you spawn will acquire this ability as well. As a knight for justice your Feast of Evil perk is improved, as your Dark Smite ability to harm them scales with their sins, allowing you to easily cleave through the defences of the vilest. Finally, your Dark Smite ability itself is changed: you can use souls to both reduce the cooldown and increase the power of the ability, though this is somewhat expensive. This works similar to Physical Enhancement, and with hard work, practice & skill, you can permanently reduce the cooldown or increase its power in time, making the usage of this ability less expensive. ###Elder Son https://archive.4plebs.org/tg/thread/91366484/#91372696 Elder Son: You know the location of all the worlds with versions of you, and where they are inside them. Your power and time range for Seance when used for this increases immensely, letting you take out alternate versions of yourself from even the deepest of hells. True Resurrection and Ascension are free for these souls, and they can use up to 10 SP worth of powers you already have. Souls Ascended this way are linked to you, going into your Sanctum after death. You get access to a technique similar to Royal Duplicates; you may have active at any one time 4 clones, that you form a Hive Mind with. These clones have 20SP worth of powers, that you possess, each (you may choose different powers for each clone). Creating a new Duplicate takes 30 minutes, and one hour in close proximity to activate, and uses up an extra life to create. If your main body dies, an active Duplicate of your choice simply becomes the main body. They are all you, there is no ego death or anything, and your mind is expanded comfortably to fit them all, making you better at multitasking and holding parallel thoughts. ###Empyrean Prince https://archive.4plebs.org/tg/thread/93293785/#93294640 Empyrean Prince: You're of the same species as Astra (though empowered by souls), a Dreamlands god with perfect shapeshifting and impossible might inside the Dreamlands. Your powers on the Waking World depend on how much of your Dreamlands body you bring into it, making you more vulnerable in that way. You can easily live the rest of your life in the Dreamlands, and send minions to the Waking World as you please. You can be dragged down to the waking world by mighty powers, but this is extremely unlikely to ever happen. You can travel the multiverse with ease from the Dreamlands. Over time, you may establish a domain and religion around you, increasing your power in the Dreamlands. ###Enchanted Monarch https://archive.4plebs.org/tg/thread/90848206/#q90852297 Enchanted Monarch: You may assign 12 Death Lords as royal lieutenants. These Death Lords are more powerful than normal and develop different abilities and powers according to their personalities. They’re much freer spirited than normal, and while still disciplined and loyal, they now have their own ambitions and views on how to make you prosper. They may be resummoned if they die, but with a 1 year cooldown. These Lieutenants can promote powerful and worthy Death Knights into Death lords, though they can only do this once a month each. You gain a similar power level as your Lieutenants, along the promotion ability (which is free of soul cost). Your Aura of Majesty is enhanced, and when holding a castle or fortress, and having this aura active, the entire compound becomes magically enchanted and much more difficult to damage or breach. Staying in such a location for a long period of time makes this effect permanent, increases its range, and may even come to envelop a whole city. ###Endbringer https://archive.4plebs.org/tg/thread/91384383/#91384981 Endbringer: Your Death Knights and Death Lords are roughly x2 superior in every way, but 50% more expensive. Your physical attributes and abilities increase significantly. You become a master of Fire Magic, capable of enveloping entire battlefields in brutal flames. You gain access to Chaos Flames, a type of fire that loses a lot of the enchanting and more arcane properties of Fire Magic, and is more difficult to control, but that is much more potent offensively, and bypasses fire resistances. While wearing your Spirit Armor, you may use Aura of Dread and Power at the same time. You gain access to horse Familiars, but can only be given to Death Knights, Death Lords and Gifts. Your False Demons are better at using Fleshwarp, now able to create all manner of mutants and monsters for your armies, and can create even stronger Plagues, some that can boost Death Knight and Lords, at the expense of certain attributes (e.g: extra power at the expense of speed). These plagues can apply to you if you want, but you can only be affected by one at a time and must heal over a month before infecting yourself with a new one. ###Entropic Generator https://archive.4plebs.org/tg/thread/91552461/#91558598 Entropic Generator: You’re a mass of destruction waiting to be unleashed. As time goes on, entropic energy accumulates inside your body. The amount of entropic energy you can accumulate is infinite but has diminishing returns after every 100 days or so. This entropic energy can be used to greatly boost your Apocalypse Magic’s range and power, which you can now cast with a couple of seconds of concentration (even with modifiers) if using at least 2 days’ worth of accumulated energy. You can imbue your attacks with this energy, greatly increasing their destructive potential. Your leftover energy from attacks acts as a poison that destroys the land and all living beings for years afterwards, though Father related beings are immune to these effects. Your defenses greatly increase, and you’re immune to your own entropic energy from these destructive attacks. ###Entropic Storm https://archive.4plebs.org/tg/thread/90791057/#q90798150 Entropic Storm: You become a Storm Entropy Dragon, larger than even Falista, of elegant but deathly form. You may imbue all your elemental powers with entropy while on your dragon form, greatly increasing their damage. You have no limits to the number of dragon breaths you may use in a day but must have a 4 minute cooldown between them. Your stats all greatly increase in dragon form. Your thunder crackles with the essence of Entropy itself, and may perform a Power Clap once every hour, a massive thunderclap that carries the effects of Power Word in a massive area and inflicts heavy fear to those that listen to it. This Power Clap can be imbued with effects from other magical systems you have mastered. You become impossibly attractive to monstergirls, and other beast and monster-like humanoids, as well as dragons. You’re the pinnacle of beauty to them, the male of standing at the top, their deepest desire. Your Black Dragons behave much like this, and work much better with each other, you are the ultimate specimen of your species and your words are law. You may enter the Dreamlands with lengthy and heavy concentration and may exit it by coating yourself in heavy draconic energy, and zooming through the Dreamlands as a grand storm, picking power until you enter the waking world as massive storm. You’re a being of legend in the Dreamlands. ###Evolving Hunter https://archive.4plebs.org/tg/thread/91514799/#91515331 Evolving Hunter: Every year, a random being of great power unaffiliated with the Father is Marked. You can Planeswalk once a day for free to the location of a Marked being. Killing a Marked being and offering its soul to the Father (this also fulfills tour Oath) gives you a small part of its power, that manifests physically on your body, slowly letting you grow into a supreme hunter with a wide variety of abilities (though redundant abilities are replaced by stronger ones). There is no limit to this beyond how much you can physically change, though you must hunt greater foes to add significant improvements after many hunts. You can rescind these changes anytime you want, though they never add weaknesses to you, so it would only be done for aesthetic purposes. You cannot pick what you get, but extra powers are usually based on the clearest strengths of marked targets. You can rescind the Mark, but such a being will never be Marked again, and will gain resistances to your attacks. It takes one year from rescinding a mark (or fulfilling one) to receive a new one. ###Exquisite Puppeteer https://archive.4plebs.org/tg/thread/91552461/#91558595 Exquisite Puppeteer: You can use souls to repair and alter Dolls, in an instant. Your Liches can now create Dolls for ** each and have a slower version of your repair power. Enchanting dolls is cheaper and much faster than before, and you have insane talent when it comes to researching, developing and creating enchantments for dolls. All your dolls can now “store” more powers than before, letting you add a large number of versatile skills on even mass-produced dolls. You can create, at a great cost, doll bodies based on yourself, that you can control as a hive mind. These bodies seem indistinguishable from your own from a magical beacon point of view (though very perceptive beings might sniff your real magical signature out), but are still constructs, and can only use weaker versions of your powers. You may have 30 active at a time, and can only activate a new one once every 3 days. Once a day, if you were to take fatal damage, you can switch your real body with one of your puppets. Dolls can now “drink” your potions. ###Father's Paladin https://archive.4plebs.org/tg/thread/91490427/#91496100 Father's Paladin: You become immune to holy and light magic. Your Dark Smite is more powerful. You gain an ability called Expedient Judgement: when pointing at someone, you apply the judgement of the Father on them. Beings affected cannot lie to you, and their abilities and skills become clear to you. If they have sabotaged, actively gone against, or have inspired the Father's fury in some way, they will be applied the Heretic Brand, which weakens all their attributes and powers significantly, permanently. This brand can only be lifted if you strike them with Divine Smite once. Your Divine Smite against such targets can be done from a ranged distance, as a brutal beam of entropic light, and your Smite deals gargantuan damage against your target, enough to kill most things in a single hit. Beings that somehow survive this attack cannot be branded again, until they've accrued "new" sins. Your Aura of Majesty is much more powerful, people see you as a saviour and divine prophet. Your Fallen Angel Wings give you even more speed, and are much more resistant to physical damage, serving as excellent shields. ###Foe Seeker https://archive.4plebs.org/tg/thread/90813631/#q90818364 Foe Seeker: You instantly know the location of the greatest tyrants, evil warriors, and overall greatest sources of suffering in any plane you visit. Killing them grants you a massive number of souls as you’ll be receiving a reward from The Silent one himself for doing so. You have three battle modes available, that you can switch once every 10 days. Dethroner, which greatly increases your speed, reflexes, and defensive piercing attacks, letting you swiftly kill tyrants, and escape unscathed. Hoplite, increasing your defenses and range and power of Stillness, letting you endure and grind down evil armies in pursuit. And finally, Grandmaster, letting you use Power Word to buff and add various positive effects to your allies, who stand side by side with you. ###Forced Destiny https://archive.4plebs.org/tg/thread/91437874/#91445528 Forced Destiny: Twice a day, you may use Aligned Magnificence at will, and the overall activation rate of said ability increases. Your Shadow Magic becomes stronger and much cheaper to use. Blink is 33% cheaper to use. If an enemy is affected by both Spirit Chains and Power Word Diminish, not only do they take additional damage from you, but the first attack used against them in such a state is guaranteed to hit with Aligned Magnificence. You regenerate while Invisible, completely healing after 15 minutes of usage. ###Gathering Rage https://archive.4plebs.org/tg/thread/90791057/#q90791168 Gathering Rage: Your stats as a Death Lord are increased overall, and mastering martial skill becomes much easier. The longer you go without having sex, the greater all your abilities and stats become, but specially all your defenses, which can increase to such levels you may as well be invulnerable, even rescinding your weakness to Earth Magic. Your Death Knights and Lords also receive a lesser version of this boost the longer you maintain your celibacy. If you have sex, this power subsides, but your Sex Magic becomes more powerful, and you gain a free Gift summon if it had been at least 3 months of celibacy. Masturbation does not affect the continuation of the boost, just sex. You gain the harem perk for your minions, and can make beautiful, female, customized Death Lords and Knights. The angrier you become during your celibacy, the more powerful your attacks become as well. ###Grand Harbinger https://archive.4plebs.org/tg/thread/91375486/#91378418 Grand Harbinger: The Hound of Conquest has witnessed your birth, and in a rare show of civility has asked the Father the honor of bestowing you a skill. All your powers are boosted the more "Motion" you accrue. This is measured by how often and consistently you battle, conquer, raise children in loved but mighty warriors, and in general do not rest or give up your ambitions. Your children are much more powerful and talented than they should be, and will be more inclined to love you as loyal children, though this depends on how you raise them. Your bloodline by itself is extremely valuable. When striking an enemy, you may inflict a curse called Dark Break, which will destroy the hope and will of those struck. Even courageous warriors will find their beliefs, their loving memories, those little oasis where they may escape horror, broken by your piercing might. Enemies that submit thanks to this curse become subservient to you. ###Grand Master https://archive.4plebs.org/tg/thread/91641610/#91644141 Grand Master: You’re the pinnacle of Ascended Masters, roughly at the level of Koryuu, with her same type of Talented and ability to improve Void Cutter. You can modify Void Cutter much more easily and comprehensible with all your powers. All your Ascended Masters are better overall than before, and you can choose when to create Popes or Prophets, it being no longer random. Whenever you use Void Cutter, a weaker, phantom strike follows it, for free. This phantom strike, while weaker, carries the same modifiers as the Cut that spawned it, and is much more difficult to block and predict than usual Void Cuts, letting you catch enemies by surprise, and making your attacks more difficult to block. By sacrificing the usage of Void Cutter for 10 uninterrupted minutes, your physical attributes increase considerably during that period, and Physical Empowerment becomes easier to use as well during that time. You gain a Punch Barrage once a day which you can use in this state, that not only deals heavy damage, but also destroys most attacks and spells it connects with, making it a potent defensive tool as well. ###Hoarded Technique https://archive.4plebs.org/tg/thread/91366484/#91372707 Hoarded Technique: every 6 actions you use, you gain the usage of a Hoarded action. Hoarded actions are free resource wise and can be used instantly. You can only hold one action like this, and you cannot begin multiple action "queues" at the same time but are not required to do the required actions instantly beforehand, or to do them in a row, e.g.: you may swing your sword 6 times throughout the day before a battle, and then use your extra slash sometime during your actual fight. Creative and practical use of this ability will boost your utility and combat potential massively. ###Impeccable Reaper Impeccable Reaper: Your combat potential and skills are boosted to Alta's level. You level yout Physical Empowerment much faster, and can create new skills with it extremely easy. When fighting alongside Elaine, your levels boost you for x4 for both of you. You can copy physical, martial techniques on sight. Using Air Magic and Dark Smite, you can do once a day a Fated Attack, where your Dark Smite is guaranteed to hit an opponent you can see, bypassing all obstacles, wards or even conceptual defenses that could block the attack. ###It Will be Spoken https://archive.4plebs.org/tg/thread/91641610/#91642646 It Will be Spoken: With mastery of Power Word and Golden Truth, you can bring effects from these abilities into the present, as if they would occur in the future. This lets you intercept opponents before they attack, eliminate obstacles before you even know them, lean certain events into occurring. This has a chance to fail or fall over, depending on the power of the opponents it is used against relative to yours, how far away into the future these events come from, how little knowledge you have of these future events, your mastery of power word and the precise usage of language used as countermeasures. You can use Golden Truth to bend fate and increase the “victory” chance of your minions, effectively granting them a greater success depending on which statements to proclaim (this increase in success rate also depends on the same variables that affect your future Golden Truth). With Communication, you may speak through any minions inside your current dimension, letting your use Power Word, Golden Truth and this blessing from far away distances, using them as a reference point. Your main limit is training, concentration and the fact you have to be precise with your statements, but this gives you a colossal number of tools to deal with situations. ###Judgement Storm https://archive.4plebs.org/tg/thread/91447045/#91447452 Judgement Storm: Your Perception Change is boosted, even leaking into the real world. Attacks made to look cool will have themselves boosted, even if the performance is not the source of the action (such as swinging your sword for Void Cut). Your speed and agility massively increase. Your mastery of Void Cut increases and you improve it faster. While wearing your Spirit Armor, you can optionally Activate it, reducing its defenses and burning it until it is destroyed over a period of 2 minutes, but greatly increasing your strength and speed. When being spectated by your Gifts during a 1v1, your perception change is boosted. ###Kingmaker https://archive.4plebs.org/tg/thread/91447045/#91448003 Kingmaker: Your Legend of Mirth is cheaper to use than before, and its effects are much more chaotic, but generally benevolent, focused on creating interesting and compelling stories for those affected. You can use Power Word to make Legend of Mirth’s boons and the events they put into motion to lean in a certain direction. Once a story is complete, you receive a novel or comic to your Sanctum, that lets you read in excellent quality the events that your blessings have caused. For each story, you gain one free charge of Divine Ascencion. Your Divine Ascencion now gives 8SP. Your minions can bring someone that seeks you for a wish to your Sanctum for an audience, regardless of where you are in existence. This doesn’t bring their soul, but rather an image of it that you can only communicate with, not affect, beyond granting them Ascencion (with modifiers), healing through Consume Soul: Share, or Legend of Mirth. Power Word can be used to slightly alter your own fate in the near future, giving you a customizable luck passive if used correctly. When using it to alter the fate of others, you can curse them with bad luck, or bless them with good fortune, the shorter the term of the effect and the weaker the target is compared to you, the more pronounced this altering of fate. You’re immune to these types of curses and fate alterations. Altering fate at a multiversal level is nearly impossible, as such most events are localized to the dimension they are used in, and cursed beings can leave their dimension to diminish the effects of your curse, though good luck is more resilient to leaving a plane. ###Leviathan Pursuit https://archive.4plebs.org/tg/thread/91437874/#91445544 Leviathan Pursuit: Your Reverberating Harpoon requires less energy to apply the effects of Fated, and your handling of it is overall more precise and adept. You can load up to 5 souls for Reverberation. You can create and load a harpoon every 10 seconds. You're a master at targeting foes from nearby dimensions using your Harpoon. You can snipe foes from great range using your Harpoons, as you gain a sort of spirit scope that lets you pick targets in your plane based on their soul, from very long distances. You have a sort of sonar that lets you pick up the signal of "big game" such as demiurges and dream gods, in your vicinity. You require less connections to drag and move foes hit by your harpoons. Your Harpoon Launcher is nearly indestructible and can act as a powerful shield against even anti-entropic attacks. Any target with a harpoon lodged in them can be detected, regardless of where they are in existence. Planeswalking is 50% cheaper. ###Lingering Magic https://archive.4plebs.org/tg/thread/93333669/#93335892 Lingering Magic: Your spells are easier to cast, and you become more adept at magic. Your soul capacity for learning magic increases. You may assign an extra familiar of any type to yourself, minions, or Gifts. You can produce mana, and while it is only a trickle under normal circumstances, inside your Blood Grounds your production greatly increases. Blood Grounds empower and reduce cost of spells by 20% (remember Blood Grounds do not stack, so no free casting if you're inside 5 overlapping grounds). Magical effects you make linger much longer than they should, and are much more difficult to dispel, limiting the capacity of others to directly interfere or diminish your magic. ###Lord of Winds https://archive.4plebs.org/tg/thread/91561342/#91564330 Lord of Winds: All your Storm Giants can now use Winds of Death off mana. If transformed into one, you acquire the capacity to generate mana, and use Winds of Death fueled by it. All Storm Giants can now deal additional damage against targets larger than them, scaling indefinitely but with diminishing returns, making them excellent at taking down massive beings. You (and your Storm Giants) can imbue Winds of Death to spells and attacks, increasing their speed and piercing power, acting as a gale to peel defenses. Your Valkyries are slightly better overall and are in between a Death Knight and a Death Lord in terms of tactical and commanding brilliance. All Elemental Giants are better at their respective trade related tasks (such as smithing, building…), and are more intelligent than usual. Your mastery of Wind and Lightning magic greatly increase, and you can conjure a storm around you using Winds of Death that absorbs the soul of any creature weak enough to die inside it. This Storm also diminishes enemies’ attributes, if they’re inside it. ###Lucid Dreamer https://boards.4chan.org/tg/thread/93269119#p93273089 Lucid Dreamer: You find the surreal realms of the Dreamlands to be much more malleable for you. You can use Power Word & Golden Truth much easier in the Dreamlands and can change it solely through using Power Word. Your Word is the Iron Law here, as Dreamland creatures and travellers find themselves unable to disobey your command if they are much weaker than you, though anyone on your level or above is immune to this. You are elevated to true Royalty within the Dreamlands and have much more respect and influence within the Dreamlands even if you don't have the power to show for it. Similarly to Astra, you can bring the Dreamlands with you to the greater Multiverse, though this is limited, and anything brought with you soon dissolves into dreamstuff. ###Magnificent Titan https://archive.4plebs.org/tg/thread/91395714/#91396406 Magnificent Titan: You gain a Giant form that has all the best aspects of the 4 elemental giants available. You can adjust your size freely, from the height of a human, to the up to x20 the size of a fully grown Mountain Giant, though the process of changing your height is slower the greater the difference in height. The taller you are, the more costly all your powers and abilities are, but the more powerful they become. Between fully grown Mountain Giant and human height, your cost and power remain unchanged. Your mastery of all crafts is immense, as well as the Elements, making you a true master elementalist who now produces mana in large quantities as well, able to fuel your non-entropic powers with it. Elemental Giants you create are more intelligent and capable, as well as slightly stronger, and all can learn one magic system of the world they’re created in. Weapons, items and armor you personally craft are supreme, the best they could possible be accounting for time and resources available, as long as you create them with as much passion as possible, and sometimes surpassing the limits available to their composition. ###Man of the Purple Rose https://archive.4plebs.org/tg/thread/91375486/#91379183 Man of the Purple Rose: your mastery and speed of improvement of Power Word is increased slightly, and it is impossible to silence you in any capacity. Your Golden Truth acquires hints of Purple, letting you nullify actions that have already occurred, retroactively. You could simply speak that an attack has not reached you, and it will have not. This is even more difficult to pull off than Golden Truth and requires you to speak of such things with perfect precision, always politely and eloquently. It is also very taxing and difficult to pull off numerous times in a row, specially against very powerful opponents, though if you prepare beforehand and know well the details of the actions that will happen in the future, that you wish to nullify when they occur, you may be able to perform beyond miraculous feats, such as speaking yourself back into existence, as applying this power to yourself is easier than applying it to others. Using this against fellow Sons is extraordinarily difficult; you would never be able to deny them events such as "choosing x Gift or power". Your Plutonian peers and fellow Sons see you as a man of taste and refined presence, always willing to entertain you. Your charisma is also improved whenever your wear your Spirit Armor, if your Spirit Armor takes the shape of a en elegant suit (it still offers you complete protection). ###Master of Monsters https://archive.4plebs.org/tg/thread/91437874/#91445557 Master of Monsters: Your mastery of Fleshwarp greatly increases, and you can create more powerful monsters off less resources than usual. Your Talented perk is empowered. You're much better at magical research than usual, and your soul capacity to learn magical systems is increased, but only towards those that require rituals or are used in the modification of creatures and souls. Your Liches and Death Mages gain Fleshwarp for free and are excellent assistants. Your Pale Butlers gain a radar of sorts that lets them find powerful corpses in whatever plane you're in. Your grimoires are cheaper to make. You can petrify any creature you've created using Fleshwarp, enabling you to work on them without worries and making them completely safe for you. They're also generally more obedient and intelligent, unless purposefully made the opposite. ###Meteoric Piercer https://archive.4plebs.org/tg/thread/90784843/#90785466 Meteoric Piercer: Your planeswalking is 33% cheaper, and once a year you may Planeswalk once for free, using all the modifiers you have purchased (however those that scale the more souls you put into them are at their minimum). You already start with this ability usable, no need to gather souls for a jump. Whenever you jump, all your powers increase for one month (this does not stack). You gain the skill Dark Comet, where you coat yourself with Wind, Lighting Magic, and Entropic powers, and launch yourself into the sky. You can fly at tremendously high speeds with this, scaling with how many souls you use. While in the Comet your defenses are increased immensely. Upon landing, you may choose to do so softly, or causing a massive impact in the area you land. All your physical stats are boosted slightly, and your martial talent is increased in a specific way; you have the potential to become the greatest user of polearms in existence, from throwing javelins to using a massive halberd to bring down beasts, your talent is unmatched when using polearms. Your talent when using shield or fighting defensively is also immense, making you a paragon. ###Nightmare Master Nightmare Master: You’re nightmare made material. All your dream-based abilities are boosted, and invading other’s dreams is much easier than before. You can take over their minds much more easily and absorb souls much faster this way. You can send your physical body to the Dreamlands with some concentration, though returning it to the Waking World is a bit time-consuming and difficult. You can travel the Multiverse this way. Beings from the Dreamlands acknowledge you as a sovereign of nightmares and will be quick to attempt to court your favor and avoid your wrath. Your Dreamlands presence is mighty indeed, more powerful than it should be, even with all your boosts. You can transform your physical body into something similar to a Whisper, mist like, except more resilient, and can be boosted and altered with Fleshwarp. You can now create Dream Plagues, which are much more difficult to defend from for non-Dreamlands related beings. Your Sanctum may overlap in part with the Dreamlands, becoming a nightmarish hellscape of your choice, that even souls you haven’t yet taken may brought in and broken there (if you’re powerful enough to drag them there). ###Overlapped Technique https://archive.4plebs.org/tg/thread/91481480/#91488625 Overlapped Technique: You may overlap one soul of any being you have killed on top of yours. This allows you to use its skills, and it will take any attacks on your behalf, until it is destroyed. Replacing your overlapped soul with another destroys the one you were using at the time. These souls can be repaired by infusing it with a large amount of soul energy, though this is fairly expensive, even more so if the soul you’re “wearing” is a powerful one. This soul also allows you to mask your presence and magical signal much more easily, by using your worn soul as a membrane of sorts that can diffuse magical signals coming from you. You can use a tremendous number of abilities this way, depending on the variety of souls you have access to. Wearing or replacing a soul takes 20 minutes of concentration. You still require training to master the worn soul’s abilities, but they come naturally to you, and if you focus on just a small number of their available abilities, you may use them with much greater ease and efficiency. ###Pale Rider https://archive.4plebs.org/tg/thread/91384383/#91387078 Pale Rider: You gain a skeleton motorbike, highly customizable in terms of appearance and usage. You can summon it to your location once every 30 seconds, and if destroyed regenerates over the course of an hour. This bike is much more resilient than it should be, nearly indestructible, scales with your Physical Empowerment, can be coated in Spirit Armor, has Familiar horse’s special ability, and is extremely fast. Spirit Chains used while riding this bike are stronger, faster and are a “free” action; requires no concentration and is easy to use. Your Aligned Magnificence can be used by striking others from or with your bike and is guaranteed to activate against enemies at least on its first strike. You can choose to destroy your bike (recovers in an hour) to greatly improve all your powers, and giving you the ability to use Final Star, an attack against a Spirit Chained opponent that deals catastrophic damage and bypasses defenses, but leaves you weakened until your bike comes back. You can also sacrifice your bike to nullify any one enemy attack regardless of power, though this won’t give you Final Star. ###Patriarch Dragon https://archive.4plebs.org/tg/thread/91552461/#91558432 Patriarch Dragon: You gain an early Black Dragon transformation for free. Black Dragons gain the effects of Rejuvenate for free, and they see you as the ultimate king, the supreme pinnacle and origin of Black Dragons, and will obey you with utmost devotion, including working together with each other. All Black Dragons and Wyverns are stronger in every way, and Dragons gain one extra breath attack, though Black Dragons and Wyverns are now 25% mor expensive to create. You’re much stronger and overall superior in every way compared to other Black Dragons, almost to the level of Ebon’s defenses and Falista’s strength and grow stronger and larger over time faster than usual. Your mastery over Power Word is immense, and you may mix it with Stillness and your Auras to alter or enhance them with ease. You gain Emperor’s Flames, a version of entropic breath immensely more powerful than usual and more susceptible to Power Word alterations. You may use this attack up to 30 times a day. All Dragons see you as a mass of power and of divine rank, as your use of Power Word is unmatched amongst their kin (except for Origin Dragons), and over many Eons of battle, growth, and conquest, and spreading enough Black Dragons, Wyverns and your spawn throughout existence, you may even eventually come to be considered an Origin Dragon. ###Peace https://archive.4plebs.org/tg/thread/91437874/#91445569 Peace: You can absorb more souls from animalistic creatures. Your passive soul generation triples. Your Einherjar are stronger than before and generate 4 souls a day (you still cannot take souls from them; no soul factory). Einherjar are also one * cheaper to create, for a total of ***. Your Bloodgrounds are 50% cheaper. You receive 3SP back, to do with as you please. ###Pillar and Foundation https://archive.4plebs.org/tg/thread/91552461/#91554276 Pillar and Foundation: Your minions are overall stronger. Training with your minions not only lets you improve and learn techniques faster, but also makes minions grow stronger, nearly indefinitely, though this is limited to how much time and effort you invest in your minions, how true your relationships established with them are, how strong your bonds are. As such, having many minions keep up with you is nearly impossible, but a small number of developed minions will grow to become much more powerful than they could ever be. While using your Malevolent Territory, all your physical attributes increase, and you can instantly summon up to 5 minions, regardless of where they are in existence, to fight alongside you. Your Malevolent Territory’s barrier is even stronger, making escape through its destruction nearly impossible. Weaker beings empowered with Ascension have their overall potential increased significantly and gain a wider variety of abilities than usual. ###Pleasure Seeker https://archive.4plebs.org/tg/thread/90791057/#q90792853 Pleasure Seeker: you get all remaining Gifts you didn't take. You get 3 free summons. You may summon them to your side once a day. You have an empowered version of Sex Magic and can now summon and strike deals with beings from the Realms of Pleasure directly. You get a "waifu sense" where you'll know the location of the 10 souls that fit your tastes best inside the dimension you're in. ###Primal Letters https://archive.4plebs.org/tg/thread/90756315/#q90762859 Primal Letters: You gain a language of Entropy exclusive to you. When used with Power Word, creative combinations of these words will allow you to use a tremendous variety of powers, as each word carries an effect associated with it. You gain new words as you visit and explore new worlds, though with diminishing returns. Words you learn are dependent on the nature of that world; a volcanic world could give you the word for "volcano", a world of horror could give you "fear". Your gift is proof of the Father's judgement, as such other Sons will seek you as an arbiter and voice of reason for disputes, events and gatherings. ###Promised King https://archive.4plebs.org/tg/thread/90769392/#q90776111 Promised King: you can create one permanent planeswalker portal on any world you have decisively conquered for free. You Aura of Majesty is immense in power; there are no beings in existence that will deny you as a legitimate king. Even servants of the Mother must admit your legitimacy. Your charisma and ability to influence others increases immensely. Minions are much more intelligent and 15% cheaper. Once a month you may announce a Dictat, a law that a those that see you as their king must obey or be subject to Power Word Kill. This Dictat is transmitted instantly and perfectly to all your subjects’ minds. Non subjects that break a Dictat, are marked while inside your sphere of power; you always know their location and can use Power Word based abilities against them from any distance (while they're inside your dominion). You may sacrifice the use of Power Word once a day to make an instant 5 second Time Stop, at no cost to you (other than being unable to use Power Word for 24 hours). Your Gifts can all communicate with you telepathically from anywhere in existence. ###Promised Prophet https://archive.4plebs.org/tg/thread/90791057/#q90797774 Promised Prophet: Your power and rank in the Dreamlands increases. You may send a single message to everyone dreaming and sleeping in nearby dimensions using Power Word once a week, which won’t use words, but imagery all will know to be true (if you believe it to be true). These prophecies can be used to spread a massive religion based on the Father, and your Entropic Heralds may planeswalk once on their own to nearby dimensions that have enough believers. You may physically enter the Dreamlands with concentration, but in that case, you must stay inside one week at least before exiting the Dreamlands. Your aura of Majesty is divine in nature, earning you prestige not only amongst acolytes of the Father, but also giving pause to servants of the Mother, who depending on your actions, may be willing to ally with you or welcome you into their worlds, though with certain conditions, and they’ll still be wary. Your Death Lords, Knights and their bound familiars can enter the Dreamlands with you, becoming spectral knights, highly powerful inside, and when they leave the Dreamlands with you, they stay in this form for several hours. Outside the Dreamlands, this form greatly increases their shock damage, their defenses (especially physical), and their speed, letting you ride through enemy hosts with impunity. All those killed this way are instantly sent to your Sanctum. Your Stillness increases in range (but not power) and can be used while riding a Horse Familiar, Black Wyvern or Black Dragon. ###Protocol FULCRUM https://archive.4plebs.org/tg/thread/91395714/#91398820 Your Walk STAND IN TORTURED STEEL power is: Protocol FULCRUM: You’re immune to any temptations, any perfect seduction or mind breaking geometry aiming to break you, falls flat at your feet. Any attack against you must be measured against your will, otherwise it refuses to reach you and falls to the ground. Your gravitational powers increase, and your Stillness range increases greatly. You can connect to any machine with true AI, with a soul, and interact with its latent spirit, be warned however, as what you may see may be suffering beyond what you can imagine. You can attempt to communicate and even perhaps negotiate with them, though be wary, as they are alien down to their core. You can exert your will and force things to BEND, using you as a reference point. This is largely based on willpower, and as such can scale immensely against large beings and powerful beings, or fail completely against a peasant father, with a heart of courage, and a fire in him to protect his family. Your attacks are more effective against beings of pleasure. You were originally targeted by an Exquisite Noble, one of the Perfect Prince’s chosen, but now you may choose to have 50 years before she can track you down. Be ready by then. ####Author comment Bloom will remain in her cocoon for a long time, but something will begin bubbling inside her. When the Prince itself goes out to get you personally, leaving its lotus for the first time in memory, then all will come together. Make sure to never step foot in the dreamlands. The Father will try his best to keep you alive, but something else has listened to your challenge, an ancient enemy of the Father, but with even more hatred towards the Prince…In an act of fatherly love, he has thrown away his pride to give you a chance to fight back, as he cannot truly protect you from the Prince, and has allowed the Iron Pyramid to assign you a gift. ###Random Jumper https://archive.4plebs.org/tg/thread/90813631/#q90816847 Random Jumper: Once a day, you get a free planeswalk to a random plane of your choice. Upon jumping this way, your defenses are massively increased for one hour. After that you're on your own. You can choose to exclude two of the following types of planes from your pool of random jumps: Machine god affected ones, Far Planes, Mother related planes, Hound related planes, Perfect Prince related planes. Invisibility duration is increased by one additional hour. ###Red Mist https://archive.4plebs.org/tg/thread/91472211/#91473111 Red Mist: You can generate a red mist to cover your body, which make your true form difficult to grasp from all that see you, even those using supernatural means to detect you. This way it is difficult for opponents to tell what form you're currently using, and they won't be able to tell whenever you transform, though very large transformations may give you away. This mist also makes your spells and attacks difficult to dispel, predict or interfere with, as their true nature is difficult to understand, and their channeling is hidden. Your mastery of Blood and Soul Magic increases greatly, and Blood Magic can be integrated into your mist, greatly expanding its potential applications and ability to imbue attacks. Your number of Extra Transformations increases to x5. ###Red Ravager https://archive.4plebs.org/tg/thread/93269119/#93271520 Red Ravager: Your physical abilities are overall boosted, and you gain powerful regeneration, completely regenerating from harm over the course of seconds, using blood to fuel this (very expensive blood wise, but more efficient than a Bloodguard’s). You gain Raging Momentum. You can Fleshwarp much more easily, letting you use it for combat purposes, and with training, allowing you to switch in between attacks, to greatly increase your battle versatility. You can hold 6 mutations, 3 instants, and your mutations are more efficient. Blood Magic precision is increased, and the ability is boosted when used for combat. You can hold infinite blood. Your Elder Vampires, Pale Butlers and Bloodguards are stronger. ###Remnant Chronicler https://archive.4plebs.org/tg/thread/93350300/#93355084 Remnant Chronicler: You now know instinctively, souls and locations that have been weaved into great stories, as players or witnesses, and can even sense them vaguely from other universes. When nearby these places, you may summon a Storied Soul, which will not only be worth souls scaling with the “value” of the story it’s based on but will also hold the story in its entirety. You can share these stories as valued secrets to Dreamlands beings, reclusive Goddesses or strange collectors that roam the multiverse, or share them as you see fit. All these stories sing the praises of life, even when entropy looms upon it. You will be highly respected amongst all priests of the Father as a chronicler, if you choose to bring these stories to the Father’s main temple. Each story will give you a small power, based on the story it told. These will never be anything crazy, but you will build over time an immense collection of varied abilities at your disposal. You’re welcome in any world actively governed by any greater being, even one by the Mother or the Perfect Prince, by default, as long as you don’t actively attack or sabotage them. You may choose between making Planeswalking 50% cheaper, or have your Charisma greatly increased. ###Repeated Armament https://archive.4plebs.org/tg/thread/91909256/#91910008 Repeated Armament: The more damage you take from a source, the more pain you receive from it, but you mitigate the more damage from it. At 100% damage mitigation, each instance of the attack would inflict unimaginable agony. You can reset this skill towards a particular damage type whenever you want, resetting the pain increase, but losing the damage mitigation. You have no way to avoid, diminish, conceptually alter, or turn off this pain in any possible way. You gain Physical Empowerment levels faster, and slaying strong opponents relative to your level has a chance of slightly permanently increasing one of the following: dexterity when using Harpoons, overall speed, or physical strength. ###Scattered Spirit https://archive.4plebs.org/tg/thread/91395714/#91396559 Scattered Spirit: Your mastery over Telekinesis increases greatly, letting you increase its range and precision almost indefinitely, as long as you train it. Your Spirit Architecture objects can be imbued with Physical Empowerment, Spirit Armor or Reap as long as you’re actively controlling them with Telekinesis, letting you access a wide variety of strategies and options with creative usage. You gain the ability to psychically sense other beings from large distances and can now use Nightmare Magic on them even without you sleeping, as an automated action (though the target must be asleep, and Nightmare Magic used this way is weaker). You can create blueprints of complex objects with Soul Architecture in your mind, and then use Telekinesis to assemble them immediately off Soul Architecture material. This is very difficult to do, and requires you to craft the item, object or building on your own with Soul Architecture and Telekinesis first, slowly, and fully understanding the ins and outs of the structure or object. You may need to recreate said object multiple times to acquire its blueprint. ###Shifting Territory https://archive.4plebs.org/tg/thread/90848206/#q90852268 Shifting Territory: you gain a demiplane inside the Dreamlands. You control who gets to enter, and to what capacity. Breaching this demiplane is nearly impossible. You can access this demiplane whenever you sleep, or exit into the Dreamlands near the dimension you’re currently in. You’re basically a god inside this demiplane, changing and shifting it as you see fit, though you’d need souls for this. You can “influence” the shifts in this demiplane according to the currents of the Dreamlands, or the locations in the Dreamlands you’ve visited, allowing for chaotic shifts outside your control, though these will all bring new experiences you will eventually cherish. You can enter physically the Dreamlands, but it takes a month for you to go back to the real world, and then it takes a month again to be able to reenter the Dreamlands physically. You’re a bit stronger in the Dreamlands than normal. Bloom may now freely enter your demiplane from any location. ###Song of the King https://archive.4plebs.org/tg/thread/91395714/#91398249 Song of the King: Your Perish Song’s range increases by x10 and inflicts the effects of your aura to all that hear it with much greater effects. Your song is majestic and incomprehensibly magnificent, you will be famed across existence for it, many willing to die just to listen to it from beginning to end. While singing, you apply a greater form of the effects from Hymn of Champions upon yourself, Gifts and minions. Dark Valkyries can join your song, to increase its range even further, up to x3 (for a total of 3km). If mixed with Power Word: Kill, it affects more powerful beings. Your song can be completed in 90 seconds, though it will have a weaker killing effect if done this way, only affecting weaker beings. Your skills as a warrior and all stats also increase while singing, gaining even a small form of precognition, to allow you to keep your song uninterrupted. You gain the other two types of Elemental Giant (you don’t get the free perk that would come with it though). They will build grand kingdoms and fortresses for you, their overall abilities improved, as well as those of Dark Valkyries and Einherjar. Spirit Armor is more resilient and regenerates slowly while you sing. Your Spirit Armor is more resilient and regenerates slowly while you sing. ###Soul Gardener https://archive.4plebs.org/tg/thread/90791057/#q90796811 Soul Gardener: Your loved ones immediately become bound for your Sanctum after death, regardless of distance. Ascending them gives them 8SP and transforms them into a minion type of your choice is free. Loved ones must truly have a decisively positive connection with you and must have had some reasonable degree of interaction between each other. You may speak to each other anywhere from the multiverse. Your sealing abilities are greatly empowered; breaking from your curses and chains becomes much more difficult, and they're more difficult to dispel. Your speed and overall mastery over Spirit Chains greatly increases, and targets bound by them also have their defenses severely decreased. Blood Grounds are 33% cheaper. ###Spark of Light https://archive.4plebs.org/tg/thread/91384383/#91386739 Spark of Light: You gain access and resistances to Holy and Light magic. Your soul power self-generation triples. Beings from the mother now see you as an ally, and you may send any good souls you acquire to the Mother instead of the Father. Your Feast of Evil is empowered, and evil souls will net you up to x5 as many souls. The less extra lives you have available, the more powerful you become. With no lives left, you’re slightly stronger than even a Chosen Paladin in terms of base powers. You’ll be seen as a redeemed Saint, beloved by all those who worship the Mother, as long as you act justly, earnestly protecting the good, and smiting evil. Love is passion for good, and violence for the wicked. ###Spiral Center https://archive.4plebs.org/tg/thread/91525280/#q91529958 Spiral Center: You gain instant knowledge of any nearby dimensions with great amounts of magic available in your vicinity. Your liches and death mages can hold x2 souls as much as normal, and gain Drain Nature for free. Your Divine Ascension is more powerful than before, giving 8SP. If you transform yourself into a Lich, you may learn a world's system simply by draining enough nature from that world and burning those souls to learn it. This requires a very large amount of souls to do, and still occupies "soul memory", though remember that the Lich transformation gives you increased memory capacity, and that all Sons can choose to erase magical systems from their "soul memory", to learn new ones. ###Spirit Force https://archive.4plebs.org/tg/thread/91540155/#91546173 Spirit Force: You gain a powerful radar that lets you track beings with maxed out Feast of Evil in nearby planes. Once you purchase planeswalk, you can easily jump into any nearby hell dimensions for free, without needing to planeswalk, and can create massive gateways to these planes for free once a week faster. Your Roosts have a greater variety of powers available, and your Spirit Warriors are now about as strong as Death Knights in terms of base attributes. Your Dolls fueled by demonic souls are more powerful and can be customized to degrade the demon’s soul to greatly increase their strength, though at the expense of staying power, degrading until they cease to function in a matter of days. Your mastery of Soul Magic increases. ###Star Bones https://archive.4plebs.org/tg/thread/90791057/#q90796220 Star Bones: Your gravitational powers increase, and you’re much better at imbuing permanent gravitational effects on objects. You can grant someone else Void Adaptation permanently, once every 3 days. You may promote Liches into Ravagers, gaining the ability to perform the same rituals as Heralds to transfer souls (though still limited to 1000 souls per transfer). You can perform a Star Search once a month, letting you know the location of the closest planet with sentient life (and souls) in your dimension, and you and your liches can use the Teleportation skill towards the space surrounding this world for 10% of the cost, though only once a every 3 days, and until a new Star Search is performed. Remember Void Adaptation’s telekinetic flight makes entry into a world’s atmosphere easy and safe. There will be a famous multiversal novel series based on your exploits, seemingly popping out of nowhere, making you a famed, pulp fiction style legend. These novels will keep private affairs secret, mostly just aggrandizing and recounting exploits. Void Captain features extensively in your novels, and even gets a spinoff series. Whether he appears as a rival or enemy, or merely as separate stories, that is up to the two of you. ###Stoic Fighter https://archive.4plebs.org/tg/thread/91481480/#91485440 Stoic Fighter: Your speed is slightly slower than it should be, but you cannot be moved from a position by any force unless you will it so. Your defenses greatly increase, and you regenerate slowly over time. Your Spirit Armor has Aura of Power always active (if you wish it so) letting you use both auras at the same time. Your minions and gifts are much more charismatic and can handle large organizations better than before. You can generate entropic poison as a gas around you, which slows down and erodes the souls of those near you. You can choose which beings are affected by this gas. You're better at using Barrier Magic, and it is much cheaper for you to use it. ###Storm Knight https://archive.4plebs.org/tg/thread/91406966/#91407357 Storm Knight: You become slightly stronger but much faster than usual. Your gain a mixed Death Lord + Elemental Storm Giant form, with the combined strengths of both. Your mastery over Wind and Lightning Magic increases immensely. All your Death Lords acquire and become adept at using Elemental Simulacrum: Wind with Advanced Element Lightning. Your Lightning Elemental Giants are x2 cheaper and much more resilient. Your Horse familiars are much stronger than before and grow to giant sizes if assigned to Giants. Your own Horse familiar is extremely powerful, stronger than any minion choice you have available, but not as strong as a Gift. ###Sunward Traveller https://archive.4plebs.org/tg/thread/91520229/#91520881 Sunward Traveller: Planeswalking is 66% cheaper. You can enter the Dreamlands easily. You gain an Extra Life for every 50 planes you visit, though you must spend at least one month in one for the plane to count. You can gain 3 extra lives this way. You may fashion a part of the Dreamlands to your tastes and connect it to your soul, creating a sort of pocket dimension that can be accessed from you, and that you can customize using dream powers freely. Your friends and family members inside do not age nor need sustenance, though food and lodging are trivial to create. While inside, your magical signature is greatly diminished, though breaching your pocket dimension is very possible, specially when you're inside it. You cannot hold any phylacteries inside it. This Pocket Dimension can grow in size either by investing souls into it, or organically as you explore existence, and in that way, it copies and assimilates small parts of the realities you visit, giving you a territorial tapestry representing your travels, bringing the physical manifestation of your journeys with you wherever you go. ###The Messiah https://archive.4plebs.org/tg/thread/93006357/#93010666 The Messiah: You can now gain souls through converting living beings to Christianity instead of killing them, you will no longer gain souls from killing them after converting. The converted must be of sufficient intelligence and thoroughly devoted to Christianity for this to work. They will also gain a moderate amount of loyalty to you, as long as you live up to their expectations. All your powers are greatly boosted when fighting against evil and wicked enemies, the eviler your enemy, the stronger you are. Your minions who have done great deeds and displayed great virtues can attain the title of Saint, significantly increasing their powers as well as making them a paragon of virtue. ###The Strongest https://archive.4plebs.org/tg/thread/93350300/#93350543 The Strongest: Your Void Cutter & Malevolent Shrine Territory are greatly improved. Void cutter comes instinctively to you, and you can "stretch" the ability in certain ways. For example, this could eventually allow you to manipulate the Entropic energy to allow you to reap the souls of those who are killed. Every single attribute for your Territory doubles, including durability, range or number of times this ability can be used. Furthermore, if it is someone you love, you can grant them all the benefits of the Territory while they are inside it, though they cannot create one themselves. Finally, your pursuit of strength has given you the ability to seek out those considered "The Strongest" among the various worlds and planes of the Multiverse. While challenging these foes, you skyrocket in your knowledge & control over your abilities, allowing you to create new techniques on the fly, or improve them greatly in a fraction of the time it would otherwise take. This only applies to fights that actually challenge you, and life or death struggles will greatly improve this still. ###Tortured Armaments https://boards.4chan.org/tg/thread/93256989#p93259985 Tortured Armaments: Your imbued are created weapons are much stronger than before, with a wider variety of effects available. Your Pocket Space is expanded by 10 times and you may shoot weapons out of it much like Gilgamesh’s noble phantasm (google image should give you a clear image of this, it’s way stronger than it sounds). Weapons and armors made of the bodies and souls of those you have personally slayed have an “echo” attached to it, a free effect that is dependent on the circumstances of their death, the power of the being killed, and how evil the victim that the item is made of was. Beings with lower Feast of Evil values create much weaker items, while those with high levels of it are much more powerful and effective raw materials. ###Tour of Sin https://archive.4plebs.org/tg/thread/91548090/#91548860 Tour of Sin: Your attempts at reaching the Prince of Pleasure have instead separated it from you, making you a free agent of pleasure, your own unique existence beholden to no one. You lose the effects of Pleasure Target, effectively gaining 1GP and Bloom access for free. Your Bloom is more powerful than before, and highly intelligent, at the level of a normal Gift, and no longer has an uncanny alienness to her, and will be much more friendly with your Gifts, though she can no longer revert to her cocoon form. As a free agent, you gain pleasure powers without relying on the realms of pleasure. Your Sex Magic is more powerful than before and can be channeled with Perish Song to overwhelm the senses of all those that hear you. When using Perish Song, all your stats, and those of your Gifts and minions, are boosted. When using Echoed Roar, you can choose to localize it into smaller areas, massively increasing its damage at the expense of area of effect. You can now hold 10 Echoed Roar charges, and replenish 1 per hour, and Echoed Roar can be altered in a wide variety of ways, creatively, each way creating a unique sound that is magnificent to listen to. Your singing and roars have a small charm effect, that make weak willed or mentally vulnerable targets less likely to want to harm you, and much more willing to listen and obey you. ###Transcendence Through Death and Destruction https://archive.4plebs.org/tg/thread/91899025/#91905815 Transcendence Through Death and Destruction: By causing death and destruction, you gain extra enlightenment in the dao, the amount scaling with the power of what is killed or destroyed. You can steer this enlightenment toward specific daos. The more closely related a dao is to killing and destruction, the more effective this enlightenment is for it, though there is still a noticeable effect for daos that are completely unrelated. Things you caused the death or destruction of are much more effective when used by you (example: using them as material for crafting, enchantment, refinement, etc.), especially when consumed by you. Indirect death and destruction such as ordering a subordinate to kill works for gaining enlightenment and increasing the effectiveness of materials when used by you, but the effects are lessened the more indirect it is. ###Unassailable Pillar https://archive.4plebs.org/tg/thread/90813631/#q90817774 Unassailable Pillar: Your defenses increase greatly. Your barrier magic is easier to use and is cheaper to manage, even when using comprehensive or permanent barriers. You may store up to 8 extra lives (though these still come at the usual pace). You start with 2 phylacteries ready, with all their modifiers. You have Unknown Defense: if an attack whose nature and source you do not know reaches you, its effectiveness diminishes immensely, negating the vast majority of attacks of this type. You cannot cheese this by deliberately attempting to remain in the dark about these attacks, as a dedicated assault would diminish this skill's effectiveness at nullifying attacks, but it effectively makes you immune to assassinations and being sniped. ###Unending https://archive.4plebs.org/tg/thread/91375486/#91383902 Unending: If you die, and your phylacteries are in other dimensions, they are no longer all destroyed, simply destroying one in a universe of your choice, while resurrecting in a safe place in the current dimension you’re in, and you do not suffer the half year penalty of not being able to create phylacteries that would normally apply in such a case. Keeping a phylactery within 10m of you gives you perfect, nearly instant regeneration that you can easily control, and pain immunity. You can use phylacteries to greatly empower an attack or ability of your choice. This is specially useful combined with Arcane Magic and ritual based spells. You can have up to 20 phylacteries, assigned to your soul, but can only bind one to your soul per 3 days. All Planeswalking abilities are 50% cheaper to use. You begin with 5 phylacteries ready to be used. ###Ungraspable https://archive.4plebs.org/tg/thread/91490427/#91497451 Ungraspable: Your Tahneem form is more powerful, taking on a larger, more alien shape if you wish, and your humanoid Scylla form keeps 80% of its powers. Your ability to Fleshwarp increases considerably, especially when applied to yourself. Your mastery of Water magic increases greatly, letting you inundate large areas at little cost, and your Telekinesis becomes more powerful and easier to handle. You can enter the Dreamlands and Waking World freely, and you can now access the Elemental Plane of Water as easily as entering the Dreamlands. You become nearly immune to damage from nonphysical sources, making you extremely durable inside the Dreamlands and most Elemental Planes, as most inhabitants use magical or psychic attacks. However, your physical defenses degrade somewhat, making you roughly 33% weaker than usual in that department, and you also gain a weakness to Lightning magic, which bypasses your immunities. You will be seen as much of a Son as a genuine Water Elemental, greatly opening the variety of factions you can interact and join with, perfect for a merchant build. ###Unkillable https://archive.4plebs.org/tg/thread/90784843/#q90785541 Unkillable: You can store up to 10 extra lives, and you now gain them every half a year. You start with all 10. You can now use Extra Lives to empower your abilities, or trade them for ***** worth of souls each. You can freely give them to anyone you want, but anyone other than you can only hold one extra life. You can completely mask your magical signal. Ester cannot hold lives you give her herself, but can use extra lives assigned to her to create her Duplicates instead. You can now enter the Mirror Realm. Your perk Novelty is boosted: you tire of activities much slower and “recycle” them much faster. You can consume Extra Lives to empower your understanding and ability to use magic over the course of one week, letting you research and train your magical abilities faster this way. Your mastery over elemental magic is increased, specially when combining elements and deriving esoteric uses out of them. You still need to study them, but it is easier to "get it", when it comes to using different elements. ###Vampire Emperor https://archive.4plebs.org/tg/thread/91384383/#91384859 Vampire Emperor: You become a Vampire Emperor, transcendent ruler of all vampires. You have at least all the abilities of a Base Elder vampire. You can store infinite blood, are roughly superior to a Death Lord x3 in every way, have the potential to develop and master every single vampiric or psychic ability that an Elder would have access to, up to Kirilia’s level. You can create Elder Vampires with your bite, in the same way as Sangra. You get Void Adaptation for free. Your mastery of Blood Magic increases to unimaginable levels; create and control giant suits of blood armor, launch oceans of blood at your enemies, even create intricate palaces of blood. All vampires will now see you as a god to their kind, even those that would hate you. You can choose that any being that enters a Blood Ground is affected by a slight version of your Aura of Majesty, letting your dominion be known to all those who enter, your inhabitants will all acknowledge your majesty. ###Void Captain https://archive.4plebs.org/tg/thread/90769392/#q90776328 Void Captain: You get a massive, customizable, bone spaceship, that can be easily expanded. This spaceship is powered by souls, but cruise speed and normal functions are free. All your minions get Void Adaptation. The inside of your spaceship has air, perfectly adjustable temperatures and conditions, and is supremely comfy. Utility magic Wisps are constantly repairing and maintaining objects and systems inside. All minions inside slowly heal, and no one requires sustenance inside your ship. You can summon your spaceship to your location once a week. The sship can be taken through planeswalking, you don't need to pay extra for a larger gate. Your ship is very sturdy, but if it were to be destroyed, you can resummon it for 1000000 souls. You can adjust and customize your ship in many ways, from equipping it with spirit weapons, to upgrading it with the bones of legendary creatures you slay. You can take your ship to the Weave Between Worlds and navigate it easily. You get an indestructible captain's hat, that can alway be resummoned to you, according to your tastes, that gives you better control of necromancy and lets you create bones as weapons, walls, etc easily. All Necromancy spells are 20% cheaper, and Experts are much more talented than before. If you go to the One Piece world, you instantly gain Conqueror's Haki, which you can weaver with Power Word Kill. ###Whispering Shadow https://archive.4plebs.org/tg/thread/90762704/#q90764706 Whispering Shadow: You may keep invisibility active at all times, and your mastery and control of Shadow Magic is increased by several order of magnitude, and you're always aware whenever you're watched, and where and who is watching you. You can steal other beings’ shadows, provided they're sufficiently weakened, and mold them into shadowy copies of them. These copies may be then assigned a soul to awaken them as a Shadow Minion. This allows you to have a wide variety of minion types, as Shadow Minions acquire powers and abilities according to the body they were taken from, the power and nature of the soul they were imbued with, and your own Shadow Magic when molding their vessel. With Rejuvenate they may take on superficial characteristics that do not betray their shadowy nature. Shadow minions all regenerate slowly in the dark and are weak to Light Magic. Your Eldritch Blast based attacks are 50% cheaper and can be coated in shadows to increase their piercing power and speed, while also making them invisible and noiseless. Your magical signal can be masked perfectly and with no effort. ###Wyrm Hunter https://archive.4plebs.org/tg/thread/91415865/#91419564 Wyrm Hunter: You gain an extra sense that lets you pinpoint the souls of draconic creatures in your current dimension and nearby planes. This sense lets you sense their movements, attacks and overall condition. As a tiger, your attacks deal much more effective damage against dragons, always dealing at least 33% of their full damage regardless of scales or defenses they may have. You become immune to dragon breath attacks, resistant to all attacks stemming from dragons, and regenerate whenever you kill a dragon. All your minions become more powerful when dealing with dragons gaining a type advantage. You may link with Alta, and when doing so, you may see as she sees, and also use Eyes of the End, though in a more limited fashion. You become overall much faster, and you and your tiger's First Strike is greatly empowered.